• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=Sableye;45287743]minimum for big MT is 10 i believe, the other ones aren't really a problem except siera madre, do that one when you're maxed out or high up else you'll just be mashing f5 every few seconds, plus it requires a lot of skill checks to survive most of the encounters[/QUOTE] Doesn't Lonesome Road require level 10, as well? Granted, I did MT at 9, but I had enough science and guns to manage to scrape by until I left the Big Empty eight levels higher and a shitload smarter with some awesome energy guns.
[QUOTE=GeeOhDee;45284714]I have a very hard time playing for a long time without using cheats. It's skills like lockpick and science that I really hate. You can't attempt to hack or unlock anything unless you have a certain level. You should still be able to attempt it, even if it is hard. Just make it harder, not completely off limits like it is now. So you spend all your points in these skills so you can actually open and access things in the game. But that makes you waste so much time and points on those skills. And because you did that, you probably are bad at skills to do with combat.[/QUOTE] The point is to force you to specialise. You have to decide if having the chance to access otherwise-unreachable loot is more valuable to you than shooting mans good or cooking geckos good or whatever. This is the foundation of classic roleplaying games - you cannot have everything, or be awesome at everything. You have to choose a role, with strengths and weaknesses, and stick with it. Skyrim's system is terrible, because being even slightly good at the mini-game renders the Lockpicking skill completely pointless. There's no point unlocking perks to make the task easier when a careful player can crack open even Very Hard chests right from level 1. It pushes the game away from character builds and roleplaying and into the realm of player challenge and meta-skill. It also breaks that principle of RPGs I mentioned above, by essentially allowing any character to suceed at picking super-hard locks regardless of their in-universe skill or background. A romping stomping meathead barbarian should not be just as proficient at cracking safes as a sneaky career thief, yet that's exactly what happens in Skyrim.
For lockpicking, I personally use a mod that allows explosives to blow things open.
remember when I said I was doing a thing? I finished said thing. [url]https://www.mediafire.com/?n720byd7x52h9qb[/url] e: thing's still wip, lemme know if you see issues (weird dice, typos, really fucked up formatting etc.) do keep in mind that this used to be a jumbled mess of .txt files for a long time and that i essentially have no proofreaders
[QUOTE=Original User;45296464]For lockpicking, I personally use a mod that allows explosives to blow things open.[/QUOTE] In the FO3 Wanderers edition, it's impossible to blow up "Very Hard" locks, even with mini nukes!
I use the unlock command consistently. But only on doors that my character should be able to just shoot open or break down instead of picking the fucking lock.
I use a skeleton key mod. :v:
[QUOTE=Kyle902;45298061]I use the unlock command consistently. But only on doors that my character should be able to just shoot open or break down instead of picking the fucking lock.[/QUOTE] that'd make a sweet mod very easy locks could have a padlock hanging off them that you could just shoot off if you have like 25 in gun skill combine with the unlock with explosives mod BAM who needs bobby pins
[url=http://www.nexusmods.com/newvegas/mods/56312/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D56312%26preview%3D&pUp=1]NVR 3[/url] is out.
[QUOTE=RedStar;45299101]that'd make a sweet mod very easy locks could have a padlock hanging off them that you could just shoot off if you have like 25 in gun skill combine with the unlock with explosives mod BAM who needs bobby pins[/QUOTE] if you have 10 strength and high unarmed you should really be able to just break down any unlockable door below a certain level, or at least force it open. i mean, if you think about how inhumanly strong you would have to be if you assume 5 is just about fighting-fit, you would pretty much be as big as Andre the Giant to begin with, and then you would start training as well, then you can take combat drugs, [I]and then[/I] you can get implants on top of that. by the end you can explode a dude's head with your bare hands and beat deathclaws to death with their own arms, but you can't kick down a crappy 200 year-old wooden door that literally got hit by a nuke.
[QUOTE=M.Ciaster;45297724]remember when I said I was doing a thing? I finished said thing. [url]https://www.mediafire.com/?n720byd7x52h9qb[/url][/QUOTE] "M-2075 "Disconade" LADD 5[b]d15[/b]+30 to everyone in 6 meters radius. LADD stands for Laser Area Denial Device. 1200 caps/grenade." [editline]5th July 2014[/editline] The fuck is a d15
[QUOTE=joshjet;45300352]"M-2075 "Disconade" LADD 5[b]d15[/b]+30 to everyone in 6 meters radius. LADD stands for Laser Area Denial Device. 1200 caps/grenade." [editline]5th July 2014[/editline] The fuck is a d15[/QUOTE] A 15 sided die. Just roll a D10 and a D6 then subtract 1. Or roll a d20 and reroll anything above 15. Or us a random number generator with defined parameters. It's not exactly hard to get your head around d15.
[QUOTE=UzumakaiPatch;45300517]A 15 sided die. Just roll a D10 and a D6 then subtract 1. Or roll a d20 and reroll anything above 20. Or us a random number generator with defined parameters. It's not exactly hard to get your head around d15.[/QUOTE] You have no knowledge of statistics, do you. I know that it's supposed to be a 15 sided die, but that's an extremely uncommon die, the only way I can find it is ordering a custom one from shapeways. Rolling two seperate dice isn't going to work, because it isn't an even spread of possibilities. Also, who wants to use a random number generator? I play with people.
[QUOTE=joshjet;45300886]You have no knowledge of statistics, do you. I know that it's supposed to be a 15 sided die, but that's an extremely uncommon die, the only way I can find it is ordering a custom one from shapeways. Rolling two seperate dice isn't going to work, because it isn't an even spread of possibilities. Also, who wants to use a random number generator? I play with people.[/QUOTE] Good job ignoring the statistically correct idea that fits your preferences perfectly.
God dammit Ciaster why did you post it before I gave it a look see. Christ knows half the things in there still need work, and I haven't given it a solid read yet, not to mention two or three sessions is hardly enough testing. I think as the GM in the game it's being tested in, it really needs to be proofread before being released. We should do some improv kind of arena-style fights to test weapon and armor capabilities, and maybe get rid of some of the more oddball dice for damages.
[QUOTE=UzumakaiPatch;45300917]Good job ignoring the statistically correct idea that fits your preferences perfectly.[/QUOTE] Fits my preferences perfectly? I already said, I play it oldschool. I've printed off the PnP manual and put it in a binder, we use real dice. A D15 doesn't play into that. It seems like a typo to me, but I wanted clarification.
[QUOTE=joshjet;45300937]Fits my preferences perfectly? I already said, I play it oldschool. I've printed off the PnP manual and put it in a binder, we use real dice. A D15 doesn't play into that. It seems like a typo to me, but I wanted clarification.[/QUOTE] I'm sorry I was unaware that a d20 wasn't a real dice. Or is re-rolling non-existent in "oldschool" tabletop gaming.
Oh, sorry about that. I missed the one about re-rolling a D20. I thought you were referring to the random number generator one. That'll work on the short term, but I was wondering why he used such an unusual die.
[QUOTE=joshjet;45300937]Fits my preferences perfectly? I already said, I play it oldschool. I've printed off the PnP manual and put it in a binder, we use real dice. A D15 doesn't play into that. It seems like a typo to me, but I wanted clarification.[/QUOTE] Far as I know, it's not a typo. He just used weird dice. That's why I wanted to proofread it, and give it some actual testing, not to mention to take into consideration the fact that not everybody uses online dice rollers that can accept any input.
[QUOTE=joshjet;45301003]Oh, sorry about that. I missed the one about re-rolling a D20. I thought you were referring to the random number generator one. That'll work on the short term, but I was wondering why he used such an unusual die.[/QUOTE] Yeah it is a wierd as fuck configuration to go for. 4 d20s with a smaller bonus may have made more sense in my, lack of GM experienced, opinion.
[QUOTE=Aperture fan;45300918]God dammit Ciaster why did you post it before I gave it a look see. Christ knows half the things in there still need work, and I haven't given it a solid read yet, not to mention two or three sessions is hardly enough testing. I think as the GM in the game it's being tested in, it really needs to be proofread before being released. We should do some improv kind of arena-style fights to test weapon and armor capabilities, and maybe get rid of some of the more oddball dice for damages.[/QUOTE] yeah I tried changing the oddball shit, must've overlooked that one for everyone else who's thrown off by shit like 1d15s: [b]use an online dice roller like rolz[/b] also we've been poring over these fucking rules for like half a year, I figured that we already caught most of the obviously wrong shit and I just wanted to be done with the goddamn pdf to be honest
[QUOTE=M.Ciaster;45301110]yeah I tried changing the oddball shit, must've overlooked that one for everyone else who's thrown off by shit like 1d15s: [b]use an online dice roller like rolz[/b] also we've been poring over these fucking rules for like half a year, I figured that we already caught most of the obviously wrong shit and I just wanted to be done with the goddamn pdf to be honest[/QUOTE] Half a year? No, we really haven't. For 5 months of that at least it was just sitting there, and I didn't much care to actually analyze it at the time. But now that we're actually using it, and I'm looking at it in depth, I'm seeing a lot of glaring issues. You couldn't wait a few more days? [editline]5th July 2014[/editline] And man why are you never on Steam so we can talk about this properly :v:
Is there any mods that remove neckseams? Cause even with a body replacer, It just never go...
[QUOTE=soullink;45302203]Is there any mods that remove neckseams? Cause even with a body replacer, It just never go...[/QUOTE] Neck seams are forever dude, unless you get a mod that covers them.
In TTW, Millenia's weapons aren't in the leveled lists. Can I fix this?
[QUOTE=doomevil;45305007]Neck seams are forever dude, unless you get a mod that covers them.[/QUOTE] Isn't there a CBBE body that covers the neck seem with a small necklace for women and a scarf for the men? Or am I thinking of Skyrim for some reason? Basically, agreeing with you, but I think somebody's already done something to work on that issue.
Why didn't mods maker just add a extra layer of polygons were the neck seam is, and just make some sort of sleeve with a skin colored mirrored gradient. I don't fucking know, maybe if Bethesda made the neck seam directly under the head, I would be a smaller pain in the ass.
ordered my vault 101 track jacket yesterday :rock:
[QUOTE=Original User;45305049]In TTW, Millenia's weapons aren't in the leveled lists. Can I fix this?[/QUOTE] Not without a lot of busy work. You have you check all the leveled lists and which NV ones correspond to which FO3 ones and then rewrite in into every script for the gun since the guns are added to leveled lists by scripts. Also I'm not even 100% sure if it is safe to change around the scripts without a clean save. Although that might just be for quests or something so don't quote me on that.
Does Fallout 3 have any large quality overhauls? I havent played it in quite a while and I don't want to have to spend a lot of time getting many different mods.
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