• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
The only place in FO3 that I was really interested in visiting (and couldn't) was The Colony. Replicants yo!
I think you might have meant the Commonwealth. The colony is a big town somewhere north of the CW with lots of food and trade. I don't like androids and replicants anyway. It's like someone threw it in there because they liked Blade Runner. I don't like the Hubologists for the same reason. Why do they have to have this huge plot that ties into the main quest and spans several towns to poke fun at scientology?
[QUOTE=Morderator;45355670]Let's just hope Bethesda can keep their shit together so we don't get The Fallout Online - A Postapocalyptic Collaborative Pay-to-win Social Facebook Integrated Game Platform[/QUOTE] But, it's not a Ubisoft game with the perfect Uplay system.
Any good animation replacers besides Weapon Animation Replacers for New Vegas?
[QUOTE=plunger435;45380378]Any good animation replacers besides Weapon Animation Replacers for New Vegas?[/QUOTE] Nope, no one has developed animations past weapon holding. Too bad too.
[QUOTE=Original User;45380523]Nope, no one has developed animations past weapon holding. Too bad too.[/QUOTE] Hm, alright, what are the weapon holding mods then?
Sometimes I feel like [URL="https://youtube.com/watch?v=kLmaVa-5Al4"]this song[/URL] is scripted to play whenever I've seriously taken water over my head. It played [sp]during my first Deathclaw encounter, when I was dodging bombs to get to the boomer's airfield and also when I thought that the small amount of securitron robots protecting the strip gate would be an easy match[/sp] fixed the link, thanks for pointing it out.
[QUOTE=riki2cool;45381000]Sometimes I feel like [URL="http://this song"]this song[/URL] is scripted to play whenever I've seriously taken water over my head. It played [sp]during my first Deathclaw encounter, when I was dodging bombs to get to the boomer's airfield and also when I thought that the small amount of securitron robots protecting the strip gate would be an easy match[/sp][/QUOTE] Which song? It just links to this%20song :v:
-snip, i'm an idiot-
[QUOTE=riki2cool;45381000]Sometimes I feel like [URL="https://youtube.com/watch?v=kLmaVa-5Al4"]this song[/URL] is scripted to play whenever I've seriously taken water over my head. It played [sp]during my first Deathclaw encounter, when I was dodging bombs to get to the boomer's airfield and also when I thought that the small amount of securitron robots protecting the strip gate would be an easy match[/sp] fixed the link, thanks for pointing it out.[/QUOTE] I never knew this song was in New Vegas until last night. I had never heard it in my life before.
[QUOTE=Schmaaa;45381705]I never knew this song was in New Vegas until last night. I had never heard it in my life before.[/QUOTE] Well, some songs only play on specific stations, I think you unlock black mountain radio on your way to Primm or something. [editline]14th July 2014[/editline] I think that song plays on radio new vegas
[url]http://www.nexusmods.com/newvegas/mods/56378/?[/url] Released a TOZ-66: [t]http://static-3.nexusmods.com/15/mods/130/images/56378-1-1405327802.jpg[/t]
[URL="http://www.nexusmods.com/newvegas/mods/56373/?"]Hey guys, Prodlimen's new and improved version of the Strip has been released, and it looks great![/URL] [img_thumb]http://static-1.nexusmods.com/15/mods/130/images/56373-1-1405315455.jpg[/img_thumb] Use it with his (her?) [URL="http://www.nexusmods.com/newvegas/mods/55951/?"]Freeside revamp[/URL] for the full Vegas experience. [img_thumb]http://static-1.nexusmods.com/15/mods/130/images/55951-3-1403074522.jpg[/img_thumb] [img_thumb]http://static-1.nexusmods.com/15/mods/130/images/55951-5-1403074523.jpg[/img_thumb]
Any good Sci-Fi mods for Fallout New Vegas or 3?
[QUOTE=Falkok15;45387213]Any good Sci-Fi mods for Fallout New Vegas or 3?[/QUOTE] Daughter's of Aries for New Vegas?
It seems like most people didn't like Operation Anchorage, but if you could change anything about Anchorage, what would you change to make it so you did personally like it? I know I would want it to be more explorable and less linear personally, but I'm curious what you guys think.
[QUOTE=Fhenexx;45389291]It seems like most people didn't like Operation Anchorage, but if you could change anything about Anchorage, what would you change to make it so you did personally like it? I know I would want it to be more explorable and less linear personally, but I'm curious what you guys think.[/QUOTE] I'd like it to not crash 15 minutes in, that would be nice. Also if they really wanted to make it linear (which I can understand, it's a training game thing, that would logically be pretty linear), they could've made it possible to leave the simulation at any time to go find something more interesting to do/train for a hard part.
Out of all the awesome stuff in TTW, I love how the enclave are a force to be reconned with because of NV's DT armor system Those Tesla and Hellfire soldiers have like 40+ DT and there's a good chance that if you're not level 20+ with good equipment, they'll melt your dirty mutie face
Of course when I decide against doing a TTW Fallout 3 run for fear of bugs the entire thread fills with; "Man TTW is the shit" Hnnnng
[QUOTE=Fhenexx;45389291]It seems like most people didn't like Operation Anchorage, but if you could change anything about Anchorage, what would you change to make it so you did personally like it? I know I would want it to be more explorable and less linear personally, but I'm curious what you guys think.[/QUOTE] The biggest problem I had with Anchorage was that it was a pretty good FPS mission pack in a game that didn't have the best FPS mechanics. It would've been nice if the DLC had shored up the shooting elements of the game a little bit, but I can see why they didn't do that. If I could snap my fingers and change things around, I'd flesh out the Brotherhood Outcast element of the DLC more: there's some interesting information about the faction and its internal politics in their ambient chatter, but it's easy to miss a lot of it just because you have next to no dialogue with anybody. Maybe add the option to set up camp in the outpost for a while, exit the simulation to do a few small quests for various NPCs, even discover the rogue group looking to assassinate you and the outpost's head honcho & nip their plans in the bud. This would give you some of the freedom that a lot of us felt the DLC lacked while preserving the "training mission" feeling of the actual simulation. [QUOTE=plunger435;45380754]Hm, alright, what are the weapon holding mods then?[/QUOTE] Weapon Animation Replacers for New Vegas, as mentioned earlier. There actually are a couple of mods that replace animations-- one that modifies the AR-15 weapon type, and another that adds some new bullpup weapons --but it's painfully obvious that there's no documentation on how the game's animation system actually works available.
[QUOTE=Magmacow358;45390441]Of course when I decide against doing a TTW Fallout 3 run for fear of bugs the entire thread fills with; "Man TTW is the shit" Hnnnng[/QUOTE] Honestly, I love TTW. I never bothered with the Super Muttie fix, since I feel it makes it much more of a challenge to survive the story since there are so many of them and then the Enclave comes and wrecks your shit at the end. Though, I kinda cheated and went to Vegas asap, levelled to about 17 with a bunch of GRA weapons and a few other DLC weapons before completing it, but we'll ignore that tidbit.
[QUOTE=hypno-toad;45389578]Out of all the awesome stuff in TTW, I love how the enclave are a force to be reconned with because of NV's DT armor system Those Tesla and Hellfire soldiers have like 40+ DT and there's a good chance that if you're not level 20+ with good equipment, they'll melt your dirty mutie face[/QUOTE] I had no issue killing them at like level 8, but that was on an older version of TTW where the Combat Shotgun still used 12 gauge. Even then, head over to Point Lookout and get a double barrel, or get a Super Sledge + Super Slam and they're dead. I actually had more of a problem when I added a realistic damage mod, while every weapon did more damage it jumped Power armor DT up to the 80s.
[QUOTE=Tureis;45391777]I had no issue killing them at like level 8, but that was on an older version of TTW where the Combat Shotgun still used 12 gauge. Even then, head over to Point Lookout and get a double barrel, or get a Super Sledge + Super Slam and they're dead. I actually had more of a problem when I added a realistic damage mod, while every weapon did more damage it jumped Power armor DT up to the 80s.[/QUOTE] What mod was that? I've wanted something akin to FWE for TTW for a long time now.
[QUOTE=wat_am_i_doin;45391892]What mod was that? I've wanted something akin to FWE for TTW for a long time now.[/QUOTE] Project Nevada's the spiritual successor to FWE, and is already compatible with TTW, I don't personally like the rebalance module of it though. [editline]15th July 2014[/editline] [QUOTE=wat_am_i_doin;45391675] Weapon Animation Replacers for New Vegas, as mentioned earlier. There actually are a couple of mods that replace animations-- one that modifies the AR-15 weapon type, and another that adds some new bullpup weapons --but it's painfully obvious that there's no documentation on how the game's animation system actually works available.[/QUOTE] Yeah, I was the one who mentioned Weapon Animation Replacers in the post above that one, I was asking for one besides that though, since it's really finicky with iron sights.
[QUOTE=Magmacow358;45390441]Of course when I decide against doing a TTW Fallout 3 run for fear of bugs the entire thread fills with; "Man TTW is the shit" Hnnnng[/QUOTE] Ironically the bugs aren't a whole lot worse than fallout 3 Installation is a big pain in the ass though, NV and Fallout 3 is unnatural and was not a union that god intended, installation is laborious and can sometimes go wrong/require googling
so i just got back from a weekend vacation in guess where? the motherfucking capital wasteland. and damn, did bethesda get it accurate. i mean, down to the metro and everything, it was really neat to see that the attention to detail was spot-on. yes, i know bethesda, maryland is not far from dc so it would make sense for that to be the case. nonetheless, 'twas awesome.
[QUOTE=Overwatch 7;45386747][URL="http://www.nexusmods.com/newvegas/mods/56373/?"]Hey guys, Prodlimen's new and improved version of the Strip has been released, and it looks great![/URL] [/QUOTE] Jesus christ, look at all that wasted space: [t]http://static-4.nexusmods.com/15/mods/130/images/56373-1-1405308082.jpg[/t] [t]http://static-3.nexusmods.com/15/mods/130/images/56373-3-1405307692.jpg[/t] [quote]- The door model that teleports the courier from Freeside to The Strip and vice versa (originally located next to the Lucky 38 and Gomorrah) has been physically moved to where the concrete wall bound is located; however, the activation marker to teleport back remains on its original place, as well as all the triggers/markers related to quests and NPC’s spawns. Therefore, you have to activate it in the air, to find it you just have to take the magazine machine dispenser in front of the Queen Palm as reference, just as shown in the picture. [t]http://i1300.photobucket.com/albums/ag91/marcelgunaris/FLVJODTheStrip/Complete%20Prototype/INVISIBLEDOOR_zps3d464788.jpg[/t] This had to be done to prevent possible bugs.[/quote] Good [i]god.[/i] I'd much rather see an open strip mod based off what it looks like in All Roads [t]http://www.blogcdn.com/www.joystiq.com/media/2010/09/falloutnewvegascomic530.jpg[/t]
I think it's safe to say we will probably never get a New Vegas Strip that even depicts the ones in the comic or the concept art unless someone puts the time and great effort into it. It's just how it is.
[QUOTE=doomevil;45392811]I think it's safe to say we will probably never get a New Vegas Strip that even depicts the ones in the comic or the concept art unless someone puts the time and great effort into it. It's just how it is.[/QUOTE] The issue, I think, is that you'd probably have to revert to the old instanced-level design if you wanted to populate it with enough content to really feel alive. It'll be interesting to see if the author of the mentioned mod is able to populate some of that space, since some of the changes made in terms of style and consistency are really quite nice.
so after over 800 hours of New Vegas-ing, I've decided to start using mods. Now the game crashes the moment it launches. I hate to do this, but can I get advice on what I'm doing wrong? [IMG]http://i.imgur.com/dCn0lCU.png[/IMG]
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