• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
Are you using NVSE?
[QUOTE=Original User;45393989]Are you using NVSE?[/QUOTE] yop [editline]15th July 2014[/editline] okay nevermind, apparantly it was caused by new vegas bounties (???)
You need Someguy2000's .ESM
[QUOTE=Original User;45394214]You need Someguy2000's .ESM[/QUOTE] [url]http://www.nexusmods.com/newvegas/mods/48925/?[/url]
[QUOTE=wat_am_i_doin;45391675]If I could snap my fingers and change things around, I'd flesh out the Brotherhood Outcast element of the DLC more: there's some interesting information about the faction and its internal politics in their ambient chatter, but it's easy to miss a lot of it just because you have next to no dialogue with anybody.[/QUOTE] I'm actually really curious about this, do you happen to know where this chatter is in the files? I definitely know I've missed it. And speaking of the Brotherhood Outcasts, I really never liked how little meaning they had in the grand scheme of Fallout 3's story. Don't get me wrong, the Brotherhood Outcasts were an excellent idea and made the idea of the regular BoS turning into "power-armored boy scouts" more believable since its obvious a change in ideology like that was going to piss off a lot of the more conservative of the group and they're one of the more interesting groups in the game. My only issue with them is that they don't seem to have any real place in the story, they feel like they were thrown in as an afterthought almost. The politics between them and the Brotherhood of Steel are never really explored incredibly indepth, and you can't do anything to help the Outcasts other than Operation Anchorage and collecting tech. What makes it slightly worse is that even when you become trusted by the Outcasts, the BoS never call you out on it, and even though you run with the normal BoS pretty much throughout the entire game you never ever catch flak from the Outcasts for it. And even when you become trusted, you don't really have an option to try to bridge the gap between them even though you're in a perfect spot with both factions to do so. It feels like a very wasted opportunity on the side of the developers.
[QUOTE=Fhenexx;45394273]I'm actually really curious about this, do you happen to know where this chatter is in the files? I definitely know I've missed it. And speaking of the Brotherhood Outcasts, I really never liked how little meaning they had in the grand scheme of Fallout 3's story. Don't get me wrong, the Brotherhood Outcasts were an excellent idea and made the idea of the regular BoS turning into "power-armored boy scouts" more believable since its obvious a change in ideology like that was going to piss off a lot of the more conservative of the group and they're one of the more interesting groups in the game. My only issue with them is that they don't seem to have any real place in the story, they feel like they were thrown in as an afterthought almost. The politics between them and the Brotherhood of Steel are never really explored incredibly indepth, and you can't do anything to help the Outcasts other than Operation Anchorage and collecting tech. What makes it slightly worse is that even when you become trusted by the Outcasts, the BoS never call you out on it, and even though you run with the normal BoS pretty much throughout the entire game you never ever catch flak from the Outcasts for it. And even when you become trusted, you don't really have an option to try to bridge the gap between them even though you're in a perfect spot with both factions to do so. It feels like a very wasted opportunity on the side of the developers.[/QUOTE] Nothing in Fallout 3's story was incredibly in depth.
[QUOTE=Original User;45394396]Nothing in Fallout 3's story was incredibly in depth.[/QUOTE] Like the part where Dad sacrificed himself to kill Col. Autumn and the Enclave soldiers, and then Autumn shows up at Vault 87 anyway.
I have to say though, Bethesda is great at making characters unlikable, like Harkness. He's a dick and I bring him back to Zimmer every playthrough. [editline]15th July 2014[/editline] [QUOTE=Janus Vesta;45394443]Like the part where Dad sacrificed himself to kill Col. Autumn and the Enclave soldiers, and then Autumn shows up at Vault 87 anyway.[/QUOTE] Colonel Autumn injected himself with some anti radiation shit and got out of the pod somehow.
[QUOTE=Original User;45394472]I have to say though, Bethesda is great at making characters unlikable, like Harkness. He's a dick and I bring him back to Zimmer every playthrough. [editline]15th July 2014[/editline] Colonel Autumn injected himself with some anti radiation shit and got out of the pod somehow.[/QUOTE] That always struck me as the biggest crock of horseshit.
[QUOTE=Original User;45394472]I have to say though, Bethesda is great at making characters unlikable, like Harkness. He's a dick and I bring him back to Zimmer every playthrough. [editline]15th July 2014[/editline] Colonel Autumn injected himself with some anti radiation shit and got out of the pod somehow.[/QUOTE] Motherfucker I am replaying through Fallout 3 right now as I haven't played it in quite sometime. I got to Rivet city today and have been trying to figure out who the god damn android is!
[QUOTE=MadPro119;45395001]Motherfucker I am replaying through Fallout 3 right now as I haven't played it in quite sometime. I got to Rivet city today and have been trying to figure out who the god damn android is![/QUOTE] Oh shit, sorry. Did I help or ruin it for you?
finally [t]http://i.imgur.com/uZ7y9L2.jpg?1[/t] [B]FINALLY![/B] i have waited so long for this moment, i am beyond happy
[QUOTE=Original User;45395102]Oh shit, sorry. Did I help or ruin it for you?[/QUOTE] Ruin it but whatever, I had my suspicions and the game is 6 years old lol [editline]15th July 2014[/editline] [QUOTE=_Maverick_;45395449]finally [t]http://i.imgur.com/uZ7y9L2.jpg?1[/t] [B]FINALLY![/B] i have waited so long for this moment, i am beyond happy[/QUOTE] good looking gun
That gun looks fanspastic
[QUOTE=Fhenexx;45394273]I'm actually really curious about this, do you happen to know where this chatter is in the files? I definitely know I've missed it. [/QUOTE] The outcast outpost in operation anchorage. There's several unique conversations between the generic outcast soldiers that indicate that the group dynamic the outcasts are using is tense. Really tense. There's varying levels of unloyalty from not even considering rejoining the west brotherhood to openly announcing their intent to leave and go join the nearest raider squad they can find. These attitudes end up getting met with either avoidance or discipline for seditious thinking. (If you want a better look, go load up Anchorage in FO3 GECK and browse the conversation tab for the quests that start with DLC02) I think one of the big problems with bethesda's writing is that the reason their characters come off as so flat is because it's notoriously easy to miss the information about them. Half the dialogue in Fo3 can only be heard by overhearing conversations between NPCs that may take some time to trigger properly. Skyrim has the same issue but it's even more problematic due to how abridged the dialogue paths can be.
[QUOTE=_Maverick_;45395449]finally [t]http://i.imgur.com/uZ7y9L2.jpg?1[/t] [B]FINALLY![/B] i have waited so long for this moment, i am beyond happy[/QUOTE] What is the armor from?
[QUOTE=Original User;45396806]What is the armor from?[/QUOTE] it's a mix the head-wrap is from [url=http://www.nexusmods.com/newvegas/mods/52721/?]NCR Trooper Overhaul_beta[/url] [t]http://static-4.nexusmods.com/15/mods/130/images/52721-5-1380827725.jpg[/t] the jacket and pants are from [url=http://www.nexusmods.com/newvegas/mods/45577/?]SD's Black Mountain Thug Armor NV[/url] [t]http://static-3.nexusmods.com/15/mods/130/images/45577-2-1331155957.jpg[/t] and the gloves are from [url=http://www.nexusmods.com/newvegas/mods/35740/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D35740%26preview%3D&pUp=1]TGs Armor Collection for New Vegas[/url] [t]http://static-4.nexusmods.com/15/mods/130/images/35740-3-1289773375.jpg[/t]
Recently started playing New Vegas again. Going with a charming, revolver swinging cowboy kind of guy. Listening to this, while blasting raiders with revolvers and shotguns is so satisfying. [video=youtube;VEzpuCGeznc]http://www.youtube.com/watch?v=VEzpuCGeznc[/video] Gotta get my energy weapons skill up though, so I can use this later [URL="http://www.nexusmods.com/newvegas/mods/40174/?"]http://www.nexusmods.com/newvegas/mods/40174/?[/URL] The amount of awesome is incredible [t]http://static-3.nexusmods.com/15/mods/130/images/40174-1-1297183098.jpg[/t]
I started a Highlander playthrough. [t]http://i.imgur.com/vsvEefe.png[/t] Custom rules I made for myself: + Every kill must involve a beheading or destruction of the victim's head. This can be post-mortem. + Anyone with unique headgear that I can't obtain otherwise must be slain and beheaded for their headgear. Their headgear must then be kept for the rest of the game. This doesn't include kids, because that's 2edgy. + The ultimate goal of the game is to behead Lanius and take his power to undergo The Quickening. + Any Psycho found must be taken and used immediately. + I have inside me blood of kings.
[QUOTE=Drsalvador;45399617]I started a Highlander playthrough. [t]http://i.imgur.com/vsvEefe.png[/t] Custom rules I made for myself: + Every kill must involve a beheading or destruction of the victim's head. This can be post-mortem. + Anyone with unique headgear that I can't obtain otherwise must be slain and beheaded for their headgear. Their headgear must then be kept for the rest of the game. This doesn't include kids, because that's 2edgy. + The ultimate goal of the game is to behead Lanius and take his power to undergo The Quickening. + Any Psycho found must be taken and used immediately. + I have inside me blood of kings.[/QUOTE] Use a bumper sword.
I've actually got a Blade of the West now. It's insane.
using Arwen_NV_Realism_Tweaks Stimpacks now cause STR -1 Well fuck you too, buddy.
Do you die if STR drops to 0?
[QUOTE=Krinkels;45400852]Do you die if STR drops to 0?[/QUOTE] Not to my knowledge; though I don't think it can drop to anything lower than 1.
[QUOTE=Krinkels;45400852]Do you die if STR drops to 0?[/QUOTE] In 1 and 2, thats how radiation killed you. Even charisma going below 1 in those games was instadeath. In 3 and New Vegas it just has a lower cap of 1 as far as I know.
[QUOTE=Agent 47;45400907]In 1 and 2, thats how radiation killed you. Even charisma going below 1 in those games was instadeath. In 3 and New Vegas it just has a lower cap of 1 as far as I know.[/QUOTE] how the hell would 0 charisma kill you? What are you so ugly people shoot you on sight trying to put you out of your misery?
[QUOTE=_Maverick_;45401004]how the hell would 0 charisma kill you? What are you so ugly people shoot you on sight trying to put you out of your misery?[/QUOTE] You're so Socially retarded the voice in your head/conscious kills you cause its sick of listening to it's self. Duh.
[QUOTE=_Maverick_;45401004]how the hell would 0 charisma kill you? What are you so ugly people shoot you on sight trying to put you out of your misery?[/QUOTE] You become so uncharismatic your character plucks their own eyes from their skull, alá CoC: DCoTE
Alternatively, the character looks in a mirror, immediately burst into tears and commits suicide.
A long log for you, mostly elaborating on the complexities of the combat in the session, since there wasn't much else. [B]Fallout NY Reboot: Session 4: Raider[/B] [url]http://pastebin.com/GdQ1UgSE[/url] [QUOTE]Starting in the town of Terminal, Doc asks who will be leading the charge through the city, and after a little argument between Dez and Marlowe, it's decided that Marlowe will, as there's still some hostility towards Dez for slicing Sarah up, even if accidentally. Marlowe leads the party along the given directions, and they come to a street that's entirely blocked off by an insurmountable pile of rubble. Passing Perception checks, they notice that the buildings nearby weren't collapsed by any natural means. This blockage is artificial, and recent, too. They decide it's not worth the effort to try and climb, so they turn around. Doing so reveals 4 raiders, 2 on either side of the street, exiting nearby still-intact buildings, and blocking the way back. These guys are armed with, at a glance: one with a rifle, two with pistols, and the last has a two-handed melee weapon. Marlowe and Doc head behind a rusted hulk of a car for cover, while Dez charges headlong into the fray with only his spear. Unfortunately, the raider with the rifle (a pipe rifle, that is) goes first. Figuring he'll leave the charging idiot to his melee-oriented friend, this guy takes aim and fires. Since he's got equal chance to hit Doc and Marlowe, I flip a coin to see who he targets. He shoots Doc. Rolls a 1. Critical hit. Rolls damage. Rolls two 5s on a 2d6. Rolls the critical hit table. 200% damage. 36 damage total, after armor. Considering Doc was already wounded somewhat and had what amounts to paper for armor, she was put at -12 health. Hilarious as that may be, I am a kind and fair GM, so I put Doc at 5 health and gave her a broken left arm instead. Dez's turn now, and he sprints towards the raider with the rifle that just destroyed Doc. With a 150% damage-dealing crit, Dez nails the raider for 16 damage, after armor. Marlowe's turn, and he stabs Doc with a stimpak, then pops out of cover to take a shot at the guy with the rifle. Misses. A raider wielding a pistol goes now, and takes two shots at Marlowe. One hit, dealing 9 slight armor piercing damage. The other? Crit. 15 slight armor piercing damage, at 150% damage. The next raider with a pistol goes to fire at Dez. Critical failure, he spends his turn clearing a jam in his gun while swearing up a storm. Finally, the raider with a melee weapon, that being a shovel, sprints at, then whacks Dez. After armor, he deals an incredible 1 damage to Dez. Next up, Doc goes. Doc shoots the raider with the rifle who almost murdered her. Crit. 300% damage. The raider is fucking splattered. Her second shot misses. Dez goes, but fails to stab the shovel-wielding raider with his spear both times, as the raider dodges the first and blocks the second stab with his shovel. Marlowe goes next, going to shoot the guy who shoots him. Crit. Guy takes some nice damage, and he's unconscious for 3 rounds. The still-conscious raider wielding a pistol tries to get back at Marlowe, but fails to hit, as Marlowe is behind cover. The raider retreats behind cover. Shovel raider goes. Hit and miss at Dez, 6 damage after armor. Doc goes, shoots at but fails to hit the unconscious raider twice. Dez goes, target attacks the shovel raider's head, critical hit due to increased critical chance, and Dez jams his spear through the shovel raider's face, killing him. Marlowe goes, and fails to hit the raider with the pistol behind cover. Unconscious raider is still unconscious. Raider that's still alive and conscious goes, tags Dez in the balls with a target shot. Crit. Deals armor piercing damage, not that that makes a difference when the damage is piss anyway. Dez takes 12 damage total. Doc goes, tags the unconscious raider for 10 damage. Dez sprints over to the raider behind cover, but fails to hit him. Marlowe goes, and kills the unconscious raider just as he was getting up. Remaining raider shoots and misses Dez. Doc shoots and misses the raider, then reloads. Finally, Marlow finishes the last raider. For their efforts, they are awarded 800 XP and the following loot: [3] Leather Jackets, conditions 27/50, 21/50, 16/50 ; [1] 10x25mm Pipe Rifle, condition 20/50, [19] 10x25mm FMJ rounds, [1] .38 Snubnose Revolver, condition 15/50, [16] .38 Special FMJ rounds, [1] Generic .22 Revolver, condition 14/50, [12] .22 Long Rifle FMJ Rounds, [1] Leather Armor, condition 9/50, [1] Shovel - Betsy, [1] Stimpak, [2] Nuka Colas, [1] Bic Lighter, [1] Pack of Cigarettes, [2] Radfruits, [49] Bottle Caps As well as a note found on the corpse of the shovel-wielding raider, saying, "demolitions donnie did his duty, blew up the buildings he was supposed to. thats the route them cabbies take, so you just jump any that swing by before they can turn around, theres a bonus for keeping the cab intact." And now, after healing up, they find a route around the rubble and get back on course, where they're provided an option: head straight down the streets and likely get spotted, or head through the likely trap-covered alleyways. They choose the latter, and a few traps to Dez's face later, they emerge from the alleys. End session.[/QUOTE] [url=http://facepunch.com/showthread.php?t=1266694&p=45195079&viewfull=1#post45195079]Session 1[/url] [url=http://facepunch.com/showthread.php?t=1266694&p=45257747&viewfull=1#post45257747]Session 2[/url] [url=http://facepunch.com/showthread.php?t=1266694&p=45320718&viewfull=1#post45320718]Session 3[/url]
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