Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=Original User;45462518]I'm not gonna complete my TTW run. It's just WAY to unstable. Some random areas got shit FPS and crash the game. Also, the Citadel didn't load anything inside it so the main quest is stuck.
I'll try it again in a year when it's done and has more converted mods.[/QUOTE]
I'm not sure what you've done wrong then - aside from your citadel issue (which is very easily fixed btw, I can point you in the right direction if you need) TTW is simply not known to have any worse of an FPS than the vanilla game, nor should it be crashing more, though crashing is a pretty hard problem to pinpoint.
[QUOTE=Original User;45462518]I'm not gonna complete my TTW run. It's just WAY to unstable. Some random areas got shit FPS and crash the game. Also, the Citadel didn't load anything inside it so the main quest is stuck.
I'll try it again in a year when it's done and has more converted mods.[/QUOTE]
I found TTW to be quite stable considering it's still in Alpha state.
I had FPS drops when I was near DC area and at Point Lookout and I think it's was related to water (And possibly those random smokes at Point Lookout). Lowering settings related to water somewhat helped me with that problem.
As for crashes, I didn't experienced crashes itself much, but I often got stuck at loading screens during fast travels and stuff. I fixed it by disabling autosave on travel and started using [URL="http://www.nexusmods.com/newvegas/mods/36730/?"]CASM[/URL] for autosaving.
I bought Ultimate Edition whilst it was on sale and decided to do Honest Hearts. I don't know whose brilliant idea it was to fill Zion with enemies that can 2-3 hit kill a lvl 30 character and close a lot of distance in mere seconds. Seriously, I was walking up on a slope and then suddenly there were two giant cazadores in my face and they killed me in like 2 seconds. I've seen the red markers on my radar but I didn't realize how far they actually were.
[QUOTE=Shaun555;45462301]Thanks, I just found that guy after I posted this. I'm guessing the guy outside the Blades building is the one with the luck boost? Rhetorical, I'll figure it out after I get through the really long annoying fight at Adytum.[/QUOTE]
Actually luck boost guy is a fortune teller in Adytum. If you shoot a civilian during the fight he aggroes and you can't get it.
i want some critique on this setup real fast
storage in containers is done differently than other fallout games, rather than having a gui that pops up, the contents of a chest/safe/etc, all items are stored physically in the box, and only if the containers can be closed.
once the container is closed, the items are deleted to save up on calculating collisions and their information is stored. when the container is opened again, the container spawns the items that were saved along with any additional information, at the location and rotation they were stored at previously.
only issue i could see is people complaining about not being able to super organize it
[editline]22nd July 2014[/editline]
what do you guys think
[editline]22nd July 2014[/editline]
some containers also contain special triggers for specific items. each 'slot' of a gun rack will clip a weapon to it automatically when the weapon enters the trigger, which helps somewhat with organization; money bag items can also store an infinite number of caps which should help with transactions
So I decided to try installing an ENB. I did, didn't like it and uninstalled and now my game crashes on start up. Fallout really hates me right now
Started playing FO:NV again, started a new game (I'm now like 10 hours into it) so I got that Vermint starter rifle and decided to buy the general stores mods for it, so I got a silencer and a night scope, man has that saved me a lot of trouble, you can like sneak oneshot so many things, very useful when attacking locations [sp] When I had to attack that ncr detention facility for the sheriff mission, I could take out all the guards from a hill without them noticing me [/sp] didn't think that starter rifle was useful for anything the first time I played through.
[QUOTE=Skyward;45455841]Fuck off and die.[/QUOTE]
That son of a bitch Kieth cheated me! I know he did!
snip because I fixed everything
the King of the Ring mod looks kickass.
Time to reinstall :^)
[QUOTE=Krinkels;45464546]Actually luck boost guy is a fortune teller in Adytum. If you shoot a civilian during the fight he aggroes and you can't get it.[/QUOTE]
Yeah that's why the fight is such a pain. I have to keep Smitty from dying, now the fortune teller, and not hit a freaking civilian. Though I suppose that means I need to do all their stuff before I launch the attack.
Okay, once more unto the breach.
If anybody is interested there is fallout online test session going on new server, basically its going to be reboot of the old original Fonline 2238. Here is the website [url]http://fonline.hadelmia.com/[/url]
[QUOTE=PixelC3000;45467983]If anybody is interested there is fallout online test session going on new server, basically its going to be reboot of the old original Fonline 2238. Here is the website [url]http://fonline.hadelmia.com/[/url][/QUOTE]
I remember Fonline 2238. Eastern Europe people always had the best gear and killed me, reason why I quit playing it
Another Fallout session for you. Unfortunately, there won't be a game this week.
[B]Fallout NY Reboot: Session 5: Mr. Fix-It[/B]
[url]http://pastebin.com/LX8YqtWn[/url]
[quote]After their last bout of fun with the trap-infested alleyways, the gang finally emerges into the street again. Continuing on, they encounter and dispatch three molerats with no issues.
Continuing onwards, the group spots three raiders heading their way. The raiders have not spotted them yet, though, so Dez runs up to a choke point in the street formed by a few cars and uses a few spare parts to fashion a makeshift bear trap, before he calls out to the raiders and heads back to the other two.
Doc runs off and hides somewhere because her player had to go, and the commander of the three raiders steps on the bear trap but takes minimal damage. Then combat starts.
Because I'm feeling lazy and don't want to go through the effort of reading the log and translating it step for step, the combat with the raiders takes a while, longer than it should since the party is down a player for this session, the commander of the raider group has a powerful rifle and Dez and Marlowe eat lots of lead. Also, the raider commander was like a god damn tank.
And because everyone loves loot lists, they loot from the three raiders:
[1] Wakazashi Blade CND: 10/50, [1] Metal Armor CND: 9/50, [1] Roll of Bandages, [1] Loaf of bread (4 uses left), [1] Iguana-on-a-stick, [1] Meth, [1] Black Coffee, [1] Raider Armor CND: 11/50, [1] Bandana CND: 24/50, [1] Protective Goggles CND: 13/50, [1] .22 Rifle CND: 19/50, [20] .22 Long Rifle FMJ rounds, [1] Bug-on-the-shell, [1] 'Hot' Dog, [1] Pack of Cigarettes (5 cigs left), [1] Biker Helmet CND: 14/50, [1] Mirrorshades CND: 15/50, [1] .357-Chambered Mare's Leg CND: 9/50, [12] .357 Magnum FMJ Rounds, [1] Raider Armor CND: 14/50, [1] Spare Parts, [1] Bic Lighter, [1] Harmonica, [1] Brahmin Steak, [1] Compass, [1] Marijuana
Finally, they arrive at the parking garage sealed by a makeshift gate. After banging on the door, a speaker above the door crackles to life and they have a short discussion with the man who owns this place, and they're let inside the underground parking garage, where they're hit with a powerful odor of grease, and see parked all around various vehicles in various states of repair or scrap.
They do some bartering on prices to get their gear fixed from this repair-inclined gent.
End session.[/quote]
For those of you playing with TTW, do you design your characters around Almost Perfect? Its so hard to pass up by the time you get to vegas (level 30).
So, I just picked up NV on sale, and I'm going to install tonight. Any suggestions for MOD's that I should install for my first run?
I just updated my entire rig, so any HD mod suggestions would also be appreciated.
[QUOTE=Roninjinn;45469179]So, I just picked up NV on sale, and I'm going to install tonight. Any suggestions for MOD's that I should install for my first run?
I just updated my entire rig, so any HD mod suggestions would also be appreciated.[/QUOTE]
You don't really want alot of mods for first play. You appreciate mods after. Use only this
[URL="http://www.nexusmods.com/newvegas/mods/51664/?"]http://www.nexusmods.com/newvegas/mods/51664/?[/URL]
ALSO
Come back when you wanna talk about story with us. There is 4 main endings and plenty of side endings too! We'll also help you build your mod list.
Wow, so yesterday was my first time playing a fall out game! I only have New Vegas to play, but so far it's been a lot of fun. Is there anything really dire I should know before I get much farther into the game?
[t]http://i.imgur.com/shPV4jx.png[/t]
/devassets (except for stolen shotgun because its like the only godamn model on the nexus that has a UV map that doesnt have overlapping UVs that prevent lightmapping)
i dont really know how to show off the container system so i'll just make a video or something
[QUOTE=WhichStrider;45473687]Wow, so yesterday was my first time playing a fall out game! I only have New Vegas to play, but so far it's been a lot of fun. Is there anything really dire I should know before I get much farther into the game?[/QUOTE]
Yes, when you come to Freeside dont pay 2000 caps to get in to the Strip. You can do work for The King and he will give you a favor, in which you can choose passage to the strip as an option. Or you can just speech check Ralph at the Freeside east gate to do it for free/doing no work
The credit check doesn't take your caps. You can easily get in the strip by the time you get there. Be sure you visit a special robot-in-a-box near the freeside gate though.
Just gave up playing a world of pain on NV because there were powder gangers armed with assault carbines and laser rifles with a DT higher than any weapon I had
[QUOTE=Loriborn;45464786]i want some critique on this setup real fast
storage in containers is done differently than other fallout games, rather than having a gui that pops up, the contents of a chest/safe/etc, all items are stored physically in the box, and only if the containers can be closed.
once the container is closed, the items are deleted to save up on calculating collisions and their information is stored. when the container is opened again, the container spawns the items that were saved along with any additional information, at the location and rotation they were stored at previously.
only issue i could see is people complaining about not being able to super organize it
[editline]22nd July 2014[/editline]
what do you guys think
[editline]22nd July 2014[/editline]
some containers also contain special triggers for specific items. each 'slot' of a gun rack will clip a weapon to it automatically when the weapon enters the trigger, which helps somewhat with organization; money bag items can also store an infinite number of caps which should help with transactions[/QUOTE]
I'd also consider something like the money bag for chems and ammo. Usually I have thousands of bullets saved by the endgame, it will be difficult to move that volume around.
[QUOTE=Krinkels;45474686]I'd also consider something like the money bag for chems and ammo. Usually I have thousands of bullets saved by the endgame, it will be difficult to move that volume around.[/QUOTE]
I'll definitely make some items store items nonphysically like the caps bags
mentats stack inside mentat tins up to 30 for instance
Does anyone know how to fix this? Google doesn't seem to have any answers and I've already tried going back to the default FOV.
[t]http://www.imgdumper.nl/uploads7/53cfb104c157e/53cfb104a19b6-0_screenshots_2014-07-23_00001.jpg[/t]
[QUOTE=Aperture fan;45468797]Another Fallout session for you. Unfortunately, there won't be a game this week.
[B]Fallout NY Reboot: Session 5: Mr. Fix-It[/B]
[url]http://pastebin.com/LX8YqtWn[/url][/QUOTE]
you guys who do the pnp games are the best source of ideas because the pnp feel is what i'm going for
[QUOTE=Loriborn;45475451]you guys who do the pnp games are the best source of ideas because the pnp feel is what i'm going for[/QUOTE]
Well what do you need to know? We've got a whole item condition system that wasn't in the original games so there's that.
[editline]23rd July 2014[/editline]
Also I could invite you to our dropbox if you want to check out all of our homebrew rules/equipment
[QUOTE=cdr248;45475936]Well what do you need to know? We've got a whole item condition system that wasn't in the original games so there's that.
[editline]23rd July 2014[/editline]
Also I could invite you to our dropbox if you want to check out all of our homebrew rules/equipment[/QUOTE]
You know, Ciaster finished that .pdf he was making with all our homebrew shit in it. It still needs a few tweaks and things but apparently "that's splatbook material" to the pole since he refuses to do any more work on it.
As it stands it's workable and entirely functional.
[QUOTE=Loriborn;45475451]you guys who do the pnp games are the best source of ideas because the pnp feel is what i'm going for[/QUOTE]
I also run a local PnP game, so I might be able to help a bit. We're not nearly as good at recording our missions though.
[editline]23rd July 2014[/editline]
I'm trying to say I really, really, really want to help/play your game.
[QUOTE=coyote93;45477102]What exactly are you making? Something like FOnline just with UE engine or something and with 1st person instead of 3rd? AND with coop?[/QUOTE]
It sounds like he is trying to make something like Van Buren with Unreal
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