Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=CrucialSeBBi;45474047]Yes, when you come to Freeside dont pay 2000 caps to get in to the Strip. You can do work for The King and he will give you a favor, in which you can choose passage to the strip as an option. Or you can just speech check Ralph at the Freeside east gate to do it for free/doing no work[/QUOTE]
Forget all that. Go to Camp McCarran (can't miss it, it's south of Vegas, follow the monorail line and then the wall), get to the Concourse, find an armor case, sneak and steal one armour piece while hidden, put it on, walk to the monorail and get in to Vegas completely free and without going near Freeside.
[QUOTE=Loriborn;45475451]you guys who do the pnp games are the best source of ideas because the pnp feel is what i'm going for[/QUOTE]
The Fallout PNP is real fun, but isn't exactly the most lore focused. There's a much heavier reliance on pyskers (a whole vault of 'em), people play as Charles Barkley, Revolver Ocelot and Batman, we blew up the empire state building and the only constant between the several different universes are a 40k Ork as a shopkeeper and a crazy russian man who punches holes in reality alongside his tank-driving bear :V
[QUOTE=BrosefStachin;45478865]Forget all that. Go to Camp McCarran (can't miss it, it's south of Vegas, follow the monorail line and then the wall), get to the Concourse, find an armor case, sneak and steal one armour piece while hidden, put it on, walk to the monorail and get in to Vegas completely free and without going near Freeside.[/QUOTE]
or you could just walk straight in anyway on account of 2000 caps being easy to gather before you get to the strip
[QUOTE=Mellowbloom;45479764]or you could just walk straight in anyway on account of 2000 caps being easy to gather before you get to the strip[/QUOTE]
I was throwing that much away every time i went to repair anything at a shop
that became an insulting low amount
[QUOTE=Justnobody;45479503]The Fallout PNP is real fun, but isn't exactly the most lore focused. There's a much heavier reliance on pyskers (a whole vault of 'em), people play as Charles Barkley, Revolver Ocelot and Batman, we blew up the empire state building and the only constant between the several different universes are a 40k Ork as a shopkeeper and a crazy russian man who punches holes in reality alongside his tank-driving bear :V[/QUOTE]
That was a single campaign, dude. My first one ever as a GM, a year ago.
It isn't representative of every PnP game ever, especially not our current Fallout game, the reboot.
[QUOTE=Aperture fan;45480211]That was a single campaign, dude. My first one ever as a GM, a year ago.
It isn't representative of every PnP game ever, especially not our current Fallout game, the reboot.[/QUOTE]
You mean the one with an Asian lady pretending to be a doctor, an android detective, and a wasteland knight that stabbed the anime girl?
[QUOTE=cdr248;45480249]You mean the one with an Asian lady pretending to be a doctor, an android detective, and a wasteland knight that stabbed the anime girl?[/QUOTE]
That is 110% the players' faults and has absolutely nothing to do with me, my GMing, all things canonically Fallout, or PnP games in general.
[QUOTE=Aperture fan;45480382]That is 110% the players' faults and has absolutely nothing to do with me, my GMing, all things canonically Fallout, or PnP games in general.[/QUOTE]
i meant OUR campaigns yeah :v. The PNP by itself it pretty regular, excluding the odd homebrew weapon that only breaks lore if you ignore tactics. Also: playable nightstalkers. Fantastic.
[QUOTE=coyote93;45477102]What exactly are you making? Something like FOnline just with UE engine or something and with 1st person instead of 3rd? AND with coop?[/QUOTE]
yes
[QUOTE=cdr248;45478056]It sounds like he is trying to make something like Van Buren with Unreal[/QUOTE]
yes
[editline]23rd July 2014[/editline]
[quote] ... with 1st person instead of 3rd?[/quote]
Though the player has the movement as an option they can set. Either 'isometric' (it's just perspective camera) with a cone of vision equal to their FOV, (so you can't see behind you) first person, and F3/FNV traditional third person.
[QUOTE=a dumb bear;45474678]Just gave up playing a world of pain on NV because there were powder gangers armed with assault carbines and laser rifles with a DT higher than any weapon I had[/QUOTE]
Sounds painful.
I killed some raiders and found some new armor.
[t]http://cloud-4.steampowered.com/ugc/34093147969633270/CA0D5549D3977A5196D5B3AC1F8E83F1F18F27A8/[/t]
THE SOUTH WILL RISE AGAIN.
[QUOTE=Sir_takeslot;45483503]I killed some raiders and found some new armor.
[t]http://cloud-4.steampowered.com/ugc/34093147969633270/CA0D5549D3977A5196D5B3AC1F8E83F1F18F27A8/[/t]
[/QUOTE]
Ive always thought bulky outfits like that were funny for a game taking place in the Mojave.
"Oh look, a dark colored, bulky outfit with multiple layers. I definitely won't overheat in this while traveling under the sun in a desert!"
[QUOTE=spinzer;45488514]Ive always thought bulky outfits like that were funny for a game taking place in the Mojave.
"Oh look, a dark colored, bulky outfit with multiple layers. I definitely won't overheat in this while traveling under the sun in a desert!"[/QUOTE]
Patrolling the Mojave almost makes you wish for a nuclear winter.
[QUOTE=Sir_takeslot;45483503]I killed some raiders and found some new armor.
[t]http://cloud-4.steampowered.com/ugc/34093147969633270/CA0D5549D3977A5196D5B3AC1F8E83F1F18F27A8/[/t]
THE SOUTH WILL RISE AGAIN.[/QUOTE]
All that ammo around your body, and you only have 8 shots?
So I was playing New Vegas and either my character got really stupid all of the sudden or they've always been this dumb
[t]http://cloud-4.steampowered.com/ugc/35219047873955665/BA5072C3BB70BB4A3CCCE42CA21AC11775C81AC7/1024x576.resizedimage[/t][t]http://cloud-4.steampowered.com/ugc/35219047874225540/231B44DF84867A5E7E0E5081741B1616006E3CFD/[/t]
If they're low intelligent then that will happen.
I'm surprised that a mod that converts all dialogue to dumbspeak hasn't been made yet
My guess is that if it isn't something that happened all the time, it's probably due to debuffs from something like withdrawal.
[QUOTE=Overwatch 7;45491963]I'm surprised that a mod that converts all dialogue to dumbspeak hasn't been made yet[/QUOTE]
There actually is, but it's not too good. They pretty much just erased words.
Edit:
Millenia updated the Weapon Retexture Pack! He added the Bozar.
[QUOTE=mastoner20;45490592]All that ammo around your body, and you only have 8 shots?[/QUOTE]
I gotta look cool.
I may die.
But at least I'll look cool when I'm dead.
[QUOTE=spinzer;45488514]Ive always thought bulky outfits like that were funny for a game taking place in the Mojave.
"Oh look, a dark colored, bulky outfit with multiple layers. I definitely won't overheat in this while traveling under the sun in a desert!"[/QUOTE]
From what some people have said and things i have read, vegas isn't that hot, and in fact can get quite chilly
And especially at night
also what gun?
Whats the best lighting mod for new vegas?
Don't particularly like Nevada skies because of it's weird colours.
I was thinking about how cool it would be to have a Mr. Handy as a bodyguard or any automated chore robot. Then I realized that it wouldn't be good for cutting cakes or pizza. Or anything really.
Except people
[QUOTE=Lexinator;45493967]Whats the best lighting mod for new vegas?
Don't particularly like Nevada skies because of it's weird colours.[/QUOTE]
Try Fellout
gunplay is now implemented, including dual wielding and optional using two handed weapons with one hand with strength determining effectiveness
bullets are physics based and gunplay is done with entities fired from the actual firearm rather than with traces. the player is also pretty physics blended, so although there isnt a traditional jump-to-cover system, you can still blind fire (albeit even when not behind an object)
[QUOTE=Loriborn;45496293]gunplay is now implemented, including dual wielding and optional using two handed weapons with one hand with strength determining effectiveness
bullets are physics based and gunplay is done with entities fired from the actual firearm rather than with traces. the player is also pretty physics blended, so although there isnt a traditional jump-to-cover system, you can still blind fire (albeit even when not behind an object)[/QUOTE]
I have no idea what you are talking about, but it sounds rad as hell
[QUOTE=_Maverick_;45496360]I have no idea what you are talking about, but it sounds rad as hell[/QUOTE]
Each hand can hold an item. (if you've played F1 or F2, this was how item use was handled, and pulling items out to put in the hotbar cost AP, so you were stuck with picking two items that you desperately wanted to use in combat) Traditional games, and FNV for reference, create a line (trace) from the center of the player's camera to the point, and then calculate damage that way. Instead, physics objects using Unreal's projectile movement components, are fired from the location of the muzzle of the firearm. What this means is that gunfire is not based in the player's code, but rather the gun's code. A gun can be fired without being in a player's hand, by just having its 'fire bullet' functions called by whatever is needing to do the firing. (a booby trap or what have you)
Another thing is that you can change hand positioning. Because guns are socketed to the actual hands of the player, they sway along with the animations of the player. Recoil isn't a camera knockback, rather the animation causes the head to move, which in turn moves the camera, simulating recoil. But with the press of a key (debug G) you can switch between three hold types (single handed, double handed, and idle) with a weapon, each blending different depending on the gun and the attributes of the player. So a player can switch to single handed with a shotgun, but if their strength is low, the blending to the idle 'sway' animation will be greater, causing the gun to shake more violently, and thus be less accurate, not because of an accuracy variable, but because the player itself is moving more, as in real life.
(You can't switch from single handed to double handed holdtypes if both hands are full)
No.. i mean, what are you talking about, for what purpose are these gameplay mechanics
are you making something with them?
[QUOTE=_Maverick_;45493964]From what some people have said and things i have read, vegas isn't that hot, and in fact can get quite chilly
And especially at night
also what gun?[/QUOTE]
That's actually something I had forgotten about. Desert environments do tend to be cold at night. Something to do with the lack of moisture not retaining much heat. Given the fact that there are snowy mountains nearby, I don't suppose it can be too horribly hot.
Taking into consideration that most things in the wasteland want to kill you, these outfits don't seem so impractical after all.
But what am I even saying, this game isn't "Desert Apocalypse Fashion Simulator"
[QUOTE=_Maverick_;45496608]No.. i mean, what are you talking about, for what purpose are these gameplay mechanics
are you making something with them?[/QUOTE]
[quote][QUOTE=coyote93;45477102]What exactly are you making? Something like FOnline just with UE engine or something and with 1st person instead of 3rd? AND with coop?[/QUOTE]
yes
[QUOTE=cdr248;45478056]It sounds like he is trying to make something like Van Buren with Unreal[/QUOTE]
yes[/quote]
Well there's a bit more to it than that, but basically this. A Fallout multiplayer sandbox in UE4 with a bunch of things that Fallout could never have because of engine limitations. (and much more emphasis on cooperation and persistent world) The biggest limitation I have is content and assets, so I'm not really posting too many videos or images because of how fucking disgusting my placeholders are, but generally, that's what it is.
The basic gist is I wanted to get Fallout the treatment we haven't seen it getting, and that means driving highwaymen, creating your own band of raiders, and so on and so on. Right now though, just focusing on basic gameplay stuff like gunplay and attributes before even thinking about getting into more silly things like that though.
[editline]25th July 2014[/editline]
[QUOTE=spinzer;45496659]That's actually something I had forgotten about. Desert environments do tend to be cold at night. Something to do with the lack of moisture not retaining much heat. Given the fact that there are snowy mountains nearby, I don't suppose it can be too horribly hot.
Taking into consideration that most things in the wasteland want to kill you, these outfits don't seem so impractical after all.
But what am I even saying, this game isn't "Desert Apocalypse Fashion Simulator"[/QUOTE]
The whole "desert environments get cold at night" thing isn't necessarily true. I lived in New Mexico, and while it was milder than the daytime, it was by no means cold; the climate information about Las Vegas/Mojave Desert says that the average temperature during the (summer) day is excess of 116F (46.9C) and during the night only gets as low as 88F. (31.1C) You'd die of heatstroke if layered as much as some of the NV clothing for thick armor that'd do nothing to stop a bullet or deathclaw attack.
No way to realistically justify any of the 5 Fallout games' clothing. But it's okay because Fallout armor design is about being cool like Mad Max, not realistic. (i mean jesus there's a piece of raider armor that is colanders on a person's breasts)
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