• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
Looks like a shotgun with a revolving chamber. Might just be a rifle though, not sure.
[QUOTE=Hervey;45587181]Looks like a shotgun with a revolving chamber. Might just be a rifle though, not sure.[/QUOTE] I'm almost certain it's a revolver just with a long barrel extension and a stock like in metro 2033 [img]http://img2.wikia.nocookie.net/__cb20110903135633/metro2033/images/thumb/a/a1/Revolver_stock_1.png/300px-Revolver_stock_1.png[/img]
It's supposed to be a shotgun revolver
[QUOTE=Agent 47;45587332]It's supposed to be a shotgun revolver[/QUOTE] god dammit, i was so sure.
I just experienced one of the most hilarious things ever. Apparently you can just kill all the gamblers in the Ultra Luxe and no one will attack you. And whenever you kill one of them, every single person in the building looks at you and says "Hmph" in unison. I got a really good laugh at this, I'm pleased.
[QUOTE=Hervey;45588606]I just experienced one of the most hilarious things ever. Apparently you can just kill all the gamblers in the Ultra Luxe and no one will attack you. And whenever you kill one of them, every single person in the building looks at you and says "Hmph" in unison. I got a really good laugh at this, I'm pleased.[/QUOTE] I believe you lose Karma but no one actually gives a shit. As long as you don't attack the dealers nothing happens.
I can never seem to get into fallout 3 anymore
[QUOTE=Lexinator;45589457]I can never seem to get into fallout 3 anymore[/QUOTE] if you own all dlc for both games get Tale of Two Wastelands for New Vegas. Playing through F3 with New Vegas' weapon and items really helped me with my 4th or so playthrough.
[QUOTE=Lexinator;45589457]I can never seem to get into fallout 3 anymore[/QUOTE] Yeah, I've gotten into that state as well, most only because I've started so many games just to delete the file because of my compulsiveness. Try taking a break for a long bit of time and afterwards attempting again, though. I tried it recently with Skyrim and have already invested 140~ hours in the file.
I'm working on a Beatles radio mod. I'm debating whether or not to put in a DJ though. If I were, he'd say stuff like "Beatlemania was a terrible disease that started tp spread throughout the nation in late 1963 and caused hysterical screaming in those that caught it. No real cure was ever discovered, it eventually died out on its own."
[QUOTE=bdd458;45591184]I'm working on a Beatles radio mod. I'm debating whether or not to put in a DJ though. If I were, he'd say stuff like "Beatlemania was a terrible disease that started tp spread throughout the nation in late 1963 and caused hysterical screaming in those that caught it. No real cure was ever discovered, it eventually died out on its own."[/QUOTE] Do it. Almost no radio stations have a DJ the only one that i can think of is that existence 2.0 thing
[QUOTE=_Maverick_;45591492]Do it. Almost no radio stations have a DJ the only one that i can think of is that existence 2.0 thing[/QUOTE] new vegas radio has mr new vegas, but he's a pretty shite dj.
I'll have to find someone willing to do voicework, but when I do it'll be pretty great.
[QUOTE=Pops;45591596]new vegas radio has mr new vegas, but he's a pretty shite dj.[/QUOTE] of course, but Existence 2.0 is (to my knowledge) the only modded radio station to have one
[QUOTE=Lexinator;45589457]I can never seem to get into fallout 3 anymore[/QUOTE] I played it for a bit after playing New Vegas but all of the lore inconsistencies and generally poorer writing/world-building made me stop. That 'Shandification' video really spoiled it for me.
The moment you guys haven't been waiting for, two more Fallout PnP logs! These are before our new players were selected, so they'll be joining us this Friday. [B]Fallout NY Reboot: Session 6: Payment[/B] [url]http://pastebin.com/UEAFFC7f[/url] [quote]After repairing their gear and themselves at Greasy Gene's repair shop, Marlowe, Dez and Doc head out with Gene in tow, back through raider territory and to Terminal. After a little Outdoorsman fumbling, the gang spots the glint of a sniper scope on the little standing platform attached to a billboard down the road. After diving to cover and instructing Gene to stay down, Marlowe and Doc sprint into an alley way while Dez advances down the street to draw the sniper's attention. This goes on for a bit, Dez continuing to act as a target and advance from cover-to-cover down the street while managing to get hit only once, until Marlowe and Doc arrive under the billboard, at which point they unload on the sniper. The loot: [1] M1 Carbine CND: 12/50, [12] .30 FMJ rounds, [1] Nuka Cola, [2] Radfruits, [1] Jar of Piss, [1] M65 Field Jacket CND: 10/50 Continuing further in, they encounter a small group of several more raiders, who Gene manages to talk down, as he recognizes this particular gang and pays them for protection. The gang tells Gene and the party to not take the streets if they don't want to end up dead, and to take the subway tunnels instead. Heading down below, they begin following the tunnels. Walking along, they hear some odd noises, almost like grinding and rustling, coming from inside the walls, but it eventually fades, and nothing comes of it. Even further along, they encounter a few ghouls standing on the tracks aimlessly wandering around, who don't yet notice the party. Quickly dispatching the ghouls, they wander down the tunnels until they finally emerge by Terminal, where they drop off Gene, who gets to work on the purifier, get paid by Will, and do some trading. End session.[/quote] [B]Fallout NY Reboot: Session 7: Grand Old Time[/B] [url]http://pastebin.com/RrNrbDyD[/url] [quote]Dez and Marlowe talk for a bit, where Marlowe explains how he was a private detective back in California, and is a pre-war android, while Dez was a bodyguard that did odd jobs. After this, Marlowe heads to the hospital to check on Sarah, where it's revealed she up and left of her own accord without the doctor's permission. Marlowe asks the doctor where she went, to which he responds he doesn't know. Marlowe's next order of business was to hit up Will and see if Sarah stopped by to collect her pay for her previous job, which he did not. Next, he asks Will where Sarah's Vault, Vault 9, is, to which Will responds that he does not know. But, he says, the Yellow Cab caravan company deals with them on occasion, as they are an open Vault, and Yellow Cab has a dedicated floor to their business in the Empire State Building. The State Building's a settlement much like Terminal, but far grander. Doc and Dez walk in soon after, the situation is explained to them, and the gang decides to head out to The Empire State Building to hopefully not blow it up this time like they did in the previous campaign. They head on their way to the ESB. Critfailing an Outdoorsman roll, they stumble under an overhead passage connecting two buildings that is a nest for gigantic bats. 10 of them to be precise. This combat lasts some time, with Dez, Doc and Marlowe getting completely fucking assraped as the bats score 4 crits in a row. Doc shouts "Fuck this" and runs off into the city, away from Dez and Marlowe, while those two run out from under the shadow of the passage, where the bats do not chase them. But hey, they managed to kill two of the bats so that's something. They continue on their way to the ESB to make sure that Sarah got back to her Vault in one piece. This takes them back to the subway tunnels, which they enter and proceed along. A successful Outdoorsman roll later, and they feel some vibrations and tremors in the walls, like something is moving, behind them, located ahead of the party, and growing fainter. Though they're going in the direction the party was. At this, they elect to wait it out and hang around for a few minutes, which they do with no conflicts. Wandering along the tunnels further, they encounter a lone man armed with an MP5 and a flashlight. He explains how he's from a town that makes a living in the tunnels. The town is plagued not by raiders, but rather, "The real issue we have is with the tunnel snakes. Those damned things not only cause a racket, but occasionally collapse tunnels and tend to pick off lone individuals who aren't careful." The man is a guard who patrols the tunnels. He marks the location of his town on Dez's map, then continues on his way, as do Dez and Marlowe. Emerging in Grand Central, they find that "The place is absolutely bustling. It's like a flea market. There are stands and vendors all across the flat platforms and little shops that are there, and the massive glass windows are surprisingly intact. Oversized, tattered flags hang from the walls, and the arched ceiling is painted with faded constellations." Wading through the crowd, they head back onto street level and to the ESB, where they finally arrive with no further issues. End session.[/quote]
I thought Pvt. Martin was going to add one for his.
[QUOTE=Aperture fan;45591834]The moment you guys haven't been waiting for, two more Fallout PnP logs! These are before our new players were selected, so they'll be joining us this Friday. [B]Fallout NY Reboot: Session 6: Payment[/B] [url]http://pastebin.com/UEAFFC7f[/url] [B]Fallout NY Reboot: Session 7: Grand Old Time[/B] [url]http://pastebin.com/RrNrbDyD[/url][/QUOTE] TUNNEL SNAKES RULE
[QUOTE=Agent 47;45587078][IMG]http://www.pakguns.com/attachment.php?attachmentid=7138&d=1325441808[/IMG] This is stupid, but I would blow someone to get this made by millennia[/QUOTE] The MTs-255? We can only dream, though I imagine the animations might be a problem.
[QUOTE=bdd458;45591713]I'll have to find someone willing to do voicework, but when I do it'll be pretty great.[/QUOTE] What kind of voice are you looking for, anyway? Like, generic radio-guy, or did you have a specific style, accent, tone, etc you're envisioning?
Basically I had started this radio mod a long time ago as a personal project and never finished it. My friend came over recently and I got Project Nevada while he was there, and since I still had the files in my mod list he asked what it was. He then thought that was neat and wants it. So now I'm trying to expand it and finish it. The songs I've picked out for it are [I]Love Me Do Twist and Shout A Hard Day's Night Eight Days a Week Help! Ticket to Ride Norwegian Wood (This Bird has Flown) (And now we enter my favorite Beatles period, Revolver and on) Eleanor Rigby Yellow Submarine Sergent Pepper's Lonely Heart's Club Band Lucy in the Sky with Diamonds A Day in the Life Magical Mystery Tour I Am the Walrus Strawberry Fields Forever Back in the U.S.S.R. Happiness is a Warm Gun Why Don't We Do It in the Road Everybody's Got Something to Hide Except for Me and my Monkey Helter Skelter Hey Bulldog Come Together Maxwell's Silver Hammer Let it Be The Long and Winding Road Get Back [/I] As well, I'm going to try to cut the Abbey Road Medley into each of the individual songs ([I]You Never Give me your Money[/I], [I]Sun King[/I], [I]Mean Mr. Mustard[/I], [I]Polythene Pam[/I], [I]She Came in Through the Bathroom Window[/I], [I]Golden Slumbers[/I], and [I]Carry That Weight[/I]). I might not as the songs blend into each other well and each doesn't really 'end', it just flows into the next. If I do take any out of that, [I]Carry That Weight [/I]seems to be the best (I'll have to edit it into [I]The End[/I] though). Personally, I feel these selections give a good variety from all their main albums, and many are iconic. [editline]4th August 2014[/editline] [QUOTE=Tacosheller;45592038]What kind of voice are you looking for, anyway? Like, generic radio-guy, or did you have a specific style, accent, tone, etc you're envisioning?[/QUOTE] I'm thinking a Mid-West sort of deal with a tone of arrogance as he spouts these nonsense things about The Beatles, like the Beatlemania thing mentioned earlier.
No [I]Let It Be[/I]?
Doh, how could I have forgotten that. Edited in.
If you do put a DJ in, just make two versions of the mod. One with the DJ and one without it.
So I managed to get a [I]direct hit[/I] on a slaver with a crit fatman and uh... [t]http://i.imgur.com/6qXofpX.png[/t] [t]http://i.imgur.com/3OqeuDr.png[/t] Yeah. [sp]"E) Search Agonized Remains". I love E.V.E.[/sp]
Any really good tweaks to make Fallout 3 more stable? (Besides the InumHWthreads thing.)
[QUOTE=FlamingBlizza;45595700]Any really good tweaks to make Fallout 3 more stable? (Besides the InumHWthreads thing.)[/QUOTE] Tale Of Two Wastelands.
[QUOTE=Original User;45595969]Tale Of Two Wastelands.[/QUOTE] is it compatible with a quite heavily modded New vegas, or is it recommended to do a reinstall?
Is there a mod that turns off all light attractions during the day? Because honestly, any place in NV that has neon lights on 24/7 looks hideous, since it makes the lit area just look gross.
[QUOTE=FlamingBlizza;45596056]is it compatible with a quite heavily modded New vegas, or is it recommended to do a reinstall?[/QUOTE] You're supposed to do it with a vanilla copy, but once it's installed, you can reinstall most of your mods, I think. Figuring out which ones are compatible might be a process of trial-and-error though, if they're not listed on the compatibility list for TTW already.
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