• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[url]http://www.amazon.com/The-Art-Fallout-Natalia-Smirnova/dp/B002DHX79E[/url] The artbook is really cheap at the moment. If you can find the full collectors edition with the sandwich box and the bobblehead it's always better though.
It'd be cool if someone made a Concept Art mod for Fallout 3/New Vegas, and added in the concept weapons like that spring grenade.
So I'm going to start an Energy Weapons playthrough soon, does anyone know of some mods that add new energy weapons to the game? (Ideally compatible with FWE)
[QUOTE=cdr248;41240469]Fallout 3's concept art looks cooler than the actual game. [IMG]http://images4.wikia.nocookie.net/__cb20120220223722/fallout/images/thumb/9/96/FragGrenadeCA.jpg/493px-FragGrenadeCA.jpg[/IMG] [editline]29th June 2013[/editline] ^ creative shit that didn't make the cut[/QUOTE] Sorry, that looks like turd. Literally, the tops of bottoms of it. Now for cities, I can definitely agree with you. [img]http://coolvibe.com/wp-content/uploads/2010/03/fallout3.jpg[/img] [img]http://s2.n4g.com/media/11/newssi/40000/41127_0_org.jpg[/img] [img_thumb]http://images4.wikia.nocookie.net/__cb20100504194155/fallout/images/f/f7/FNV_concept_art_Vegas_Skyline.jpg[/img_thumb]
There should've been mounted machineguns in Fallout 3 or New Vegas, like in that upper corner of Paradise Falls concept art.
See I want a fallout in a dense urban environment like that.
[QUOTE=goldenbuttocks;41246486] [img]http://s2.n4g.com/media/11/newssi/40000/41127_0_org.jpg[/img] [/QUOTE] I really would've loved to see this event of the slavers posing around a dead brotherhood soldier actually happen near Paradise Falls. Would've shown some actual turmoil between the slavers and the brotherhood. [editline]30th June 2013[/editline] Actually, I'm probably gonna see if I can't make that a mod. The pose animations from Operation Anchorage could be helpful.
Anyone got any tips or advice, or even downloads to help me get into Fallout 2? I just can't keep myself interested past the initial part with the temple and the hand to hand fight.
The concept arts for the cities in Fallout 3 were amazing. [t]http://onlyhdwallpapers.com/wallpaper/city_concept_fallout_3_rivet_fallout3_art_desktop_1680x1011_wallpaper-301249.jpg[/t] [t]http://mycheats.1up.com/view/imageraw/62696/fallout_3_capital_building.jpg[/t] [t]http://www.legendra.com/media/wallpapers/play3/fallout_3/fallout_3_wall_3.jpg[/t] [editline]30th June 2013[/editline] [QUOTE=zombini;41247916]Anyone got any tips or advice, or even downloads to help me get into Fallout 2? I just can't keep myself interested past the initial part with the temple and the hand to hand fight.[/QUOTE] You can avoid the hand to hand fight by just talking it over with the guy. Once you're out, it becomes way more interesting. Just listen to what you have to do and follow the directions you're given.
I wish I could go back in time to prevent gamebryo from existing. Seriously, look how much land and space D.C. has in that concept art. It's the same reason why New Vegas wasn't as big as it was in concept. All you get for the city is a crowded pile of mess that gets old some time.
Gamebryo is a steaming pile of shit, that's for sure. The worst part is that even for an engine optimized for huge worlds like this, it still doesn't work. From Oblivion to Skyrim, including Fallout 3 and NV, I've had this recurrent issue of the world just not loading around me and having to walk through a big mush of ultra low-res LOD until it finally decides to load a good minute after I've been exploring the ugly ass terrain.
The only pro about Gamebryo is its modability. And even then it needs script extenders.
[QUOTE=Weirdness;41248194]The only pro about Gamebryo is its modability. And even then it needs script extenders.[/QUOTE] So, yeah. It's not really good for anything. It just needs a complete rework for the ground up. I don't care if it takes them another five years to release a new game, as long as it's better looking and works better.
They did, it was called the Creation Engine. A lazy one at that.
I mean a real rework, not a name change.
[QUOTE=doomevil;41248268]They did, it was called the Creation Engine. A lazy one at that.[/QUOTE] Wasn't even a rework. They took Gamebryo and built on top of that. It still has a lot of it's flaws.
[QUOTE=Ganerumo;41248305]I mean a real rework, not a name change.[/QUOTE] It's hard to make a joke when you're in the internet man.
Well it's essentially been the same engine since Morrowind, they just decided to built more and more ontop of it without ever really cleaning it up.
Well, bottomline: Gamebryo will never disappear in Bethesda's works. Just don't be surprised they're keeping the engine once they announce Fallout 4.
I'm expecting Fallout 4 to be CE/Gamebryo. I'm hoping TES VI will somehow have a better rework. With the new line of consoles Bethesda will no longer have an excuse to shit out horrible looking games that are poorly optimized. They'll have to make something better looking.
Too bad the huge success of Skyrim proves to them that people don't always care about top notch graphics. Everyone bitches about it but admit it - you'll be running out to get the next Fallout and/or Elder Scrolls game even if it still uses Creatryo and doesn't have graphics that much better than Skyrim's. We're addicts and we can't get enough of the pain and suffering.
[QUOTE=Naky;41248415]Too bad the huge success of Skyrim proves to them that people don't always care about top notch graphics. Everyone bitches about it but admit it - you'll be running out to get the next Fallout and/or Elder Scrolls game even if it still uses Creatryo and doesn't have graphics that much better than Skyrim's. We're addicts and we can't get enough of the pain and suffering.[/QUOTE] The hundreds of mods dedicated to changing textures or models so they don't look like early 2000s abominations states otherwise. People buy the games despite them being ugly and dodgy because they know it'll be fixed soon after release.
The millions of sales on consoles where you can't use those mods doesn't really support your argument very well though.
It's not that ugly, jeez.
[QUOTE=Naky;41248441]The millions of sales on consoles where you can't use those mods doesn't really support your argument very well though.[/QUOTE] People don't know any better. Why would you ever go through the supplice of buying any TES/Fallout game on console. [editline]30th June 2013[/editline] [QUOTE=Rapist;41248457]It's not that ugly, jeez.[/QUOTE] It's massively subpar compared to every other game released the same year.
I'm not sure how reputable this site is, but it says that [url=http://www.vgchartz.com/game/33664/fallout-new-vegas/]sales for PC is one million.[/url] Honestly, I think they keep modding in 'cause it keeps that ~$60,000,000 coming in. And the fact that Obsidian is a more "down to earth" company compared to BGS, and yet BGS still allows modding (TESV) But sales for the actual game on that site for consoles add up to 5.93 million from console, making PC 1/6 of New Vegas' sales, with overal at 7.86 mil.
[QUOTE=Ganerumo;41248467]People don't know any better. Why would you ever go through the supplice of buying any TES/Fallout game on console. [editline]30th June 2013[/editline] It's massively subpar compared to every other game released the same year.[/QUOTE] They don't know better? Nah, I think they do. They just don't care about it as much. PC gaming is great, but it's a pricier hobby than a console to keep up to date. The games sold millions for Oblivion, it sold more millions for Fallout, and even more for Skyrim - all on consoles. The trend is clear - console gamers don't care because they're still some of the best open world RPG gaming you can get for them and Bethesda knows this. PC gamers are the minority here, even though the sales are still very good, and Bethesda also already knows that the PC gaming community will use their own mod tools to do their work for them. For free. Which may make even more sales for them. To be quite honest, it's a genius business plan for maximized profit margins.
Well modding has essentially saved the elder scrolls series since Oblivion. Morrowind and Daggerfall are somehow kept up to date thanks to mods too but that's beyond Bethesda's control. Oblivion/Skyrim/Fallout 3/New Vegas however are all created with modding in mind. That's why the games lack so much content, because they know people will make up for it. Like how hunting in vanilla skyrim is shoot an arrow, take your loot, rinse and repeat and someone had to mod an actual field dressing/skinning/butchering feature to it where it takes time to open up an animal and loot it. Same goes for hypothermia, fishing, pitching a tent, having a caravan house, etc. The argument that it would have been too specific/hard for every player is bullshit too because as NV showed you can always just add an option to disable specific features like this. In fact Bethesda should really just invite a whole bunch of good modders from the fallout/TES scene to beta test the game, they'd do a way better job ad it than the devs at Bethesda. And pretty much everyone I know who has ever owned a fallout or TES game on console ended up buying it on PC for the modding the instant they found out about it. Also seriously, if it took one guy about two days after SKSE was released to code a decent UI for PC skyrim, why can't Bethesda just make a PC dedicated UI that isn't shit right away ?
[QUOTE=Naky;41248511]They don't know better? Nah, I think they do. They just don't care about it as much. PC gaming is great, but it's a pricier hobby than a console to keep up to date. The games sold millions for Oblivion, it sold more millions for Fallout, and even more for Skyrim - all on consoles. The trend is clear - console gamers don't care because they're still some of the best open world RPG gaming you can get for them and Bethesda knows this. PC gamers are the minority here, even though the sales are still very good, and Bethesda also already knows that the PC gaming community will use their own mod tools to do their work for them. For free. Which may make even more sales for them. To be quite honest, it's a genius business plan for maximized profit margins.[/QUOTE] Currently, PC is pretty cheap compared to consoles, but I think Sony and MS have been lowering the prices, and the fact that the average console gamer thinks that building a computer for gaming is nerdy/time consuming/complex. TESIV/V and FO3/NV are niche games,very few games come with open-world FPS/TPS mechanics, so I would expect something like that to sell like hot cakes because it fills that shooter and/or hack'n'slash gamers, while fulfilling RPG elements for those that are more geared towards numbers. (Albeit that seems to be changing into a simpler form) Overall, I blame Beth's lack of polish on sheer laziness and the full thought that the games will sell anyway. The TES/FO ip are pretty much being supported by what they are, relatively similar to COD and how players come back because it's COD. It's that type of following that allows devs to glide they're way into sales. [editline]30th June 2013[/editline] [QUOTE=Ganerumo;41248521]Well modding has essentially saved the elder scrolls series since Oblivion. Morrowind and Daggerfall are somehow kept up to date thanks to mods too but that's beyond Bethesda's control.[/QUOTE] As from my previous post, 1/6 of sales come from PC, and without evidence of your claim that mods saved TES/FO, I don't honestly know where you keep getting this "saved by modding" thing from. You also have to add in the fact that it also was sold on the Xbox, a very trending console of its time. [QUOTE=Ganerumo;41248521]Oblivion/Skyrim/Fallout 3/New Vegas however are all created with modding in mind. That's why the games lack so much content, because they know people will make up for it. Like how hunting in vanilla skyrim is shoot an arrow, take your loot, rinse and repeat and someone had to mod an actual field dressing/skinning/butchering feature to it where it takes time to open up an animal and loot it. Same goes for hypothermia, fishing, pitching a tent, having a caravan house, etc.[/QUOTE] I don't know where you got the hypothesis that Beth is skimping out just to let modders take their jobs in the creation of features. I'm pretty sure with the features you've listed, the average console gamer wouldn't want to take 3 minutes just to get one deer hide, or freeze to death. [QUOTE=Ganerumo;41248521]The argument that it would have been too specific/hard for every player is bullshit too because as NV showed you can always just add an option to disable specific features like this.[/QUOTE] A good point, but Beth was also on a time limit. 11/11/11, remember? Plus, the game isn't about being a hunter and/or surviving the harsh winters for Skyrim. It's about the RPG exploration, taking on quests, discovering the unknown, being the hero etc. [QUOTE=Ganerumo;41248521]In fact Bethesda should really just invite a whole bunch of good modders from the fallout/TES scene to beta test the game, they'd do a way better job ad it than the devs at Bethesda.[/QUOTE] I slightly agree and disagree here. You can take in the modders that would help further the goal of what BGS want's the TES/FO game to be, but I don't thing that BGS would hire the Frostfall creator for what he created, rather that they would hire him for [I]how[/I] he created it. [QUOTE=Ganerumo;41248521]And pretty much everyone I know who has ever owned a fallout or TES game on console ended up buying it on PC for the modding the instant they found out about it.[/QUOTE] Then there would be as many PC version sales as there were consoles version sales. I don't know if many console games know about modding, but I don't think that all of them would just up and buy a computer then a PC copy of TES/FO just for modding. You seem to be lucky with your friends. :/ [QUOTE=Ganerumo;41248521]Also seriously, if it took one guy about two days after SKSE was released to code a decent UI for PC skyrim, why can't Bethesda just make a PC dedicated UI that isn't shit right away ?[/QUOTE] I guess laziness/most of production geared towards the larger audience (console sales) Sorry if I stretch the page about this stuff. Another thing I want to say is that I don't mean to offend. It's 4:38 in the morning, and I just want to have a logical conversation.
I haven't play Skyrim, but thanks to you guys I just learned it ran on an updated Gamebyro engine. Does that mean it retains the modding capability of FNV's Gamebyro engine, maybe even improved modding capability?
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