Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=Doneeh;45713033]Can someone explain to me what happened to the Enclave? Did they get completely wiped out or some shit by those Bitches of Steel?
The Enclave seemed really dope too. Funny how you aren't able to join them in a game that lets you do some of the worst shit to other human beings.[/QUOTE]
Probably because the Enclave want to kill you too, even if they don't quite know they do yet. Even in Fallout, "joining" the Master just gives you a bad ending cinematic right after doing so.
[QUOTE=Doneeh;45713033]Can someone explain to me what happened to the Enclave? Did they get completely wiped out or some shit by those Bitches of Steel?
The Enclave seemed really dope too. Funny how you aren't able to join them in a game that lets you do some of the worst shit to other human beings.[/QUOTE]
They got their shit totally wrecked in the second game. Then they ~magically reappeared~ in the third game and got their shit wrecked again.
[QUOTE=ElectricSquid;45713352]They got their shit totally wrecked in the second game. Then they ~magically reappeared~ in the third game and got their shit wrecked again.[/QUOTE]
I wouldn't say magically, it only makes sense they'd have a base of operations near DC because the government had to get out of DC before they could get to the oil rig. Plus it had been around 35-40 years since FO2.
[QUOTE=DiscoInferno;45708273]Don't know when to do Dead Money during the main quest... What are the sidequests with the most cashmoney rewarded?[/QUOTE]
you can do it any time, because you start off a blank slate equipment doesn't matter, but i'd advise to wait till you are a higher level and have really good melee skills otherwise it'll be a bitch until you get a good amount of guns and ammo
[QUOTE=DiscoInferno;45713110]Probably because the Enclave want to kill you too, even if they don't quite know they do yet. Even in Fallout, "joining" the Master just gives you a bad ending cinematic right after doing so.[/QUOTE]
I liked that cinematic. It lets you role play as a character who agrees with the Master (after all, there are many Children), otherwise it shows your lack of alternatives. I feel Spec Ops: The Line would have been much better with some 'Dubai dies' endings.
[QUOTE=Krinkels;45713679]I liked that cinematic. It lets you role play as a character who agrees with the Master (after all, there are many Children), otherwise it shows your lack of alternatives. I feel Spec Ops: The Line would have been much better with some 'Dubai dies' endings.[/QUOTE]
What exactly do you mean by that? As is Dubai already is dead.
New Vegas won't load any of my saves, or start a new one; the only mod I have installed is TTW, anyone have any idea why?
[QUOTE=zombini;45713379]I wouldn't say magically, it only makes sense they'd have a base of operations near DC because the government had to get out of DC before they could get to the oil rig. Plus it had been around 35-40 years since FO2.[/QUOTE]
According to the Fallout Wiki, the remnants of the Western Enclave make up a large part of the Eastern Enclave. At the very least, the son of an Oil Rig-based scientist commands its army.
My objection is that moving an army across a country is difficult logistically. I think it may be impossible considering the lack of infrastructure. No matter how much time you have, you have to stop when your vehicles break down and nobody can repair them. You have to stop when your whole army starves.
It breaks my suspension of disbelief when both the Enclave and BoS move such a large distance practically on a whim, and they still remain formidable military forces. It feels a contrivance so they could set it in DC like they wanted and keep stuff from the first games.
[QUOTE=BananaFoam;45712910] but I was kind of hoping for some communist faction, just to add irony to the whole thing.[/QUOTE]
Well there was that factory full of ghoul sleeper agents. If the chinese could infiltrate the DC area, it wouldn't be too much of a stretch for them to be elsewhere in america.
[QUOTE=Tureis;45713728]What exactly do you mean by that? As is Dubai already is dead.[/QUOTE]
You spend the first part of the game fighting survivors. Thousands are alive in Dubai. Part of the plot is the CIA guy trying to [sp]kill the rest.[/sp] So instead of 'Do Horrible Thing or Turn Off the Game', it's 'Do Horrible Thing or Watch Everyone Die'.
[QUOTE=Sableye;45713511]you can do it any time, because you start off a blank slate equipment doesn't matter, but i'd advise to wait till you are a higher level and have really good melee skills otherwise it'll be a bitch until you get a good amount of guns and ammo[/QUOTE]
I meant I was trying to find a moment where my character can logically think "I'll just pop off chasing some ghost story, brb mojave".
I gotta say, that 21st Century Zombie mod or whatever it's called is okay. The zombie module is boring because it breaks quests abd zombies are boring, but the weapon replacer pack is impressive and makes New Vegas' weapons fresh.
[QUOTE=Doneeh;45713033]Can someone explain to me what happened to the Enclave? Did they get completely wiped out or some shit by those Bitches of Steel?
The Enclave seemed really dope too. Funny how you aren't able to join them in a game that lets you do some of the worst shit to other human beings.[/QUOTE]
I'd be amazed if they were still kicking after the Boyscouts of Steel ripped them a new asshole.
Somehow they transported a army and dozens of vehicles across a country which has fallen apart, after their main base had been blown up.
Then their secondary HQ got jacked.
I hope they just stay dead.
[QUOTE=Krinkels;45713751]
It breaks my suspension of disbelief when both the Enclave and BoS move such a large distance practically on a whim, and they still remain formidable military forces. It feels a contrivance so they could set it in DC like they wanted and keep stuff from the first games.[/QUOTE]
To be fair, with the Brotherhood of Steel they ended up losing a lot of men on the way there and losing their almost trademarked T-51b suits somewhere along the way. I mean they had to break their own rules and recruit outsiders in order to even remain formidable, which is probably at least part of the reason they become boyscouts in 3 because they have to rely on the local population. I don't know if the Enclave has an excuse.
Maybe the Enclave tore some people out of Vaults for their genetic purity or something. I really do like the idea of East Coast BoS softening up because of the influence of recruits though.
[QUOTE=DiscoInferno;45713900]I meant I was trying to find a moment where my character can logically think "I'll just pop off chasing some ghost story, brb mojave".[/QUOTE]
I usually stop doing the main quests of fonv after fortification hill, I just don't return to Mr House and assume he spends ages scheming the next part.
[QUOTE=Krinkels;45713751]According to the Fallout Wiki, the remnants of the Western Enclave make up a large part of the Eastern Enclave. At the very least, the son of an Oil Rig-based scientist commands its army.
My objection is that moving an army across a country is difficult logistically. I think it may be impossible considering the lack of infrastructure. No matter how much time you have, you have to stop when your vehicles break down and nobody can repair them. You have to stop when your whole army starves.
It breaks my suspension of disbelief when both the Enclave and BoS move such a large distance practically on a whim, and they still remain formidable military forces. It feels a contrivance so they could set it in DC like they wanted and keep stuff from the first games.[/QUOTE]
I thought the majority of the Eastern Enclave came from Raven Rock where they had been hanging out since the war.
[QUOTE=Flapjacks;45716589]I thought the majority of the Eastern Enclave came from Raven Rock where they had been hanging out since the war.[/QUOTE]
That would be the reasonable thing, yes. On the other hand, Col. Autumn is in charge. Wouldn't the Eastern Enclave already have a commander? Why did that guy have to give up his job?
[QUOTE=ElectricSquid;45713352]They got their shit totally wrecked in the second game. Then they ~magically reappeared~ in the third game and got their shit wrecked again.[/QUOTE]
I'm tired of this argument.
I feel like people pick apart Fallout 3 just because. They nitpick to find everything wrong, and the whole "Enclave come back" thing is probably the dumbest thing to criticize.
First of all, not all of the Enclave's forces were on that oil rig. I think a massive, shady, technologically advanced, pre-war entity would have, you know, a [I]backup plan.[/I] We see other bases in Fallout 2, so is it wrong to assume there were more bases that you don't see? Secondly, if you want to claim that they were lacking in numbers, you do see recruitment posters scattered around the DC wasteland, as well as the propaganda-spewing eyebots. Obviously, some people are convinced to join. You might be saying, "why would anyone join a massive, genocidal entity that despises their kind?" You see in Fallout 3 that the Enclave has changed its goals. They aren't genocidal like in Fallout 2. The FEV was part of President Eden's plot, not the Enclave's. You have to remember, President Eden is working [I]with[/I] the Enclave, not for them. He's a pre-war bot that took on the moniker of president, not a robot slave for the Enclave. Colonel Autumn wants to "win the hearts and minds" so to speak and take of the DC Wasteland, but first they have to boot out the Brotherhood, which in turn also changed [I]its[/I] motives to "winning hearts and minds" for the same reason (ever dwindling numbers). This war paints them as the bad guys. Autumn needed the purifier because if they went around distributing fresh water freely, the Enclave would look like the good guys in the war against the Brotherhood. People still sign up for the Enclave because they can get food, water, shelter, and safety in numbers.
The Enclave in Fallout 3 get a bad wrap because you only see the Brotherhood side of the story.
[QUOTE=Krinkels;45713751]According to the Fallout Wiki, the remnants of the Western Enclave make up a large part of the Eastern Enclave. At the very least, the son of an Oil Rig-based scientist commands its army.
My objection is that moving an army across a country is difficult logistically. I think it may be impossible considering the lack of infrastructure. No matter how much time you have, you have to stop when your vehicles break down and nobody can repair them. You have to stop when your whole army starves.
It breaks my suspension of disbelief when both the Enclave and BoS move such a large distance practically on a whim, and they still remain formidable military forces. It feels a contrivance so they could set it in DC like they wanted and keep stuff from the first games.[/QUOTE]
If we nitpick that much, how the fuck do the Enclave sustain themselves on the oil rig in Fallout 2? There is no way it features enough space to grow food [I]for a whole army.[/I] Even with the lack of infrastructure, I think the Enclave could make it in the 36 years between Fallout 2 and Fallout 3.
With Vertibirds and god knows what else, I think if anything they didn't cover the distance [I]fast enough.[/I] I agree with the BoS not being able to move that distance. It is hand-waved by the fact that they repaired most of the pre-war US Airforce in Fallout Tactics, but that canon is debatable and even then the distance the Brotherhood had to walk on foot is absurd.
Once again, it just feels nitpicky because of the anti-Bethesda sentiment. Why is it upsetting that Bethesda wanted to make the new game feel similar to the old ones? Fallout 3 was such a radical change to the gameplay and presentation of the series that without some of those older plot threads like the Enclave (the inclusion of the BoS and the Super Mutants is admittedly a bit much though) one wouldn't be able to call it a Fallout game, and even then many people still don't.
I feel like it is impossible to please anyone. When Bethesda changes elements of the setting (like Fallout 3 being darker and more post-apocalyptic than 2) people get mad. When the preserve elements of the old games, people get mad.
[editline]17th August 2014[/editline]
[QUOTE=Flapjacks;45716589]I thought the majority of the Eastern Enclave came from Raven Rock where they had been hanging out since the war.[/QUOTE]
The [URL="http://fallout.wikia.com/wiki/Raven_Rock"]wiki[/URL] says that it was abandoned and Eden basically invited the Enclave to move to Raven Rock sometime after the Oil Rig was blown to high hell.
Once again, it provides a good explanation for a lot of logistical things. There was almost certainly oodles of food stored in the bunker following the war that wen't untouched, and all kinds of weapons and whatnot.
If anything, it is weird that Raven Rock (which is one of the places IRL the President and most of our government might go to in the event of nuclear war [yes it really exists]) wasn't the main base of the Enclave to begin with, since it appears to have been built with that purpose in mind.
The biggest thing I dislike about the Enclave is that in Broken Steel, even after the Lone Wanderer pooped all over them by destroying Raven Rock (should you choose to destroy it) and the BoS crippled what remained of their forces at the Purifier, that they [I]still[/I] have a contrived backup base with a shitload of guys at it. That, I will concede, was bullshit.
Going to be playing through Dead Money since I've gotten all the SPECIAL implants I want, I'll probably be able to get the regeneration implant after the DLC.
Man my luck is so shit. I was thinking hmm, I should download that destruction mod, even if it's just a WIP, but I figured I'll think it over. Now the guy who uploaded it either deleted it entirely, or got banned for some asinine reason like pointing out a tiny flaw with someone's mod instead of sucking up to the mod creator as if they were a god.
So if anyone had downloaded the latest version of that mod, could they possibly upload it? Seems like it could be fun for screwing around.
the same actor who voices joshua graham is in an episode of star trek: voyager. its strange to watch, to say the least
so i'm playing fallout 3 (again) and i'm currently getting the Geck, i'm with charon in the vault and i just saved fawkes from the sell, after talking to him i noticed that we could trade equipment, even though he isn't my companion... afte ropening his inventory i could get his own super sledge ''fawkes' super sledge'' twice, so naturaly i did haha. Am i supposed to be able to do this? cuz isn't that his own weapon..?
[QUOTE=kaine123;45719513]the same actor who voices joshua graham is in an episode of star trek: voyager. its strange to watch, to say the least[/QUOTE]
The guy who voices mister house was on an episode of stargate sg-1 once, I spent the whole episode trying to remember where I heard that voice before. Eventually I just looked it up online afterwards and felt like a moron.
[QUOTE=Ardosos;45719838]The guy who voices mister house was on an episode of stargate sg-1 once, I spent the whole episode trying to remember where I heard that voice before. Eventually I just looked it up online afterwards and felt like a moron.[/QUOTE]
As a big Star Trek fan it was pretty weird when Odo started talking to me from a computer monitor.
question: what are the status on sharks in the fallout universe? are they all dead or did they mutate in something?
[QUOTE=LtKyle2;45720444]question: what are the status on sharks in the fallout universe? are they all dead or did they mutate in something?[/QUOTE]
I don't think there's any concrete proof what happened to them, but honestly considering how dogs haven't mutated or died off at all and how there's nonmutated fish in New Vegas, there's a chance they might not have mutated at all or they might have because of radiation-contiminated water getting into the oceans and fucking up the ecosystem, but that'd depend how much actually made it in and in what areas and concentrations. They might have died from the radiation from all we know
Basically, there's a chance of all three opportunities being true, although [url=http://fallout.wikia.com/wiki/Sand_shark]sand sharks[/url] were going to appear in Fallout 2 in some form (they got cut), which could mean they might be non-mutated sand sharks that have somehow migrated to the West Coast of the United States or they're sharks that have mutated to actually swim in sand or god knows really
thanks.
how would everyone feel about a shark version of deathclaws that can swim and breathe underwate?
[QUOTE=Manneh;45719221]Man my luck is so shit. I was thinking hmm, I should download that destruction mod, even if it's just a WIP, but I figured I'll think it over. Now the guy who uploaded it either deleted it entirely, or got banned for some asinine reason like pointing out a tiny flaw with someone's mod instead of sucking up to the mod creator as if they were a god.
So if anyone had downloaded the latest version of that mod, could they possibly upload it? Seems like it could be fun for screwing around.[/QUOTE]
[url]https://www.dropbox.com/s/0wcemd293qy9339/Destruction%20Overhaul-56474-1-2.rar[/url] here you go.
I'm replaying New Vegas. And goddamn, it is one fine game. Any mods I should install to enhance the experience/graphics?
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