Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=Katatonic717;45745719]I decided to play a chem addict character with a twist
[img]http://i.imgur.com/di6m6tB.jpg[/img]
Meet Doctor Killshot, well that's what he calles himself anyway.
He used to live in New Reno but was a huge fuck up and got into tons of trouble with pretty much everybody there. So he moved to Vegas with a new name to run from all that bad shit.
He needed a fix real bad so he lied about being a doctor to get chems from the Followers of the Apocalypse. They gave him a test to see if he was full of shit and just by guessing, he passed it. Later he got mixed up in the whole platinum chip business and is now bent on killing Benny. Nobody tries to kill Doctor Killshot. Nobody.
[B]High intelligence and high medicine:[/B] The whole thing I got with him is, stats wise, he has super duper high medicine and intelligence, but in reality, he's just making everything up and happening to get it right.
[B]Take three random chems before combat:[/B] The guy is also a huge pussy, so before combat, he injects random shit into his body to get a confidence boost. Essentially I just randomly click a few chems when I see a bunch of enemies. Don't have any chems? Start running.
[B]Random mercenary encounters:[/B] I took a perk added by the 'More Perks' mod that has mercenaries hunt you down at random times. I figure those are some dudes hired by someone he fucked over back in New Reno.
[B]Have a bunch of chems:[/B] I took a trait added by a mod made by the same guy who made 'More Perks' called Fake Physician. It lowers karma but I started with tons of medical supplies, chems, and other goodies.
[B]No armor:[/B] Lastly I can only wear that doctor outfit and facemask, and use bolt-action or lever-action rifles, nothing else at all.
All-in-all this is going to be a really fun play-through.[/QUOTE]
if he's from new reno he should be proficient in small arms like what you could sneak into a casino since thats where he probably got fucked up all the time
[QUOTE=ElectricSquid;45749311]Well, I suppose there [I]is[/I] that Nuka-Break thing.[/QUOTE]
Nuka-Break is way too campy and cheesy. It's okay for what it is, but I'm talking about a serious drama.
[QUOTE=Funktastic Dog;45750527]Nuka-Break is way too campy and cheesy. It's okay for what it is, but I'm talking about a serious drama.[/QUOTE]
I dunno, season 2 involved the whole slave thing a bit too prominantly for my tastes.
i tend to feel like Fallout could do with something a little more out-there and stylish to be honest. a lot of the imagery and setting in the series is more heavily symbolic than i think most people realize, and it seems to me that they get bogged down in remaking Mad Max 2 when Fallout really has the capacity to be much more stylized than that.
i mean for example, the old world is normally played in as straight and flat a way as possible, it's just pre-war stuff just like any other apocalypse story. but it could be evocative of much more interesting things - it could be ghostly and haunting, otherworldly, or even simply bizarre and trippy, displaying the heavily symbolic and almost dreamlike state of the wasteland.
i mean Nuka Break is perfectly great and all, but i think Fallout could evoke something much more unique if someone took that kind of risk with the cinematography, and was willing to do something more imaginative with the material. it has the potential to be more than it's pegged as i think
[QUOTE=Katatonic717;45745719]I decided to play a chem addict character with a twist
[img]http://i.imgur.com/di6m6tB.jpg[/img]
Meet Doctor Killshot, well that's what he calles himself anyway.
He used to live in New Reno but was a huge fuck up and got into tons of trouble with pretty much everybody there. So he moved to Vegas with a new name to run from all that bad shit.
He needed a fix real bad so he lied about being a doctor to get chems from the Followers of the Apocalypse. They gave him a test to see if he was full of shit and just by guessing, he passed it. Later he got mixed up in the whole platinum chip business and is now bent on killing Benny. Nobody tries to kill Doctor Killshot. Nobody.
[B]High intelligence and high medicine:[/B] The whole thing I got with him is, stats wise, he has super duper high medicine and intelligence, but in reality, he's just making everything up and happening to get it right.
[B]Take three random chems before combat:[/B] The guy is also a huge pussy, so before combat, he injects random shit into his body to get a confidence boost. Essentially I just randomly click a few chems when I see a bunch of enemies. Don't have any chems? Start running.
[B]Random mercenary encounters:[/B] I took a perk added by the 'More Perks' mod that has mercenaries hunt you down at random times. I figure those are some dudes hired by someone he fucked over back in New Reno.
[B]Have a bunch of chems:[/B] I took a trait added by a mod made by the same guy who made 'More Perks' called Fake Physician. It lowers karma but I started with tons of medical supplies, chems, and other goodies.
[B]No armor:[/B] Lastly I can only wear that doctor outfit and facemask, and use bolt-action or lever-action rifles, nothing else at all.
All-in-all this is going to be a really fun play-through.[/QUOTE]
Use the fucking chainsaw and then cut off people's legs to keep them from running!
[QUOTE=ThaHuntah;45746211]oh yeah
well i can also showcase my character
[img]http://puu.sh/b0e8B/900bffdbb7.png[/img]
he can kill shit up[/QUOTE]
A Hobo with a Shotgun, cool
[QUOTE=Funktastic Dog;45745916]Fallout would make a fucking fantastic tv series.
Hear me out, the pilot would be the wanderer breaking out of the vault to find out the answer to some mystery, and from there, the show takes off. You could have him saving a town like megaton from raiders. Him involved in the shady dealings of gangs, etc.
Its fantastically set up to be a television show.[/QUOTE]
I've always thought Fallout 3 (side-quests, anyway) and Fallout New Vegas would make an absolutely great TV series. I'd totally consider making it myself if I had the tools and a very wide variety of animations. Writing a script for each episode is not out of the question though.
[QUOTE=Cone;45750813]i tend to feel like Fallout could do with something a little more out-there and stylish to be honest. a lot of the imagery and setting in the series is more heavily symbolic than i think most people realize, and it seems to me that they get bogged down in remaking Mad Max 2 when Fallout really has the capacity to be much more stylized than that.
i mean for example, the old world is normally played in as straight and flat a way as possible, it's just pre-war stuff just like any other apocalypse story. but it could be evocative of much more interesting things - it could be ghostly and haunting, otherworldly, or even simply bizarre and trippy, displaying the heavily symbolic and almost dreamlike state of the wasteland.
i mean Nuka Break is perfectly great and all, but i think Fallout could evoke something much more unique if someone took that kind of risk with the cinematography, and was willing to do something more imaginative with the material. it has the potential to be more than it's pegged as i think[/QUOTE]
i'm pretty sure one of the original developers for the first Fallout made it because he couldn't get to work on Wasteland or something. probably why it's so similar.
I decided to make my own little balancing mod called [url=http://www.nexusmods.com/newvegas/mods/56764/?]Less Wimpy Shotguns[/url]. It's my very first mod so let me know what you think.
[QUOTE=Cone;45750813]i tend to feel like Fallout could do with something a little more out-there and stylish to be honest. a lot of the imagery and setting in the series is more heavily symbolic than i think most people realize, and it seems to me that they get bogged down in remaking Mad Max 2 when Fallout really has the capacity to be much more stylized than that.
i mean for example, the old world is normally played in as straight and flat a way as possible, it's just pre-war stuff just like any other apocalypse story. but it could be evocative of much more interesting things - it could be ghostly and haunting, otherworldly, or even simply bizarre and trippy, displaying the heavily symbolic and almost dreamlike state of the wasteland.
i mean Nuka Break is perfectly great and all, but i think Fallout could evoke something much more unique if someone took that kind of risk with the cinematography, and was willing to do something more imaginative with the material. it has the potential to be more than it's pegged as i think[/QUOTE]
I want more city, more ruins, the deserted wasteland of nothingness is hella boring to me personally.
I'd love it for it to be set near the outskirts of New York, the city setting could work great. Maybe like a central park gang trying to restore order and bright neon lights everywhere. Whereas in other parts you get grimy huge wastelands.
That's where you'd set the show. Wandering around in the desert doesn't do anything for me, stylistically.
[QUOTE=Funktastic Dog;45754410]I want more city, more ruins, the deserted wasteland of nothingness is hella boring to me personally.
I'd love it for it to be set near the outskirts of New York, the city setting could work great. Maybe like a central park gang trying to restore order and bright neon lights everywhere. Whereas in other parts you get grimy huge wastelands.
That's where you'd set the show. Wandering around in the desert doesn't do anything for me, stylistically.[/QUOTE]
I really want a break from the desert thing. Maybe have a game take place in a mad science-created jungle, with mutant vines entangling towns. Tie it in with that one vault with the plants and Big MT; the flaw in the experiment only became evident long AFTER the war, so maybe they decided that it was ready to ship out or something.
new york seems like it would be the type of location that would be hit the hardest in a war where a good chunk of enemy nuclear bombs would hit out of all the other settings.
i doubt there would be anything left standing, but a rebuilt empire state building standing amongst a vast expanse of rubble would be cool.
[QUOTE=LtKyle2;45754502]new york seems like it would be the type of location that would be hit the hardest in a war where a good chunk of enemy nuclear bombs would hit out of all the other settings.
i doubt there would be anything left standing, but a rebuilt empire state building standing amongst a vast expanse of rubble would be cool.[/QUOTE]
Just practice some gameplay and story separation.
I think ignoring the lore that New York was flattened to have big, burnt-out skyscrapers is well worth it.
I thought we discussed this; LA was plastered in nukes and you can still see skyscrapers in the game's intro sequence. Denver was carpeted and there's still enough of it left to be on the map, albeit marked as a location filled to the fucking brim with dogs for some reason. DC was intact enough that the Washington Monument still loomed over the rubble-choked streets and certain other landmarks were recognizable. I think it's fair enough to say New York may still have a skyline, albeit one that looks more like a row of broken knives now.
Weren't buildings also starting to be hardened against nuclear attack before the bombs fell? Or is all that metal coating just retro sci-fi aesthetic or something?
[QUOTE=Sgt Doom;45755444]Weren't buildings also starting to be hardened against nuclear attack before the bombs fell? Or is all that metal coating just retro sci-fi aesthetic or something?[/QUOTE]
All of the buildings in D.C. seem to be made of at least 6 feet of concrete and god knows how much metal also. New York would be awesome because of skyscraper hopping. Remember the areas of Lonesome Road where skyscrapers would just be laying on their side or haphazardly staying upright? Imagine a whole city of that, and navigating all the forgotten places and nooks and crannies.
All they need to do is make it so that 70% of the map isn't invisible walls and knee high pieces of concrete that you can't jump over.
While that sounds cool as fuck, that always nagged at me in LR because the buildings wouldn't simply tip over and stay at an angle like dominoes, they'd crumble into each other and collapse eventually.
Realism isn't Fallout's strong suit though, so it's not so much of a problem.
I've always felt that Lonesome Road had the best look of all Fallout 3/NV locations.
[QUOTE=Cone;45750813]
i mean for example, the old world is normally played in as straight and flat a way as possible, it's just pre-war stuff just like any other apocalypse story. but it could be evocative of much more interesting things - it could be ghostly and haunting, otherworldly, or even simply bizarre and trippy, displaying the heavily symbolic and almost dreamlike state of the wasteland.
[/QUOTE]
The NV DLCs are perfect examples of this, Dead Money and OWB especially.
[QUOTE=Blooper Reel;45757946]The NV DLCs are perfect examples of this, Dead Money and OWB especially.[/QUOTE]
yeah they're both more or less exactly what i had in mind. you guys will probably object to this, but i think a good place to take influence from would be The Dark Tower. minus the fantasy elements they're pretty much the exact same setting, but it's played with a much more dreamlike and uncanny feel to it, which imho makes it seem more uniquely haunting and gives you a sense of how the world has changed.
the world in Fallout has done much the same thing, and gone from glistening art-deco metropolises to a blasted wasteland of laser gunslingers and drug-abusing LARPers. i think an atmosphere of hazy, strange alienation would work perfectly with the setting. even just the feel of a spaghetti western ghost story would suit Fallout just fine.
Does anyone want one of these? It's one of that them limited edition prima guides for Fallout 3 GOTY. I need some cash for unexpected expenses and I'm willing to part with it if someone is wanting to buy it. It's obviously not new but it's in great shape.
[t]http://i.ebayimg.com/00/s/NTY5WDU4OQ==/z/F0cAAOSwDk5T8RaO/$_1.JPG[/t]
[QUOTE=Cone;45760065]yeah they're both more or less exactly what i had in mind. you guys will probably object to this, but i think a good place to take influence from would be The Dark Tower. minus the fantasy elements they're pretty much the exact same setting, but it's played with a much more dreamlike and uncanny feel to it, which imho makes it seem more uniquely haunting and gives you a sense of how the world has changed.
the world in Fallout has done much the same thing, and gone from glistening art-deco metropolises to a blasted wasteland of laser gunslingers and drug-abusing LARPers. i think an atmosphere of hazy, strange alienation would work perfectly with the setting. even just the feel of a spaghetti western ghost story would suit Fallout just fine.[/QUOTE]
Maybe they could incorporate it into Wild Wasteland, since it would be such a drastic change to the experience.
I also feel like Lonesome Road echoed the "ghosts of the Old World" kind of thing quite well.
Ok, Very Hard + DLC enemies is total bullshit. Everything in the Zion National Park is 2-shotting me in melee. I'm not sure that's meant to happen.
[QUOTE=DiscoInferno;45762100]Ok, Very Hard + DLC enemies is total bullshit. Everything in the Zion National Park is 2-shotting me in melee. I'm not sure that's meant to happen.[/QUOTE]
Stop playing on Very Hard. that's like playing Skyrim On Legendary.
The enemies never get smarter, they just become tanks and do more damage to you.
There's no point in playing anything past adept/ average /medium, because the games are balanced for medium.
[QUOTE=DiscoInferno;45762100]Ok, Very Hard + DLC enemies is total bullshit. Everything in the Zion National Park is 2-shotting me in melee. I'm not sure that's meant to happen.[/QUOTE]
Very Hard is bullshit by definition, it's bullet sponge town through and through
just knock it down to Medium
[QUOTE=ClarkWasHere;45762443]Stop playing on Very Hard. that's like playing Skyrim On Legendary.
The enemies never get smarter, they just become tanks and do more damage to you.
There's no point in playing anything past adept/ average /medium, because the games are balanced for medium.[/QUOTE]
After Honest Hearts. Right now, it's personal.
[sp]or rather personnel, kid[/sp]
[QUOTE=DiscoInferno;45762464]After Honest Hearts. Right now, it's personal.
[sp]or rather personnel, kid[/sp][/QUOTE]
Assuming you have entered Honest Hearts at a decently high level to make the stronger weapons spawn on the White Legs, just try to loot one of the really strong ones, like the Anti-Materiel Rifle, the Riot Shotty and go to town with them on the meleeing White Legs.
your complaining that the game is hard on very hard, you should probably put it down to hard.
[QUOTE=Cone;45760065]yeah they're both more or less exactly what i had in mind. you guys will probably object to this, but i think a good place to take influence from would be The Dark Tower. minus the fantasy elements they're pretty much the exact same setting, but it's played with a much more dreamlike and uncanny feel to it, which imho makes it seem more uniquely haunting and gives you a sense of how the world has changed.
the world in Fallout has done much the same thing, and gone from glistening art-deco metropolises to a blasted wasteland of laser gunslingers and drug-abusing LARPers. i think an atmosphere of hazy, strange alienation would work perfectly with the setting. even just the feel of a spaghetti western ghost story would suit Fallout just fine.[/QUOTE]
Six-String Samurai kind of fits the bill of just being a really fucking weird Post Apoc movie
So I tried playing this again and for whatever reason I crash immediately after talking to Doc Mitchell and doing the hardcore mode prompt. Does anybody know what might cause something like that?
[editline]1[/editline]
I managed to get around it by downloading a save right after the tutorial, but would still like to know what might have caused this problem.
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