Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
the game tries everything to force you through the NCR / house route
and it's always funny when the legion comes and are like
"Ok, even though you have slaughtered every single Legion solider you have come across here is the key to our base."
I like NCR quests because it's fun to defuse tense situations.
[QUOTE=_Maverick_;46593055]the game tries everything to force you through the NCR / house route
and it's always funny when the legion comes and are like
"Ok, even though you have slaughtered every single Legion solider you have come across here is the key to our base."[/QUOTE]
and even if you're a smart pacifist guy and you have literally never hurt another living creature caesar is like "i am sure u will appreciate this one-time offer to become my hardcore ultraviolent right hand man"
and then if you personally go to his fort to explicitly and clearly tell him that you don't like violence and you won't work for him he just goes "no seriously you totally do want to work for me" and just keeps offering to kill dudes in front of you like "eh? eh? pretty sweet right?"
[QUOTE=_Maverick_;46593055]the game tries everything to force you through the NCR / house route
and it's always funny when the legion comes and are like
"Ok, even though you have slaughtered every single Legion solider you have come across here is the key to our base."[/QUOTE]
Faux choice, really. The legion is only a legit faction for the sake of being legit faction. And it shows at every step of the road - their quests are boring, their doctrine is stupid, their entire existence and justification is stupid and doesn't make any sense.
I think it would've benefited the game far more if instead legion was 'unplayable', with no fortification Hill and stuff associated with it. Just this large menace that you can only experience by seeing the ruins and their occasional patrols. A word ''horde" comes to mind, the center of it is always somewhere out there, far-far from the frontlines, you only see rank and file. And no explanation is required - they don't feel like explaining something to degenerates and profligates. Everything that doesn't immediately surrender at the sight of their legions clad in shining football (who thought that was a good idea, ridiculing the main fucking menace in the plot) armor gets annihilated, enslaved and forcibly re-purposed.
I think the main plot in general is fucked up royally in New Vegas. I largely blame gamebryo for this, but at the end of the day design plays a large role in it. Almost since the start you hear about this legion stuff. First, vaguely, no one really knows, because the communities in Mojave are so desolate. Then you start hearing more and more, and then you see first hand (which is absolutely impossible to miss, unless you have fun having a party with deathclaws at level 4) the aftermath. Cool. Force to be reckoned with.
And it all goes downhill from here. OMG legion raids our convoys, the economy is dead! Yeah, you're talking about those three guys with spears that get slaughtered by mercs and traders 75% of the time? OMG legion is already by this side of the mountain pass! Yeah, why wouldn't they be, it's like one minute walking distance? Camp Forlorn Hope, the frontline. What frontline? Where?
The quests that involve legion almost universally get very dumb at one point or the other. Then you get allowed to visit the Fortification Hill and introduced to Caesar, and it's the point where you just don't understand it anymore, it stopped being coherent.
The biggest problem with legion is that it lacks any kind of sense of scale. Thanks, gamebryo. I get it, legionaries fancy hand-to-hand combat, but to do that they have to be numerous. And when I say that, I don't mean epic battles of five legionaries VS two NCR guys, that's insulting. NCR really seems to fear the legion, while having two full-blown military bases and Hoover dam filled with soldiers at their disposal. The Legion has... fortification hill. That is smaller than any of the bases that NCR has. And with less population too. All the while it's heavily implied that the other side of the Colorado river is just legion and nothing else, all numerous tribes of Legion. I'm afraid I have to ask, where?
The BATTLE OF HOOVER DAM is something I don't really want to talk about. It is insulting, lacks scale, lacks sense, lacks justification, strategically unsound and just outright dumb.
Every single thing I mentioned is technical, really. But that doesn't excuse the designers, they knew full-well that they have a piece of shit on their hands, and they still tried. Points for effort, I guess, though the Mall in Fo3 for some reason didn't lack scale and genuinely felt like a warzone. What changed?
The Fort and Caesar, on the other hand, is purely on writers. These shouldn't have been in the game period. Don't explain stuff if you can't do it well. When you learn that the big bad guys are about as smart as supermutants in the Capitol Wasteland, you can't take it seriously anymore. The sense of menace, if it was still present by that time, is now gone for good and is not coming back.
Since I already mentioned Fo3, I want to also notice that Fo3 and NV go quite well together with their villains. Fo3 made Enclave completely unplayable, something a lot of players genuinely wanted to try and get into, if only for the fact that everything else in the game was even more incompetent, stupid and so badly written that large-scale genocide seemed like a show of mercy towards the poor sons of bitches. NV rectified that mistake by going out of its way to allow players to experience the very worst it has to offer in terms of writing and design.
[editline]28th November 2014[/editline]
holy shit, no one's going to read that, sorry guys
[QUOTE=gudman;46594008]Faux choice, really. The legion is only a legit faction for the sake of being legit faction. And it shows at every step of the road - their quests are boring, their doctrine is stupid, their entire existence and justification is stupid and doesn't make any sense.
I think it would've benefited the game far more if instead legion was 'unplayable', with no fortification Hill and stuff associated with it. Just this large menace that you can only experience by seeing the ruins and their occasional patrols. A word ''horde" comes to mind, the center of it is always somewhere out there, far-far from the frontlines, you only see rank and file. And no explanation is required - they don't feel like explaining something to degenerates and profligates. Everything that doesn't immediately surrender at the sight of their legions clad in shining football (who thought that was a good idea, ridiculing the main fucking menace in the plot) armor gets annihilated, enslaved and forcibly re-purposed.
I think the main plot in general is fucked up royally in New Vegas. I largely blame gamebryo for this, but at the end of the day design plays a large role in it. Almost since the start you hear about this legion stuff. First, vaguely, no one really knows, because the communities in Mojave are so desolate. Then you start hearing more and more, and then you see first hand (which is absolutely impossible to miss, unless you have fun having a party with deathclaws at level 4) the aftermath. Cool. Force to be reckoned with.
And it all goes downhill from here. OMG legion raids our convoys, the economy is dead! Yeah, you're talking about those three guys with spears that get slaughtered by mercs and traders 75% of the time? OMG legion is already by this side of the mountain pass! Yeah, why wouldn't they be, it's like one minute walking distance? Camp Forlorn Hope, the frontline. What frontline? Where?
The quests that involve legion almost universally get very dumb at one point or the other. Then you get allowed to visit the Fortification Hill and introduced to Caesar, and it's the point where you just don't understand it anymore, it stopped being coherent.
The biggest problem with legion is that it lacks any kind of sense of scale. Thanks, gamebryo. I get it, legionaries fancy hand-to-hand combat, but to do that they have to be numerous. And when I say that, I don't mean epic battles of five legionaries VS two NCR guys, that's insulting. NCR really seems to fear the legion, while having two full-blown military bases and Hoover dam filled with soldiers at their disposal. The Legion has... fortification hill. That is smaller than any of the bases that NCR has. And with less population too. All the while it's heavily implied that the other side of the Colorado river is just legion and nothing else, all numerous tribes of Legion. I'm afraid I have to ask, where?
The BATTLE OF HOOVER DAM is something I don't really want to talk about. It is insulting, lacks scale, lacks sense, lacks justification, strategically unsound and just outright dumb.
Every single thing I mentioned is technical, really. But that doesn't excuse the designers, they knew full-well that they have a piece of shit on their hands, and they still tried. Points for effort, I guess, though the Mall in Fo3 for some reason didn't lack scale and genuinely felt like a warzone. What changed?
The Fort and Caesar, on the other hand, is purely on writers. These shouldn't have been in the game period. Don't explain stuff if you can't do it well. When you learn that the big bad guys are about as smart as supermutants in the Capitol Wasteland, you can't take it seriously anymore. The sense of menace, if it was still present by that time, is now gone for good and is not coming back.
Since I already mentioned Fo3, I want to also notice that Fo3 and NV go quite well together with their villains. Fo3 made Enclave completely unplayable, something a lot of players genuinely wanted to try and get into, if only for the fact that everything else in the game was even more incompetent, stupid and so badly written that large-scale genocide seemed like a show of mercy towards the poor sons of bitches. NV rectified that mistake by going out of its way to allow players to experience the very worst it has to offer in terms of writing and design.
[editline]28th November 2014[/editline]
holy shit, no one's going to read that, sorry guys[/QUOTE]
I read the whole thing, it makes complete fucking sense. The legion is just a really half-assed part of New Vegas overall really
[QUOTE=Starlight 456;46594029]I read the whole thing, it makes complete fucking sense. The legion is just a really half-assed part of New Vegas overall really[/QUOTE]
I feel like they tried to finish the good-guy ending first, since it's the one most people are gonna go for, and then the Legion questline was a bit of an afterthought due to how quick they had to make the game. No excuses for how pathetic legionaries are though, they really should've had actual heavy armor of some sort so they stood a chance against firearms.
[QUOTE=Aide;46591381]I didn't kick McNamara out because I didn't want Followers of Apocalypse to be killed. Plus Veronica clearly loves traveling and being outside the bunker.
Im curious has anyone ever done a caesar play through. How much is changed if you go for caesar over the ncr/independent,[/QUOTE]
im doing a legion play right now actually
of course i'm still the ncr's lapdog, i just can't help myself. i always fuck the legion until that dude comes to you on the strip.
So, so far I have:
made a cease-fire between the Brotherhood and NCR (and am well liked by both), helped the Followers with their supply issues and helped out however I can, defused the situation between the Kings and the NCR, and I did pretty much everything I could in freeside, I did all the follower quests except for Lily and Boone (because he's a pain), got the best ending I could for them, and did every conceivable thing that I could to make sure I get the best ending, including taking out or neutralizing any possible source of major crime or conflict in New Vegas.
Are there any more obscure things that I should do if I'm going for a Yes Man ending? I want to take over Vegas but also avoid too much disorder and chaos, hence my recent crackdown on crime in the area (got rid of the Fiends, Khans (peacefully), Vault 19 guys, Powder Gangers, kept McNamara in place etc).
[QUOTE=_charon;46594136]I feel like they tried to finish the good-guy ending first, since it's the one most people are gonna go for, and then the Legion questline was a bit of an afterthought due to how quick they had to make the game. No excuses for how pathetic legionaries are though, they really should've had actual heavy armor of some sort so they stood a chance against firearms.[/QUOTE]
to be fair it probably would have worked out better if enemies were capable of any of the things the legion is described as doing to win against people with guns, at the moment the most pragmatic thing they can do is hide behind a billboard and hope you don't snipe them. the deal is that everything in the game boils down to standing still and left clicking and if the main bad guys explicitly can't handle that then you have a very big problem
Like zoinks Scoob. Let's get the neck outta here.
[t]https://dl.dropboxusercontent.com/u/10790421/dxtory/FalloutNV%202014-11-28%2014-11-29-369.png[/t]
Yes, the legion in fonv is very lacking. I hope fo4 has more paths you can take.
I know this is going sound dumb but I think it should of been the Brotherhood of steel be the faction warring with the NCR then Legion, Not to say I don't like how Obsidian handle the Brotherhood as a small holdout of hard press assholes who will be nothing more a bunch of power armor suits in a few years.
For one it wouldn't be such a one sided choice as powered armored dicks with a energy weapon fetish are more likable then a bunch football gear weaning rapists with a crucifixion fetish.
The Brotherhood could also have a big player input with half of then being open minded and see then self taking the mantle as the saviors of wasteland with advanced medicine and agriculture tech but at same time taking advantage of tribes and small towns. Using them workers, Conscripts and at worse salves with the other side being classic " Fuck anything beside laser and plasma guns and lets get them out of these dumb tribal hands " with the Courier able to move though the ranks and chose which path the Brotherhood will go.
They could have also been the ones to take navarro, using captured or even self made vertibirds to infiltrate the blase and taking it. This of course would not make the NCR very happy and due to the continue ever draining manpower, The less loyal prisoners could have been forced, eventually letting many displaced and abandoned remnants join due to the need of trained soldiers and with there own power armor.
Of course all of this is bad fiction but I had this ideal for while and just wanted to share it.
Battle of Hoover Dam really should have had a fuckton of enemy legionaries running at you. I expected something like the intense fighting when you are last person in KF.
[QUOTE=gudman;46594008]Faux choice, really. The legion is only a legit faction for the sake of being legit faction. And it shows at every step of the road - their quests are boring, their doctrine is stupid, their entire existence and justification is stupid and doesn't make any sense.
I think it would've benefited the game far more if instead legion was 'unplayable', with no fortification Hill and stuff associated with it. Just this large menace that you can only experience by seeing the ruins and their occasional patrols. A word ''horde" comes to mind, the center of it is always somewhere out there, far-far from the frontlines, you only see rank and file. And no explanation is required - they don't feel like explaining something to degenerates and profligates. Everything that doesn't immediately surrender at the sight of their legions clad in shining football (who thought that was a good idea, ridiculing the main fucking menace in the plot) armor gets annihilated, enslaved and forcibly re-purposed.
I think the main plot in general is fucked up royally in New Vegas. I largely blame gamebryo for this, but at the end of the day design plays a large role in it. Almost since the start you hear about this legion stuff. First, vaguely, no one really knows, because the communities in Mojave are so desolate. Then you start hearing more and more, and then you see first hand (which is absolutely impossible to miss, unless you have fun having a party with deathclaws at level 4) the aftermath. Cool. Force to be reckoned with.
And it all goes downhill from here. OMG legion raids our convoys, the economy is dead! Yeah, you're talking about those three guys with spears that get slaughtered by mercs and traders 75% of the time? OMG legion is already by this side of the mountain pass! Yeah, why wouldn't they be, it's like one minute walking distance? Camp Forlorn Hope, the frontline. What frontline? Where?
The quests that involve legion almost universally get very dumb at one point or the other. Then you get allowed to visit the Fortification Hill and introduced to Caesar, and it's the point where you just don't understand it anymore, it stopped being coherent.
The biggest problem with legion is that it lacks any kind of sense of scale. Thanks, gamebryo. I get it, legionaries fancy hand-to-hand combat, but to do that they have to be numerous. And when I say that, I don't mean epic battles of five legionaries VS two NCR guys, that's insulting. NCR really seems to fear the legion, while having two full-blown military bases and Hoover dam filled with soldiers at their disposal. The Legion has... fortification hill. That is smaller than any of the bases that NCR has. And with less population too. All the while it's heavily implied that the other side of the Colorado river is just legion and nothing else, all numerous tribes of Legion. I'm afraid I have to ask, where?
The BATTLE OF HOOVER DAM is something I don't really want to talk about. It is insulting, lacks scale, lacks sense, lacks justification, strategically unsound and just outright dumb.
Every single thing I mentioned is technical, really. But that doesn't excuse the designers, they knew full-well that they have a piece of shit on their hands, and they still tried. Points for effort, I guess, though the Mall in Fo3 for some reason didn't lack scale and genuinely felt like a warzone. What changed?
The Fort and Caesar, on the other hand, is purely on writers. These shouldn't have been in the game period. Don't explain stuff if you can't do it well. When you learn that the big bad guys are about as smart as supermutants in the Capitol Wasteland, you can't take it seriously anymore. The sense of menace, if it was still present by that time, is now gone for good and is not coming back.
Since I already mentioned Fo3, I want to also notice that Fo3 and NV go quite well together with their villains. Fo3 made Enclave completely unplayable, something a lot of players genuinely wanted to try and get into, if only for the fact that everything else in the game was even more incompetent, stupid and so badly written that large-scale genocide seemed like a show of mercy towards the poor sons of bitches. NV rectified that mistake by going out of its way to allow players to experience the very worst it has to offer in terms of writing and design.
[editline]28th November 2014[/editline]
holy shit, no one's going to read that, sorry guys[/QUOTE]
But if you go that route, you get the Fallout 3 problem of having generic evil bad guys you always have to fight, and removing the choice in an RPG, even if it is a half-assed choice, takes a lot from the game.
The Legion is playable not because Obsidian really wanted you to play as them, they are playable because Obsidian couldn't handle removing the freedom of choice, and I second that. I would rather have a villain campaign done poorly than no villain campaign at all, because at least the option is still there.
Think about how much Fallout 3 suffered for not allowing you to aid the Enclave. I would have loved to see an Enclave playthrough since by Fallout 3 their morals have changed from "genocide everything" to "lets just worry about fixing America first", and the only reason they are even that evil is because Eden still wants to follow the old way and poison the fuck out of the wasteland.
I guess it makes sense though. In FO3 siding with the enclave was a really stupid choice because you basically killed off the wasteland and crushed your dads dreams and life work good job idiot - but you only got to make the choice to be the worst person on earth at the very end with almost no reason to
in new vegas its also clear from the beginning that the legion are assbackwards and not worth siding with - but you can side with them earlier, so you feel the effects of your dumb choice much earlier and pretty much constantly throughout playing.
You personally feel the effects of your poor decision making rather than a snippet in the end credits saying "you're a fucking retard"
[QUOTE=Falkok15;46595085]Battle of Hoover Dam really should have had a fuckton of enemy legionaries running at you. I expected something like the intense fighting when you are last person in KF.[/QUOTE]
Gamebryo and its derivatives can't into big battles. I've read some modders complain that the AI, while being legendary inept, was still somehow complex enough for the scripts and calculations to go haywire if more than certain number of NPCs are present. Hence why the mod that adds large battlefields is pretty unstable and features NPC that get hit by sudden strokes of retardation.
[QUOTE=BananaFoam;46595205]But if you go that route, you get the Fallout 3 problem of having generic evil bad guys you always have to fight, and removing the choice in an RPG, even if it is a half-assed choice, takes a lot from the game.
The Legion is playable not because Obsidian really wanted you to play as them, they are playable because Obsidian couldn't handle removing the freedom of choice, and I second that. I would rather have a villain campaign done poorly than no villain campaign at all, because at least the option is still there.
Think about how much Fallout 3 suffered for not allowing you to aid the Enclave. I would have loved to see an Enclave playthrough since by Fallout 3 their morals have changed from "genocide everything" to "lets just worry about fixing America first", and the only reason they are even that evil is because Eden still wants to follow the old way and poison the fuck out of the wasteland.[/QUOTE]
Well, you see, if the Legion as a playable faction is removed, a shitton of other choices spring up. The game is already mostly about [b]letting go[/b] of the former rivalries and past mistakes in the face of common enemy (also removing those who won't cooperate, because hey, that's Fallout). If the focus is placed more in that field (in which it somewhat lacks a bit, as far as my opinion goes, it's far to easy and straightforward), the Legion won't be 'generic bad guy' and instead some sort of apocalypse-event, environmental hazard. And that would change the game a lot. Yeah it won't be the same, the plot would be quite different, with many larger conflicts, instead of one big and dumb and a few minor ones.
In my opinion, that would've been better. Yeah I guess you could say that it removes something and that's fair enough. But that route would've opened a lot of other possibilities, that would get more attention, being extensions and revamps.
[QUOTE=papaya;46595270]I guess it makes sense though. In FO3 siding with the enclave was a really stupid choice because you basically killed off the wasteland and crushed your dads dreams and life work good job idiot - but you only got to make the choice to be the worst person on earth at the very end with almost no reason to[/QUOTE]
Eh, nope, remember how Enclave pretty much fell apart at certain point with colonel Autumn racing to secure the purifier to do... what exactly? Why is he trying to kill Lone Wanderer?
Because he didn't want the virus to spread, he knew about President's plans. I can perfectly see a way to side with Autumn - his vision is still pretty evil, he wanted to install an oppressive government that would control the flow of the clean water (and thus, have shitton of leverage on the population). But at least he didn't want to destroy the entire population of the Wasteland. Hell, president Autumn would arguably be a better ruler than idiots at BoS who can't even get their shit straight.
I agree with you though, that that choice would've been meaningless, made at the very end it would only change like 10 last minutes and text in the outro sequence. And that's why I think both decisions were wrong, the one Obsidian made as well as Bethesda's approach. One is outright dumb, the other is screwed up by the lack of time and a shitty engine that, despite everything that was sacrificed, still wasn't ready at the game's release.
Welp, I just finished New Vegas for the first time since buying it in 2010.
[QUOTE=Schmaaa;46595837]Welp, I just finished New Vegas for the first time since buying it in 2010.[/QUOTE]
Holy shit NV is that old? Goddamn.
[QUOTE=Schmaaa;46594229]So, so far I have:
made a cease-fire between the Brotherhood and NCR (and am well liked by both), helped the Followers with their supply issues and helped out however I can, defused the situation between the Kings and the NCR, and I did pretty much everything I could in freeside, I did all the follower quests except for Lily and Boone (because he's a pain), got the best ending I could for them, and did every conceivable thing that I could to make sure I get the best ending, including taking out or neutralizing any possible source of major crime or conflict in New Vegas.
Are there any more obscure things that I should do if I'm going for a Yes Man ending? I want to take over Vegas but also avoid too much disorder and chaos, hence my recent crackdown on crime in the area (got rid of the Fiends, Khans (peacefully), Vault 19 guys, Powder Gangers, kept McNamara in place etc).[/QUOTE]
Basically, do mostly like NCR playthrough, except when its between yourself and NCR, don't pick them.
As for Fallout 4, I would like to see different factions that makes it a lot harder to determine the "good" faction. In other words, you could assist a faction that seems good and wants to save the wasteland, but uses slavery and are overall assholes who only care about making the wasteland better for them(and for everyone, but mostly them).
Or you side with a faction that thinks the wasteland does not need a government anymore, but are honestly good people, they just don't want to interfere and want humanity to settle it themselves. I am not talking about Legion vs NCR, its more of no faction is the "good/right" decision.
[QUOTE=gudman;46595765]
Eh, nope, remember how Enclave pretty much fell apart at certain point with colonel Autumn racing to secure the purifier to do... what exactly? Why is he trying to kill Lone Wanderer?
Because he didn't want the virus to spread, he knew about President's plans. I can perfectly see a way to side with Autumn - his vision is still pretty evil, he wanted to install an oppressive government that would control the flow of the clean water (and thus, have shitton of leverage on the population). But at least he didn't want to destroy the entire population of the Wasteland. Hell, president Autumn would arguably be a better ruler than idiots at BoS who can't even get their shit straight.
[/QUOTE]
ok admittedly i haven't done the ending to fo3 in years and all I remember is that you're asked by someone in the enclave to dump modified fev or something into the water and if you do you've effectively done the bad ending
fo:nv is like one of my all time favourite games and yet it does still feel like its half-empty, imagine what could've been if it had had that little bit more time in development
The only thing in NV that really threw me off in terms of scale was the president's speech. House says that the president being assassinated in front of all of those soldiers will demoralize them during the second battle of hoover dam, and then you actually get to the speech and there's like three people in the audience.
[QUOTE=BananaFoam;46595205]But if you go that route, you get the Fallout 3 problem of having generic evil bad guys you always have to fight, and removing the choice in an RPG, even if it is a half-assed choice, takes a lot from the game.
The Legion is playable not because Obsidian really wanted you to play as them, they are playable because Obsidian couldn't handle removing the freedom of choice, and I second that. I would rather have a villain campaign done poorly than no villain campaign at all, because at least the option is still there.
Think about how much Fallout 3 suffered for not allowing you to aid the Enclave. I would have loved to see an Enclave playthrough since by Fallout 3 their morals have changed from "genocide everything" to "lets just worry about fixing America first", and the only reason they are even that evil is because Eden still wants to follow the old way and poison the fuck out of the wasteland.[/QUOTE]
Pretty much this.
It bugged me a lot that no matter what I didn't really have the option to side with the Enclave, even if it's not done all the way and even if it causes a lot of negative consequences for me, I should be able to make such a choice.
If Obsidian had more time the Legion route would have probably been amazing, but then again a lot of things about the game would have been way better if they had more time.
It's funny how despite the shortcomings it has due to the time constraints, it overall feels like a much stronger game to me.
if someone redid fo3 with the political dynamics of new vegas it would be the coolest thing ever. like imagine if you could become the enclave's go-to-guy, subtly cut off all your oversight from eden and autumn and get connections going across the command structure, and then just plug autumn in the back of the head and stage a silent coup
[QUOTE=Ardosos;46596447]The only thing in NV that really threw me off in terms of scale was the president's speech. House says that the president being assassinated in front of all of those soldiers will demoralize them during the second battle of hoover dam, and then you actually get to the speech and there's like three people in the audience.[/QUOTE]
I thought he meant it would demoralize all of the soldiers, not just the ones watching the speech.
[QUOTE=UnidentifiedFlyingTard;46597650]I thought he meant it would demoralize all of the soldiers, not just the ones watching the speech.[/QUOTE]
Oh wow, that makes way more sense.
It still feels weird that there's three people listening to the president though. You'd think that they'd at least try to broadcast the speech somehow.
[QUOTE=Ardosos;46597900]Oh wow, that makes way more sense.
It still feels weird that there's three people listening to the president though. You'd think that they'd at least try to broadcast the speech somehow.[/QUOTE]
What makes you think it wasn't being broadcast throughout the dam's speaker system or radios? You can't go inside until he is dead or flown away.
[QUOTE=RenegadeCop;46598151]Can someone help me understand Chief Hanon? (The guy from Camp Golf involving the misinformation quest)?
[sp]What exactly is his goal in the misinformation? I didn't quite understand even from all the dialogue. Is he trying to make the war end? Because then the legion would take over and that'd result in even more deaths so that sounds pretty dumb.[/sp]
I actually got a little emotional when [sp] I turned him in and he shot himself, that's the first time in a while New Vegas actually made me feel things.[/sp]
And which exactly is the "best" ending for the quest?[/QUOTE]
[sp]He supposedly is trying to raise morale somehow by saying that their outposts are getting fucked up, but he ends up raising questions and confusing the hell out of Reyes. Best outcome IMO is telling him you won't turn him in.[/sp]
[QUOTE=RenegadeCop;46598151]Can someone help me understand Chief Hanon? (The guy from Camp Golf involving the misinformation quest)?
[sp]What exactly is his goal in the misinformation? I didn't quite understand even from all the dialogue. Is he trying to make the war end? Because then the legion would take over and that'd result in even more deaths so that sounds pretty dumb.[/sp]
I actually got a little emotional when [sp] I turned him in and he shot himself, that's the first time in a while New Vegas actually made me feel things.[/sp]
And which exactly is the "best" ending for the quest?[/QUOTE]
[sp]Ending the Mojave Campaign would not result in more deaths at all. Sure, most of the locals will be killed and forced into slavery, but NCR soldiers will stop being sent to their deaths. Bringing the Legion to the NCR's doorstep would be a great way to stomp them out once and for all, it'd raise morale and support tremendously and the NCR would stop fucking around in Baja. He's just trying to stage a coup and fix the giant shitfest in the Mojave and bring the boys back home.[/sp]
[QUOTE=RenegadeCop;46598151]Can someone help me understand Chief Hanon? (The guy from Camp Golf involving the misinformation quest)?
[sp]What exactly is his goal in the misinformation? I didn't quite understand even from all the dialogue. Is he trying to make the war end? Because then the legion would take over and that'd result in even more deaths so that sounds pretty dumb.[/sp]
I actually got a little emotional when [sp] I turned him in and he shot himself, that's the first time in a while New Vegas actually made me feel things.[/sp]
And which exactly is the "best" ending for the quest?[/QUOTE]
Kris Kristofferson's just tired of all that shit and wants it to end - he's seen so many soldiers die over the years and doesn't want them to be throwing their lives away for a cause that's not even theirs.
As for the best ending, if you offed Caesar, or progressed far enough down the Legion questline to learn about his brain tumor, you can use that to convince Hanlon that what he's doing is pointless. After that, assuming you side with the NCR during the endgame, he gets an ending slide that says he basically just lets Oliver take all the glory for Hoover Dam and retires to live out the rest of his life as a farmer
He can also become a Congressman and/or President I think?
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