Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
really i just miss the armor, don't you have to complete for auld lang syne to unlock the safehouse with enclave power armor in it?
You can go to the Deathclaw promontory to find the Remnants Power Armor without the helmet, then go to the Silver Peak Mine to get the helmet. The only requirement is that you have Power Armor Training beforehand. Other than that, you'll have to complete Auld Lang Syne to get the Armor + Training, or complete the Brotherhood's Quest to get the training.
[QUOTE=E3245;46708073]You can go to the Deathclaw promontory to find the Remnants Power Armor without the helmet, then go to the Silver Peak Mine to get the helmet. The only requirement is that you have Power Armor Training beforehand. Other than that, you'll have to complete Auld Lang Syne to get the Armor + Training, or complete the Brotherhood's Quest to get the training.[/QUOTE]
You forgot to mention that finding the armor in the 2 locations is like beating a shark at a game of chess and then challenging it to a swimming race. You have to face a horde of Deathclaws and the Legendary Cazadore in their respective locations.
Also, the armor is in relatively poor condition so you have to save up on a lot of caps to take full advantage of its protection.
[QUOTE=hypno-toad;46707941]I do miss the enclave in the sense that there's simply nothing as challenging or scary in any of the Fallout games (3 included, since the enclave were shit in it)
Like fighting enclave troopers was the ultimate challenge in Fallout 2, vastly surpassing the difficulty of fighting Tough deathclaws and Centaurs/Floaters. There's simply no enemies in New Vegas that have the sheer face-melting destructive capacity that enclave troopers had in Fallout 2. Bumping into an enclave squad in Fallout 2 was always a panic moment if you were anything short of level 20, w/ awesome weapons and armor[/QUOTE]
they shouldn't be THAT tough to replace in the next game, but making them scary will require bethesda to be creative without also making something really really lame. so we are pretty much doomed
[QUOTE=Pops;46708021]really i just miss the armor, don't you have to complete for auld lang syne to unlock the safehouse with enclave power armor in it?[/QUOTE]
If you start the enclave quest or the brotherhood quest as like the first thing you do when you start a new game, you'll have power armor by about level 8
You can go to BoS if you recruit Veronica, and you can get the enclave quest if you get the platinum chip, kill benny, then immediately go to the lucky 38 and kill house. Arcade gives the quest really early on if it looks like you're going the independent vegas route.
[QUOTE=Deathgrunt;46707904]Most being young adults and old men trying to survive within a cumming bunker[/QUOTE]
um
[QUOTE=hypno-toad;46708227]If you start the enclave quest or the brotherhood quest as like the first thing you do when you start a new game, you'll have power armor by about level 8
You can go to BoS if you recruit Veronica, and you can get the enclave quest if you get the platinum chip, kill benny, then immediately go to the lucky 38 and kill house. Arcade gives the quest really early on if it looks like you're going the independent vegas route.[/QUOTE]
hm, i might be able to do that quest now actually.
[QUOTE=ElectricSquid;46708233]um[/QUOTE]
uh
[QUOTE=doommarine23;46708270]uh[/QUOTE]
oh?
[QUOTE=ProfHappycat7;46702199]i think he shape shifted into a weapon
[IMG]http://i.imgur.com/FIsNB10.jpg[/IMG][/QUOTE]
Lot of loyalty for a hired gun
so I found another one of those floating fission batteries
[img]http://i.imgur.com/6MYc7vU.png[/img]
except this one was connected to a fence
[t]http://i.imgur.com/5uVAGHM.png[/t]
then it disappeared
[t]http://i.imgur.com/rm8h09l.png[/t]
only for me to realise that my good pal niner has now got the cursed fission battery watching him like his guardian angel
[t]http://i.imgur.com/xIwERqC.png[/t]
so apparently there can also only ever be one fission battery, and they aren't just limited to haunting npcs, they can haunt fences as well.
"WHY DID THEY MAKE ME USELESS, I TAKE IT OUT ON YOU"
[QUOTE=Vehk;46707824]Honestly, the Enclave should just be done and buried. It was pretty much annihilated at the end of Fallout 2, and Bethesda just brought them back because they're majorly lacking in original ideas. And then they were destroyed again.
The Remnants seem to be the last major presence they have and it should stay that way.[/QUOTE]
The funny thing about Fallout 3 is that all the stuff from Fallout 1 and 2 that they ham-handedly forced into the game aren't as interesting as the original ideas they had. Like if Riley's Rangers, Talon Company, and the Regulators were actual factions trying to uncover lost technology from the D.C. ruins the story could have been much cooler.
[editline]14th December 2014[/editline]
[QUOTE=hypno-toad;46707941]I do miss the enclave in the sense that there's simply nothing as challenging or scary in any of the Fallout games (3 included, since the enclave were shit in it)
Like fighting enclave troopers was the ultimate challenge in Fallout 2, vastly surpassing the difficulty of fighting Tough deathclaws and Centaurs/Floaters. There's simply no enemies in New Vegas that have the sheer face-melting destructive capacity that enclave troopers had in Fallout 2. Bumping into an enclave squad in Fallout 2 was always a panic moment if you were anything short of level 20, w/ awesome weapons and armor[/QUOTE]
Imagine Fallout 4 has the main antagonists be The Institute that gets mentioned in Fallout 3. A group who actually advanced their technology and have microprocessors would be pretty damn tough to take on. Fighting an army of robots Wasteland style, with energy weapons actually being viable before the endgame.
[QUOTE=Vehk;46707824]Honestly, the Enclave should just be done and buried. It was pretty much annihilated at the end of Fallout 2, and Bethesda just brought them back because they're majorly lacking in original ideas. And then they were destroyed again.
The Remnants seem to be the last major presence they have and it should stay that way.[/QUOTE]
I hate how everyone thinks Bethesda brought back the Enclave "because they were out of ideas".
I can see that being the case for the Supermutants who were super-contrived, but I liked the addition of the Enclave in Fallout 3. It makes way more sense to have them try and retake the capital than to be stuck on an oil rig a continent away. Bethesda also did it as a way of tying Fallout 3 to the older games. After all, without the Enclave (and arguably the Brotherhood, which I wasn't a fan of either but at least it was adequately explained) in the game, what would there be that really resonated "Fallout"? You could argue the retro-future atmosphere would be enough, but the early games (and New Vegas) were so inconsistent with their designs about it anyways. The retro-future thing wasn't even really associated with Fallout that heavily until 3 came along and rolled with it. Case and point, look at all the oddly modern weapons present in Fallout 1 and 2.
TL;DR I liked having the Enclave in Fallout 3 and they felt rather suitable considering it takes place in D.C.
Fallout 1 and 2, and new vegas (to a degree) lacked retro-futurism because the game series was never supposed to be retro-futuristic, that was a misinterpretation on bethesdas part. The [I][I]pre-war era[/I][/I] was retro future but all of that was blown to hell by the time you actually start playing, and the game becomes like a mixture of mad max and bladerunner.
Looking at any of the designs and art in Fallout 1 and 2 you can see that 1980's and early 90's sci-fi had a much bigger influence on the art direction than anything even remotely 1950's, and it was never intended to be 1950's anyways beyond some* elements that are remnants of the past.
hey, guys? what the hell happened to the citadel? (TTW)
[IMG]http://i.imgur.com/S7DwxE5.jpg[/IMG]
[QUOTE=hypno-toad;46711028]Fallout 1 and 2, and new vegas (to a degree) lacked retro-futurism because the game series was never supposed to be retro-futuristic, that was a misinterpretation on bethesdas part. The [I][I]pre-war era[/I][/I] was retro future but all of that was blown to hell by the time you actually start playing, and the game becomes like a mixture of mad max and bladerunner.
Looking at any of the designs and art in Fallout 1 and 2 you can see that 1980's and early 90's sci-fi had a much bigger influence on the art direction than anything even remotely 1950's, and it was never intended to be 1950's anyways beyond some* elements that are remnants of the past.[/QUOTE]
To be honest though, I feel like it's a good mistake on Beth's part, it makes Fallout stand out a hell of a lot more. I WOULD like to see the 50s stuff more as ghosts of the past, but I like the 80's and 90's influences being toned down compared to other post-apoc wasteland stuff.
[QUOTE=ProfHappycat7;46711804]hey, guys? what the hell happened to the citadel? (TTW)
[IMG]http://i.imgur.com/S7DwxE5.jpg[/IMG][/QUOTE]
i guess there was another nuke in dc
[QUOTE=ProfHappycat7;46711804]hey, guys? what the hell happened to the citadel? (TTW)
[t]http://i.imgur.com/S7DwxE5.jpg[/t][/QUOTE]
It's a bug related to the citadel entrance doors. It was fixed sometime ago though.
[QUOTE=_charon;46711965]To be honest though, I feel like it's a good mistake on Beth's part, it makes Fallout stand out a hell of a lot more. I WOULD like to see the 50s stuff more as ghosts of the past, but I like the 80's and 90's influences being toned down compared to other post-apoc wasteland stuff.[/QUOTE]
The 80's influence [I]is[/I] the post-apoc stuff. I really like all the "high sci-fi" 1980's prototype weapons that were in Fallout 2 like the G11 and P90, and the designs for armor really felt like something out of mad max, an the high tier stuff like advanced power and combat armor looked like some robocop type stuff. The color palettes used in the old games had that warm muted color temperature, saturated secondary tones and sort of a soft specular effect, all of which very reminiscent of airbrushed 1980's concept art.
If Fallout 3 had used Fallout 2's art style, it would have looked something like this, which I feel is ubiquitously better
[media]http://www.youtube.com/watch?v=j1LYb2qRMuY[/media]
Fallout 3's concept art is pretty incredible, but I feel like bethesda really didn't stick to it all that much, they just took the 50's cliche and didn't take any of the stylism that went along with it. Simultaneously diverged from the already awesome Fallout 1/2 art style which all things considered, probably would have worked a lot better with the bethbryo engine/production constraints anyways.
Man, I always find it a shame I just can't get into fallout 1 and 2, I just can't get into the style of gameplay.
[QUOTE=Valiantttt;46712660]Man, I always find it a shame I just can't get into fallout 1 and 2, I just can't get into the style of gameplay.[/QUOTE]
I can't get into Fallout 2 because it's a broken, unbalanced piece of shit with no real direction but FO1 is pretty great
[QUOTE=Starlight 456;46712729]I can't get into Fallout 2 because it's a broken, unbalanced piece of shit with no real direction but FO1 is pretty great[/QUOTE]
pretty sure there are mods that fix that.
my problem is the games just don't want to work on my laptop.
[QUOTE=Pops;46712772]pretty sure there are mods that fix that.
my problem is the games just don't want to work on my laptop.[/QUOTE]
Mods can't fix the painfully bad humor and meandering story
FO1 has better story direction but it's hard to beat Fallout 2's game world. Fallout 1 is lacking in really memorable locations, but F2 has memorable locations flying out the wazoo. MQ is pretty directionless and vague, though
"Chosen..... you must.... wander around forever looking for a GECK because despite being nomadic we don't know how to pack up and move somewhere else, here's some false directions to go off of that should set you 2 months in the wrong direction...."
"Chosen..... apparently we don't really need the GECK anymore, sorry about that. now you must... destroy the remnants of the US federal government. I hope.... you have no trouble withstanding gauss rifle fire"
TBH I'd just categorize Fallout 2 as a faction-based game like new vegas. The whole enclave/geck "main quest" is almost completely inconsequential as far as gameplay is concerned, the game is all about the side quests and that's really the best part of the game.
[QUOTE=Aide;46712347]It's a bug related to the citadel entrance doors. It was fixed sometime ago though.[/QUOTE]then how do i fix it
i have the latest ttw
[QUOTE=Starlight 456;46712805]Mods can't fix the painfully bad humor and meandering story[/QUOTE]
oh no you didn't
[editline]15th December 2014[/editline]
seriously though the main quest in F2 is very vague but IMO it really works to the game's benefit, you're just left to let loose in this incredible postapocalyptic world full of (mostly) interesting locations with shitloads of things to steal, people to shoot, kids to save, dogs to talk to, conflicts to resolve, nuclear power plants to fix, etc.
[editline]15th December 2014[/editline]
in case you can't tell I'm a fan
I was lockpicking a rigged ammo box in the SAD. I opened it and then my character exploded into giblets.
Had me laughing for quite a while.
[IMG]http://s51.radikal.ru/i132/1110/90/6da3412d7a47.gif[/IMG]
[QUOTE=hypno-toad;46712556]The 80's influence [I]is[/I] the post-apoc stuff. I really like all the "high sci-fi" 1980's prototype weapons that were in Fallout 2 like the G11 and P90, and the designs for armor really felt like something out of mad max, an the high tier stuff like advanced power and combat armor looked like some robocop type stuff. The color palettes used in the old games had that warm muted color temperature, saturated secondary tones and sort of a soft specular effect, all of which very reminiscent of airbrushed 1980's concept art.
If Fallout 3 had used Fallout 2's art style, it would have looked something like this, which I feel is ubiquitously better
Fallout 3's concept art is pretty incredible, but I feel like bethesda really didn't stick to it all that much, they just took the 50's cliche and didn't take any of the stylism that went along with it. Simultaneously diverged from the already awesome Fallout 1/2 art style which all things considered, probably would have worked a lot better with the bethbryo engine/production constraints anyways.[/QUOTE]
But the design you are referencing is the epitome of cliche. The fact that you can even point out source material that the first two games drew from like Mad Max is indicative of that fact.
I hate those design decisions because it makes the game feel like "just another post-apocalyptic game". The retro-future design makes Fallout feel unique in a bland subgenre of post-apocalyptic media. There is just no point in retreading something that has already been done to death before, and I can't think of another example that has the same style as Fallout 3, and it adds to the atmosphere.
Fallout 3 came out all the better for the art direction, and I feel like a lot of people either fail to realize that or refuse to credit it out of some grudge against Bethesda. The truth is the brutality of the Wasteland was a nice juxtaposition to the bright, cheery, faux-happiness of the 50's in which the common way to deal with problems was to pretend they didn't exist. It gave the game character, and that is just something that the other titles never really emulated. Sure, I can remember the actual characters and personalities of 1, 2, and New Vegas better than 3, but I can remember the locations and the [I]experience[/I] of 3 far better, because in the end that is what 3 is. It is an experience, not a story. It is a feeling, not a game. Sorry if that sounds pretentious but that is kind of the truth; nothing can compete with the first time crawling out of Vault 101 to see the blasted hellscape that awaited. The retro style helped at that immersion that the game is so good at creating, where as the everything-and-the-kitchen-sink art direction of the previous titles just made them feel muddled and confused, as though they didn't really know which post-apocalypse style they wanted to go with, so they just used all of them.
There isn't any "stylism" (whatever the hell that means considering it isn't even a word) to be found in the old Fallout games because they are so damn inconsistent.
[QUOTE=BananaFoam;46716093]But the design you are referencing is the epitome of cliche. The fact that you can even point out source material that the first two games drew from like Mad Max is indicative of that fact.
I hate those design decisions because it makes the game feel like "just another post-apocalyptic game".[/quote]
You do realise that most post-apocalyptic games were copying Fallout, right? That's like saying "Half Life 2 is a cliche it's just like all the games that came after it". Also Fallout 3 is just as guilty of this, anything that isn't 50's is full fucking Mad Max, at least the old games just had a couple of nods, Fallout 3 ripped entire designs from The Road Warrior. They even went so far as to rip off the fucking [url=http://i.imgur.com/6DNPRt3.jpg]Road Warrior poster[/url] for god's sake.
[quote]The retro-future design makes Fallout feel unique in a bland subgenre of post-apocalyptic media. There is just no point in retreading something that has already been done to death before, and I can't think of another example that has the same style as Fallout 3, and it adds to the atmosphere.[/quote]
Except the 'atmosphere' of Fallout 3 is a themepark with no substance. In Fallout 1 and 2 the ruins of the pre-war world weren't attractive, they were rotten, rusted wrecks. The pre-war world was one of excess and artificial happiness, the ruins reflected that by having the previously bright and colourful world represented entirely with faded yellows, rusted browns, and dirty greys. Fallout 3 decided "How there are some ruined cars from the 50's and a poster. Everything must be hyper-50s in our game!"
[quote]Fallout 3 came out all the better for the art direction, and I feel like a lot of people either fail to realize that or refuse to credit it out of some grudge against Bethesda. The truth is the brutality of the Wasteland was a nice juxtaposition to the bright, cheery, faux-happiness of the 50's in which the common way to deal with problems was to pretend they didn't exist.[/quote]
The faux-happiness of the pre-war era was not supposed to bring you comfort, it was not supposed to feel cheery at all. In the first two games (aside from New Reno) everything from the past was ruined, there wasn't a single thing immune to the mistakes that lead to the Great War. The once bright and cheery pre-war minutiae was often more depressing than the post-war stuff. The old world is dead and no one mourns it.
[quote]It gave the game character, and that is just something that the other titles never really emulated. Sure, I can remember the actual characters and personalities of 1, 2, and New Vegas better than 3, but I can remember the locations and the [I]experience[/I] of 3 far better, because in the end that is what 3 is. It is an experience, not a story. It is a feeling, not a game. Sorry if that sounds pretentious but that is kind of the truth; nothing can compete with the first time crawling out of Vault 101 to see the blasted hellscape that awaited.[/quote]
The previous games had plenty of character. It just wasn't "Woah, look at the WACKY 50s, everybody has a pompadour and a leather jacket. We're going to make 75% of our locations references to pop culture!" The other Fallout games spent their time creating a world with characters that are believable, with troubles and consequences to your actions. Fallout 3 spent it's time making everything 50s and bright, or saying "Remember that thing from the old game? We put it in here but completely missed the point."
[quote]The retro style helped at that immersion that the game is so good at creating, where as the everything-and-the-kitchen-sink art direction of the previous titles just made them feel muddled and confused, as though they didn't really know which post-apocalypse style they wanted to go with, so they just used all of them.
There isn't any "stylism" (whatever the hell that means considering it isn't even a word) to be found in the old Fallout games because they are so damn inconsistent.[/QUOTE]
For me the retro-future stuff being shoved in my face broke my immersion more than anything.
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