• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
Sentry Bots in NV are actually kinda hard since they got DT up the wazzoo
Rushed out a quick Suomi M/31 before I'm off for the holidays :v: [url]http://www.nexusmods.com/newvegas/mods/57679/?[/url] [t]http://static-2.nexusmods.com/15/mods/130/images/57679-2-1419205316.jpg[/t]
[QUOTE=cdr248;46766189]Sentry Bots in NV are actually kinda hard since they got DT up the wazzoo[/QUOTE] Nothing a bit of Max Charge or 5mm AP can't fix
[QUOTE=millenia3d;46766388]Rushed out a quick Suomi M/31 before I'm off for the holidays :v: [url]http://www.nexusmods.com/newvegas/mods/57679/?[/url] [t]http://static-2.nexusmods.com/15/mods/130/images/57679-2-1419205316.jpg[/t][/QUOTE] sad to see that such an amazing weapon is stained by gamebryo's shitty animations
I am sort of impressed with it's rendering abilities, something which apparently neither Obsidian or Bethesda realize exist, because they sure as shit don't have a very good material fidelity in their own content. Millenia has almost managed to get the guns looking nearly as good as something out of Marmoset Toolbag 2, that's pretty impressive. Cabel has been doing this with his power armor retextures, too. Bethbryo does seem to have some good shaders hidden under the hood
[QUOTE=CompanionMube;46766690]sad to see that such an amazing weapon is stained by gamebryo's shitty animations[/QUOTE] I hate to come into this thread like a wrecking ball, but that isn't the fault of anyone nor the engine. You have an M4a1 assault rifle in your game, and someone comes along and replaces the visual model with a completely different gun, in shape and size; like a P90. Of course it will look awful in terms of animation and positioning, unless the replacement gun fits the same size/shape and placements of parts. Its no one's fault, really. Millenia is a professional and knew this would happen but I would *assume* felt that the gun and its realistic look was more important than fitting the animations of the game.
Do any of the Millenia New Vegas weapon mods work in Fallout 3?
[QUOTE=doommarine23;46766722]I hate to come into this thread like a wrecking ball, but that isn't the fault of anyone nor the engine. You have an M4a1 assault rifle in your game, and someone comes along and replaces the visual model with a completely different gun, in shape and size; like a P90. Of course it will look awful in terms of animation and positioning, unless the replacement gun fits the same size/shape and placements of parts. Its no one's fault, really. Millenia is a professional and knew this would happen but I would *assume* felt that the gun and its realistic look was more important than fitting the animations of the game.[/QUOTE] huh, that's true but that doesn't stop some of the animations in this game looking like shit, but i guess that's a different subject
[QUOTE=doommarine23;46766722]I hate to come into this thread like a wrecking ball, but that isn't the fault of anyone nor the engine. You have an M4a1 assault rifle in your game, and someone comes along and replaces the visual model with a completely different gun, in shape and size; like a P90. Of course it will look awful in terms of animation and positioning, unless the replacement gun fits the same size/shape and placements of parts. Its no one's fault, really. Millenia is a professional and knew this would happen but I would *assume* felt that the gun and its realistic look was more important than fitting the animations of the game.[/QUOTE] If the engine were better it would be easy to add or change the animation to suit the new gun.
Been playing for my annual holiday play through but this time I'm using my Shield Tablet and holy shit was I surprised to see how well this thing works. I absolutely adore the companion quests (especially Arcade because power armor).
I've played NV over and over again and I've only touched about two DLCs
ok so i'm making a radio mod and i've had a problem why is it that every song repeats itself twice? i have the song play as a voice file on radio, then go to the next one but for some reason, it just plays twice can anyone help?
[QUOTE=nater;46766728]Do any of the Millenia New Vegas weapon mods work in Fallout 3?[/QUOTE] [url="https://taleoftwowastelands.com/"]yes[/url] [editline]22nd December 2014[/editline] :v:
pic dump [t]http://i.imgur.com/Z0JsaGx.jpg[/t] for context, i was at the end bit of operation anchorage (TTW), when the power armor soldiers launched mini nukes to destroy the door, i was killed in the blast, 30 feet away [t]http://i.imgur.com/aFgMEhe.jpg[/t] bloody mess is fun [t]http://i.imgur.com/YHqtlo9.jpg[/t] i think i'm missing the grass DLC... [t]http://i.imgur.com/mRwNLkA.jpg[/t] woo, 100 nukas! [t]http://i.imgur.com/JSrEsJC.jpg[/t] got all the bobbleheads (notice no big guns bobblehead, i'm using ttw)
[QUOTE=FullStreak12;46767218]I've played NV over and over again and I've only touched about two DLCs[/QUOTE] To explain: I played through OWB and HH. Though in HH [sp]I killed all of the ambushers. I snuck up on a group about to ambush me so I killed them from distance. Turns out they were the people I interact with for the DLCs quest. I already slaughtered everyone so the game told me to go somewhere then the DLC ended.[/sp]. I tried the Elijah one but it was ungodly hard so I saved it for a later level but never got around to it. I played them all in FO3 and the only ones I liked was the Commonwealth one and I guess the Pittsburgh one.
[QUOTE=FullStreak12;46772967]To explain: I played through OWB and HH. Though in HH [sp]I killed all of the ambushers. I snuck up on a group about to ambush me so I killed them from distance. Turns out they were the people I interact with for the DLCs quest. I already slaughtered everyone so the game told me to go somewhere then the DLC ended.[/sp]. I tried the Elijah one but it was ungodly hard so I saved it for a later level but never got around to it. I played them all in FO3 and the only ones I liked was the Commonwealth one and I guess the Pittsburgh one.[/QUOTE] Commonwealth one?
[QUOTE=UzumakaiPatch;46773560]Commonwealth one?[/QUOTE] Idk I thought they went to the commonwealth maybe I'm thinking of the wrong place. You take the boat there and land at some boardwalk.
[QUOTE=FullStreak12;46773612]Idk I thought they went to the commonwealth maybe I'm thinking of the wrong place. You take the boat there and land at some boardwalk.[/QUOTE] Thats point lookout.
Meeeeh I felt NV DLC was lackluster when compared to F3 DLC's...Kinda, they were either too lineal or the atmosphere way off what I expected from the FO lore. Even though, the writting was superb. Dead Money was AAA quality stuff. Akin to some Stephen King book man. No kidding. EDIT: Yo, where's the European weapons in NV? I mean, would've been fun to see Lee-Enfields or some rare Russian weapons
Anchorage wasn't Fallout like at all and Zeta was just retarded.
[QUOTE=FullStreak12;46774020]and Zeta was just retarded.[/QUOTE] Care to elaborate on this?
[QUOTE=Cutthecrap;46773832]Meeeeh I felt NV DLC was lackluster when compared to F3 DLC's...Kinda, they were either too lineal or the atmosphere way off what I expected from the FO lore. Even though, the writting was superb. [b]Dead Money was AAA quality stuff. Akin to some Stephen King book man. No kidding.[/b] EDIT: Yo, where's the European weapons in NV? I mean, would've been fun to see Lee-Enfields or some rare Russian weapons[/QUOTE] i'm legit having trouble trying to decide whether this is sarcasm, thinly veiled criticism, or genuine appreciation :v: fucking king why you gotta be so good and so staggeringly terrible at the same time
[QUOTE=Ardosos;46774278]Care to elaborate on this?[/QUOTE] It was pretty linear and like Anchorage, wasn't very Fallout like (more fallout like than anchorage but still) oh and the fucking [I]alien spaceship[/I]
[QUOTE=FullStreak12;46774465]It was pretty linear and like Anchorage, wasn't very Fallout like (more fallout like than anchorage but still) oh and the fucking [I]alien spaceship[/I][/QUOTE] Fallout has always been a humanity focused game Humanity vs nature we created Humanity vs beasts we mutated Humanity vs horros we unleashed Humanity vs our own corruption Humanity vs our own soul. Humanity vs our morality Zeta is humanity vs aliens... there is no story, there is no inside conflict. It's the story and gameplay equivalent of the game grunting "grr alen r bd" at you.
am i the only one who found zeta to be hard? i had the winterized t-51b power armor and an abomination still killed me in 2 slaps (also zeta and lonesome road had environments that are just hard to get around)
[QUOTE=FullStreak12;46774465]oh and the fucking [I]alien spaceship[/I][/QUOTE] [img]http://static.giantbomb.com/uploads/scale_medium/0/1476/445750-crashedalienship.jpg[/img] you're an idiot [highlight](User was banned for this post ("Flaming" - Craptasket))[/highlight]
That's more of an easter egg and not an entire DLC around aliens though.
the easter eggs in 1/3/NV were fine. Mothership Zeta was shoot em up in a rpg without fun shooting
My problem with zeta wasnt the aliens or anything cuz thats always been sort of hinted at, it just wasn't that fun of a DLC for me
[QUOTE=Pops;46774859][img]http://static.giantbomb.com/uploads/scale_medium/0/1476/445750-crashedalienship.jpg[/img] you're an idiot[/QUOTE] I've never played 1 and 2, I was too young for it's time. But with everything else about 3 and NV, the aliens were extremely out of place.
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