Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
Jesus, I need more FO lore...hearing the lyrics of WAZER WIFLE, that part where Kellerman speaks, was like getting high again after rehab.
Now I can't stop reading the damn FO wikia
[QUOTE=ForcedDj;46908676]I prefer the quests/missions that have a more difficult and no right answer choice, an example is "saving the trapped vault dwellers" or "help the sharecropper farms." Same with The Pitt DLC, either [sp]take the baby, but have the place be under anarchy and have no guarantee that Marie would be safe and alive and they get a cure, or side with the raiders and stop the rebellion, but with Marie safe with her parents who know what they are doing and working on a cure. Its a choice between short-term vs long-term.[/sp][/QUOTE]
the Pitt had that going for it initially, but i think in the attempt to make it super ambiguous they distract you from all the rebellion's sympathetic traits (i.e. not wanting to be slaves) and draw too much attention to the raiders'. there is definitely greyness but i always got the impression that it was stacked to make most people pick the option they didn't expect they would pick going into it, as opposed to making something seriously ambiguous and thoughtful. especially with how they had to make the rebel leader basically only good by circumstance to contrast with Ashur actually having solid goals.
idk i feel like if it was done by Obsidian it would cover some more thoughtful topics. like "do you think a city built on slave labor is worth building," "is doing good things for selfish reasons still really doing good things," etc. etc.
[QUOTE=doomkiwi;46909848]That's actually something I really really liked about New Vegas vs Fallout 3.
Humanity has proven time and time again that we'll try to rebuild into some form of civilization when times are tough, or at least band together to the point of there being some sort of governing, usually anyway. Still, even if there is chaos, people are also inherently social (I'd argue good, but some would argue against that) and tend to band together and not screw each other over in times of crisis. There will always be a bunch of assholes, hence the raider bands, but the majority of people don't have the stomach for that.
It doesn't make sense that after 200 years there hasn't been some sort of society rebuilt in the capital wasteland. It doesn't make sense that after 50 years with a unified language, writing, and fucking ELECTRICITY that there wouldn't be some sort of dominant power in the capital wasteland. Seriously, humanity can destroy the fuck out of things that are bigger and stronger than we are, and the supermutants, as dumb as they are, can't stand against a well organized force of people. A well proven fact with the NCR expanding like it does.[/QUOTE]
My theory has always been that DC (outside the areas close to Megaton, which are relatively civilized and have been inhabited for some time) was all but uninhabited until within decades. Most of the inhabitants either seem like refugees, are mutants who have been in hiding, are vault dwellers, or are travelers who won't stay long.
The bombs hit DC the hardest, and wiped out or mutated everyone outside a vault. For most of its history, urban DC was likely inhabited only by the Super Mutants, the Ghouls hiding out in Underworld, and humans passing through on the way to more civilized lands (Ashur mentions Ronto in particular).
Perhaps when the Brotherhood began the Scourge, word got out, and some, fearing persecution by what would be an unknown and hostile force to them, ran somewhere they were sure they wouldn't be followed; The Capital Wastes, a lifeless, worthless pile of crap. They weren't counting on the Super Mutants though, which is why everyone seems to know so little about them, and why the BoS is treated with some suspicious respect now, as the only ones familiar with and capable of combatting them.
Also Megaton and I think most of the other settlements as well talk/complain annoyingly about people trying to settle down, so there must be some recent influx of immigrants.
Reilly's Rangers and the Talon Company formed recently to make easy money off a growing population of frightened refugees threatened in all sides.
Raiders are a mix of original survivors of the Pitt and crazies from the later settlers. Slavers could have started with outcasts from the Institute, they're both surprisingly techy and not terribly moral.
[QUOTE=doomkiwi;46909848]It doesn't make sense that after 200 years there hasn't been some sort of society rebuilt in the capital wasteland. It doesn't make sense that after 50 years with a unified language, writing, and fucking ELECTRICITY that there wouldn't be some sort of dominant power in the capital wasteland.[/QUOTE]
Speaking of this, isn't Fallout 3 set 200yrs after the war due to Bethesda's policy that their game franchises always move forward in time?
Like F3 [I]had[/I] to be set after F2, New Vegas [I]had[/I] to be after F3?
[QUOTE=Flapjacks;46910708]Speaking of this, isn't Fallout 3 set 200yrs after the war due to Bethesda's policy that their game franchises always move forward in time?
Like F3 [I]had[/I] to be set after F2, New Vegas [I]had[/I] to be after F3?[/QUOTE]
iirc f3 is 100 years after great war.
F:NV is 200 years on from that.
But i could be confusing that with TES
[QUOTE=Flapjacks;46910708]Speaking of this, isn't Fallout 3 set 200yrs after the war due to Bethesda's policy that their game franchises always move forward in time?
Like F3 [I]had[/I] to be set after F2, New Vegas [I]had[/I] to be after F3?[/QUOTE]
Fallout 3 had to be set after Fallout 2. It didn't have to be set 36 years after Fallout 2. I mean it's on the other side of the continent, it could have been set at the same time and make just as much sense. Fallout 2 was set 80 years after the first game so you could see all the changes that happened after an entire generation ha been born, lived, and died since the previous game. Fallout 3 barely had any conection to Fallout 2.
If anything the Fallout universe is advancing too quickly. I mean we've gone 120 years in only 4 games.
[editline]12th January 2015[/editline]
[QUOTE=_Maverick_;46910718]iirc f3 is 100 years after great war.
F:NV is 200 years on from that.
But i could be confusing that with TES[/QUOTE]
New Vegas is set 4 years after Fallout 3. Skyrim is set 200 years after Oblivion, which was a huge leap as the Elder Scrolls series spanned about 80 years before the time skip.
[QUOTE=_Maverick_;46910718]iirc f3 is 100 years after great war.
F:NV is 200 years on from that.
But i could be confusing that with TES[/QUOTE]
great war: 2077
fallout 1: 2161
fallout 2: 2241
fallout 3: 2277
fallout nv: 2281
Done with Honest Hearts, so many weapons to sell here.
First time I met Ricky, he was an absolute nuisance I had to get rid of him.
They honestly should just condense the time frame for Fallout now if they want to keep is post apocalyptic. Since its not going to be in the West its obviously not going to have that wild west feel to it, and without that it'd just end up silly.
tbh i think the next fallout (if there is one) should be set in a more urban area
I wish there was a way we could see more of china but still keep it in-lore. If those stealth suits are anything to go by, their technological progress and culture was completely different to america's.
[QUOTE=Ardosos;46913227] their technological progress was completely different to america's.[/QUOTE]
On the contrary, both Chinese and American scientists seem to have invented magic at around the same time.
[QUOTE=cdr248;46907632]I think Chris Avellone is the writer in question here. I can't confirm it 100% but iirc he is very hostile when it comes to Fallout at times and is very persistent on writing his own take on Fallout which is about as grimdark as 40k.[/QUOTE]
As long as the Fallout universe is still shitty in some fashion then I feel it's fine.
I think they could just transition from "Immediately Post Apocalypse" to "Dystopian Future"
Something like the Dredd universe could be cool, where big sectors of the world rebuild and civilize, but everything is still just as severe and bad at it's core and huge portions of the world remain wastelands.
[QUOTE=Atlascore;46913455]So.. anyone willing to bet that Fallout 4 will be announced at this year's E3? Bethesda releases a new game every 3-4 years, and this November will be the fourth anniversary of Skyrim's release.[/QUOTE]
highly fucking doubtful.
they would drop a hint before then do the big reveal at the show
next year maybe
[QUOTE=Krinkels;46913581]On the contrary, both Chinese and American scientists seem to have invented magic at around the same time.[/QUOTE]
The general design of the stealth suits, though. I would never expect to see something like that in pre-war america. The prototype stealth suit in Old World Blues doesn't count because as I recall that was reverse-engineered from chinese tech.
[QUOTE=hypno-toad;46913587]As long as the Fallout universe is still shitty in some fashion then I feel it's fine.
I think they could just transition from "Immediately Post Apocalypse" to "Dystopian Future"
Something like the Dredd universe could be cool, where big sectors of the world rebuild and civilize, but everything is still just as severe and bad at it's core and huge portions of the world remain wastelands.[/QUOTE]
New Vegas is pretty much Mega City One.
It survived a nuclear war with lasers, it has a well-armed oppressive police force, and beyond its borders is a lawless wasteland where mutation abounds. I'm sure if the engine supported it, Vegas would have a similarly high population.
And there's the Institute too.
[QUOTE=Atlascore;46913455]So.. anyone willing to bet that Fallout 4 will be announced at this year's E3? Bethesda releases a new game every 3-4 years, and this November will be the fourth anniversary of Skyrim's release.[/QUOTE]
unlikely, if anything the game has only entered development recently, bethesda won't make an announcement until it's completed.
[QUOTE=Atlascore;46913455]So.. anyone willing to bet that Fallout 4 will be announced at this year's E3? Bethesda releases a new game every 3-4 years, and this November will be the fourth anniversary of Skyrim's release.[/QUOTE]
Maybe not E3, but I think it will be announced at some point this year.
Speaking of Honest Hearts, [sp]I convinced Follows-Chalk to go outside, told Waking Cloud the truth, fought with Joshua Graham and spared Salt-Upon-Wounds. Everyone seem to earn a happy ending except for Daniel.[/sp]
I dunno, Follows-Chalk's outside ending seems to imply it was bad.
[sp]He was never seen again?[/sp]
[QUOTE=doomevil;46915714]I dunno, Follows-Chalk's outside ending seems to imply it was bad.
[sp]He was never seen again?[/sp][/QUOTE]
[Sp]He wanted to explore, right? Would it make sense if he left to explore without a trace of his whereabouts?[/sp]
I think the ending where Chalk [sp]doesn't explore is more depressing because he loses his sense of adventure and leads an uneventful life. Better to have one good adventure than none at all[/sp]
[QUOTE=Spectre1406;46915644]Speaking of Honest Hearts, [sp]I convinced Follows-Chalk to go outside, told Waking Cloud the truth, fought with Joshua Graham and spared Salt-Upon-Wounds. Everyone seem to earn a happy ending except for Daniel.[/sp][/QUOTE]
[sp]Daniel has an unrealistic ideal for the Sorrows. He fears more than anything that they'll become a band of violent raiders like the White-Legs, so he does everything to preserve their innocence. However he treats them like children, unable to think and decide for themselves. He would rather they exist in a state of perpetual helplessness than see them do anything violent. But in a world as violent as that of Fallout those who can't employ violence to defend themselves inevitably get wiped out.
Daniel is the living embodiment of colonial guilt. The New Canaanites saw the tribals as ignorants who needed to be taught the word of God, he sees them as children who need to be sheltered from the world.[/sp]
Daniel shouldn't be happy at the end.
Fallout is like the abusive boyfriend I keep breaking up with but can't help coming back to.
[QUOTE=doomevil;46915714]I dunno, Follows-Chalk's outside ending seems to imply it was bad.
[sp]He was never seen again?[/sp][/QUOTE]
I think it's ambiguous. [sp]Maybe he was so enamored with the outside world that he never wanted to go back? Maybe he made his fortune scavenging those old-world relics that his peers had once held so taboo?[/sp]
I'm thinking of doing another DLC quest, either Dead Money or Old World Blues.
Thinking of doing Dead Money, but I'm terrified by the enemies once I'm aware that I'm weaponless.
don't worry there are plenty of weapons in dead money
i just hope you have good melee stats
They're both 20 something
[editline]13th January 2015[/editline]
Both melee and unarmed, but I'm good on Energy Weps