Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
If Bethesda really did follow lore, DC wouldn't simply be desolate, it'd be a massive bay instead.
[QUOTE=certified;40529093]If Bethesda really did follow lore, DC wouldn't simply be desolate, it'd be a massive bay instead.[/QUOTE]
And then we'd get a game version of Waterworld!
Actually, that might be pretty interesting, I'd be down for that, especially if it didn't feature Kevin Costner.
[QUOTE=TestECull;40528321]I'm betting it's a filter dump mechanism that isn't hooked up correctly.
The Great War of 2077 rendered most plant life extinct.[/quote]
False. Plant life may not have been thriving, but in Fallout 1, 2, Tactics, and New Vegas, there are vast regions that have abundant plant life. Bethesda's oversight of the plant life in 3 was purely because they were ignoring Fallout canon. Even if D.C. had been decimated by nukes due to being the capitol, if would have had more plant life than it had in Fallout 3.
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They're nice by default?
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Everyone in the first Fallouts were dicks to you. The reason everyone is so nice and trusting in Fallout 3 and to an extent, New Vegas, is because Bethesda's formula for RPGs consist of pretty much everyone and their mother divulging their deepest, darkest, secrets and asking you for help even though they don't know you.
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Except it can't. GECKs aren't magical "Make wasteland not a wasteland anymore" kits. Using it to purify water pretty much is the only way it can improve quality of life for every wastelander. If you want to use them as a terraforming device you'll need one for pretty much every settlement you want to improve, as we can see out west if you play through Fallout 2.
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Debatable, since the first games, everyone has contradicted eachother on what exactly a GECK holds.
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All the abraxo got shipped to Vegas two days prior. Besides, people have bigger concerns than keeping their homes worthy of a two page spread in Better Homes and Gardens in the capitol hellhole...like, say, [i]finding food.[/i]
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Just another oversight of Bethesda really. No one in the big settlements like Rivet City or Megaton are starving for food on a daily basis; they've got restaurants and bars and the people are usually doing idle animations of sweeping and mopping as they do absolutely nothing productive. The places are just dirty because Bethesda wanted to make it look dirty and post-apocalyptic despite it, again, being two centuries after the bombs dropped. The buildings should be relatively clean, but, well, that would ruin the atmosphere I suppose.
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Scavengers. Note how the traders have a constant, changing supply of food. That shit gets brought in by scavengers that stop by to trade.
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All the other Fallout games had farms and so on, 3 didn't for some odd reason. It's a loophole and after 200 years the scavenging probably would've begun to run dry; the player character shouldn't have been able to find so much food stocked in the little Super Duper Mart for instance. It's just a plot hole that Bethesda ignored for "atmosphere." The DC Wasteland should've had crops.
[editline]4th May 2013[/editline]
my automerge
In fact, Fallout 3 should be named Fallout : DC and Fallout : New Vegas should be named Fallout 3.
[QUOTE=Loriborn;40529137]False. Plant life may not have been thriving, but in Fallout 1, 2, Tactics, and New Vegas, there are vast regions that have abundant plant life. Bethesda's oversight of the plant life in 3 was purely because they were ignoring Fallout canon. Even if D.C. had been decimated by nukes due to being the capitol, if would have had more plant life than it had in Fallout 3.[/quote]
Note how the sweeping majority of plants alive out west are farmed. Wild plants don't exist all that much.
It's a bit of a stretch but it's not out of the question. Besides, DC was supposedly hammered so hard it was outright inhospitable for decades, so hot that even the mutated creatures couldn't survive in the city. DC definitely got hit far harder than any one city in the West did.
[quote]Everyone in the first Fallouts were dicks to you. The reason everyone is so nice and trusting in Fallout 3 and to an extent, New Vegas, is because Bethesda's formula for RPGs consist of pretty much everyone and their mother divulging their deepest, darkest, secrets and asking you for help even though they don't know you.[/quote]
They still weren't all nice. I found most of them to be a bit dickish. They may not have been Fallout 1 levels of rude but they weren' exactly rolling out the red carpet either, and I've borked up many a quest shooting some dipshit in the face because they were an ass.
[quote]Debatable, since the first games, everyone has contradicted eachother on what exactly a GECK holds.[/quote]
The best I can tell is that it can terraform [i]a[/i] settlement. Arroyo, for example. Or Vault City. A single GECK isn't powerful enough to terraform an entire region, however, for that you'd need multiple kits.
[quote]Just another oversight of Bethesda really. No one in the big settlements like Rivet City or Megaton are starving for food on a daily basis; they've got restaurants and bars and the people are usually doing idle animations of sweeping and mopping as they do absolutely nothing productive. The places are just dirty because Bethesda wanted to make it look dirty and post-apocalyptic despite it, again, being two centuries after the bombs dropped. The buildings should be relatively clean, but, well, that would ruin the atmosphere I suppose.[/quote] And then we have New Vegas which is just as bad about this...
[editline]4th May 2013[/editline]
[editline]4th May 2013[/editline]
[QUOTE=milkandcooki;40528981]It's been about 200 years since the bombs fell in Fallout 3. Unless you're in a vault, you're going to be a little bit mutated by the radiation. Hell, even then you'll probably be a teeny bit mutated, as demonstrated by the frequent radroach infestations in Vault 101.
If your dad tripped and accidentally submerged his arm in one of the canals near DC, chances are he got irradiated. Then he goes and has sex with his wife, who probably got bitten by a radroach or something. Then during pregnancy, there's a chance that walking by the perpetually irradiated water near the bomb in the center of Megaton is going to fuck with you while you're still being developed. It's hard to [I]not[/I] get mutated, even if you're living in your goddamn gold Enclave mansion with purified water and fresh everything. [/quote] Yeah, and that's shown to be the case in-game. Poison the water yourself, drink Aqua Pura, and you lose some HP. I think ten bottles will kill you outright. NPCs around the wasteland will also complain/die after drinking it, and Three Dog will even report the water's tainted AFAIK. Eden either didn't think the plan through at all, or he knew damn well it'd do that and only wanted the pure, unmutated humans to live. I never said he was terribly bright..also, [sp]James, Catherine and the Lone Wanderer aren't even vault dwellers. James somehow moved into V101 AFTER the LW is born.[/sp]
[QUOTE=milkandcooki;40528886]
I still don't buy the "too busy trying to survive to live comfortably" explanation, though. If you look around, people spend fucking days just walking around in the same areas over and over. A lot of people are permanently grounded in their houses or towns, so why don't they try to make the community a better place by cleaning the grime off of clothes and walls, organizing rooms and throwing away moldy, burnt books that are on everyone's shelves for some reason, moving the pile of identical charred, dismembered skeletons out of your closet, or moving rubble and trashout of the way? Just because it's the post-post apocalypse doesn't mean that people have to live in filth all the time.[/quote]
That's limitations of the game engine raring its ugly head. I'm sure they'd actually do those things in real life, but good luck getting Gamebryo to support minute details like that. It's already crashy enough as-is.
[quote] Solution? Move.[/QUOTE]
Move where?
[QUOTE=TestECull;40529406]Note how the sweeping majority of plants alive out west are farmed. Wild plants don't exist all that much.
It's a bit of a stretch but it's not out of the question. Besides, DC was supposedly hammered so hard it was outright inhospitable for decades, so hot that even the mutated creatures couldn't survive in the city. DC definitely got hit far harder than any one city in the West did.[/quote]
There are quite a few plants growing wild in New Vegas and the regions experienced in DLC; banana yucca, buffalo gourd seed, honey mesquite pods, wild maize, and in places like Zion you had even more, including full on trees. This all takes place in a desert that was still hit by the nukes. California even had xander root and other wild plants.
I can say that the capitol was hit harder, but there is no evidence of craters anywhere that would justify it being more destroyed than the West coast. It should have brush and fauna, there's really no reason to say that there shouldn't be any wild life.
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They still weren't all nice. I found most of them to be a bit dickish. They may not have been Fallout 1 levels of rude but they weren' exactly rolling out the red carpet either, and I've borked up many a quest shooting some dipshit in the face because they were an ass.
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Only Moriarty was the dick character that wasn't necessarily evil. Fallout 3 was bad about being cut/dry black and white good and evil. If someone was a dick, chances are they were a bad guy, if they were nice and friendly, they were probably a good guy. And even then, these characters still trust you with their deepest secrets as soon as you meet them, a side-effect in all of Bethesda's RPGs. It feels a bit more natural in New Vegas, since you're sent on petty little missions, but in Fallout 3, you're literally carrying the most vital information within a few hours of meeting people.
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And then we have New Vegas which is just as bad about this...
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I would argue to say most settlements in New Vegas are much cleaner and cleared of debris than Fallout 3. In 3 there is rubble and stone lining even Megaton, whereas even in the poverty stricken streets of Vegas, there is still some semblance of cleanliness. The interiors of New Vegas look nearly pristine, but in Fallout 3, in places that should be clean, like Rivet City's interior, there is still filth and rubble. You also have to understand Fallout NV was forced out almost years before it was complete, they were using old assets because they didn't have time to make new ones.
If given the time I'm more than positive we would've seen better textures.
I'd like to imagine that most of the "Pre-War" food is actually just post war food packaged into old food containers becuase the cooks didn't have anything else to put it in.
It'd sort of make sense in places like the Mojave and parts of DC. Not to say that ALL the containers are post-war food, places like heavily protected bunkers and relatively unexplored pre-war locations would still have plenty of genuine food.
Considering how nuka-cola and sunset sarsaparilla are still capable of being drank after 200 years, I'd presume most pre-war food was processed as [i]fuck.[/i]
[QUOTE=Blooper Reel;40529644]I'd like to imagine that most of the "Pre-War" food is actually just post war food packaged into old food containers becuase the cooks didn't have anything else to put it in.
It'd sort of make sense in places like the Mojave and parts of DC. Not to say that ALL the containers are post-war food, places like heavily protected bunkers and relatively unexplored pre-war locations would still have plenty of genuine food.
Considering how nuka-cola and sunset sarsaparilla are still capable of being drank after 200 years, I'd presume most pre-war food was processed as [I]fuck.[/I][/QUOTE]
we can pretend the radiation killed off all the harmful bacteria so the food never spoiled and the only dangerous part about it is that its radiated as fuck :v:
Guys who gives a fuck about how bad Fallout 3 is written. We all know it makes no god damn sense so calm the fuck down.
[QUOTE=cdr248;40529718]Guys who gives a fuck about how bad Fallout 3 is written. We all know it makes no god damn sense so calm the fuck down.[/QUOTE]
yes lets stop discussion immediately because this is obviously a heated argument and everyone is shouting and yelling. forum threads arent meant for discussing things god damn it
Why are you opposed to us discussing this? If we didn't the thread would be dead. Some people believe that it does make sense, some people believe that it doesn't, we're discussing our points. If you think this is too hostile for you, you don't have to participate.
No one is getting angry except for you.
[QUOTE=TestECull;40529406]
That's limitations of the game engine raring its ugly head. I'm sure they'd actually do those things in real life, but good luck getting Gamebryo to support minute details like that. It's already crashy enough as-is.[/QUOTE]
So the engine does everything in its power to prevent the developers from [I]not[/I] placing a pile of rubble in somebody's house?
[editline]4th May 2013[/editline]
oh yeah and speaking of motrieititiy or whoever in the megaton bar, there's one part where the only dialogue options available to the player are "YOU'RE WRONG MY DAD WOULDN'T LIE" motricity permitting the character from roleplaying the way they want
[QUOTE=milkandcooki;40529765]So the engine does everything in its power to prevent the developers from [I]not[/I] placing a pile of rubble in somebody's house?[/QUOTE]
I think he means more along the lines of dynamic NPCs who have activities beyond sitting and repeating the same animations. He's right though, Gamebryo sucks in that regard, and the developers would have a hard time getting complex NPCs with multiple actions to exist in the engine.
That being said, doesn't justify the Fallout 3 settlements looking dirtier than abandoned factories and buildings.
[QUOTE=cdr248;40529718]Guys who gives a fuck about how bad Fallout 3 is written. We all know it makes no god damn sense so calm the fuck down.[/QUOTE]
It's fun to bitch about bad writing, though!
Alternatively, someone bust Muscle Girl out again so we can start bitching about horrible mods instead, I don't really care either way :v:
[QUOTE=M.Ciaster;40529823]It's fun to bitch about bad writing, though!
Alternatively, someone bust Muscle Girl out again so we can start bitching about horrible mods instead, I don't really care either way :v:[/QUOTE]
tbh i'd rather discuss fallout writing than have my eyeballs gouged out by the nexus
[QUOTE=cdr248;40529718]Guys who gives a fuck about how bad Fallout 3 is written. We all know it makes no god damn sense so calm the fuck down.[/QUOTE]
who the hell is getting mad here
nobody's been slinging personal insults or has been acting angry
[QUOTE=M.Ciaster;40529823]It's fun to bitch about bad writing, though!
Alternatively, someone bust Muscle Girl out again so we can start bitching about horrible mods instead, I don't really care either way :v:[/QUOTE]
The thread repeats itself all the time. I always alternates between bitching about nexus, bitching about fallout 3 ect.
[QUOTE=cdr248;40530482]The thread repeats itself all the time. I always alternates between bitching about nexus, bitching about fallout 3 ect.[/QUOTE]
please master of the fallout thread enlighten us on what we [b]should[/b] be discussing
[QUOTE=Loriborn;40530685]please master of the fallout thread enlighten us on what we [b]should[/b] be discussing[/QUOTE]
Harold!
[t]http://images.wikia.com/fallout/images/7/74/HubHarold.png[/t]
IIRC we haven't dicussed Harold.
[editline]4th May 2013[/editline]
Ever
ugh fallout 3 ruined harold like come on they made him a tree how dumb horrible writing worst game ugh
Bravo!
[editline]4th May 2013[/editline]
[quote]10:36 PM - Claps with Thunder: "I once knew a girl who look like you, she named 'Burns When She Pees
10:36 PM - Claps with Thunder: "
10:36 PM - Schnitzel: :V
10:36 PM - Gameboss Appy: -5 karma to Thunder
10:36 PM - Renaldo: OH MY FUCKING GOD
10:36 PM - Renaldo: I AM LAUGHING WAY TOO HARD NOW
10:36 PM - Tom Blanco: oh shit I'm fucking dying here
[/quote]
Can we all just agree that Fallout 3 should have been set at least a century earlier, and had somethings just not be there (Like Harold)?
[quote]9:38 PM - Gameboss Appy: NO MORE SHOP
9:38 PM - Tom Blanco: and I'm still trying to drag your flirty ass outta the shop
9:38 PM - Renaldo: O.K. I did not say that in front of shopkeeper lady
9:38 PM - Renaldo: Tom dragged my ass
9:38 PM - Tom Blanco: alright time paradox whatever let's go
9:38 PM - Claps with Thunder: Wait
9:38 PM - Gameboss Appy: what now?
9:38 PM - Tom Blanco: I think you were screaming that as I was dragging you off
9:38 PM - Renaldo: "THAT WAS A PROSTERIOR ATTACHED TO A PLEASNT LADY"
9:38 PM - Schnitzel: you all in?
9:38 PM - Claps with Thunder: I shit outside of the shops front doors as we leave
9:38 PM - Tom Blanco: which makes the whole thing funnier
9:39 PM - Renaldo: No, I started screaming when we got in the car
9:39 PM - Schnitzel: :V
9:39 PM - Gameboss Appy: is that really what you do, Ryan?
9:39 PM - Renaldo: god damn it ryan
9:39 PM - Claps with Thunder: Yes
9:39 PM - Claps with Thunder: It is what I really do
9:39 PM - Tom Blanco: All these snack breaks finally led to that
9:39 PM - Gameboss Appy: -20 karma, and you are now disliked in the town
9:39 PM - Claps with Thunder: 0u0
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And this is why I love RPGs.
Most of the fallout community don't even consider it as canon.
[QUOTE=cdr248;40531373]Most of the fallout community don't even consider it as canon.[/QUOTE]
May I remind you that the Fallout community made this [url]http://newvegas.nexusmods.com/mods/41779/?[/url] the second most downloaded mod on the nexus, fuck what they think.
There's a difference between the Fallout community and the Nexus community.
TES players are also awful if we assume the Nexus is the majority of the community.
Of course it can be people in the Nexus community also within the Fallout community, it's not as though anything is mutually exclusive.
[QUOTE=Dwarfy77;40531397]May I remind you that the Fallout community made this [url]http://newvegas.nexusmods.com/mods/41779/?[/url] the second most downloaded mod on the nexus, fuck what they think.[/QUOTE]
she's dressed a little weirdly but otherwise it's a very well put together companion mod, don't knock what you haven't tried
[QUOTE=Generic.Monk;40531604]she's dressed a little weirdly but otherwise it's a very well put together companion mod, don't knock what you haven't tried[/QUOTE]
Yeah, Willow isn't that bad. Better than most of the vanilla companions TBH.
To the guy that made his list of complaints about Fallout 3, the parents aren't there in Little Lamplight because the kids came to the place during a school field trip. The teachers left to get help and presumebly die, leaving those poor children all alone. Fortunately, they are invincible due to the ESRB and they are same from the horrors of the Wasteland for all these centuries.
In essence, Todd Howard.
[QUOTE=TestECull;40531851]Yeah, Willow isn't that bad. Better than most of the vanilla companions TBH.[/QUOTE]
I haven't even heard of Wilow before, but I have a hard time believing she's better than Raul.
[t]http://images.wikia.com/fallout/images/b/b1/VaqueroOutfit.png[/t]
God damned Mexican Ghoul Cowboy.
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