Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=Texas_Ranger;41503128]Old World Blues was honestly my second-favorite of the DLC's.
I just find the lore and the whole setting of it to be really interesting.
I still feel like it retains the Fallout setting, though.
After a conversation with a friend, i want FP's answer to this question.
Which was better, Fallout 3 or Fallout: New Vegas?[/QUOTE]
New Vegas. It's better written, it has better combat, better DLCs, I find the Mojave more fun to explore than the Capital Wasteland, it has better characters, you don't have to run through a fucking rat maze of metro tunnels. It's just better overall IMO.
[QUOTE=JanusVestaALT;41503213]New Vegas. It's better written, it has better combat, better DLCs, I find the Mojave more fun to explore than the Capital Wasteland, it has better characters, you don't have to run through a fucking rat maze of metro tunnels. It's just better overall IMO.[/QUOTE]
FO3 gets a lot of things right that NV doesn't, such as
ambient music being clearly defined by the place you're in while in NV it's a bit random.
Character progression seems better thought out.
Capital Wasteland either is or seems larger. Also it has less desert areas filled with nothing.
Places have more character to them and factions seem more alive. Sure there are no gangs with their internal conflicts, but in NV every faction aside from NCR and Legion basically just sit in place. Even the minor factions in 3 like Talon Company and Outcasts seem like they're actively a part of the world.
Main quest is more epic and has more variety.
Enemy selection in my opinion is better; super mutants and raiders everywhere are more fun to fight against than the occasional radscorpion or nightstalker.
DLCs add more items and land, though I'm not saying they're strictly better.
That's all I can think of now. NV is overall better for a few key reasons, but it doesn't improve in every aspect by any means.
The only thing I prefer FO3 to NV in is the location. I personally loved Capital Wastelands mix of urban waste, shattered highways, and wide fields.
[QUOTE=Talishmar;41503341]FO3 gets a lot of things right that NV doesn't, such as
ambient music being clearly defined by the place you're in while in NV it's a bit random.
Character progression seems better thought out.
Capital Wasteland either is or seems larger. Also it has less desert areas filled with nothing.
Factions and places have more character to them.
Main quest is more epic and has more variety.
Enemy selection in my opinion is better; super mutants and raiders everywhere are more fun to fight against than the occasional radscorpion or nightstalker.
DLCs add more items and land, though I'm not saying they're strictly better.
That's all I can think of now. NV is overall better for a few key reasons, but it doesn't improve in every aspect by any means.[/QUOTE]
Factions in Fallout 3 were terrible, every group had one defining trait and they were nothing else. The Enclave were generic evil bad guys, the Brotherhood of Steel were generic good guys (which makes no sense for the BoS), Paradise Falls had evil slavers. In New Vegas every faction has an internal struggle, the Brotherhood needs to expand to survive but their doctrine prevents them from doing so so all they can do is watch themselves die, the Enclave Remnants have the means of tipping the NCR-Legion war but it would be safer for them to hide away. In Fallout 3 every person in a faction just went along with what was happening because they were part of that faction.
The enemies in Fallout 3 were annoying too, you were constantly fighting through swathes of enemies. Head into the countryside and bandits and wildlife wont fuck off, head into the city and you'd swear The Master had set up a new army, and don't get me started on the number of ghouls in the metro tunnels.
[QUOTE=Texas_Ranger;41503128]Old World Blues was honestly my second-favorite of the DLC's.
I just find the lore and the whole setting of it to be really interesting.
I still feel like it retains the Fallout setting, though.
After a conversation with a friend, i want FP's answer to this question.
Which was better, Fallout 3 or Fallout: New Vegas?[/QUOTE]
I play Fallout 3 for the dickery I do on people and pretty much acts like a true sandbox. I play New Vegas whenever I feel like roleplaying and the story. To put it simple they're both games that have something the other one doesn't have. Which is probably why a lot of people still play 3
feels like I was the only one who liked the metro tunnels
[QUOTE=JanusVestaALT;41503454]Factions in Fallout 3 were terrible, every group had one defining trait and they were nothing else. The Enclave were generic evil bad guys, the Brotherhood of Steel were generic good guys (which makes no sense for the BoS), Paradise Falls had evil slavers. In New Vegas every faction has an internal struggle, the Brotherhood needs to expand to survive but their doctrine prevents them from doing so so all they can do is watch themselves die, the Enclave Remnants have the means of tipping the NCR-Legion war but it would be safer for them to hide away. In Fallout 3 every person in a faction just went along with what was happening because they were part of that faction.
The enemies in Fallout 3 were annoying too, you were constantly fighting through swathes of enemies. Head into the countryside and bandits and wildlife wont fuck off, head into the city and you'd swear The Master had set up a new army, and don't get me started on the number of ghouls in the metro tunnels.[/QUOTE]
Having more character might be a wrong statement, bu as per my edit what I mean is that the factions are actively a part of the world, because they don't just sit in their base waiting for the player to arrive and do the one quest that fixes all their problems forever. The tribes aside from the Kings seem to have no impact to the world. They all have some convenient reason to seal themselves away from the world, commonly the fact that they have a casino or that outside contact is somehow dangerous to them.
[QUOTE=Talishmar;41503563]Having more character might be a wrong statement, bu as per my edit what I mean is that the factions are actively a part of the world, because they don't just sit in their base waiting for the player to arrive and do the one quest that fixes all their problems forever. The tribes aside from the Kings seem to have no impact to the world. They all have some convenient reason to seal themselves away from the world, commonly the fact that they have a casino or that outside contact is somehow dangerous to them.[/QUOTE]
Groups like Talon Company or the Regulators only show up in a handful of scripted events though ,otherwise every group just sits in their base twiddling their thumbs. At least New Vegas had a reason for factions to have shut themselves in. Aside from the odd patrol all the Enclave and BoS did was sit in their bases and when you got to the bases there was no reason for them to just sit around.
I just love Fallout 3 for it's fantastic intro level inside the Vault.
[QUOTE=JanusVestaALT;41503595]Groups like Talon Company or the Regulators only show up in a handful of scripted events though ,otherwise every group just sits in their base twiddling their thumbs. At least New Vegas had a reason for factions to have shut themselves in. Aside from the odd patrol all the Enclave and BoS did was sit in their bases and when you got to the bases there was no reason for them to just sit around.[/QUOTE]
I think factions weren't fully characterized like the Legion except way less backstory, There were a lot of things 3 could of done to have groups that do something other than kill and trade. I personally blame Bethesda, the Enclave had potential to be less evil than their west without killing but control people. But then the writers blew up what could be a decent backstory on their downfall and decided everything had to be "black & white"
[QUOTE=JanusVestaALT;41503595]Groups like Talon Company or the Regulators only show up in a handful of scripted events though ,otherwise every group just sits in their base twiddling their thumbs. At least New Vegas had a reason for factions to have shut themselves in. Aside from the odd patrol all the Enclave and BoS did was sit in their bases and when you got to the bases there was no reason for them to just sit around.[/QUOTE]
Random encounters are what made them seems like actual factions. To me encountering an outcast patrol as a low level character was quite impressive.
The reasons for the factions to stay indoors were probably invented to spare the trouble of making them wander around and people talk about them, I don't know.
You're absolutely right that NV factions have more depth, they just suffer from being so secluded. That being the opposite in FO3, I can't say that either is objectively better in that regard.
[editline]18th July 2013[/editline]
[QUOTE=doomevil;41503666]I think factions weren't fully characterized like the Legion except way less backstory, There were a lot of things 3 could of done to have groups that do something other than kill and trade. I personally blame Bethesda, the Enclave had potential to be less evil than their west without killing but control people. But then the writers blew up what could be a decent backstory on their downfall and decided everything had to be "black & white"[/QUOTE]
Legion being the Enclave you can join is quite true, but that can probably be credited to Bethesda's funding cut from NV.
We've been over this recently. No matter how developed the Legion would have been, their ethics and society are bad. Aiding the Legion is unjustfiable.
[QUOTE=Talishmar;41503341]FO3 gets a lot of things right that NV doesn't, such as
ambient music being clearly defined by the place you're in while in NV it's a bit random.
Character progression seems better thought out.
Capital Wasteland either is or seems larger. Also it has less desert areas filled with nothing.
Places have more character to them and factions seem more alive. Sure there are no gangs with their internal conflicts, but in NV every faction aside from NCR and Legion basically just sit in place. Even the minor factions in 3 like Talon Company and Outcasts seem like they're actively a part of the world.
[B]
Main quest is more epic and has more variety. [/B]
Enemy selection in my opinion is better; super mutants and raiders everywhere are more fun to fight against than the occasional radscorpion or nightstalker.
DLCs add more items and land, though I'm not saying they're strictly better.
That's all I can think of now. NV is overall better for a few key reasons, but it doesn't improve in every aspect by any means.[/QUOTE]
Daddy leave house. Find daddy. Water makey-better-izer broke. Fix. Poison/don't poison water makey-better-izer for computerHitler. End.
Oh yeah, totally more epic and with lots of variety, compared to the what, four endings? of NV. You could go Legion, NCR, House or Independent, with a lot of smaller details involved as well.
[QUOTE=Aperture fan;41507737]Daddy leave house. Find daddy. Water makey-better-izer broke. Fix. Poison/don't poison water makey-better-izer for computerHitler. End.
Oh yeah, totally more epic and with lots of variety, compared to the what, four endings? of NV. You could go Legion, NCR, House or Independent, with a lot of smaller details involved as well.[/QUOTE]
Dude shoots you. Find dude. Kill dude. Join faction. Deal with other factions. Fight at dam. End.
It's easy to make a game's story look dumb when you simplify it to the extreme.
Fallout New Vegas still had the 'good' and 'evil' endings that fallout 3 had in the form of NCR (who are, if you skim over the story, pretty much the good guys) and the Legion (who, deeper story knowledge or not, are pretty evil)
Both games start you off on a personal journey (Find Daddy/Find Benny) and eventually result in you helping one faction defeat another (Enclave v BoS/NCR v Legion)
I'd disagree with Fallout 3's main quest being [i]better[/i] than F:NVs, I'd say they're both the same.
Fallout 3's main quest isn't just related to the Lone Wanderer alone, it's related to the whole of humanity (at least the capital wasteland v:v:v). Pure water for everyone, I can see why there's such a shitstorm around it. Those who control the purifier get to decide who lives and who doesn't.
[QUOTE=Magmacow358;41507846]Dude shoots you. Find dude. Kill dude. Join faction. Deal with other factions. Fight at dam. End.
It's easy to make a game's story look dumb when you simplify it to the extreme.[/QUOTE]
Alright, you've got a good point there. I'd still have to say the NV story has far more depth than 3's, though.
Damn, forgot faction armor removes reputation when rewearing it. Bollocks :v:
Question about Fallout 3.
[sp]How the fuck did the radiation not kill Autumn[/sp]?
[QUOTE=FullStreak12;41509470]Question about Fallout 3.
[sp]How the fuck did the radiation not kill Autumn[/sp]?[/QUOTE]
His animation in the chamber had him inject something into his blood stream, I guess that's why. Not sure why didn't they stated that in dialogue.
Never caught that.
Anyways, I have a fight with New Vegas since I fixed Fallout 3. I have a glitch where when I equip a weapon and then unholster it, it doesn't unholster. I can't kill anything with VATS. I tried going back to an earlier save but I couldn't. I disabled my mods and it's still happening.
Am I doing something wrong? Because I don't recall being level 25 just when the NCR gave me its first mission (Boomer's Airbase)...
I mean, in the previous gameplay, at the point I am right now in my actual gameplay, the best weapon I had was a hunting rifle and I was around level 12-13....yet right now, I'm level 29, I have an Anti Materiel Rifle, NCR Ranger Armor, 1st Recon Beret, companions are ED-E and Boone. I've also dealt with Caesar.
I feel I did something wrong, like if I had a time machine. Went to the wrong places at the wrong time. Its like if, from 0 to 10, counting, I did this: 0,1,2,3,4,5....8,6,7,9,10.
Will the game still be difficult or I will be able to OHK everything that comes across?
Nah, you'll be fine. Level 30 is right in the middle of the black hole where you're just starting to get good hardware but ammo for it is somewhat scarce, and the game starts ramping the monsters up to boot. The legion assassins at that level are especially annoying. Though, I must ask why you're concerned with the game being difficult when you have ED-E and Boone in your party. Those two combined make it pretty much a "Hide behind a barrel, wait for baddies to fall over, steal everything not nailed down" game. ED-E's perk renders PER obsolete AND makes stealth boy wearing enemies no harder to spot(Or target) than normal ones. Boone, meanwhile, will pretty much one shot head shot anything weaker than a deathclaw before you can draw at all.
So basically, to answer your question, no, you won't be one shotting everything. Boone will do that for you.
[QUOTE=Aperture fan;41507737]Daddy leave house. Find daddy. Water makey-better-izer broke. Fix. Poison/don't poison water makey-better-izer for computerHitler. End.
Oh yeah, totally more epic and with lots of variety, compared to the what, four endings? of NV. You could go Legion, NCR, House or Independent, with a lot of smaller details involved as well.[/QUOTE]
FO3 plays like a story, and there's plot twists and turns. In NV the first part is just walking from place to place and occasionally convincing someone to tell you where to go next. After that it doesn't matter much what path you pick, the quests are as uneventful. Your employer stays the same through the entire thing and if they don't send you to do a minor faction's questline [sub](in my opinion, rather cheap to lengthen the mainquest by making you do other faction's questlines but hey, they're optional)[/sub] the quest is something like "[url=http://fallout.wikia.com/wiki/The_House_Always_Wins_II]go to a bunker and press a button[/url]" or "[url=http://fallout.wikia.com/wiki/Wild_Card:_Finishing_Touches]go to an industrial building and press a button[/url]".
I tried to look for the most exciting quests but aside from the President Kimball one, there really aren't any! Excluding the DLCs nothing in New Vegas even compares to pretty much any part of 3's [url=http://fallout.wikia.com/wiki/Fallout_3_quests#Main_quests]main quest[/url].
At GNR you joined paladins in shiny intimidating armor in a fight against super mutants, which ended with fighting against a freaking super mutant behemoth! Soon after you got to Tranquility Lane which is one of the most memorable parts of the game. And when the Enclave troopers stormed the Jefferson memorial in Vertibirds, it really felt like you were in for it.
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The varying endings in NV are definitely an improvement from 3.
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[QUOTE=FullStreak12;41509470]Question about Fallout 3.
[sp]How the fuck did the radiation not kill Autumn[/sp]?[/QUOTE]
Because radiation is [sp]magic[/sp] and [sp]cancer[/sp] does not exist.
I have several small problems in FO: NV which can be seen in the following screenshots:
[t]http://cloud-2.steampowered.com/ugc/633038424709664096/4F003B32344903EE1EDD6DE7F5A37446FCE72C05/[/t] Weird Caravan Shotgun textures.
[t]http://cloud-3.steampowered.com/ugc/633038424709648500/8D932FCC3A27CB59255F6A32D3754CE35F763018/[/t] Weird texture on a bullet and quick-loader.
[t]http://cloud-2.steampowered.com/ugc/633038424709637547/AF6AFACA2264EA74D7EBFA35B8646B8174A8CFB2/[/t] Weird texture on standard Laser Rifle(also has misaligned ironsights caused by a mod).
[t]http://cloud-2.steampowered.com/ugc/633038424709624585/CA97683A221B862692902C2B759A31011B06E34D/[/t] The trees look odd.
My mod load list: [t]http://imgur.com/NsRWaqf.png[/t]
Possible solutions are welcome.
[QUOTE]Nah, you'll be fine. Level 30 is right in the middle of the black hole where you're just starting to get good hardware but ammo for it is somewhat scarce, and the game starts ramping the monsters up to boot. The legion assassins at that level are especially annoying. Though, I must ask why you're concerned with the game being difficult when you have ED-E and Boone in your party. Those two combined make it pretty much a "Hide behind a barrel, wait for baddies to fall over, steal everything not nailed down" game. ED-E's perk renders PER obsolete AND makes stealth boy wearing enemies no harder to spot(Or target) than normal ones. Boone, meanwhile, will pretty much one shot head shot anything weaker than a deathclaw before you can draw at all.[/QUOTE]
I don't mean the level-difficulty itself, but rather the level-story progress. Or they are not tied to each other?
EDIT: Jesus Christ Bethesda, just force Obsidian to remake Fallout 2 in 3D and take my money.
Well, turns out the only mods I had activated were the Mission Mohave ones, unticked them and tested, no change. What could be wrong?
[QUOTE=brenz;41512242]Well the only mods i had activated were the Mission Mohave ones, unticked them and tested, no change. What could be wrong?[/QUOTE]
Note: I edited just before you replied, sorry :P
....have you tried reinstalling the game?
With The Armory, do you only need to enable honest hearts patch v2 and not honest hearts patch?
[QUOTE=Cutthecrap;41512196]I don't mean the level-difficulty itself, but rather the level-story progress. Or they are not tied to each other?[/QUOTE]
They're not tied together whatsoever. You're free to do Hoover at level 10 or level 50, it's up to you.
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