• Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
    18,863 replies, posted
[QUOTE=cdr248;41628101]u poop rads[/QUOTE] That would explain why all the toilet water is radioactive.
[QUOTE=Janus Vesta;41627159]You'd be better off having the bag on your back and the needle in your arm, you generally don't inject into arteries.[/QUOTE] Artistic licence over practicality/realism in this case. I'd assume the helmet and clothing are separate items so the IV into the neck is to keep everything in the appropriate body zones while the under the collar option would basically leave which vein the IV was connected too ambiguous to what clothing you're using (even though the thought of having a tube running under your clothes from head to arm is really stupid). tbh it'd probably be less of an issue if he scrapped the tube entirely. Keeping a spare bag of rad-away close at hand like soldiers used to with extra ammunition or whatever seems like the original reference he was going for and the tube just ends up looking out of place.
Something happened to the Nexus, files were coming up missing. Now it says they not published. Refreshing the main page gives bugger all. It's like everything has been wiped. [B]EDIT[/B] Nevermind it's working again. Still though did get a message saying there was a database error or some shit.
I love when I am sniping Fiends with an Anti-Matterial Rifle whilst wearing Elite Riot gear from faraway using burning ammo and using the slowmo thing of Project Neveda. They never discovered me as I picked off the 6-7 fiends one by one by shooting them in the head with slow-mo. Fallout really has nice kill effects, when someone head explodes it feels so much more like your gun has impact(not like COD or BF where you basically dont see it).
Holy fuck. I decided "hey I'll play some hardcore" so I turned it on. I went from 206/285 to 800/285 for my inventory.
[QUOTE=FullStreak12;41630178]Holy fuck. I decided "hey I'll play some hardcore" so I turned it on. I went from 206/285 to 800/285 for my inventory.[/QUOTE] I never understood why people don't play with Hardcore mode from the get-go. I mean, the food and water management gets tedious quick but the slow stimpacks and the ammo weight and all the other small changes make the game far more interesting. I actually have to [I]use[/I] the strong back perk. It also makes you pick and choose your weapons and armor. I feel like it makes light armor more rewarding because the power armor weighs so much. I dunno, I just feel like that is how Fallout is meant to be played. Also, it is even better in Fallout 3 because water, let alone clean water, is a rarity until you beat the base game and get Aqua Pura. I was riding a very thin line every day because water was so scarce. It actually gave more impact to the whole Project Purity thing because I got to see the effects first hand.
I did for a little bit but turned it off since I didn't want companions to die. Since then, I picked up a lot of loot. Is there a mod for Fallout 3 that adds a hardcore mode identical to NV's?
[QUOTE=FullStreak12;41630467]I did for a little bit but turned it off since I didn't want companions to die. Since then, I picked up a lot of loot. Is there a mod for Fallout 3 that adds a hardcore mode identical to NV's?[/QUOTE] I just use TTW.
[QUOTE=BananaFoam;41630352]I never understood why people don't play with Hardcore mode from the get-go. I mean, the food and water management gets tedious quick but the slow stimpacks and the ammo weight and all the other small changes make the game far more interesting. I actually have to [I]use[/I] the strong back perk. It also makes you pick and choose your weapons and armor. I feel like it makes light armor more rewarding because the power armor weighs so much. I dunno, I just feel like that is how Fallout is meant to be played. Also, it is even better in Fallout 3 because water, let alone clean water, is a rarity until you beat the base game and get Aqua Pura. I was riding a very thin line every day because water was so scarce. It actually gave more impact to the whole Project Purity thing because I got to see the effects first hand.[/QUOTE] With Project Nevada + Powered Power Armor, maintaining power armor is challenging but it lets you tank through everything like real power armor should. It has a lot of cool quirks and its really polished so it integrates seamlessly itno the game.
Thought I'd try and get back into New Vegas. What mods do you lot suggest, aside from the normal ones like Fellout, Tale of Two Wastelands, and Project Nevada? Lore friendly armour and weapons would be especially nice.
[QUOTE=DaysBefore;41631307]Thought I'd try and get back into New Vegas. What mods do you lot suggest, aside from the normal ones like Fellout, Tale of Two Wastelands, and Project Nevada? Lore friendly armour and weapons would be especially nice.[/QUOTE] [url]http://newvegas.nexusmods.com/mods/50997/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D50997[/url] [url]http://newvegas.nexusmods.com/mods/50865/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D50865[/url]
Dont forget Mission Mojave!!
tale of two wastelands doesn't work without fallout 3, right? I think I own the disc for fo3 somewhere
for TTW you need the fully patched Fallout 3 game with all the DLCs I think. the Fo3 Goty has gone on sale for like 3 dollars pretty often.
[QUOTE=joshjet;41630550]I just use TTW.[/QUOTE] Crashes the game for me.
So, I just tried making a dedicated melee character with 10 for agility/strength. I just wanted myself Kenshiro. However, even at SPECIAL of 10, melee is very underwhelming. Are there any good/fun mods for the sake of punching people into explosions?
[QUOTE=gufu;41633518]So, I just tried making a dedicated melee character with 10 for agility/strength. I just wanted myself Kenshiro. However, even at SPECIAL of 10, melee is very underwhelming. Are there any good/fun mods for the sake of punching people into explosions?[/QUOTE] There is a mod for Fallout 3 (wasn't ported over NV) called ASIMOV that forces both the player and NPCs to switch to melee weapons when getting upclose and personal by massively dropping the accuracy of any firearm when trying to shoot someone who's really close. It's pretty fun to use whether you do a long range shooter or a melee guy.
I'm looking for mods to make fallout nv harder and a better experience? Recommendations?
[QUOTE=zombojoe;41632195]for TTW you need the fully patched Fallout 3 game with all the DLCs I think. the Fo3 Goty has gone on sale for like 3 dollars pretty often.[/QUOTE] oh, i regret not buying it. I do own the disc but I'm rather unsure where it is, might as well try to get GOTY
[QUOTE=gufu;41633518]So, I just tried making a dedicated melee character with 10 for agility/strength. I just wanted myself Kenshiro. However, even at SPECIAL of 10, melee is very underwhelming. Are there any good/fun mods for the sake of punching people into explosions?[/QUOTE] I don't know what you're talking about. I made a gun focused build and melee was still better. Just find Oh, Baby! in that cave near Jacobstown and the game basically beats itself.
Just started a melee build in FO:3 for the first time and I'm not sure it's easier because I already beaten the game a few times or if melee is simply a bit overpowered. I play on hard and even super mutant (brute) are much easier to kill at level 3 than with guns.
Bugger, I had this thing going where I'd blow off the heads of anybody I killed but then I got Bloody Mess (or whatever the perk alternative of that one is, might be part of More Perks) so shooting off the head just blows all of their limbs off.
[QUOTE=Skela;41634087]I'm looking for mods to make fallout nv harder and a better experience? Recommendations?[/QUOTE] JSwayer Mod is sort of like a mod for the experience.
[QUOTE=BananaFoam;41636082]I don't know what you're talking about. I made a gun focused build and melee was still better. Just find Oh, Baby! in that cave near Jacobstown and the game basically beats itself.[/QUOTE] He's not talking about how efficient it is, he's talking about the impact it has. And let's face it, melee in FO3/NV is really boring and dull. Apart from the occasional head explosion melee has no cool effects and feels redundant because everyone just sort of drops dead when you hit them a few times.
Apparently you can use a ghost keyboard to get access to a dead terminal! [t]http://i.imgur.com/gwbgGv6.jpg[/t]
One thing I don't like about Fallout New Vegas at higher levels is that for 99% of the high-end weapons they're too expensive to actually use on anyone. Guess I'm just not that great at breaking the economy...
[QUOTE=Ganerumo;41636592]He's not talking about how efficient it is, he's talking about the impact it has. And let's face it, melee in FO3/NV is really boring and dull. Apart from the occasional head explosion melee has no cool effects and feels redundant because everyone just sort of drops dead when you hit them a few times.[/QUOTE] Yeah but the gunplay is the same way, and energy weapons never get more exciting than the occasional pile of goo. It may not be very cool, but I still think melee weapons have the best pay off. They always seem to cause more head explosions than guns do.
[QUOTE=BananaFoam;41637927]Yeah but the gunplay is the same way, and energy weapons never get more exciting than the occasional pile of goo. It may not be very cool, but I still think melee weapons have the best pay off. They always seem to cause more head explosions than guns do.[/QUOTE] I will admit that it's incredibly satisfying when you kill someone with a charged melee hit with a bladed weapon and their heads gets sliced off, but I just prefer guns. Melee is still fun though.
Energy weapons are only good with EVE
[QUOTE=DiscoInferno;41637799]One thing I don't like about Fallout New Vegas at higher levels is that for 99% of the high-end weapons they're too expensive to actually use on anyone. Guess I'm just not that great at breaking the economy...[/QUOTE] Gamble and Dead Money. There is a way to get all the gold bars out of there.
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