Fallout Series Thread V14: When i entered this thread i was hoping there would be more gambling
18,863 replies, posted
[QUOTE=Whatsinaname;41705710]I can't find Rex in the Lucky 38 anymore. I really hope he's not gone for some reason.[/QUOTE]
Check Freeside, and if all else fails find his ID and teleport him to you via console.
Anyone have a download to the Existence 2.0 -Robot Radio- radio mod for Fallout New Vegas?
It doesn't seem to exist on the nexus site (trying it with the download manager and manual download just got me a "file does not exist error") and a Google search of the name only gets me YouTube videos of the songs.
[QUOTE=Cryomundus;41706663]Anyone have a download to the Existence 2.0 -Robot Radio- radio mod for Fallout New Vegas?
It doesn't seem to exist on the nexus site (trying it with the download manager and manual download just got me a "file does not exist error") and a Google search of the name only gets me YouTube videos of the songs.[/QUOTE]
[url]http://www.multiupload.nl/F7FRTMUFII[/url] Existence 2.0 1.3.1
[url]http://www.multiupload.nl/JQCPLR63E7[/url] Existence 2.0 1.3.2 patch, apply after mainfile.
Enjoy.
Help please ;_;
I just got the game like two days ago, installed a couple of mods and it keeps fucking crashing at random, and it does it so often it's barely playable.
[img]https://dl.dropboxusercontent.com/u/13796438/78908078908.jpg[/img]
At first I thought it was the texture pack so I got a smaller one, nope, still crashes.
Got the ~stutter remover~, didn't help shit, and I can't uninstall it either because if I remove the file my saves won't load anymore.
What do
Is there any sort of a crash log I can generate, like in Skyrim?
You need to activate the Gun Runners Arsenal esms. That's 'MercenaryPack.esm' 'TribalPack.esm' 'ClassicPack.esm' and 'CaravanPack.esm'
They're the preorder/Ultimate Edition DLC and a couple of your mods need them.
[QUOTE=Janus Vesta;41708072]You need to activate the Gun Runners Arsenal esms. That's 'MercenaryPack.esm' 'TribalPack.esm' 'ClassicPack.esm' and 'CaravanPack.esm'
They're the preorder/Ultimate Edition DLC and a couple of your mods need them.[/QUOTE]
They're actually the Courier's Stash esms, not the Gun Runner's Arsenal. That's "GunRunnersArsenal.esm".
[QUOTE=Whatsinaname;41705710]I can't find Rex in the Lucky 38 anymore. I really hope he's not gone for some reason.[/QUOTE]
If I'm not mistaken, I believe your Pipboy world map displays companion locations? Or maybe I'm imagining that. I haven't played NV in a while.
[QUOTE=Janus Vesta;41708072]You need to activate the Gun Runners Arsenal esms. That's 'MercenaryPack.esm' 'TribalPack.esm' 'ClassicPack.esm' and 'CaravanPack.esm'
They're the preorder/Ultimate Edition DLC and a couple of your mods need them.[/QUOTE]
Huh, weird, the DLCs loaded fine and I got the extra items without activating those files, which did seem a bit strange to me, but those items were working fine so I never thought that could be causing the crashes.
Alright, I'll try that
I dont like how [sp]unless you choose the good speech when meeting dean, you will have to kill him, I wanted to save everyone[/sp]
Does anyone have a mod which forces NPCs to use Melee weapons at close range?
[QUOTE=TonyJZX;41694919]i just finished dead money and its bad enough to make me want to stop playing Fallout alltogether
what a pile of shit
its basically Fallout meats Half Life 2 Ravenholm... you're by yourself, you have shitty weapons, cant fast travel, you cant sleep so you're a stimpack junky, the cloud and the radio collar means you're forced into a single path nay *single spot* so you fire at the radio *exactly* how the designer wanted it
you spend 5 mins with the companions and their not too likeable either
you have ONE enemy and he sucks and the story doesnt make much sense
rubbish rubbish, i curse the people who did this DLC, shameful effort
i never want to go back there and i hope the other dlcs arent this bad[/QUOTE]
"ughh I have to put EFFORT in to survive I wish this was easy like CoD I hate this game"
I found Dead Money to be a giant pain. The gameplay was frustrating and repetitive and the environments were samey, bland, and oppressive. Though thankfully, the story and characters were very interesting, so it was still worth it.
Fuck those ghost assholes though.
[editline]4th August 2013[/editline]
Wow. I know New Vegas has a habit of crashing, but I haven't seen it do it this consistently before. Every time I try to fast travel anywhere near this yao guai cave, it immediately crashes.
[QUOTE=Starship;41707773][url]http://www.multiupload.nl/F7FRTMUFII[/url] Existence 2.0 1.3.1
[url]http://www.multiupload.nl/JQCPLR63E7[/url] Existence 2.0 1.3.2 patch, apply after mainfile.
Enjoy.[/QUOTE]
Thank you!
Speaking of DLC, should I do it before or after I finish the end-game? Also, where do you get a house/placetostoreallofyourcrapsafely?
[QUOTE=Hellborg 65;41709182][img_thumb]http://cloud-4.steampowered.com/ugc/1118302506404010894/D2B38302F483012178906480A44C35A555B3E1FA/[/img_thumb][/QUOTE]
First time I went in that room, I put a landmine outside the door incase a raider or molerat or something rushed me from behind while I was looting.
I grabbed the Nightwear and was leaving when LugNut talks to me, I tell him to fuck himself, and then he got insta-gibbed by the landmine.
[QUOTE=Cryomundus;41709876]Thank you!
Speaking of DLC, should I do it before or after I finish the end-game? Also, where do you get a house/placetostoreallofyourcrapsafely?[/QUOTE]
Once the game ends it's over, there's no post game. I'd say do them when you feel confident. The release order is Dead Money -> Honest Hearts -> Old World Blues -> Lonesome Road.
[QUOTE=Cryomundus;41709876]Thank you!
Speaking of DLC, should I do it before or after I finish the end-game? Also, where do you get a house/placetostoreallofyourcrapsafely?[/QUOTE]
There's one in Goodsprings, - Victor's shack. Novac has a room you can buy, plus there's a place in New Vegas given to you at a certain part of the main quest.
[QUOTE=-Iker-;41708470]I dont like how [sp]unless you choose the good speech when meeting dean, you will have to kill him, I wanted to save everyone[/sp][/QUOTE]
The trick is [sp]to not insult his ego, make him think he's got leverage over you. Also, never pick any barter check options, those mean you'll need to kill him later[/sp].
Can someone mirror the files for the 4gb loader that works with nvse ([URL="http://newvegas.nexusmods.com/mods/35262"]http://newvegas.nexusmods.com/mods/35262[/URL])? I'm having new vegas withdrawal and it looks like the nexus download servers are down.
[url=http://www.mediafire.com/download/xpakw1l2ll9atgo/FNV4GB-1-6-35262-1-6.zip]Here you go.[/url]
[QUOTE=riki2cool;41709072]Does anyone have a mod which forces NPCs to use Melee weapons at close range?[/QUOTE]
i remember someone posting something liek that a fwe pages back, and doing the underground in awop madde me realize that would be much better than always using ranged weapons
fucking alien blaster
[QUOTE=Janus Vesta;41708072]You need to activate the Gun Runners Arsenal esms. That's 'MercenaryPack.esm' 'TribalPack.esm' 'ClassicPack.esm' and 'CaravanPack.esm'
They're the preorder/Ultimate Edition DLC and a couple of your mods need them.[/QUOTE]
That didn't help, any other ideas?
I don't get why you people can't download from Nexus, works fine over here.
Fucking Mission Mojave. I have all my mods layed out perfectly, everything works with everything else. Then I install MMUE and what do I see? Not compatible with WMXUE. Now I have to uninstall WMXUE and install each WMX file individually. Seems I wasted the last few hours.
[QUOTE=Starship;41711122]I don't get why you people can't download from Nexus, works fine over here.[/QUOTE]
It's likely their servers were down last night. Or it was being temperamental.
I'm starting a new playthrough soon and I'm going to use the glitch to get 48 perks. Sometimes I enjoy organsing this stuff more than acutally playing it, and I've even kept physical notes of how I want to build my character (SPECIAL stats, traits, real perks and the glitch perks to take, things like that).
Something I wanted to know is Implant GRX a perk worth taking?
Finally. The house of cards that is modded New Vegas is set up. EVE, WMX, Mission Mojave, Project Nevada, NV Redesigned 2, Nevada Skies and a dozen other mods all barely holding each other up.
At least it runs better than my old cobbled together mod list.
[QUOTE=Zethiwag;41711786]I'm starting a new playthrough soon and I'm going to use the glitch to get 48 perks. Sometimes I enjoy organsing this stuff more than acutally playing it, and I've even kept physical notes of how I want to build my character (SPECIAL stats, traits, real perks and the glitch perks to take, things like that).
Something I wanted to know is Implant GRX a perk worth taking?[/QUOTE]
It's so nice, it's worth taking twice.
Also, what glitch doth ye mean?
[QUOTE=DiscoInferno;41711899]It's so nice, it's worth taking twice.
Also, what glitch doth ye mean?[/QUOTE]
I'll take it twice, it sounds mad with Chemist and Day Tripper.
This glitch:
[media]http://www.youtube.com/watch?v=WP4Bq3EFwhg[/media]
It says 28, but that was before all of the DLCs when you could only get 15. The only downside of doing it is that you never truly complete Goodsprings.
[QUOTE=Excalibuurr;41709141]Yeah, and what the hell, those guys were a pain in the ass to take down, they should at least give me airstrikes to make it easier.
Those guys really were a pain in the ass with energy weapons, I had to melee most of them.[/QUOTE]
The most annoying thing is how it took so many holorifle shots to take one down, and yet when I get back to the wasteland, it takes like two or three to take down most enemies. The only thing I've encountered that takes more shots to kill than a Ghost-dude is a Deathclaw.
Sorry, you need to Log In to post a reply to this thread.