• League of Legends v33
    48,593 replies, posted
no, i named myself that so when people yell at me for feeding i can tell them it's my job also i start every game with "Good luck, have fun, eat fresh." which never ceases to amuse me.
you're a clever one arent you. I did not figure that one out :V
rilez: "never played karthus before, let me load up mobafire!!"
[QUOTE=PonceDeLeon;40468931]rilez: "never played karthus before, let me load up mobafire!!"[/QUOTE] rilez - uncarryable trash
Accidentally stole blue buff from jungle. Then I proceeded to spam Q on Cait 24/7 and lay traps all the time. Steamrolled bot and GG. Blue buff on ADC OP. [editline]29th April 2013[/editline] Oh God. I feel like a pro this game. Making big plays constantly. Got IE at 10 minutes too. [editline]29th April 2013[/editline] Hehehehe. [IMG]http://i.imgur.com/GRxFMF9.png[/IMG] [t]http://i.imgur.com/b11ZUwZ.jpg[/t] [editline]29th April 2013[/editline] Best part about this game was when Nasus chased me from bot lane to the Nexus, and I survived, JUST barely. [editline]29th April 2013[/editline] Best Cait combos: EW -> For good escapes. (You place trap while netting backwards basically, so you don't really stop to place down the trap) EQ(R) for people who think they're safe near a tower or so. (Lunge forward to them, have your Q fire at the same time and then quickly ult for maximum damage if needed)
Score is 17 kills for us to 8 kills for enemy We have 3-4 tower kills, and all our towers are still up We've taken Dragon twice [B]and my team wanted to surrender[/B] (and it almost passed, 3/5 jesus)
Finally back to Bronze I. Did a game with cho top went 10/1/8... sometimes people just shouldn't play ranked. My opponent was Vi and she went top against me, which should be fairly easy for her early, but for some reason she refused to poke me. So I took advantage of that and farmed the piss out of her and the creep. Killed her 5 times in the lane... their jungler never even came to help but once.
My LP gain has gone down the drain. 18 ->9->5->2. I'm at 97 points gold 1 riot pls.
[QUOTE=Zar;40468683]Got paid, bought the 20 euro pack. Got Sejuani and Varus, will get Fizz tomorrow when hes on sale, then Lissandra when shes released. All very fun champions, but Sejuani is kind of weak, good thing shes getting a rework.[/QUOTE] Well she's item reliant for her damage, early game to mid game, she's just mostly useful for her CC abilities. You can build a rylai's and liandri's for max damage on your W though. [editline]29th April 2013[/editline] I did a game and the opposing team had sejuani and they were yelling at her that she had no damage in her ganks. I dunno why they thought she would be able to dish a lot of damage in early game... that damage should be coming from the lanes, she's intended to slow them down.
[QUOTE=ZestyLemons;40469549]Score is 17 kills for us to 8 kills for enemy We have 3-4 tower kills, and all our towers are still up We've taken Dragon twice [B]and my team wanted to surrender[/B] (and it almost passed, 3/5 jesus)[/QUOTE] People tend to do that as a joke.
[QUOTE=Zareox7;40469645]Well she's item reliant for her damage, early game to mid game, she's just mostly useful for her CC abilities. You can build a rylai's and liandri's for max damage on your W though. [editline]29th April 2013[/editline] I did a game and the opposing team had sejuani and they were yelling at her that she had no damage in her ganks. I dunno why they thought she would be able to dish a lot of damage in early game... that damage should be coming from the lanes, she's intended to slow them down.[/QUOTE] Rylai's isn't really necessary considering every other skill including her basic attacks apply frost. although frost in her rework apparently doesn't slow so that's a worry.
YO HAVE A VIDEO [media]http://www.youtube.com/watch?v=9nVa8sbFuuY[/media]
people who have more champs will get the reroll points faster aw yiss i have all champions [editline]29th April 2013[/editline] [quote]Sejuani Sejuani has been relaunched with a new model, updates to her story and a revised kit. For more information on the Winter's Wrath, click here. Frost Armor (Passive) Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her for a short duration Arctic Assault (Q) Sejuani charges forward, knocking enemies into the air and dealing magic damage to them based on their maximum health. The charge stops after knocking an enemy champion into the air Flail of the Northern Winds (W) Sejuani's next basic attack deals bonus magic damage to her target and all nearby enemies. She then spins her flail, dealing magic damage to nearby enemies for a few seconds Permafrost (E) Passive: Sejuani's abilities and basic attacks apply Frost to enemies Active: Sejuani damages and slows all nearby enemies afflicted with Frost Glacial Prison (Ultimate) Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and all nearby enemies. If the bola reaches its maximum range without striking an enemy champion, it shatters and slows nearby enemies Trundle Trundle has been relaunched with a new model, updates to his story, and changes to his kit. For a full rundown of the Troll King's changes, click here. King's Tribute (previously Decompose) No gameplay changes Chomp (previously Rabid Bite) Damage adjusted to 20/40/60/80/100 (+1.0/1.05/1.1/1.15/1.2 attack damage) from 30/45/60/75/90 (+0.8/0.9/1/1.1/1.2 attack damage) Now slows target by 75% for 0.1 seconds on hit Animation speed scales with Trundle's attack speed Frozen Kingdom (previously Contaminate) Attack speed bonus increased to 20/35/50/65/80% from 20/30/40/50/60% Now grants 8/11/14/17/20% increased healing to Trundle No longer grants tenacity Pillar of Ice (previously Pillar of Filth) Now interrupts channels Duration reduced to 6 seconds from 6.5 Subjugate (previously Agony) Now deals 20/22/24 (+2 per 100 AP)% max health damage instead of 200/350/500 Armor and magic resist drain adjusted to 20% from 15/20/25% Second drain effect now applies over 4 seconds and keeps the stats for another 4 seconds afterwards instead of draining over 6 seconds Brand Pyroclasm Now properly bounces to other targets after hitting an enemy affected by Blaze Corki Missile Barrage Fixed a bug where using Missile Barrage restarted the cooldown for gaining another missile Dr. Mundo Infected Cleaver Can be cast at any health value, but will not reduce health below 1 Masochism Can be cast at any health value, but will not reduce health below 1 Draven In Patch 3.5, we changed Draven's Spinning Axe to lead Draven more accurately when he was benefitting from movement speed increases. Unfortunately, these changes were very disruptive for dedicated Draven players and didn't offer enough potential for skilled players to showcase their skill through covering long distances between throwing and catching. We decided to revert the change. Spinning Axe Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality Axe drop location will no longer be placed on the far side of impassable terrain from Draven Ezreal Pulsefire Ezreal Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead Fiddlesticks Drain Life Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life Karma With our previous patch changes, we increased Karma's overall usability and Mantra generation. These changes are more focused on smoothing out Karma's early game presence by giving a damage increase to Inner Flame's lower levels and buffing Inspire to make it far more effective at level one. Additionally, by lowering the cooldowns of three of Karma's abilities - including her Mantra - Karma will synergize better with Gathering Fire, allowing her to scale into late game. Inner Flame Damage increased to 80/125/170/215/260 from 60/110/160/210/260 Focused Resolve Cooldown reduced to 16/15/14/13/12 seconds from 16/15.5/15/14.5/14 Inspire Cooldown reduced to 10 seconds from 12 Movement speed bonus increased to 40/45/50/55/60% from 20/30/40/50/60% Mantra Cooldown reduced to 45/42/39/36 seconds from 45 Lulu Mana per level increased to 55 from 50 Glitterlance Mana cost increased to 60/65/70/75/80 from 40/50/60/70/80 Malzahar Call of the Void Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120 Null Zone Mana cost reduced to 90/95/100/105/110 from 90/100/110/120/130 Nasus With a 95% movement speed and attack speed reduction at max levels, Wither was completely shutting down champions reliant on auto-attacks with no opportunity for counterplay. By reducing the attack speed slow, Nasus is still effective at suppressing champions, but his victims will now have the option to turn and fight. Wither Attack speed slow amount has been halved Nunu Consume No longer expends Visionary if the target dies before Consume resolves Olaf Reckless Swing Can be cast at any health value, but will not reduce health below 1 Quinn We wanted to highlight Quinn's great strengths as an unconventional AD carry with high cross-map mobility. As such, Quinn can now use Tag Team more reliably in and out of fights, and the additional movement speed on Heightened Senses should allow her to remain more elusive in skirmishes. For the other two changes, we gave Blinding Assault an ability power ratio so that players can gain some additional power when building items like Trinity Force or when receiving the Baron Nashor buff. For Vault, we added a mini stun on Quinn's target as she dashes toward them, making it more reliable as an escape. Blinding Assault Now has a 0.5 ability power ratio Heightened Senses Passive as Quinn now grants 20/30/40/50/60 movement speed in addition to the attack speed bonus Vault Now briefly interrupts the target Tag Team Maximum movement speed bonus increased to 80/90/100% from 80% at all ranks Base movement speed bonus increased to 20/30/40% from 20% at all ranks Cooldown reduced to 140/110/80 seconds from 140/120/100 Skystrike can now be cast 1 second after activating Tag Team, down from 2.5 Rumble Flamespitter No longer prevents Rumble from automatically acquiring basic attack targets Shen Ki Strike Fixed a bug that caused Ki Strike to be consumed when attacking wards Sivir Fleet of Foot Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions Thresh Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills. Death Sentence Damage increased to 80/120/160/200/240 from 80/110/140/170/200 Passive moved to Flay Flay Damage reduced to 65/95/125/155/185 from 65/105/145/185/225 Now has Death Sentence's previous passive (bonus damage on basic attacks) Fixed a bug that caused the passive's damage to be consumed when attacking wards Fixed a bug where Flay sometimes dealt more damage than intended Udyr With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr's overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance's active damage. Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper. Tiger Stance Active damage changed to physical instead of magic Active damage changed to 30/80/130/180/230 (+1.2/1.3/1.4/1.5/1.6 attack damage) from 30/80/130/180/230 (+1.5 total attack damage) Active attack speed increased to 30/40/50/60/70% from 15/20/25/30/35% No longer grants attack speed as a persistent effect New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit Bear Stance Udyr now only dashes when stunning champions Vayne Condemn Range now accurately matches her attack range Vi Vault Breaker Fixed a bug that caused Vault Breaker to become uncastable after activation Excessive Force Can no longer be cast while charging Vault Breaker Zac Increased transparency when in brush Zed Previously, Zed could safely farm large minion waves with Shadow Slash by consistently resetting the cooldown of Living Shadow. These changes were intended to promote aggressive play with Zed while also creating a window for players to engage on him in lane. Living Shadow Cooldown reduced to 18/17/16/15/14 seconds from 22/20.5/19/17.5/16 Shadow Slash Hitting minions and monsters no longer reduces Living Shadow's cooldown Hitting enemy champions reduces Living Shadow's cooldown by 2 seconds, up from 1 Items Elixir of Fortitude is meant to be an "all-in" burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for. Elixir of Fortitude Cost increased to 350 gold from 250 Alongside our Elixir of Fortitude change, we wanted to tackle ultra-high sustain starts where players were beginning the game with as many health potions as possible in order to safely sustain in lane for long periods of time. However, these high sustain starts also destroy any incentive players have to interact. Manaless champions in particular benefitted from these starts, resulting in some mana-based opponents being unable to burn through the high levels of sustained HP. We will monitor starting item builds and champions that relied heavily on high potion starts, but wanted to focus on addressing passive high-sustain builds first. Health Potion Limited to 5 Health Potions at a time Mana Potion Limited to 5 Mana Potions at a time Ionian Boots of Lucidity Upgrade cost reduced to 650 gold from 700 (total cost is now 1000 from 1050) Tiamat Combine cost reduced to 265 from 665 (total cost is now 1900 from 2300) Attack damage reduced to 40 from 50 Ravenous Hydra Combine cost increased to 600 from 200 (total cost unchanged) Boots Limited to 1 Boots item at a time The Howling Abyss The Howling Abyss has replaced The Proving Grounds in custom games and the basic tutorial A 5v5 All-Random queue has been enabled for matches played on the Howling Abyss Restricted to players of level 5 or above Players may reroll for a different champion in Champion Select for 200 reroll points All players have been credited with 200 reroll points Additional reroll points are gained by completing matchmade Howling Abyss games Reroll point gains increase based on the number of champions the player owns Reroll point count can be checked in the player profile. Game Interface Smart Ping Updated the ping icons to better match other game visuals Item shop Can now be resized by dragging from the bottom right-hand corner Default size now determined by screen resolution Leagues Fixed an issue where the end of game screen would incorrectly show "League info processing" instead of updating immediately Champion headers designed for each specific league have been added to the Leagues tab in player profiles LP 'clamping' has been smoothed. Players will experience more predictable LP gains and losses as they approach 100 LP Dodging a match in a promotional series now counts as 1 loss. This will still end your series if you were one loss away from losing it General Baron Nashor/Dragon Now immune to effects that would reduce their damage Baron Nashor, Dragon, and Vilemaw kill messages are now bolded in chat Twisted Treeline altar capture messages are now bolded in chat Items with charges now display the charge counter in the inventory rather than displaying as a buff Players will no longer see reconnect messages from the enemy team Trundle has replaced Master Yi in the basic tutorial Spell shields now only block one spell even if multiple spells hit the target in rapid succession Blind Random has been added as a pick type in custom games. This mode works the same as All Random, but the enemy team's champions will not be displayed in champion select Players with video cards that use software vertex shaders (primarily integrated cards like those in laptops) should see a 10-40% FPS performance improvement across all maps[/quote] [url]http://na.leagueoflegends.com/board/showthread.php?t=3388578[/url] patch notes
[QUOTE=Nintendo-Guy;40469971]people who have more champs will get the reroll points faster aw yiss i have all champions[/QUOTE] God damn, I'm not even level 30 yet.
These patch notes are great, big fan of the little things like being able to only buy 1 pair of boots at a time, saving me accidentally buying 2 pairs
Players will no longer see reconnect messages from the enemy team finally
THEIR JUNGLER CONNECTED AT 3.00 INVADE THEIR BLUE NOW
[quote]Vayne Condemn Range now accurately matches her attack range[/quote] i'm jizzing
[QUOTE=RetaDepa;40469914]YO HAVE A VIDEO [media]http://www.youtube.com/watch?v=9nVa8sbFuuY[/media][/QUOTE] Oh man, that introduction is always so cringy. [editline]29th April 2013[/editline] ok not only introduction
Freljord: Ice is cool right guys?
[I]Man, I am to glad to be here, dude. Totally, bro. Totally[/I] [editline]29th April 2013[/editline] What's with all the Quinn deaths in the video
[QUOTE=Spacewolf;40469909]Rylai's isn't really necessary considering every other skill including her basic attacks apply frost. although frost in her rework apparently doesn't slow so that's a worry.[/QUOTE] I like to include rylai's for teamfights. It's really hard to get your slows on everybody in the team fight (excluding her ult) so rylai's is a way to still spread the love with your W. Anybody who has frost on them already just get double slowed.
[QUOTE=Blueplastic;40470312][I]Man, I am to glad to be here, dude. Totally, bro. Totally[/I] [editline]29th April 2013[/editline] What's with all the Quinn deaths in the video[/QUOTE] They are showing how she's been improved.
going ham [img]http://i.imm.io/14qoP.jpeg[/img]
I tend to end up feeding every game I play with rilez. [sp]it's always me and troggdor getting bad lanes[/sp] [editline]29th April 2013[/editline] and then rilez goes something like 12/3/0 with heimerdongle versus zed.
[QUOTE=Blueplastic;40470312][I]Man, I am to glad to be here, dude. Totally, bro. Totally[/I] [editline]29th April 2013[/editline] What's with all the Quinn deaths in the video[/QUOTE] They're trying to show off her downfalls because of her shitty design like her ult making her die to a syndra 1 on 1 even though quinn had the advantage
[QUOTE=Nallin;40470490]I tend to end up feeding every game I play with rilez.[/QUOTE] You should've seen me 2 days ago (one for 'MURICA). I played like shit.
[IMG]http://puu.sh/2JIwZ.jpg[/IMG] literally what
Can't wait for this week to be over. Sick of free-week Thresh and Zeds.
[QUOTE=Zareox7;40470353]I like to include rylai's for teamfights. It's really hard to get your slows on everybody in the team fight (excluding her ult) so rylai's is a way to still spread the love with your W. Anybody who has frost on them already just get double slowed.[/QUOTE] I usually go full tank builds with her so I sometimes end up with zero ap at my full build. Tanky ap builds with her in the rework will probably need liandrys and rylais now but I guess it won't really affect my build.
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