• League of Legends v33
    48,593 replies, posted
Is Kha Zix still a good champion or should I not buy him?
please [img]http://euw.leagueoflegends.com/board/attachment.php?attachmentid=150654&d=1383584745[/img]
[QUOTE=Kondor;42762754]please [img]http://euw.leagueoflegends.com/board/attachment.php?attachmentid=150654&d=1383584745[/img][/QUOTE] Is that Ed from Ed Edd N Eddy? He'd make a good singed I'd say
it's singed from league of legends
im sorry but the only singed skin i want is [t]http://sphotos-b.xx.fbcdn.net/hphotos-ash3/552723_478392605542204_1615723776_n.jpg[/t]
They need to fix Sivir's spell shield. The fact that it can block all spells within its duration of popping is really aggravating
[QUOTE=Blind Lulu;42762951]Oh my god 1v1 and 2v2 queues are in PBE now. I didn't even know those were gonna be a thing.[/QUOTE] Magma Chamber? Yeah, if anything I'm surprised it took this long
[QUOTE=Keychain;42762975]Magma Chamber? Yeah, if anything I'm surprised it took this long[/QUOTE] They said Magma Chamber would be released with Season 4, so it's right on time. also [video=youtube;MoXjYZF31PE]http://www.youtube.com/watch?v=MoXjYZF31PE[/video]
[t]http://media-titanium.cursecdn.com/attachments/54/114/jungle-camp.png[/t] new jungle camp is papa wraith, seperated from its wife and kids, all alone in the jungle :(
terrible ahri skin
Ok Riot I know you like K-Pop and shit but hot damn that skin looks like utter fucking shit. That's the kind of skin people will buy ironically like heartseeker vayne and lollipoppy and cottontail teemo
you say that like lollipoppy is actually a bad skin and just has a creepy splash art
[img]http://i.imgur.com/HZArLPU.png[/img] dude what, 6v6 ARAM, i must experience this first hand
10v10 aram pls
[QUOTE=Ganerumo;42763256]Ok Riot I know you like K-Pop and shit but hot damn that skin looks like utter fucking shit. That's the kind of skin people will buy ironically like heartseeker vayne and lollipoppy and cottontail teemo[/QUOTE] Uh there would probably be a lot of people who would buy the skin unironically because this was originally a fan concept [t]http://i.imgur.com/TTBVf.jpg[/t] [img]http://fc04.deviantart.net/fs71/i/2012/328/b/3/ahri_snsd_skin_by_youdie12345-d5lzjuj.jpg[/img]
pretty funny that the fan concept art looks a lot better
I think everything about the fan concept looks better.
Damn it, Riot, how can I immerse myself in your amazing and well thought of fantasy world if you keep adding skins like these!
I posted a way on how to use GameStop's reward points to get Riot Points [url]http://forums.na.leagueoflegends.com/board/showthread.php?p=42774842[/url] It's being downvoted for whatever reason but if you have a lot of GS points floating around... put 'em to good use!
here's the new masteries [quote]Offense Tier 1 Feast (1 Rank) - Each time you kill a unit restore 2 health and 1 mana Fury (4 Ranks) - Gain 1.25/2.5/3.75/5% increased Attack Speed Sorcery (4 Ranks) - Gain 1.25/2.5/3.75/5% Cooldown Reduction Butcher (1 Rank) - Deal 2 additional damage versus minions with basic attacks and single target spells (does not included Damage over time effects or Area of Effect spells) Tier 2 Doubled Edge Sword (1 Rank) - Melee: Deal an additional 2% damage and receive 1% additional damage. Ranged: Deal and recieve an additional 1.5% damage Brute Force (3 Ranks) - +4/8/12 Attack Damage at level 18 (+0.22/0.44/0.66 per level) Mental Force (3 Ranks) - +6/12/18 Ability Power at level 18 (+.33/.66/.99 per level) Tier 3 Spell Weaving (1 Rank) - Damaging an enemy champion with an auto attack increases your spell damage by 1% stacking up to 3 times. (Max 3% damage increase) Martial Mastery (1 Rank) (Req Brute Force) - +5 Attack Damage Arcane Mastery (1 Rank) (Req Mental Force)- +8 Ability Power Executioner (3 Ranks) - Increases damage dealt to champions below 20/35/50% health by 5% Tier 4 Blade Weaving (1 Rank)(Req Spell Weaving) - Damaging an enemy champion with a spell increases your basic attack damage by 1% stacking up to 3 times. (Max 3% damage increase) This cannot be trigger more than once per second Warlord (3 Ranks) -Increases Bonus Attack Damage by 2/3.5/5% Archmage (3 Ranks) - Increases Ability Power by 2/3.5/5% Dangerous Game (1 Rank) (Req Executioner)- Killing a champion restores 5% of your missing health and mana Tier 5 Frenzy (1 Rank) - Critical hits increases your attack speed by 5% for 3 seconds (stacks up to 3 times) Devastating Strikes (3 Ranks) - +2/4/6% Armor and Magic penetration Arcane Blade (1 Rank) - Your basic attacks also deal bonus magic damage equal to 5% of your Ability Power Tier 6 Havoc (1 Rank) - 3% Increased Damage Defense Tier 1 Block (2 Ranks) - Reduce incoming damage from champion basic attacks by 1/2 Recovery (2 Ranks) - +1 health per 5 seconds Enchanted Armor (2 Ranks) - Increase your bonus Armor and Magic Resistance by 2.5/5% Tough Skin (2 Ranks) - Reduce damage taken from neutral monsters by 1/2, This does not effect lane minions Tier 2 Unyielding (1 Rank)(Req Block) - Melee - Reduce all incoming damage from champions by 2 Ranged - Reduce all incoming damage from champions by 1 Veteran Scars (3 Ranks) - +12/24/36 Health Bladed Armor (1 Rank) - Enemy monsters that attack you bleed dealing damage equal to 1% of their current health each second.\nThis does not work against lane minions. Tier 3 Oppression (1 Rank) - Reduces damage taken by 3% from enemies that have impaired movement (Slows, snares, taunts, stuns, etc) Juggernaut (1 Rank)(Req Veteran Scars) - +3% Maximum Health Hardiness (3 Ranks) - +2/3.5/5 Armor Resistance (3 Ranks) - +2/3.5/5 Magic Resistance Tier 4 Perseverance (3 Ranks) - +1/2/3% of your missing health every 5 seconds Swiftness (1 Rank) - Reduce the effectiveness of slows by 10% Reinforced Armor (1 Rank)(Req Hardiness) - Reduces damage taken by critical strikes by 10% Evasive (1 Rank)(Req Resistance) - Reduces damage taken by 4% from Area of Effect magic damage Tier 5 Second Wind (1 Rank)(Req Perseverance) - Increase all sources of incoming healing by 10% when below 25% health Legendary Guardian (4 Ranks) - +1/2/3/4 Armor and 0.5/1/1.5/2 Magic Resistance for each nearby enemy champion Runic Shield (1 Rank) - Start the game with a 50 health shield. This shield regenerates each time you respawn Tier 6 Tenacious (1 Rank) - Reduces the duration of crowd control effects by 15% Utility Tier 1 Phasewalker (1 Rank) - Reduces the casting time of Recall by 1 second Fleet of Foot (3 Ranks) - +0.5/1/1.5% movement speed Meditation (3 Ranks) - +1/2/3 mana regen per 5 Scout (1 Rank) - Increases the cast range of wards and trinket items by 10% Tier 2 Conjuror (1 Rank) - Summoned units, traps, and cloness have 10% increased duration. This does not work on wards Summoner's Insight (3 Ranks) - Reduces the cooldown of Summoner Spells by 4/7/10% Strength of Spirit (1 Rank)(Req Meditation) - Gain Health Regeneration equal to 10% of your Mana Regeneration Alchemist (1 Rank) - Increases the duration of your potions and elixirs by 10% Tier 3 Greed (3 Ranks) - +.5/1/1.5 gold every 10 seconds Runic Affinity (1 Rank) - Increases the duration of shrine, relic, quest, and neutral monster buffs by 20% Vampirism (3 Ranks) - +1/2/3% lifesteal and spellvamp Culinary Master (1 Rank)(Req Alchemist) - Your health potions are upgraded into Biscuits that restore an additional 20 health and 10 mana instantly upon consumption Tier 4 Wealth (1 Rank) (Req Greed)- +40 Starting Gold Bandit (1 Rank) - Melee: Grants an additional 15 Gold on Champion kill or assist Ranged: You gain 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds Expanded Mind (3 Ranks) - +2/3.5/5% increased maximum mana Inspiration (2 Ranks) - +5 experience every 10 seconds while near a higher level allied champion Tier 5 Scavenger (1 Rank) (Req Bandit)- +1 Gold each time an ally kills a nearby lane minion Intelligence (3 Rank) - +2/3.5/5% Cooldown Reduction and reduces the cooldown of Activated Items by 4/7/10% Tier 6 Wanderer (1 Rank) - Gain 5% increased movement speed out of combat[/quote] [editline]5th November 2013[/editline] [url]http://www.reignofgaming.net/news/26257-unofficial-pbe-patch-notes-for-11-5-2013-ahris-new[/url]
These feel so weird No low tier flat armor/mres is gonna make life difficult
[media]http://www.youtube.com/watch?v=TmJvKx1n8TE[/media]
[QUOTE=ashxu;42763446]Uh there would probably be a lot of people who would buy the skin unironically because this was originally a fan concept [t]http://i.imgur.com/TTBVf.jpg[/t] [img]http://fc04.deviantart.net/fs71/i/2012/328/b/3/ahri_snsd_skin_by_youdie12345-d5lzjuj.jpg[/img][/QUOTE] Pizza Girl sivir was also a popular fan concept for a skin and it never came into the game because it was also a terrible idea. Also the fan concept looks infinitely better. Mostly because the tails aren't bright pink and the splash art isn't a rambling clusterfuck.
The defensive mastery tree sounds really strong in the coming preseason. But there is a lot of fun masteries all together, I'm pretty happy with it.
[QUOTE]Bandit (1 Rank) - Melee: Grants an additional 15 Gold on Champion kill or assist Ranged: You gain 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds[/QUOTE] I feel like the bonus gold for melee should be increased, it's a lot easier to just AA the enemy carry whenever he goes for a last hit as a ranged support.
[QUOTE=MrFlashcat;42763831]I feel like the bonus gold for melee should be increased, it's a lot easier to just AA the enemy carry whenever he goes for a last hit as a ranged support.[/QUOTE] Even if they make it 5 or 8 or even 10, its probably still gone be a bad mastery for melee's. Except for maybe the first few levels, you won't be AAing somebody unless you all-in.
[media]http://www.youtube.com/watch?v=pjDEgW0jwQ8[/media] ownd
[img]http://i.imgur.com/YCMLbJ1.png[/img] Shyvana is fun.
we want to know about upcoming changes we don't however care about your shitty bronze games
It seems that the one upset is you
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