The Binding of Isaac series. GOT A QUESTION? USE THE WIKI: http://bindingofisaacrebirth.gamepedia.co
6,174 replies, posted
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[quote]wiggle worm + ipecac + parasite + a newly modded mystery item that allows you to rapid fire tiny little extremely low damage tears :)[/quote]
Parasite is now useful ? What is this ?
oh, they're going for a pixel art style. i just thought the gif quality was bad.
can't say i don't like it. it looks pretty nice but it's gonna take getting used to.
My biggest problem is that things with black outlines looks out of place. The doors are the worst part of the new art style imo. Also it looks weird having the green explosion residue on the floor but not the wall. Other than that it looks really nice. I love the wall and floor textures.
[QUOTE=Baboo00;44011030]My biggest problem is that things with black outlines looks out of place. The doors are the worst part of the new art style imo. Also it looks weird having the green explosion residue on the floor but not the wall. Other than that it looks really nice. I love the wall and floor textures.[/QUOTE]
I'm alright with outlines around the dynamic and gameplay-impacting things. Kinda like Smash Bros for 3DS, the outlines help important things stand out from the rest. But things that are "built-into" the scenery should feel homogenized.
Things like the background, walls, and things that aren't important to the fight in the room such as the doors and blood.
Rocks standing out is good because that helps the player determine where they can move to. Same goes for enemies, projectiles, and hazards. Decor shouldn't be one of those things that stand out since it's a part of the stage outline. Certain wall decor such as doors should take priority over other wall decor such as spatter, but it shouldn't stand out to the degree as the in-room stuff.
[QUOTE=Maruhai;44005027]Parasite is now useful ? What is this ?[/QUOTE]
parasite is really useful if you use it right
if you angle your shot right you can hit with one of the split shots and end up doing 2x damage
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Two more Rebirth images
The gore reminds me a lot of the huge amount of bones that would come out of people during fatalities in the old MK games
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[url]http://bindingofisaac.com/[/url]
Blog is now live woop woop
New track:
[media]http://www.youtube.com/watch?v=ISGPEfVDhQY[/media]
Womb Boss Fight
This is fucking amazing, goddamn
[QUOTE=Blueplastic;44064584]New track:
[media]http://www.youtube.com/watch?v=ISGPEfVDhQY[/media]
Womb Boss Fight
This is fucking amazing, goddamn[/QUOTE]
This is fucking amazing but I hope I can mod Danny B's music back
finally got platinum god
now I'm ready for rebirth
I achieved platinum god... exactly 8 months ago. 6/27/2013
God I'm gonna suck after all this time.
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Rebirth death screen
Edit: Have another
[IMG]https://pbs.twimg.com/media/Bhy_k7eCcAEF6oE.png:large[/IMG]
[url]https://vine.co/v/MqKKpiJPXrr[/url]
Christ, I came into this thread thinking "Oh hey, they were remaking that a couple of years ago right? I bet it's out now, I should check it out!"
Guess not!
Finally seeing it fully in motion really does the artstyle justice, people who weren't sure about it before from just the still screens and sprite previews should be pleased
The animation is ok, and the level of detail on some things is good, but in some ways it looks not like pixel art, but like pixel[b]ated[/b] art. Like they took a higher-resolution image and downscaled it and applied a pixelation effect in photoshop.
Maybe it'll look better in the late-game, when you have 20+ items clustered all over Isaac. I think a small problem with the original game is that your character looks like an incomprehensible mess by the end of a run (I'm sure it's somewhat intentional) but maybe with this new art style, individual items will appear more distinct on your character.
Still, the Spoon Bender's effect on Beam attacks makes me think "Don't cross the streams" if that makes any sense.
Getting a beam-like weapon to home onto multiple enemies is a royal pain in the ass to code without making the "curves" in the beam look jagged. I worked on a bullet hell game with a friend a few years back and that was the thing we had the most trouble with.
Although it still looks like the homing has a few kinks in it, I'd say they did well. In the brimstone gif, the beam avoids one of the Greeds that is right next to the first one to get hit while it makes a beeline for the opposite side of the room before looping back to it. My best guess is that they tried to make the homing "smart" in that it'll focus on pathing that'll lead it toward more enemies to hit, which is nice and all, but generally the enemies up close are the bigger priority, it really depends on the character's current build.
Interesting, I feel like I've learned something there.
the gore explosions are really satisfying
[QUOTE=Yumyumbublegum;44201615]the gore explosions are really satisfying[/QUOTE]
I'm kinda hoping that Charm of the Vampire is made more like the Kapala in the sense that you need to "eat" the gore instead of just getting half a heart every 13 kills.
I know that CotV isn't too valued since it takes so long, so gore consumption giving you that half heart at a lower threshold may increase its viability. Or the gore is entirely cosmetic and not dynamic with the player once it is on the terrain.
Although I suppose if gore were dynamic, it could cause enemies to interact with them in special ways. Maybe an enemy type will leave a goop puddle that other enemies will try to avoid, or go toward. Things like that could make the cosmetic scenery gorn into a subtle gameplay mechanic.
I really don't like the new artstyle. I'm still gonna get Rebirth, but holy hell I wish they'd kept the old one. Just looks so jagged and old. Not retro, just striving to be out of date.
I was really disappointed when the new art-style was voted for, but it's starting to look very nice now. Can't wait.
I for one love the new music and new art style. Pixelated artwork always seems to have far more detail, for a grimy game this is good.
And I imagine it opens up opportunities for efficient post processing and decals.
[video=youtube;hac1VKJrHyc]http://www.youtube.com/watch?v=hac1VKJrHyc[/video]
Someone added sound effects and the new basement track to one of the Isaac gifs
[QUOTE=Winner;44204679]I hate the whole "big pixels" trend right now[/QUOTE]
Pixelart has potential to look amazing when executed skillfully. Look at the Metal Slug series.
This noted, I think the hand-drawn flash aesthetic fit BoI thematically better. The game is told from the point of view of a panicked child, the intro and a few endings show that he's been drawing in his room the whole time, it just feels like the kind of thing that'd go well with that kind of underlying story. I can understand where Edmund's coming from with being sick of seeing it, but there's still that bit lost when the transition does come.
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I love Cellar's visuals
Some of these item combos are looking great.
I hope the amount of items that BREAK other items is minimised in the rebirth.
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