The Binding of Isaac series. GOT A QUESTION? USE THE WIKI: http://bindingofisaacrebirth.gamepedia.co
6,174 replies, posted
[QUOTE=Echidna666;44427784]I actually can't remember how I heard about BoI.
I may have got it in a Humble Bundle but I'm not sure.[/QUOTE]
I traded a couple TF2 hats for the humble bundle that this game came in. :v:
It's my third-most-played steam game and I didn't even pay real money for it.
[img]http://puu.sh/7WwFu.png[/img]
Good. Sick of how godawful Bloody Lust is.
Does anyone know where I can find the sound that plays when you encounter a miniboss?
Y'know..."DUN-NANANANANAH-DUHN"
[QUOTE=Waffle Lord;44460607]Does anyone know where I can find the sound that plays when you encounter a miniboss?
Y'know..."DUN-NANANANANAH-DUHN"[/QUOTE]
Knock yourself out.
[url]https://db.tt/KZbCWwcw[/url]
[QUOTE=Ellis :P;44461215]Knock yourself out.
[url]https://db.tt/KZbCWwcw[/url][/QUOTE]
Miniboss, not the normal boss intro. It's probably a sound effect, not part of the soundtrack.
[QUOTE=Waffle Lord;44461378]Miniboss, not the normal boss intro. It's probably a sound effect, not part of the soundtrack.[/QUOTE]
Yeah...
[QUOTE=Waffle Lord;44460607]Does anyone know where I can find the sound that plays when you encounter a miniboss?
Y'know..."DUN-NANANANANAH-DUHN"[/QUOTE]
Here ya go.
[url]http://puu.sh/7X98u.wav[/url]
[url]http://bindingofisaac.com/[/url]
[quote]The Champion Belt!
todays rebirth item tease comes in the form of a not so exciting item that im using as a way to talk about a new feature in rebirth that i think is quite amazing, but 1st lets get this belt out of the way.
[img]https://31.media.tumblr.com/d75b7234c059cb1310c059d19bfad4fb/tumblr_inline_n3p0v6jArH1rq0wgw.jpg[/img]
the champion belt is a STORE ITEM, that raises the % chance of champion enemies appearing in rooms but also raises damage. a lot of items will be moved around item pool wise to fit a “store theme”. the store will feature more support items that are obviously very optional and you have more options on what one(s) you choose to use as you play. most players wont scoff at a damage up item for a few pennies.. but there are a lot more to champions in rebirth than there were before.
in the past a champion was just a larger enemy that had double hp and did a full heart of damage, each champion was randomly tinted to make them look special.. but there really wasnt much special about them other than that.
another big goal in rebirth is to push the random factor up higher, and special champions raise that aspect by a shit ton.
[img]https://31.media.tumblr.com/bb9477280a66aee5a9b86c561adb8e71/tumblr_inline_n3p0z9JfZ81rq0wgw.jpg[/img]
binding of isaac: rebirth will feature a large number of custom designed champions each with their own special stats, features, ai and item drops.
here is a good example:
[img]http://i.imgur.com/uTr22EG.gif[/img]
as you might notice in the gif, there are 2 champions in this room (because im wearing the belt) one is orange and one is solid black. im not going to talk about the orange one.. because its not obvious what hes doing special, but the black one is what i call a “lost champion”. if you pay attention you can see he becomes invisible shortly after entering the room. all of the many new champions each have their own special abilities just like him.
Solid Black = fades in and out of visibility / item drop = red chest
Yellow = double walk/shoot speed / item drop = undisclosed new pickup item
Red = very high hp / item drop = heart
Grey = blows up when killed / items drop = bomb
Green = leaves green creep under itself / item drop = pill
(there are a ton more, but i dont wanna spoil the fun)
[img]http://i.imgur.com/TyBs3Gb.gif[/img]
(sorry about the frame rate in this gif, i recorded it at 16 fps)
as you might imagine this totally changes how you approach each and every enemy in the game and is quite a fun game changer that pays out when it comes to risk/reward.
aside from those, champions will still feature double hp and do a full heart of damage when they hit you.. but they are much more of a challenge this time.. thats for sure.
next week ill show you my knife![/quote]
Hype
[editline]8th April 2014[/editline]
Also there's a weird room type in the first gif.
[QUOTE=Blueplastic;44485837]champions[/QUOTE]
I think it would be nice if champions were tinted in a better way, so they look like a palette swap rather than just a colour tint applied over the entire sprite. Pretty much like the Flash concept art. Heck, since all the sprites are pixel art now, a literal palette swap would work pretty nicely.
It just occured to me that since the sprites are pixel art, they also don't scale nicely at all. I wonder if he's going to do anything about that.
[QUOTE=_Kilburn;44486103]I think it would be nice if champions were tinted in a better way, so they look like a palette swap rather than just a colour tint applied over the entire sprite. Pretty much like the Flash concept art. Heck, since all the sprites are pixel art now, a literal palette swap would work pretty nicely.
It just occured to me that since the sprites are pixel art, they also don't scale nicely at all. I wonder if he's going to do anything about that.[/QUOTE]
I kind of like the way the solid black "lost champions" look. They have a sort of silhouetted look and I think that works pretty nicely with what they are. I agree with you on the other colours though.
[QUOTE=_Kilburn;44486103]I think it would be nice if champions were tinted in a better way, so they look like a palette swap rather than just a colour tint applied over the entire sprite. Pretty much like the Flash concept art. Heck, since all the sprites are pixel art now, a literal palette swap would work pretty nicely.
It just occured to me that since the sprites are pixel art, they also don't scale nicely at all. I wonder if he's going to do anything about that.[/QUOTE]
That would require ridiculous amount of work, there are 100 enemies and who knows how many champion types.
[QUOTE=Blueplastic;44486257]That would require ridiculous amount of work, there are 100 enemies and who knows how many champion types.[/QUOTE]
With this pixel art style it would be really easy to convert all sprites to use a color palette instead of RGB values. Even with 100 enemies I'd say it wouldn't take more than a few days of work with the right tools. Of course it would have been much easier to use a color palette from the beginning, that's how most old games did their sprites. Might as well go full retro if you're going with this art style.
Different champion types would simply require a different palette. Yes it would take a bit more time than simply slapping a color tint on the whole sprite, but it would look way better and there are a lot of ways to minimize the amount of work required, for instance if all enemies use the same shared palette then the number of enemies would no longer be a factor.
[editline]dicks[/editline]
[img]http://vinh.peniscorp.com/paletteswap.png[/img]
I think it'd be worth it.
I feel like he's overhyping a little something that doesn't really sound a hell of a lot different
Just noticed the jar in the second gif as well. I wonder if it's anything special or if it's just the same thing as tinted rocks.
[QUOTE=Mellowbloom;44487299]I feel like he's overhyping a little something that doesn't really sound a hell of a lot different[/QUOTE]
Really? I think this is amazing, probably my favorite addition to gameplay announced yet
getting a +damage and more champions is really good
more champions = more consumables
[QUOTE=Winner;44549166]
[IMG]http://i.imgur.com/HFo1LtT.gif[/IMG]
[/QUOTE]
Oh. My. God.
That isn't a knife. That's a 12 bladed genocide machine.
Spin to win. That looks awesome.
My one hope with Mom's Knife is that the input for shooting it diagonally is made less of a pain in the ass if you're using the keyboard over the mouse.
I mean I can aim it in the direction just fine for meleeing enemies but the window for releasing both keys at once to get it to go diagonally can go fuck itself.
[t]http://i.gyazo.com/98cc55687a601472856ddf533af06e07.png[/t][t]http://i.gyazo.com/c0466ab007ee0aac3ae2184d0a073352.png[/t]
Can't figure out what I'm missing for Platinum God.. or even where said missing item is.
[url]http://bindingofisaac.com/post/83478798987/a-new-item-has-appeared-in-the-basement[/url]
[quote]I bring you yet another new Tear type!
The Ludovico Technique!
[img]http://31.media.tumblr.com/15867e403e7d9ad0d462e9e9671720ea/tumblr_inline_n4evx7jd3m1rq0wgw.jpg[/img]
in game it looks a little something like this
[img]http://i.imgur.com/rA9TdAu.gif[/img]
IM CONTROLLING MY TEAR WITH THE POWER OF MY MIND!
imagine this with a few tear effects on top… or with moms knife…
it takes some getting use to but once youve gotten the hang of dual controls the exploits are quite worth it.[/quote]
Holy shit the possibilities.
horrorshow
I have the feeling the blurred objects can be photoshopped to reveal things...
[QUOTE=_Kilburn;44612885][url]http://bindingofisaac.com/post/83478798987/a-new-item-has-appeared-in-the-basement[/url][/QUOTE]
this + brimstone
this + mom's knife
this + quad shot
[QUOTE=Maruhai;44613508]this + brimstone
this + mom's knife
this + quad shot[/QUOTE]
this + Ipecac
Constant explosions?
[QUOTE=fylth;44613526]this + Ipecac
Constant explosions?[/QUOTE]
I'd imagine it'd explode once it hits an enemy and you have to fire a new one, which'd likely mean avoiding getting behind rocks.
I do wonder how this'd work with multi-shot components like the mutant spider, loki's horns and similar. Mom's Knife with this would be absolutely godly, you wouldn't need any other items.
I'm wondering how the tears stat would synergize with it, since you're not firing more than the 1, what else can be done? Tear speed is already another stat, so that's not an option.
My best guess would be that tears would influence the amount of times it can tick to deal damage to enemies. Say base would be once every half second, increase it and you can tick like 10 times a second.
I wonder how it stacks with the Lump of Coal. Could you reach potentially infinite damage?
[QUOTE=Psychopath12;44614274]I'm wondering how the tears stat would synergize with it, since you're not firing more than the 1, what else can be done? Tear speed is already another stat, so that's not an option.
My best guess would be that tears would influence the amount of times it can tick to deal damage to enemies. Say base would be once every half second, increase it and you can tick like 10 times a second.[/QUOTE]
tears probably affects how fast it moves
TEST
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