The Binding of Isaac series. GOT A QUESTION? USE THE WIKI: http://bindingofisaacrebirth.gamepedia.co
6,174 replies, posted
I have been playing this a lot recently, and there are really just three things that bother me enough to ruin some of the experience. The greed heads have way, way to much HP, and they spawn to early. There is also those double-spider things that take too much damage.
Also, the worm that digs into the ground, Pin? Fuck that guy, he's easy but takes a long time, and shows up way too often, hell, more than every other boss I swear
And he can hurt himself with his own bomb things, which is hilarious because they take off a huge chunk of his life.
So apparently spamming Guppy's Paw makes the game consider you as being ??? because I just had the most potent run I've ever had as Eve and it instead gave me the reward for doing it as ???.
I know the Steam achievements are mixed up, but I don't remember the in-game achievements being screwed up that badly.
It was glorious: penetrating shots, mulligan, lots of damage upgrades, mitre, relic, hearts so far off the screen that I literally stood still and hugged the last 2 bosses (with some poison touch added in) for the entirety of the fights and I still couldn't see my health at the end of the Chest. Hell, at the Caves I thought it was going to one of [i]those[/i] runs again when I was forced to miss a couple item rooms due to lack of keys, I hadn't found a spacebar item until Caves II where I got a Yum Heart of all things. It wasn't until I found Guppy's Paw from a fight with the Fallen that I forced myself into the cursed status; before then I had like 8 red hearts but pitiful damage. I had Isaac's Head accompanying me up until the Mom fight, we were penetration buddies v:v:v
Polaroid + Guppy's Paw is a fierce combination if you've got the offense to back up that survivability.
Reminds me that I cleared my savegame a while ago, and unlocked almost everything except Maggy. I almost always end my runs with 1 heart container or none at all, and tons of soul hearts, because it's so much more fun that way. I never miss an opportunity to buy devil room items. :v:
Got the 10th run done now, really don't know if I can be bothered to carry on and complete the rest of the game after it though. Feel like having to finish the whole of the game upto the heart then having to do more is a bit too much.
Just had my most unfair build against the final 2 bosses:
Skatole, Cube of Meat, Halo of Flies, Polaroid (nothing but Soul Hearts), Blue Candle.
Neither of them have any chance of hitting you aside from a random beam of light or by one of the guardian angels teleporting into you. Skatole makes sure that ???'s flies are completely harmless.
Yet another reason why I think those bosses are poorly designed, I should have something to do other than wail on them if I have a stupidly-powerful build or a build with good survivability/utility, but if I have a moderately-powerful build or high rate of fire, suddenly I have to pray that I can beat them out of sheer luck.
wow
got an iv bag and a portable slot machine
i now have as much of everything as i want
The Polaroid mechanic and the Isaac + ??? fights are completely fucking shit, the design is incredibly lazy, I hope they're changed in Rebirth because they are the most annoying and boring fights in the fucking game.
Did Ed just completely give up when designing Heaven and the Chest?
[QUOTE=Zeos;39907913]Did Ed just completely give up when designing Heaven and the Chest?[/QUOTE]
With how rocky WotL was on-release, I can't say I'd be surprised if not much testing went into the balance of the items, enemies, and bosses.
WotL content spawned way too frequently compared to pre-WotL, Samson was complete garbage (and still is garbage after the buff), enemies had way too much health for how early they spawned in the game (and this is still an issue with a number of enemies), Polaroid was a requirement and there wasn't a way to obtain it other than blind luck (which shouldn't even exist as a prerequisiste), and Cathedral/Chest offer no new obstacles, just rooms full of stuff that you've seen, but throw 3 of them at you at once.
I liked the Halloween update considerably more because of how polished it felt. The new character was unique and fun, the items we got are still some of my favorites to this date, Sheol was fair but difficult, and Satan, Fallen, and the Headless Horseman made fine additions to the boss roster.
Had my most tanky run as Maggie in a long while. In the first 2 floors alone, I had grabbed 4 health upgrades: 2 from beggars, 2 from blood donation machines. I had 11 red hearts going into the final stretch of the game. I picked up both the Wafer and Nun's Habit, making getting unlimited money from Blood Donation Machines a cinch. I had more money than I could fit in my inventory 2 times over, I spent most of it just gambling for soul hearts, keys, and bombs. I was hoping for Money=Power, but that never came, so I decided to just spend all of my cash on Fortune Tellers so I could rack up some Soul Hearts; in retrospect, that was pretty unneeded, but there's no kill like overkill.
Anyway, I find a Fortune Teller in the Cathedral and spend a few minutes plinking coins into it. Out pops the tick. It lands on top of me. I've never ragequit so quickly.
[img]http://24.media.tumblr.com/8ffe19811ef3ece995a37fe830306cdc/tumblr_mjo2vpnk3A1rwh6p8o1_500.jpg[/img]
From Edmund's blog
That PC looks tiny.
Isaac on Vita eh? To be honest, the game seems like it'd be right at home on handhelds, or more appropriately renting out your basement since playing it in public might raise questions from nosy people or Ol' Mother McScribbins (imagined stereotype of an old nosy Scottish Nun). Still, it looks like a good game to play when your computer is busy encoding and uploading the latest video for your channel.
Also, I wonder if the analog sticks could permit 360 tear aiming? It'd probably remove some of the challenge of aiming your shots, but then again you'd probably still have trouble aiming if you don't lead the target. Still it'd be hard to explain to Ol' Mother McScribbins.
Ol' Mother McScribbins: Oooh what's going on on that screen OH JESUS CHRIST CHILD WHAT *cardiac arrest*
Also, concerning the whole Curse of Darkness thing, the one with the invisible map? Has anyone ever drawn out a map as they go in that kinda situation? I did so today using a pen and a biscuit wrapper, and it is kind of gratifying to be drawing your own map in a game; I kinda wish more games would prompt you to draw out the map, rather than go the easy route and just give it to you.
Then again I'm probably insane. Also the automerge doesn't seem to be working.
[QUOTE=ironman17;39921912]Also, concerning the whole Curse of Darkness thing, the one with the invisible map? Has anyone ever drawn out a map as they go in that kinda situation? I did so today using a pen and a biscuit wrapper, and it is kind of gratifying to be drawing your own map in a game; I kinda wish more games would prompt you to draw out the map, rather than go the easy route and just give it to you.
Then again I'm probably insane. Also the automerge doesn't seem to be working.[/QUOTE]
I tend to just draw out a map in my head instead, they typically don't get too large unless you're in the Womb or farther, at which point the concern is just reaching the end.
Using this mental map, I can typically pinpoint the location of both secret rooms. Some maps have too many possible locations for secret rooms, so I won't try my luck if I have too few bombs.
To be really honest I don't think the bible is a bad item. It's been designed as a rare item that lets you kill Mom/Mom's heart in one hit, but also deprives you of any active slot item, and it works well as such.
Mom/Mom's heart is an easy boss compared to the later ones (a.k.a bullshit Isaac/???), so it's only useful for the first few runs when you're not good at fighting them.
It also feels like a cheap win, instead of fighting a hard boss at the end of your journey you just skip the entire fight and end up with an anticlimactic ending.
[QUOTE=Ganerumo;39924481]To be really honest I don't think the bible is a bad item. It's been designed as a rare item that lets you kill Mom/Mom's heart in one hit, but also deprives you of any active slot item, and it works well as such.[/QUOTE]
The item's primary use is flight for a room.
But it takes so long to recharge that it's not worth it. It's only helpful against 2 bosses that are relatively easy and then it becomes nothing but counterproductive if you try using it against the final 3 bosses.
I understand why it's got some sort of mechanic behind it against Mom, it's story-related. However beyond that, the item is trash if there are any other options available that aren't Telepathy for Dummies, Lemon Mishap, or Notched Axe.
Bible is among my list of most abysmal items in the game.
[QUOTE=Psychopath12;39924270]I tend to just draw out a map in my head instead, they typically don't get too large unless you're in the Womb or farther, at which point the concern is just reaching the end.
Using this mental map, I can typically pinpoint the location of both secret rooms. Some maps have too many possible locations for secret rooms, so I won't try my luck if I have too few bombs.[/QUOTE]
I'm not too good with mental maps personally; if a map isn't supplied to me I'm better off taking the time to draw the map as I go, which is viable in games like Isaac and things that aren't too fast-paced, but for things like Amnesia where you are being hunted, it's probably not advisable, though monster appearances in that game are kinda scripted, and it's not like the levels are laid out randomly every playthrough.
[QUOTE=ironman17;39921912]Also, concerning the whole Curse of Darkness thing, the one with the invisible map? Has anyone ever drawn out a map as they go in that kinda situation? I did so today using a pen and a biscuit wrapper[/QUOTE]
Pens are too mainstream.
[img]http://uppix.net/7/3/8/d5d5ff83a150f160551c69827d42b.png[/img]
:v:
[t]http://i.imgur.com/UdVyhCx.png?1?8037[/t]
Found the Polaroid in a Fortune Teller Machine, made me laugh
Edit: This game has an awful sense of humor
[t]http://i.imgur.com/UpcuHMk.png[/t]
Pity you don't seem to have Mom's Purse there; couple that with your Cancer and convert all your hearts via a Guppy's Paw, and it'd pretty much be GG.
I finally beat mom for the first time the other night! I used Magdalene and got pretty lucky, I had 99 bombs plus a death card, so I finished her off quickly. I also unlocked Cain in the same run.
You know those stupidly OP runs you sometimes get....
[img]http://puu.sh/2jNAK[/img]
Nun's Habit, Wafer, Book of Revelations. G fucking G.
Finding Transcendence and Guppy's Paw (as well as 2 eternal hearts, which was why Guppy's Paw was such a good choice) early on did wonders. Up until I found the Book, I was rocking the Deck of Cards; I actually passed up an opportunity to get the Blue Candle because getting tarot cards every room and a half was a pretty fucking sweet deal. Then of course BoR came into the picture and I laughed as the rest of the game became a victory lap.
I still haven't finished this D:
As if to top it all off, the game also threw me a Cube of Meat and Halo of Flies during the final stretch.
Because I really needed an orbital shield from damage.
Isaac and ??? didn't know what hit them.
[QUOTE=Psychopath12;39890837]First draft.
Anything that I missed that stands out or needs revision?[/QUOTE]
I ranted about the Slot Machine before, but I fucking hate how there's no reliable method to drain your cash. Slot Machines and the Skull game are far too time consuming then they're worth, especially if you have 99 cents. I'd suggest adding a machine that takes large amounts (10+) of coins for a garunteed trinket with x% item chance or something, or add a Lategame, Cathedral/Hell shop that's expensive.
[QUOTE=NateDude;39958420]I ranted about the Slot Machine before, but I fucking hate how there's no reliable method to drain your cash. Slot Machines and the Skull game are far too time consuming then they're worth, especially if you have 99 cents. I'd suggest adding a machine that takes large amounts (10+) of coins for a garunteed trinket with x% item chance or something, or add a Lategame, Cathedral/Hell shop that's expensive.[/QUOTE]
A rare shop that only appears in late levels would be neat. The shopkeeper could be Super Greed instead of Greed and there would be only rare or really good items with prices that would range between 50 and 99 coins.
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