they should turn rhino into Dota 2 axe
Seriously, give him a skill that draws aggro and at the same time makes him counterattack
[QUOTE=RichyZ;41313499]draw aggro, have a chance of reflecting bullets 20% (variable) of the duration of the ability[/QUOTE]
Or better yet, he draws aggro but ducks so the bullets go over him. It's the perfect plan
[QUOTE=Lambda 217;41309416]what annoys me is how when you pick up a bunch of resources/credits/energy the text takes years to read[/QUOTE]
I was thinking they could make the icon for the resource pop-up instead of just being plaintext. Same could go for blueprints.
When is the event starting? Damn they're always in busy weekends and not during the ones when I rot home.
I'm going away this weekend boating, so I won't be able to join until late sunday.
I hope you kill one of these bastards for me
[QUOTE=iLife_Aftermath;41315294]
I hope you kill one of these bastards for me[/QUOTE]
Give me your account.
You can't trust me.
I kill them for a fellow yuyubro
[QUOTE=iLife_Aftermath;41315294]I'm going away this weekend boating, so I won't be able to join until late sunday.
I hope you kill one of these bastards for me[/QUOTE]
Promote me and I will kill a million
Aww yeah Mastery Rank 6.
[QUOTE=GentlemanLexi;41312453]Why doesn't Rhino have a sort of "attack me you fucks" power? So everybody directs their fire right at him, allowing his tankiness to shine. I thought that was sort of the point of crowd control, being able to control it, instead of having 2 AOE blasts and a charge.[/QUOTE]
He does, only he doesn't have tankiness past midgame anymore, and steel fiber does exactly what Iron Skin does now, except Iron Skin draws aggro you can't handle anymore, and Steel Fiber doesn't. Not really hard to figure out what power to pick out of those two. Radial blast isn't all that great either out of level 35 or so, either.
[quote] 195 [/quote]
I guess you haven't actually played Xini past 20 or so, cause Vauban can hang easily and with more than one Vauban it's pretty much "raining men" without the large black ladies.
He is literally the best example of glass cannon warframe has, and his "weakest" power can ragdoll bosses off of cliffs for an instant kill. He's not deficient in any of the thing you do with abilities in warframe, and he can carry a good weapon or even carry good weapon while his dethcube carries another good weapon. Pretty much click = win in every category even on high level difficulty if you use terrain well to make up for your low health and shields.
[quote] sunday [/quote]
The event should last until monday at Noon, Edmonton time.
[quote] Amazing [/quote]
AoE damage and uses rifle ammo instead of sniper, it's pretty stout; though the flux rifle still wins in the DEATH TO ALL THINGS category.
[QUOTE=27X;41317925]He is literally the best example of glass cannon warframe has, and his "weakest" power can ragdoll bosses off of cliffs for an instant kill.[/QUOTE]
First of all, stat-wise he isn't "better" than any other caster frames due to his low shields, but his abilities make up for that. Frost would be the perfect "battlemage" build.
Also, throwing people off cliffs won't kill them! Just like cores, mods and yourself, they will just spawn near the last place they stood or in the middle of the room.
Are the drones in the game yet?
[QUOTE=Skyward;41318172]Are the drones in the game yet?[/QUOTE]
Nope, also check [URL="http://warframe.wikia.com/wiki/WARFRAME_Wiki"]Wiki's[/URL] front page for when they will appear.
[QUOTE=DrasarSalman;41318094]First of all, stat-wise he isn't "better" than any other caster frames due to his low shields, but his abilities make up for that. Frost would be the perfect "battlemage" build.
Also, throwing people off cliffs won't kill them! Just like cores, mods and yourself, they will just spawn near the last place they stood or in the middle of the room.[/QUOTE]
And I'm sure the fact you currently main him has nothing to do with that. And I said his stats make him the perfect glass cannon. The operative word there is perfect.
->Ragdoll<- the boss before you eject them and they die instantly.
[QUOTE=27X;41317925] though the flux rifle still wins in the DEATH TO ALL THINGS category.[/QUOTE]
Supra.
[quote=changelog]
ADDITIONS:
Added improved Solar Landmark system for Grandmasters.
Expanded animation library for the Grineer (combat and ambient animations)
MOTD now displayed in halls of the Dojo.
Added support for /invite in chat, and inviting people who aren't on your friends list or in your clan.
Added 2 options for consumable Fireworks items to the Market.
Added Red White & Blue color picker.
Added game invite and add friend options to chat user list context menu.
CHANGES:
Doubled the length of alerts for rare rewards.
Alert System 2.0 is live
Stalker Bow and Paris 3D draw sounds now have fire rate multiplier.
3D Sounds on Pistols and Sentinel now have proper mix effects.
Improved NPC awareness transfer across host migration.
Revised multiple melee weapon animations.
Improved enemy waypoints on minimap to show true location instead of next closest nav location.
Dojo pieces that are dead ends are marked as such.
Enemies that had had elemental immunities now take regular damage, with multiplied damage for weaknesses (fire and electricity).
Updated Warframe abilities to use energy color selected by player.
Grineer now play animation while activating security system, allowing slightly more time to interrupt.
Improved anti-cheat detection.
Replaced all known Corpus consoles with Grineer consoles in Grineer levels.
Made session join failures able to identify when the failure was because the session is full; hopefuly this will make losing a void key join race a little less magical.
Added missing sounds from Prime melee weapons (swoosh!).
Only enemies that see the player will activate panic buttons, preventing enemies in other zones hitting activating the alarms.
Reduced particle systems on some fog that were causing performance issues on low-end machines.
Warframe Buffs:
Mag: [url]https://forums.warfr...eedback-thread/[/url]
Mag: Pull- Changed to pull all targets in front of the player.
Mag: Shield Polarize - Now radial instead of single target. Radial damage around enemy targets that suffer shield drain.
Mag: Bullet Attractor - Bullet attractors now become volatile when target dies before attractor is finished, these cause radial damage around the dead target.(needs more visual polish)
Rhino: [url]https://forums.warfr...eedback-thread/[/url]
Rhino: Iron Skin - 400,600,800,1200 damage caps. Removed timer.
Rhino Roar: NEW POWER: Radial damage buff for all players within range (10%,15%,25%,50%)
Rhino: Rhino Stomp - Rolled Radial blast and Rhino Stomp together. Rhino Stomp now does damage to enemys(150,300,500,700)
Volt: [url]https://forums.warfr...eedback-thread/[/url]
Volt: Speed: Now a radial group buff, All Tenno in a radius around the caster will get a speed and melee weapon speed increase (speed, range, duration all increase with fusion level). Range (15,20,22,25) Speed (10%,15%,25%,50%) Duration (5,6,8,10).
Overload: Higher damage output during entire animation.
Shock: Has proper chaining, fusion now increases the number of chains and the radius it looks for further chaining targets.
FIXES:
Fixed Defense Missions awarding level 0 Fusion Cores
Fixed Endless Defense missions that could be ended immediately upon host migration.
Fixed AI pathfinding reported in Grineer Boss room.
Fixed areas in Grineer maps that players could wall run out of the level.
Fixed edge case issue where objective marker would not clear upon completing Capture objective.
Fixed issue where some AI types could not be executed with stealth kills.
Fixed stealth attacks on Infested Chargers that failed to bring out melee weapon.
Fixed stealth attack kills not counting towards mission kill stats.
Fixed loot crate positions in Corpus Outpost hanger that were inside the floor.
Fixed loss of functionality when loading mods if user has significant amount in inventory.
Fixed missing sound effects for Fang and Ether Daggers slide attack.
Fixed all projectiles to accept energy color selection.
Fixed lag and FX issues when shooting through Volt’s shield.
Fixed Ember’s World on Fire ability not showing effects on enemies.
Fixed missing Loc strings observed in Orokin missions.
Fixed missing ragdoll events on Infested death animations.
Fixed missing Cronus charge attack sound.
Fixed idle animations that would move the player slightly when no weapons are equipped (Dojo).
Fixed mis-aligned muzzle flash on Burston weapon.
Fixed instances of inactive Corpus AI when spawned on centre platform of Outpost Defense.
Fixed some Defense text strings that would appear to clients in host’s language.
Fixed various Warframe abilities that were not working on Cryopod/Core.
Fixed issue where pending recipe list was falsely reporting to be empty.
Fixed various reported graphics clipping and z-fighting issues.
Fixed Vortex instantly killing enemies in certain cases .
Fixed ragdolls being destroyed when held in a Vortex for too long (more than 15 seconds).
Fixed various lightmap and z-fighting issues in reported levels.
Fixed issue where game invites would not be ignored from ignored users.
Fixed Orokin traps causing shockwave will cause screen blur throughout the whole level.
Fixed a Corpus extraction level that allowed users to climb out of it.
Fixed Ash’s Smoke Screen where he’d hold both melee and primary weapon.
Fixed Kogake charge attack from damaging Sentinels.
Fixed various reported collision and clipping issues across all maps.
Fixed some edge cases where melee strikes would attack with primary weapon.
Fixed melee action being temporarily blocked after completing a slide attack with Dual Zorens.
Fixed some missions may be completed by simply walking into the extraction.
Fixed mantling not always working when there are some obstructions above the player.
Fixed issue where doors remain locked after lockdown is cleared.
Fixed Phorid not attacking crouched players.
Fixed Orokin laser trap cooldown UI timer not showing on clients.
Fixed various map holes and clipping issues based on user reports.
Fixed issue where Rescue Agents and nearby AI would pause if player ran two rooms ahead.
Fixed progression stopper where secondary capture mission target did not appear.
Fixed an issue where Trinity could get sliced in half or ragdoll when her link target was meant to receive such an injury.
Fixed rescue room triggers to only enable when the objective is active to prevent bugs when it's a secondary objective.
Fixed enemies springing to their feet immediately after surviving Mag's Crush ability.
Fixed some animation blending issues when carrying Datamass.
Fixed some common trouble spots where Datamass could get stuck and be unreachable.
Fixed issue where Corpus elevator could occasionally change direction before reaching the top.
Fixed Ember’s World on Fire ability from targeting inactive turrets.
Fixed multiple issues with Mag Bullet Attractor ability (FX on host/client, unintended projectile weapon behaviour, Glaive was not working with this ability).
Fixed Hammer Boss phases breaking after Frost’s Avalanche ability.
Fixed issue where a primary or secondary Spy objective would require 0 terminals.
Fixed multiple reported crash issues.
[/quote]
"Updated Warframe abilities to use energy color selected by player."
My favorite change
[QUOTE]Added Red White & Blue color picker.[/QUOTE]
now all we need is a Liberty Prime sentinel and we're all set
I like the patch, except Rhino is still weak as shit.
[QUOTE=superstepa;41319484]"Updated Warframe abilities to use energy color selected by player."
My favorite change[/QUOTE]
"Fixed all projectiles to accept energy color selection."
all of my enemies shall fall under a hail of pink bullets.
You can now color your abilities and projectiles.
Good update.
Good update
10/10 would update again
[QUOTE=Xron;41319567]I like the patch, except Rhino is still weak as shit.[/QUOTE]
so basically rhino is always going to be shit until he has his retardedly OP, non-scaling, magic unbeatable invuln back?
his new ability sounds really good
[QUOTE=ForgottenKane;41319363]Supra.[/QUOTE]
The Supra has RoF on all the things, but the Flux ignores ALL protection which means after they update the bosses with their new juju and tricks it will still be just as effective.
Never mind saw this
[I]Rhino: Iron Skin - 400,600,800,1200 damage caps. Removed timer.[/I]
Fuck sake just make him invincible
[editline]5th July 2013[/editline]
Link already makes Trinity invincible, no reason to keep Rhino from doing the same thing
[QUOTE=superstepa;41319484]Added 2 options for consumable Fireworks items to the Market.
Added Red White & Blue color picker.[/QUOTE]
Can we please have one f2p game where we don't do this kind of thing
It kind of ruins the atmosphere in a setting like warframe's
[QUOTE=krail9;41319663]so basically rhino is always going to be shit until he has his retardedly OP, non-scaling, magic unbeatable invuln back?
his new ability sounds really good[/QUOTE]
It is good.
For Ash and Saryn.
[quote] weak as shit [/quote]
He's never going to be the tank again, that role goes to Ash and Saryn on offense and Trinity on defense. He's still going to be my main, regardless of what tier they stick him in.
[QUOTE=krail9;41319663]so basically rhino is always going to be shit until he has his retardedly OP, non-scaling, magic unbeatable invuln back?
his new ability sounds really good[/QUOTE]
More or less yes Ember, Trinity and Frost are all far better tanks and only one of those three is a dedicated tank. I do like the sound of his new ability tho.
Does the colour for energy affect Ember's fire? I want pink fire! Also if you use the darkest black on the smoke palette makes the string for Dread invisible, wonder if that applies to some of the abilities.
[QUOTE=Excalibuurr;41319739]oh, I thought that whole number was the damage cap until I noticed the extra digit in the last group.[/QUOTE]
1200 is not enough for end game.
Something like 5000 would be bearable
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