• Warframe V. VI - "like Mass effect with jumping"
    39,376 replies, posted
Yeah as I said, there's no akvasto.
I was reading the changelog: "Ensured all powersuit fx have a proper default color set, for when we add that option." What? Also, 4 Neurodes for the Vasto? Fuuuuck
Personal reward is the clan holobadge, is it the same one from Market (30plat)?
That revolver makes my dick ROCK HARD but I already have a Lato Vandal :v: If you don't have one it seems like the best compromise between a lex and lato. Fast reload speed and damage to boot.
[t]http://puu.sh/3MvhT.jpg[/t] Looks like missions show you how many resources you found in them now. That's handy
[QUOTE=ChickenMan99;41606185]As awesome as it seems, it would probably be pretty OP, sadly[/QUOTE] Well, in fairness, six shots really should be enough to kill anything that moves.
Was the new emblem not uploaded? Or did DE not approve it before the update?
[QUOTE=Sharp_Shooter;41606495]Was the new emblem not uploaded? Or did DE not approve it before the update?[/QUOTE] It was uploaded 2 days ago, no word on approval.
[QUOTE=Excalibuurr;41604730]Reload Speed + Magazine Capacity + Firerate. Get on my level you filthy casual. [t]http://cloud-2.steampowered.com/ugc/633039016679930641/759B9081710BFF42599714C38DD2D2EABCF3AF6C/[/t][/QUOTE] Eh, it's usually better to go full damage mods because you're aiming to do the most damage per shot.
Sorry to keep asking, but who would I talk to about joining the clan? I sent a PM to one of the Warlords mentioned in the OP but it's been a while and nothing.
So, Lotus wants to take out the Grineer's newest, biggest, most dangerous ships by unleashing a technocyte infestation inside their fuel cells. ...Am I the only one who sees this backfiring [i]horribly[/i]?
The new font looks awful.
[QUOTE=BLOODGA$M;41606750]So, Lotus wants to take out the Grineer's newest, biggest, most dangerous ships by unleashing a technocyte infestation inside their fuel cells. ...Am I the only one who sees this backfiring [i]horribly[/i]?[/QUOTE] "Attention all tenno. It appears that our attempts at destroying the fromonian ships have caused horrible mutations within the ships. One of the ships appears to have grown huge tentacles, you will now be obliged to destroy this anomaly, as I try explaining our situation to our corpus [del]overlords[/del] allies. Remove the corruptors from the reactors and for space ninja-god's sake, do [I]not[/I] attack the ship from the front."
[QUOTE=Jad Hinto;41606692]Sorry to keep asking, but who would I talk to about joining the clan? I sent a PM to one of the Warlords mentioned in the OP but it's been a while and nothing.[/QUOTE] I'm guessing you sent it to Aftermath who's busy off doing some other stuff. Throw me your IGN, will pop ya an invite after I get some sleep!
[QUOTE=Legolas;41607287]I'm guessing you sent it to Aftermath who's busy off doing some other stuff. Throw me your IGN, will pop ya an invite after I get some sleep![/QUOTE]Ah, I didn't know. Thanks man! [editline]26th July 2013[/editline] [QUOTE=BLOODGA$M;41606750]So, Lotus wants to take out the Grineer's newest, biggest, most dangerous ships by unleashing a technocyte infestation inside their fuel cells. ...Am I the only one who sees this backfiring [i]horribly[/i]?[/QUOTE]Yeah, it's shit like this that makes me not want to trust her.
New nightmare mode where you don't have minimap and your energy keeps draining sucks ass.
[QUOTE][IMG]http://cloud-2.steampowered.com/ugc/921269392850037787/BED02DD345720F55C387389344BEBA9E77FF196E/[/IMG][/QUOTE] Guys, I dont feel very well...
[QUOTE=DrasarSalman;41602010]Here's my design merged with Krail's: [t]http://i1.minus.com/ihfgfzItcnyP6.png[/t] Pros: All/most of Krail's pros. 50% chance of spawning in the "hub" floor. Can be built from both sides and connect in the middle. Cons: All/most of Krail's cons. Everything gets demolished. 25% chance of spawning deep in the research wing, away from everything else. No accurate measurements, but I did follow the grid, so I am 75% sure this will work. [url=http://i.minus.com/1374939112/0e7nWV95eXuwx1m7NarS8A/db2p6mvWlO2Dnx/Sometimes%20I%20dream%20about%20being%20covered%20in%20strawberry%20jam%20while%20not%20wearing%20clothes.psd]PSD[/url][/QUOTE] just fyi the halls aren't actual size so they probably wont fit together so nicely on the top floor that said, it is possible, but your plan is a bit trickier, since we rely on the capacity from the current greathall for the rooms we have now the downside to this design is that it eliminates the ability to make the second floor an actual, usable space also, to settle your issue with the symmetry of the halls, I am refering to the [B]great[/B] and [B]greater[/B] halls: [img]http://puu.sh/3MBbv.jpg[/img] here is the greater hall blueprint next to the great hall (that we already have), you can see how similar they are
[img_thumb]http://cloud.steampowered.com/ugc/613898718266930324/B063495926D1EBE7BDECEDB0375789DDEA1D22BE/[/img_thumb] So I think i've managed to make the most eye-gougingly ugly warframe ever produced. I feel amazing right now.
[QUOTE=krail9;41607746]Just fyi the halls aren't actual size so they probably wont fit together so nicely on the top floor. That said, it is possible, but your plan is a bit trickier, since we rely on the capacity from the current greathall for the rooms we have now. The downside to this design is that it eliminates the ability to make the second floor an actual, usable space. Also, to settle your issue with the symmetry of the halls, I am referring to the [B]great[/B] and [B]greater[/B] halls: [img]http://puu.sh/3MBbv.jpg[/img] Here is the greater hall blueprint next to the great hall (that we already have), you can see how similar they are.[/QUOTE] I guess the symmetry with the halls make sense now that I look at it. The idea with my plan was to make some things a bit more accessible without demolishing our previous design and even if it removes room for expansion in the second floor, it could still allow for a hall to be converted to cross connectors, where more elevators could be added to create some sort of "hub" area. It may look a bit less practical when merged with your plan, because the run is shorter between the two elevators. I may need to rethink my idea, as I now know that the halls are symmetrical. Your idea is starting to look more viable, so we might as well go with that if everyone else agree with it.
Can somebody explain in detail how this event works? haven't kept up with the game in the last days. Btw did they tweak the ragdolls aswell? It seems to me so, they're more gorgeous than ever.
Grineers have saw blade shooting guns now? What next, meat puppets? [t]http://images2.wikia.nocookie.net/__cb20130525080940/playstationallstarsfanfictionroyale/images/1/1f/Bandit.png[/t]
[QUOTE=lapsus_;41607938]Can somebody explain in detail how this event works? haven't kept up with the game in the last days. Btw did they tweak the ragdolls aswell? It seems to me so, they're more gorgeous than ever.[/QUOTE] Kill infested so they drop a corrupter injector, then equip that corrupter where your ammo boxes go and go find a fomorian
Whats the stuff beside the amount of credits you got on the mission completion screen?
[QUOTE=lapsus_;41607938]Can somebody explain in detail how this event works?[/QUOTE] Its not complicated, to do Fomorian ships you need Corruptors which drops from infested. Stable Corruptor: Common, can be used without any other corruptor. Alpha Corruptor: Uncommon, needs to be used with Beta corruptor. Beta Corruptor: Uncommon, need to be used with Alpha Corruptor. Using a single Stable Corruptor: 3 Operation points, cuts down the time in like a minute. Using a Stable + Alpha/Beta: 5 Operation Points, cuts down the time in one and a half minute. Using all the 3: 10 Operation Points, cuts down the time in 2 minutes. Also, you need to equip them like ammo boxes, and you can't equip 2 of them, so never take Alpha/Beta if you are soloing.
[QUOTE=Combine 177;41607957]Grineers have saw blade shooting guns now? What next, meat puppets? [t]http://images2.wikia.nocookie.net/__cb20130525080940/playstationallstarsfanfictionroyale/images/1/1f/Bandit.png[/t][/QUOTE] [img]http://3.bp.blogspot.com/_66rnoVCeLjg/SCtvq9IeqaI/AAAAAAAAACc/85nq4up3yQY/s320/Ripper.jpg[/img]
[QUOTE=Excalibuurr;41608114]I'm not though, I'm aiming for most burst damage.[/QUOTE] and your burst does more damage if each shot does more damage
[QUOTE=lapsus_;41608013][img]http://3.bp.blogspot.com/_66rnoVCeLjg/SCtvq9IeqaI/AAAAAAAAACc/85nq4up3yQY/s320/Ripper.jpg[/img][/QUOTE] Funny enough. I ACTUALLY said that they remind me of the Ripper from UT to a friend I'm playing Warframe with now, in relation to the new Grineer Enemy Type.
Well, just did one fomorian mission. Too bad I have to go to some mountains this weekend, so I'll have to be satisfied with just two mods. I hope these won't be exclusive.
Alerts has been disabled for the event? [editline] Fat butts [/editline] Oh wait nevermind.
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