Tried making a video, showing how amazing Lanka is:
[media]http://www.youtube.com/watch?v=c2x8mZBkr2M[/media]
Only mod I put on it was a fully fused speed trigger, so a rank 9 lanka without a potato could do this.
[QUOTE=Xron;41882514]I can't picture an Ogris growing off a tree.
(But saying that I'm pretty sure the Ogris is a old style Grineer weapon like the Bruston)[/QUOTE]
Also, the age old question. Is Grakata a fruit or a vegetable?
So now that all research projects are completely done, are we going to start to tear down the dojo for the new style soon?
If so, we should give 24 hours for people to buy their blueprints from the labs.
[QUOTE=Combine 177;41883797][IMG]http://24.media.tumblr.com/8a011c9222c145f93751117af68380c0/tumblr_mrlemwnvfK1r7tywco7_500.jpg[/IMG]
Creepy.[/QUOTE]
Vor can show you the world.
I feel like the weapons should get multiple animations, like really who doesn't want to shoot their Gorgon from the hip like Rambo?
[QUOTE=Combine 177;41883797][IMG]http://24.media.tumblr.com/8a011c9222c145f93751117af68380c0/tumblr_mrlemwnvfK1r7tywco7_500.jpg[/IMG]
Creepy.[/QUOTE]
Now I wonder what happens if you chaos vor and kril. I'm going to guess Kril guns vor down.
[QUOTE=Combine 177;41883797][IMG]http://24.media.tumblr.com/8a011c9222c145f93751117af68380c0/tumblr_mrlemwnvfK1r7tywco7_500.jpg[/IMG]
Creepy.[/QUOTE]
Let us ride a sandskate made of neurodes into grinding
I did some math today. Well, not me, but the amazing guy who created [url=http://warframe.wikia.com/wiki/Damage_Calculator]this thing[/url]. What I was trying to find out was if I could make spectra better than flux rifle. The answer right out of the box is a big no, as I have described in an [url=http://facepunch.com/showthread.php?t=1266315&p=41874051&viewfull=1#post41874051]earlier post[/url], but I know that pistol mods are more powerful than rifle mods, so I tried to find out if I could mod spectra to be better than flux rifle. If it is, then I will potato it.
I started out with flux, checking what I could do. I set serration to 165%, piercing hit to 60% and split chamber to 90% which were all the maximum you could upgrade those mods. What I got was 1487 damage to level 20 grineer and an average dps of 2663,52. That's pretty fucking high damage! In total, this would cost me 38 mod points and take up 3 slots.
Next, I tried seeing what I could do with spectra. I gave it 220% hornet strike, 90% no return, 120% barrel diffusion and 60% lethal torrent. This together gave me 831 base damage to grineer, but an average dps of 3341,43 because of the increased fire rate made by lethal torrent. Total mod energy cost for this build is 43, which is more expensive than flux rifle and would fill 4 mod slots.
Even if higher dps would be better, the gun would still waste ammo quite fast and getting trick mag and ammo mutator would only waste more mod energy and slots. Besides, the gun is worse than flux in every way already and it's no use to try turning it into a new flux rifle. I'll sell it once I'm done with this build.
[B]TL;DR[/B]: If you want to compare weapons, check out the [url=http://warframe.wikia.com/wiki/Damage_Calculator]damage calculator[/url] for me, it found out that spectra is still worse than flux, even if you mod it.
Edit: I just tried playing around with it again, comparing flux with serration, split chamber and piercing hit and spectra with hornet strike, barrel diffusion and no return against level 90 enemies. Flux was able to down a grineer in 5 seconds, corpus in 3 and infested in 4. Spectra was able to kill the same enemies in 9, 6 and 7 seconds. While it is still worse, this build only requires 32 mod points (which is less than flux' build), meaning that I could add more mods later which would make it more viable.
Now, while I already know it's worse, could it still be considered a viable option for end-game?
I swear, no one is playing anywhere near me anymore, all games are getting rejected due to their ping.
[QUOTE=DrasarSalman;41885558]I did some math today. Well, not me, but the amazing guy who created [url=http://warframe.wikia.com/wiki/Damage_Calculator]this thing[/url]. What I was trying to find out was if I could make spectra better than flux rifle. The answer right out of the box is a big no, as I have described in an [url=http://facepunch.com/showthread.php?t=1266315&p=41874051&viewfull=1#post41874051]earlier post[/url], but I know that pistol mods are more powerful than rifle mods, so I tried to find out if I could mod spectra to be better than flux rifle. If it is, then I will potato it.
I started out with flux, checking what I could do. I set serration to 165%, piercing hit to 60% and split chamber to 90% which were all the maximum you could upgrade those mods. What I got was 1487 damage to level 20 grineer and an average dps of 2663,52. That's pretty fucking high damage! In total, this would cost me 38 mod points and take up 3 slots.
Next, I tried seeing what I could do with spectra. I gave it 220% hornet strike, 90% no return, 120% barrel diffusion and 60% lethal torrent. This together gave me 831 base damage to grineer, but an average dps of 3341,43 because of the increased fire rate made by lethal torrent. Total mod energy cost for this build is 43, which is more expensive than flux rifle and would fill 4 mod slots.
Even if higher dps would be better, the gun would still waste ammo quite fast and getting trick mag and ammo mutator would only waste more mod energy and slots. Besides, the gun is worse than flux in every way already and it's no use to try turning it into a new flux rifle. I'll sell it once I'm done with this build.
[B]TL;DR[/B]: If you want to compare weapons, check out the [url=http://warframe.wikia.com/wiki/Damage_Calculator]damage calculator[/url] for me, it found out that spectra is still worse than flux, even if you mod it.
Edit: I just tried playing around with it again, comparing flux with serration, split chamber and piercing hit and spectra with hornet strike, barrel diffusion and no return against level 90 enemies. Flux was able to down a grineer in 5 seconds, corpus in 3 and infested in 4. Spectra was able to kill the same enemies in 9, 6 and 7 seconds. While it is still worse, this build only requires 32 mod points (which is less than flux' build), meaning that I could add more mods later which would make it more viable.
Now, while I already know it's worse, could it still be considered a viable option for end-game?[/QUOTE]
I've seen some people use it and say they like it.
But, why on earth would you want to use the Spectra in your pistol slot and not the Acrid. Honestly, any effort on the spectra is wasted considering you could be pairing the Flux and the Acrid.
I find it weird that the Acrid requires more resources than the Torid. I mean, it's smaller
[editline]18th August 2013[/editline]
I have discovered that the best way to acquire neurodes is to play xini on eris. I now have 14 of them
So I finally got the materials to build a Supra! Now to wai-
[t]https://dl.dropboxusercontent.com/u/12654117/2013-08-18_00002.jpg[/t]
Damn it all to hell.
I find it weird the ogris still doesn't use sniper ammo
So I did the Neurode alert...
[t]https://i.minus.com/iuhiAKgI67d1u.png[/t]
Thanks Mars.
So how is this game? It looks interesting but I've never tried it. Do weapons drop like in borderlands? What game could you compare it to?
The best thing I can compare it to is Mass Effect except it's a lot faster and you have much more mobility. Weapons and warframes don't drop either, you need to collect the required materials and use blueprints you buy in the shop using in game currency
[QUOTE=MrDestroyer;41887685]So how is this game? It looks interesting but I've never tried it. Do weapons drop like in borderlands? What game could you compare it to?[/QUOTE]
I think it's a very good game. The weapon system isn't randomized and weapons don't drop. The gameplay doesn't feel much like any other game, i guess the closet comparison is mass effect except much faster and without a cover system.
[QUOTE=Dr.C;41887832]The best thing I can compare it to is Mass Effect except it's a lot faster and you have much more mobility. Weapons and warframes don't drop either, you need to collect the required materials and use blueprints you buy in the shop using in game currency[/QUOTE]
Is the only way to get blueprints is from buying them?
[QUOTE=MrDestroyer;41887685]So how is this game? It looks interesting but I've never tried it. Do weapons drop like in borderlands? What game could you compare it to?[/QUOTE]
Everything is crafting.
This game requires a lot of farming, and can get kinda repetitive.
On the bright side, it has very tight controls and combat.
[QUOTE=MrDestroyer;41887856]Is the only way to get blueprints is from buying them?[/QUOTE]
Bought with ingame money. But no
But you can also find blueprints for weapons you cant buy through the shop with real money.
Like some bosses or the void drop special blueprints for weapons not in the shop
[QUOTE=MrDestroyer;41887856]Is the only way to get blueprints is from buying them?[/QUOTE]
It depends on the blueprint. Most you can buy, some you have to defeat bosses or find secret levels or complete random event missions.
[editline]19th August 2013[/editline]
I feel that comparing it to Mass Effect doesn't really explain it right. They're both sci-fi third-person shooters where you have regenerating shields, but beyond that Warframe is really something else. The parkour and stuff is very well done and you can ninja-flip your way through a level at ridiculous speeds barely touching the floor the entire time once you hone your keyboard-mashing ninja skillz.
Looks too cluttered.
Well if you read his note it says not everything will be there at once.
But I love the idea of a objective distance. Especially on longer missions.
[QUOTE=Excalibuurr;41888222]Just kidding, it's a community mockup[/QUOTE]
I hate you
[QUOTE=Excalibuurr;41888222]New HUD Preview
[IMG]http://i.imgur.com/yuRciWe.jpg[/IMG]
Just kidding, it's a community mockup[/QUOTE]
Item selection looks quite nice and controller friendly but other wise quite true poop
The material pickup looks a lot nicer than the current one
I hate waiting around just to see what materials I picked up, and only see "Pistol ammo +20", "Affinity +100" and "Credits +149" for several seconds
[QUOTE=iLife_Aftermath;41890114]The material pickup looks a lot nicer than the current one
I hate waiting around just to see what materials I picked up, and only see "Pistol ammo +20", "Affinity +100" and "Credits +149" for several seconds[/QUOTE]
Not to mention SHOTGUN AMMO FULL halting all that
It should be a fading list, generated from down to up.
[QUOTE=Excalibuurr;41888222]New HUD Preview
[IMG]http://i.imgur.com/yuRciWe.jpg[/IMG]
[sp]Just kidding, it's a community mockup[/sp][/QUOTE]
I love this hud actually.
I really like the ar one to be honest
kinda dead space vibe from it
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