[QUOTE=lolo;42555919]Nono I know that its not automatic lose if you run out, its when everyone else is at the exit but you aren't is where I'm concerned if you fail, because I'm not sure if 3 people can abandon 1 guy going to the exit.[/QUOTE]
Oh I getcha. If at least half the team is there, it starts a timer that'll complete the mission for everybody once it runs out. That more like it?
I wish survival had the same extraction system as defense and the levels went on forever. At least that way you don't feel like you're spending 20 minutes in a tiny map.
In my experience the survival maps are much larger than defense maps.
[QUOTE=Oliolio;42557196]In my experience the survival maps are much larger than defense maps.[/QUOTE]
It tends to feel a bit strange when you have previously been rushing missions and get to the end of a survival mission after 5 minutes while your goal is 15.
[QUOTE=DrasarSalman;42557306]It tends to feel a bit strange when you have previously been rushing missions and get to the end of a survival mission after 5 minutes while your goal is 15.[/QUOTE]
Well, the canisters tend to appear in random locations throughout the level, so sometimes they appear near the exit, and sometimes they don't. v:v:v
Doesn't mean you have to use them immediately. It looks like life support ticks down every second, so you can easily last over one and a half minute without having problems. Besides, enemies drop lots and lots of them if you have enough players and enough AoEs.
If you could keep every 5 waves reward in defense it would easily beat survival.
My game is displaying in 3D, where it has a blue and red image of everything. How do I get rid of it, I see no option for it?
I fixed it.
[QUOTE=-SAH-;42553905]What palette has a good gold color so I can make Rhino & Galatine prime[/QUOTE]
The bottom left of storm.
Just saw a cool fanart of a waterframe and it actually looks badass.
Would be pretty neat if they ended up making a water frame later out something like this.
[img_thumb]http://img577.imageshack.us/img577/2870/d8k7.png[/img_thumb]
Also female spiderframe
[img_thumb]http://img42.imageshack.us/img42/4969/o2ju.png[/img_thumb]
I kinda want to see a frame that has some hard edges to sort of mix things up a bit. But I guess it doesn't really match the Tenno style.
[QUOTE=Silent_Death;42558650]Just saw a cool fanart of a waterframe and it actually looks badass.
Would be pretty neat if they ended up making a water frame later out something like this.
[img_thumb]http://img577.imageshack.us/img577/2870/d8k7.png[/img_thumb]
Also female spiderframe
[img_thumb]http://img42.imageshack.us/img42/4969/o2ju.png[/img_thumb][/QUOTE]
So we have goo-frame and spidergirl frame.
It's like I'm actually playing MGQ.
Spiderframe's actually kinda cool.
I was talking about how Barrel Diff has like a 2% chance to be a reward on Infested defense rank 3, exactly next wave we get it as a wave 10 reward. GOD DANG I AM HAPPY. HAVE A KATAMARI.
[IMG]https://dl.dropboxusercontent.com/u/13086361/FP/2013-10-18_00003.jpg[/IMG]
Finally hit mastery 3 and bought my Soma BP, not sure why I didn't look to see what resources I needed beforehand, Oh look a lot of plastids! I have farming plastids Its slow and most drop like 10-40 at a time and I need a whooping 800, Looked at the wiki but every time I try those places I get like 70 per mission.
At least in 12 hours ember will be ready!
[QUOTE=secundus;42551306]Maybe she's attainable on forest grineer planet. Giant Grineer Augmented Piranha for boss fight.
To get the boss map you have to play fishing minigame on forest missions where you have to fish the coordinate. Chances to get map is 3.16%, if unsuccessful you get an non-deletable empty can which will be in your inventory permanently.
Minigame controls uses DualShock 4 analog exclusively, similar to Bass Fishing games.[/QUOTE]
If they had a piranha that barfed giant flaming rollers for a boss, I might play this game more often.
Rhino and Frost are kinda tank-y though, due to massive armor and good health/shields. How much farther are they going to go in that direction? 200-250 armor, 400 health and 550 shield at 30?
[QUOTE=Silent_Death;42558650]Just saw a cool fanart of a waterframe and it actually looks badass.
Would be pretty neat if they ended up making a water frame later out something like this.
[img_thumb]http://img577.imageshack.us/img577/2870/d8k7.png[/img_thumb]
Also female spiderframe
[img_thumb]http://img42.imageshack.us/img42/4969/o2ju.png[/img_thumb][/QUOTE]
A water Warframe sounds cool, but instead of the Warframe having some kind liquid appearance, I think it would look cool if it was in a form of a water strider. Something similar to the spider Warframe at the bottom.
Nah, make it look like this
[IMG_thumb]http://i.imgur.com/UkfY7P0.jpg[/IMG_thumb]
[QUOTE=DeVotchKa;42560576]Nah, make it look like this
[IMG_thumb]http://i.imgur.com/UkfY7P0.jpg[/IMG_thumb][/QUOTE]
[t]http://i.imgur.com/LCoIsLY.png[/t]
I wish they would make a Warframe that controls the air around the players, or wind basically. I know Banshee is close but it just doesn't do me justice. Think about it:
Ability 1: The frame punches the air, firing off a "shotgun" or "rifle" type of projectile through the air [composed of wind]. The projectile has a chance to launch the target back, similar to "ragdolling" it. The "shotgun" type would have a shorter range but more damage, while the "rifle" type would be vice-versa.
Ability 2: The frame palms the ground and shoots a jet of wind underneath a targeted foe, launching it [and possibly nearby units around it] skybound. Unlike Vauban's Ballista, it is instant, does less damage, and its launch height and target total is affected by levels and mods.
Ability 3: The frame targets and enemy and surrounds the unit with a vacuum, causing said unit to choke to death a-la when windows are broken in space. However, the unit would be suffocating and actually act as if it was so, clawing at its throat gasping for air [disabling the unit]. May work on bosses or group of units.
Ability 4: The frame twists the air around it, causing a typhoon/tornado/hurricane of destruction, launching lighter units everywhere, and knocking medium units down, and staggering heavier units. The more potent the ability, the more units it hits.
I know a lot of these things are based on previous frames but I got bored at work and thought this was cool. :v:
[QUOTE=Titanium Knigh7;42560886]-snip-[/QUOTE]
An air Warframe sounds interesting, yeah, but needs original abilities.
they should implement the spiderframe and her powers should just be the web swinging controls exactly as they were for Spiderman 2 on the original XBox, somehow.
[QUOTE=BLOODGA$M;42561005]they should implement the spiderframe and her powers should just be the web swinging controls exactly as they were for Spiderman 2 on the original XBox, somehow.[/QUOTE]
I can see that working out very well for the close quarters corridor-based combat of Warframe
[QUOTE=BLOODGA$M;42561005]they should implement the spiderframe and her powers should just be the web swinging controls exactly as they were for Spiderman 2 on the original XBox, somehow.[/QUOTE]
Maybe something better than swinging around, have the spider web work like a grapple hook.
[QUOTE=Titanium Knigh7;42560886]I wish they would make a Warframe that controls the air around the players, or wind basically. I know Banshee is close but it just doesn't do me justice. Think about it:
Ability 1: The frame punches the air, firing off a "shotgun" or "rifle" type of projectile through the air [composed of wind]. The projectile has a chance to launch the target back, similar to "ragdolling" it. The "shotgun" type would have a shorter range but more damage, while the "rifle" type would be vice-versa.
Ability 2: The frame palms the ground and shoots a jet of wind underneath a targeted foe, launching it [and possibly nearby units around it] skybound. Unlike Vauban's Ballista, it is instant, does less damage, and its launch height and target total is affected by levels and mods.
Ability 3: The frame targets and enemy and surrounds the unit with a vacuum, causing said unit to choke to death a-la when windows are broken in space. However, the unit would be suffocating and actually act as if it was so, clawing at its throat gasping for air [disabling the unit]. May work on bosses or group of units.
Ability 4: The frame twists the air around it, causing a typhoon/tornado/hurricane of destruction, launching lighter units everywhere, and knocking medium units down, and staggering heavier units. The more potent the ability, the more units it hits.
I know a lot of these things are based on previous frames but I got bored at work and thought this was cool. :v:[/QUOTE]
Even with the hijacked abilities, this all makes it sound like a CC based Warframe like Nyx, which would be cool to have another of.
If CC actually mattered in this game.
They should give the spiderframe special animations so it can climb on the ceiling for a short period.
Edit: So does anyone know a quick, easy way to get another Frame slot or is platinum the best way? 'cause i don't have any friends to invite nor any monays.
[QUOTE=Web.;42558915]I was talking about how Barrel Diff has like a 2% chance to be a reward on Infested defense rank 3, exactly next wave we get it as a wave 10 reward. GOD DANG I AM HAPPY. HAVE A KATAMARI.
[IMG]https://dl.dropboxusercontent.com/u/13086361/FP/2013-10-18_00003.jpg[/IMG][/QUOTE]
na-naa nana na-nana na naaa, katamari damacyyy
Since when were sentinels' weapons and frames' weapons able to use same mods at same time?
[editline]18th October 2013[/editline]
Oh wait nevermind it now whines afterwards.
Is there some kind of like gearing guide somewhere?
I got a Paris and Volt maxed out and I feel somewhat useless compared to the guys who seem to run through lvl 75 grineer killing them by breathing on them.
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