I instantly thought about that internet tough guy picture.
[QUOTE=BLOODGA$M;42568966]It's really neat when you get the random little intrusions by other factions during a mission. I remember one instance when I was on a Corpus ship that got infested, and Lotus chimed in as we approached extraction to warn us about some Corpus Walkers prowling around. I thought it was some sort of wrong voice file error since we were on an Infested mission, but lo and behold the extraction room held a group of crewmen and their last working MOAs fighting for their lives as they got swarmed.
They have the right idea expanding on this concept and giving it a bigger scale. Hyped as fuck to see how it turns out.[/QUOTE]
Honestly I want to see more AI behavior around stealth. If we were not spotted during their entire fight, we should be able to just watch them fight it out and walk by a la MGS4.
But then again, they'd still need to improve AI behavior in normal combat.
[QUOTE=Dr.C;42571857]Tethys on Saturn is really good because you also get a ton of plastids. But you can't really solo it because of the bullet attractor the boss puts on you[/QUOTE]
[IMG]http://images2.wikia.nocookie.net/__cb20130729225522/warframe/de/images/thumb/e/e7/LokiSeries3Helmet.png/250px-LokiSeries3Helmet.png[/IMG]
What is beeing untargetable, pls.
[QUOTE=Killer monkey;42575560][IMG]http://i.imgur.com/fhKxpWb.jpg[/IMG][/QUOTE]
Zanuka sounds like hanukkah and that is fits space jews perfectly.
[editline]19th October 2013[/editline]
[QUOTE=Web.;42576249][IMG]http://images2.wikia.nocookie.net/__cb20130729225522/warframe/de/images/thumb/e/e7/LokiSeries3Helmet.png/250px-LokiSeries3Helmet.png[/IMG]
What is beeing untargetable, pls.[/QUOTE]
Why would anyone use that helmet?
It increases power range and power range equals shit as Loki.
I really don't understand how some choices get made, especially helmet stats and polarizations. Like, why the fuck would a frame with no use for multiple offense mods outside of focus need a slot apparently dedicate to continuity, which doesn't affect [I]any[/I] of its powers?
[QUOTE=Combine 177;42576260]Why would anyone use that helmet?
It increases power range and power range equals shit as Loki.[/QUOTE]
It also reduces health for the frame with the least amount of total health and shields. I guess that's why invisibility is so vital.
I really wish I could play loki better. I tried him once and played him like I usually do. Unfortunately, my playstyle usually involve running in the middle of everything and using my ulti and loki's ulti involve giving everyone a melee weapon which does ridiculous amounts of damage.
[QUOTE=Zeos;42576321]I really don't understand how some choices get made, especially helmet stats and polarizations. Like, why the fuck would a frame with no use for multiple offense mods outside of focus need a slot apparently dedicate to continuity, which doesn't affect [I]any[/I] of its powers?[/QUOTE]
It might just be forward-thinking, for when there's more mods of that polarity that can be useful. As for the helmets, they might just want some things that you can use to help cover the weakpoints of a certain frame, to help it be more well-rounded, which doesn't end up meaning much because the boosts aren't that big.
I wish helmets allowed for different playstyles for frames. Like squall making frost a more offensive caster frame and vanguard making rhino less tanky and more rush.
Being able to set "costume" would be nice because some helmets have nice stats but look ugly.
[QUOTE=Excalibuurr;42576729]What frame are you talking about?[/QUOTE]
Nova, only one of her powers if affected by continuity. One, which requires you to have the mod maxed out, and all it does is add another one of the balls to her first ability. The only other offense mod at the time of her release was Rage, which is a questionable mod as she's a frame that's essentially an acrobatic glass cannon. The second her shields should go down, she gets the fuck out before like three shots take down her health.
[QUOTE=Combine 177;42576622]Being able to set "costume" would be nice because some helmets have nice stats but look ugly.[/QUOTE]
I also wish you could switch between prime and normal "skins".
[editline]19th October 2013[/editline]
[QUOTE=Zeos;42576321]I really don't understand how some choices get made, especially helmet stats and polarizations. Like, why the fuck would a frame with no use for multiple offense mods outside of focus need a slot apparently dedicate to continuity, which doesn't affect [I]any[/I] of its powers?[/QUOTE]
Continuity and focus are not the only V-slot mods anymore. You also have stuff like rage, blind rage and provoked.
[QUOTE=Zeos;42576818]Nova, only one of her powers if affected by continuity. One, which requires you to have the mod maxed out, and all it does is add another one of the balls to her first ability. The only other offense mod at the time of her release was Rage, which is a questionable mod as she's a frame that's essentially an acrobatic glass cannon. The second her shields should go down, she gets the fuck out before like three shots take down her health.[/QUOTE]
Slap focus and blind rage and make nullstar amazing.
[QUOTE=Zeos;42576321]I really don't understand how some choices get made, especially helmet stats and polarizations. Like, why the fuck would a frame with no use for multiple offense mods outside of focus need a slot apparently dedicate to continuity, which doesn't affect [I]any[/I] of its powers?[/QUOTE]
They stopped doing helmet stats once they realized it was a terrible idea, which is why Nekros' Raknis helmet doesn't have stats. But they wont flat out remove the stats on older ones because some people use certain helmets for builds and they don't want to fuck over peoples builds.
[QUOTE=Sharp_Shooter;42577396]They stopped doing helmet stats once they realized it was a terrible idea, which is why Nekros' Raknis helmet doesn't have stats. But they wont flat out remove the stats on older ones because some people use certain helmets for builds and they don't want to fuck over peoples builds.[/QUOTE]
That's a little disappointing. I really liked the helmets idea. I just wish some weren't totally redundant (Sayrn).
I wish there was more than just helmets and scarves. Talking about UT3 depth, to be unlocked either through RNG or plat. That wasn't unrealistic when there was few warframes, but I know it's just out of question now.
So after watching the livestream, excited about the female berserker frame. Really neat how they're going to make some of the abilities use whips, some kind of spinning whip storm maybe? Also glad its going to be a very melee heavy frame from what they said, super pumped!
[QUOTE=lapsus_;42578666]I wish there was more than just helmets and scarves. Talking about UT3 depth, to be unlocked either through RNG or plat. That wasn't unrealistic when there was few warframes, but I know it's just out of question now.[/QUOTE]
Skins are coming.
[QUOTE=Combine 177;42576260]Why would anyone use that helmet?
It increases power range and power range equals shit as Loki.[/QUOTE]
because it looks awesome and what does -5% matter off loki's pitiful health pool
[QUOTE=Silent_Death;42578809]So after watching the livestream, excited about the female berserker frame. Really neat how they're going to make some of the abilities use whips, some kind of spinning whip storm maybe? Also glad its going to be a very melee heavy frame from what they said, super pumped![/QUOTE]
I'm happy for the new frame because it doesn't suit my playstyle.
Finally a new frame I won't end up wasting another fram slot on.
They said they were trying to find a way to make the looting ability more viable.
Soul punch is pretty fun. I just took my nekros on it's maiden fight through T1 exterminate
I think his is ult is great, since it scales perfectly with the enemy level and when you get a bunch of ancients or bombards or something it's badass, but the AI is kind of retarded
soul punch feels good but the mechanic where its supposed to hit enemies behind the target is dodgy at best
and I don't think I've used desecrate a single time but it would be handy if you really needed health
[QUOTE=krail9;42580015]I think his is ult is great, since it scales perfectly with the enemy level and when you get a bunch of ancients or bombards or something it's badass, but the AI is kind of retarded
soul punch feels good but the mechanic where its supposed to hit enemies behind the target is dodgy at best
and I don't think I've used desecrate a single time but it would be handy if you really needed health[/QUOTE]
I don't own nekros, but I feel like most abilities are more useful than super jump.
So it seems like the Berserkers abilities were leaked from the Design Counsel.
Berserker!
If you have followed any of my workshop posts recently, I have talked about the next Warframe. I wanted to give the Design Council a look at the progress of her abilities. Be warned these are ideas for abilities and nothing is set in stone yet.
Shield bash:
X% of current shields is converted into cone of damage in front of berserker. Enemies in the path of shield bash are knocked to the ground.
Intimidate:
A dual-purpose ability, targeted and radial at the same time. The targeted part of this ability allows the Berserker to shut down an enemy from far, causing them to cower in fear. The group part is a nice buff to fellow Tenno.
Targeted enemies will stop firing and moving for a period of time X secs.
Radial group buff X% armour increase to all Tenno around the berserker. X% reduction in stamina consumption.
Last Stand:
Berserker goes melee only, all melee damage is increased by X%. Berserker is invulnerable during Last Stand. Last Stand lasts for X secs. All damage done to Berserker is stored, when Last stand runs out all stored damage is dealt to the berserker unless berserker has killed all enemies around her when last stand started.
Now here is my issue: I am having a problem coming up with a 2-3 tier power that works with her other powers. So I thought I would ask for the Design Council’s help. I was hoping you guys could spur some inspiration. So please post your ideas below! Also tune into the next live stream when we give everyone a first look at the newest Warframe.
They can't be serious with that Last Stand power
[QUOTE=Excalibuurr;42580184]Too bad chaos completely outclasses it.[/QUOTE]
by that metric every ultimate is shit because chaos outclasses everything
that's like saying x gun is shit because it's worse than ogris
[editline]20th October 2013[/editline]
[QUOTE=TheCombine;42580689]They can't be serious with that Last Stand power[/QUOTE]
I thought it was going to say "...all stored damage is dealt back to enemies in an aoe"
it's awful, +melee already takes way more effort than the 1 button nukes like banshee and nova and on top of that you basically die
[editline]20th October 2013[/editline]
actually it could be a really fun ability if the boost is something absurd like 5000% melee damage
Would be good also if it increase your melee reach by a ton and increased your melee attack speed and your frames movement speed, think of like it being some crazy berserker rage.
[QUOTE=Excalibuurr;42580403]I hope all of those change.[/QUOTE]
Scott also wants a jumping angry hug power as a 2 or 3 power. ( I was being serious)
edit: [h2] OHH YEEEAH [/h2]
[QUOTE=Combine 177;42576260]
Why would anyone use that helmet?
It increases power range and power range equals shit as Loki.[/QUOTE]
power range can be a big help for Loki when doing stuff like Defence or Survival, it will let Radial Disarm hit more targets.
also the health reduction doesn't mean shit, if you're playing as Loki and you're getting hit enough for your shields to break at all then you're playing as Loki wrong. You're the fastest warframe in the game who can turn invisible and place decoys and teleport out of danger and take everybody's guns away, why are you standing around getting shot like you're some fatass Rhino?
also it looks pimp as fuck, which gives you the psychological edge in battle. that by itself trumps whatever dinky unnoticeable stat changes it gives you.
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