• Warframe V. VI - "like Mass effect with jumping"
    39,376 replies, posted
[QUOTE=little.sparrow;42747197]When trading comes, I will give a potato for a Banshee helmet BP Ijustwantthatdamnhelmet;~;[/QUOTE] I have one. Gimme potato pls
[QUOTE=Oizen;42748504]I have one. Gimme potato pls[/QUOTE] You save that shit right now >:U
I wonder if we'll be able to trade like, 'frame slots.
I'll give people a potato tree seed, so you can grow all the potatoes you ever want, so for the fucking love of god, someone trade me a serration mod :V
[QUOTE=Silent_Death;42749983]I'll give people a potato tree seed, so you can grow all the potatoes you ever want, so for the fucking love of god, someone trade me a serration mod :V[/QUOTE] I just fused like 6 serration mods into my serration mod.
[url]http://warframe.wikia.com/wiki/Natural_Talent[/url] Oh man, I want this mod. I keep getting killed as trinity when I cast blessing
Nekros needs that mod. His stupid revive the dead dance always gets me killed, not that those AI controlled zombies are any use.
[QUOTE=Dr.C;42750017][url]http://warframe.wikia.com/wiki/Natural_Talent[/url] Oh man, I want this mod. I keep getting killed as trinity when I cast blessing[/QUOTE] We really need more mod slots. Every warframe build I use is nothing but power amplifying mods and health/shields mods if they can fit. I'd like to experiment with new mods, but removing some of those mods I normally use, wrecks the whole build.
[QUOTE=Oizen;42750004]I just fused like 6 serration mods into my serration mod.[/QUOTE] I will find you, and steal all your potatoes for this transgression.
[QUOTE=Oizen;42750004]I just fused like 6 serration mods into my serration mod.[/QUOTE] My serration mod ate all my fusion cores.
[QUOTE=Sharp_Shooter;42750144]We really need more mod slots. Every warframe build I use is nothing but power amplifying mods and health/shields mods if they can fit. I'd like to experiment with new mods, but removing some of those mods I normally use, wrecks the whole build.[/QUOTE] I have way too many points and not enough slots.
I was playing as Nyx, and I used Chaos in the middle of a group of Grineer. A Shield Lancer struck an Elite Lancer with his shield so hard that the Elite Lancer literally exploded into gore . Something tells me they never expected the Shield Lancers to fight anything other than Tenno. I can't imagine hitting someone so hard that their entire body gets shredded into a million pieces.
[QUOTE=Sharp_Shooter;42750144]We really need more mod slots. Every warframe build I use is nothing but power amplifying mods and health/shields mods if they can fit. I'd like to experiment with new mods, but removing some of those mods I normally use, wrecks the whole build.[/QUOTE] Yeah they should do like a forma thing that adds another slot or 2
Or make Warframe abilities not mods.
I've been w/ ing at scott to make wf abilities with their own xp-by-use as suit slotted items for an entire year, thus freeing up four slots for cool stuff. sigh.
I'm pretty sure if they decided to remove abilities-as-mods, they'd remove probably at least two slots, not just leave the 4 slots there. By the way, when someone asked about the ability to add more mod slots on one of the livestreams, I believe they said abilities were mods in the first place so they could add new ones later. I don't remember the whole thing very well, wasn't really paying a whole lot of attention, did they say that they decided not to do that?
You realize that changes nothing, right? You change one the powers on the frame equip screen as opposed to changing it on the mod page. Usage is completely unaffected. You can already do this with skins and loadouts, the same functionality applies to powers.
[QUOTE=Konork;42751777]I'm pretty sure if they decided to remove abilities-as-mods, they'd remove probably at least two slots, not just leave the 4 slots there. By the way, when someone asked about the ability to add more mod slots on one of the livestreams, I believe they said abilities were mods in the first place so they could add new ones later. I don't remember the whole thing very well, wasn't really paying a whole lot of attention, did they say that they decided not to do that?[/QUOTE] That would require DE to go back to previous frames and balance them. Which they seem to really hate doing.
the entire point of abilities being mods is so you can drop ones you don't need they just need to remove the (=) polarity and make ability cards unaffected by polarities
I wish they'd go back and redo Nekros' third ability. How did 'looting corpses' become a feature of his frame? Who gives a shit?
[QUOTE=Zeos;42752741]I wish they'd go back and redo Nekros' third ability. How did 'looting corpses' become a feature of his frame? Who gives a shit?[/QUOTE] It's useful in Survival, and it makes it easier getting materials and mods
[QUOTE=Zeos;42752741]I wish they'd go back and redo Nekros' third ability. How did 'looting corpses' become a feature of his frame? Who gives a shit?[/QUOTE] Draining last life force from corpses and truning them into health makes some "sense". (It mostly makes them drop health orbs)
Fighting both Vor and Kril in melee at the same time is terror.
[QUOTE=Boba_Fett;42754503]Fighting both Vor and Kril in melee at the same time is terror.[/QUOTE] What did you do? Bring soma and twin vipers and shot all the bullets in Kril's front? Ammo boxes are the solution! Get one in your local clan hall today! Special offer just for you: get the ability to craft 10 ammo boxes, that's right, 10 ammo boxes for the cheap price of 249,999,99 credits! Be foolish enough to go for this cheap offer and we'll throw on a synapse for just 49,999,99 credits more!* *Required components to built it are sold separately.
[QUOTE=DrasarSalman;42755805]What did you do? Bring soma and twin vipers and shot all the bullets in Kril's front? Ammo boxes are the solution! Get one in your local clan hall today! Special offer just for you: get the ability to craft 10 ammo boxes, that's right, 10 ammo boxes for the cheap price of 249,999,99 credits! Be foolish enough to go for this cheap offer and we'll throw on a synapse for just 49,999,99 credits more!* *Required components to built it are sold separately.[/QUOTE] Nah, I had a dread and a viper (with extended ammo). I was indecisive and kept switching targets until my ammo ran out. Also I found out that jump-kicking Grineer Hellions destroys their jetpacks. They're not so scary after that.
Kril's a mediocre bossfight. They tried to make him unique, but he just becomes spongey and confusing.
So in theory I can solo Survival T1 right now and get all Mag Prime parts? I'm really only missing systems
Yep. T1 has a chance and T3 is almost a guarantee.
Really? The wiki says systems can't drop from T1, and T2 only has 1.01% chance
Problem being they encrypted the drop tables and then reorganized the rewards.
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