And for a moment I was contemplating on feeding you to the Koi for not sharing valuable info.
They wanted you to model for something as in they took pictures of you or something?
I think he was joking about the similarity between paladin and his uh, avatar... thing
Qaus Frame best frame.
if that was corny i apologize
[QUOTE=Zeos;43184601]I... you're aware you're detonating them [I]yourself[/I]... right?[/QUOTE]
yeah, but once you hit someone with the grenade it usually flies off in a random direction and you cant tell where it went
[QUOTE=Qaus;43185338]just got back from my trip to de, they wanted me to model for something.
what did i miss?[/QUOTE]
Wait you guys thought he was serious?
hahahaha
Is the new grenade launcher any good?
[QUOTE=CrossNgen;43186841]Is the new grenade launcher any good?[/QUOTE]
Every kill is a pentakill.
[QUOTE=CrossNgen;43186841]Is the new grenade launcher any good?[/QUOTE]
Its bloody amazing in conclaves.
[QUOTE=Aircraft;43186973]Its bloody amazing in conclaves.[/QUOTE]
I don't really care about the PvP in Warframe, while not trying it even once since it's debut, I don't think it plays well because of the rather interesting combat system of Warframe.
[QUOTE=CrossNgen;43187116]I don't really care about the PvP in Warframe, while not trying it even once since it's debut, I don't think it plays well because of the rather interesting combat system of Warframe.[/QUOTE]
I think your opinion will change when the new melee system comes out
[QUOTE=CrossNgen;43187116]I don't really care about the PvP in Warframe, while not trying it even once since it's debut, I don't think it plays well because of the rather interesting combat system of Warframe.[/QUOTE]
I like the battle mechanics, its just that the power creep really makes fights boring past conclave 200 or so.
By 500, people just use the vectis, soma, or cestra and kill people in half a second flat.
If pvp matches were forced to use loadouts limited to about 200 and there were more players than just 2 a side, I think there would be some hope in the player versus player.
[QUOTE=Aircraft;43187741]I like the battle mechanics, its just that the power creep really makes fights boring past conclave 200 or so.
By 500, people just use the vectis, soma, or cestra and kill people in half a second flat.
If pvp matches were forced to use loadouts limited to about 200 and there were more players than just 2 a side, I think there would be some hope in the player versus player.[/QUOTE]
yeah, i love pvp, and especially would love to see pvp in this game, but i think right now there needs to be some serious balances, and i think all damage output in pvp should be reduced by 75%, no matter the level/conclave points. everything is just too powerful.
[QUOTE=Excalibuurr;43187379]Why not? It works just fine.[/QUOTE]
it's fucking terrible and something they shouldn't be wasting time and money on.
[QUOTE=Aircraft;43187741]I like the battle mechanics, its just that the power creep really makes fights boring past conclave 200 or so.
By 500, people just use the vectis, soma, or cestra and kill people in half a second flat.
If pvp matches were forced to use loadouts limited to about 200 and there were more players than just 2 a side, I think there would be some hope in the player versus player.[/QUOTE]
Perhaps they should do what WoW should've done long ago, that is seperating pve stats and pvp stats
[QUOTE=CrossNgen;43188295]Perhaps they should do what WoW should've done long ago, that is seperating pve stats and pvp stats[/QUOTE]
The funny thing is that they did, to some extent
[editline]15th December 2013[/editline]
I have a total of 1 game in conclave, from when you had to access by pressing UP twice while being on terminus. lol.
But that's just me, I despise PVP in pve games in general. It just holds back the need to balance stuff out in pve.
Like, if everything was a machine of mass destruction, this game would have been so varied. Instead it is 'sort out the great stuff from the total garbage' game.
This post is in response to the notice in the Stone Sand Garden tile in the dojo:
It would probably look better if the turtle wasn't right as you enter the room, instead maybe facing the center from a corner.
The lanterns would also look better if they were arranged diagonally from the intersecting stepping stone. Or a single lantern ON the intersecting stepping stone would look equally good.
akcestra when de
Haven't been on this for a couple months, things have improved a good bit. Not sure how I feel about lotus's new voice.
Got aklex and galatine in the foundry
tenno may cry
[QUOTE=Qaus;43189488]It would probably look better if the turtle wasn't right as you enter the room, instead maybe facing the center from a corner.[/quote]
The turtle is more meant as a joke more than anything else. The entire room is a test room to see how most of the decorations look and I have no idea what to do with it, apart from the lanterns.
[QUOTE=Qaus;43189488]The lanterns would also look better if they were arranged diagonally from the intersecting stepping stone. Or a single lantern ON the intersecting stepping stone would look equally good.[/QUOTE]
I don't like the idea of putting a lantern directly on the path, but I guess I could try the diagonal thing.
So how do you rank up Sentinels now?
I've done some invasion missions and assassinations but my Shade is still unranked and hasn't gained a single Affinity
[QUOTE=iLife_Aftermath;43190019]So how do you rank up Sentinels now?
I've done some invasion missions and assassinations but my Shade is still unranked and hasn't gained a single Affinity[/QUOTE]
Give it a weapon and make it kill stuff.
How do you make an unranked sentinel kill stuff?
[QUOTE=DrasarSalman;43190197]Give it a weapon and make it kill stuff.[/QUOTE]
okay ill just give it a mod which allows it to shoot, wait i need mod points to do that
Wait, that is actually quite strange.
Playing with other people will only give xp to your frame and weapon, but not your sentinel...
didn't they bump the bonus xp up to 100% for your sentinel? so you get 25% split between your mains and an extra 100% split between your sentinel and its gun?
[QUOTE=Lambda 217;43189554][B]ak[/B]cestra when de[/QUOTE]
that's a tenno prefix (that's not always used on tenno weapons for some reason??? akvasto > dual vastos, akbronco > dual broncos)
[editline]15th December 2013[/editline]
more like akbronco prime when de
Cestra is actually pretty good space mixer that shoots lasers. Right now crafting second Detonite Ampule for Ingis and first Fieldron for Spectra, as well as Forma and Kestrel.
Also Sobek is a cool weapon, I'm really liking it so far.
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