• Warframe V. VI - "like Mass effect with jumping"
    39,376 replies, posted
[QUOTE=Trunk Monkay;43230458]so does anyone know how to fix the crashing issues with the most recent update? My game will just freeze at random points and crash my PC. I have to hard restart it to make it work again. The crashes are random too. Last night I was able to play with my buddy for 3 or 4 hours before I crashed, and today I tried playing one mission and I crashed before I was even 10 minutes in. Any fixes or is my shit all fucked.[/QUOTE] Defrag your cache after verifying it, reselect your options and run the launcher again
[QUOTE=Sharp_Shooter;43230765]The devs post stuff on the forums.[/QUOTE] I see. Thank you. Where can I find the specific forum to where they post that stuff?
[QUOTE=Excalibuurr;43230966][url]https://forums.warframe.com/index.php?/forum/179-information-headquarters/[/url][/QUOTE] Thank you very much. :)
[QUOTE=lapsus_;43230643]I'm going to love the saryn changes. Too bad tey won't scrap the useless as shit melee power[/QUOTE] Maybe with this new Melee system it won't be as bad?
[QUOTE=DeVotchKa;43230995]Maybe with this new Melee system it won't be as bad?[/QUOTE] it would be ok if it converted all melee damage to corrosive. but as of now its pretty shit.
Ember isn't as good as the excalibur. Plus it looks like a turkey warframe. Nueral sensors are too hard to get. Alad V is buggy as fuck.
[QUOTE=The Jack;43231168]Ember isn't as good as the excalibur. Plus it looks like a turkey warframe. Nueral sensors are too hard to get. Alad V is buggy as fuck.[/QUOTE] i dont think ive ever had alad v bug out on me. and he always seems to drop atleast 2 neural sensors when i need them. however i cant disagree about ember. i never understood why her ult is target capped while all other ults arent.
Ember has better CC and AoE than Excal overall, Neural Sensors are a bitch to get and Alad V has worked fine for me enough to get enough parts for two Valkyr.
I wish we'd get multiple mutagen masses for invasion missions, because we can currently get Fieldtrons out the ass.
how exactly is the new melee system going to work?
[QUOTE=Excalibuurr;43231578]You can put stuff in your hands.[/QUOTE] oh cool -_-
Melee weapons are going to function as an equippable weapon rather than a separate thing. Think of the difference in magic use between Oblivion and Skyrim.
.... so does that mean we can bring more gun? Or does that mean we get less gun cause we need a whacking stick?
no, all it does is allow you to use your sword in addition.
i was looking through weapons trying to decide what to level next and i came to a conclusion. why do we need impact damage based snipers if corpus boxheads are indestructible?
[QUOTE=luigi1107;43230095][t]http://i.imgur.com/85ffpZ2.jpg[/t] I couldn't help but add that... What has been seen cannot be unseen.[/QUOTE] [i]"And on that day, the Tenno received a grim reminder: they lived in fear of lobster people"[/i] [img]http://puu.sh/5RgZl.jpg[/img] On-topic: Maybe Lotus tried burning the superweeds herself before asking for our help. She's so high, she's ascended to another being.
i think the new frame is going to be plant themed it's hard to pin down paladin/druid abilities since they're different in pretty much every realm of fiction.
The plot of the new event sounds like that of a Disney movie.
[QUOTE=Excalibuurr;43231875]That's a bug.[/QUOTE] thats good to know then. i almost had to take video of a techs helmet earlier when i was leveling my cernos. i had almost 20 arrows sticking out of it... it became a game of how many could i get into the visor before they died.
Corpus heads are indestructible, even before Damage 2.0. The only way to deal damage to their head is to have Armor Piercing modifier on the weapon (which some weapon have innate modifier). Of course with Damage 2.0 changing stuff around AP is no longer in-game, thus making Corpus head invulnerable at all times. So in a way its a "bug". Or maybe DE went: Grineer: Aim the head Corpus: Don't aim the head Infestation: Do whatever you want
[QUOTE=secundus;43232321]Corpus heads are indestructible, even before Damage 2.0. The only way to deal damage to their head is to have Armor Piercing modifier on the weapon (which some weapon have innate modifier).[/QUOTE] oh so that's why my cernos is killing them in one gutshot, but [B][I]fucking 3 headshots[/I][/B].
[QUOTE=secundus;43232321]Corpus heads are indestructible, even before Damage 2.0. The only way to deal damage to their head is to have Armor Piercing modifier on the weapon (which some weapon have innate modifier). Of course with Damage 2.0 changing stuff around AP is no longer in-game, thus making Corpus head invulnerable at all times. So in a way its a "bug". Or maybe DE went: Grineer: Aim the head Corpus: Don't aim the head Infestation: Do whatever you want[/QUOTE] I'd wondered about that myself, I last played before Warframe was on Steam and was confused when the Crewmen were taking tons of headshots. :v: I'm enjoying the new changes since then, but I almost feel like things are *too* fast in some ways, like I feel like I'm sometimes racing just to keep up with people let alone fight things.
i still miss back when the snipetron vandal did 3 times damage to crewman boxheads. poor nef anyo never ever saw it coming. i went to farm morphics the first day i came back and was unpleasantly surprised that it doesnt work like that anymore.
[img]https://damrte0h9s7q0.cloudfront.net/sites/default/files/styles/large/public/field/image/CiceroCrisisImage640x300web.jpg[/img] Join your fellow Tenno in Warframe’s latest event: The Cicero Crisis! The Forests of Earth have evolved. Centuries of manipulation by the Orokin have created breeds of super plants that grow tougher and faster than anything seen before. Until now the Grineer have been unable to conquer these unruly forests, but Councilor Vay Hek plans to use his Cicero Toxin to clear the land and make way for Grineer settlements. Visit Earth and sabotage Councilor Vay Hek's plans! WHAT YOU'LL NEED TO DO - Visit and Select the unique Mission located on Earth! - Be sure to equip your Codex Scanner! Scan plants on Earth to collect necessary samples and data of mysterious plants! - Collecting the correct number of plant scans will unlock the permanent use of a Foundry Blueprint that can be used to create one of a variety of anti-toxins. - Equip and carry one of the anti-toxins into a mission and load it into the Cicero Toxin injectors that you must find in the mission. - Work solo or with a team. Each player can take a different anti-toxin into the mission to create a combination of anti-toxins. Combining anti-toxins will make them last longer and increase your score. - These Forest missions will have dynamic Day and Night settings! Every six hours, Day will change to Night, and Night to Day as the cycle goes on! New plants will appear throughout the Day and Night, so be sure to explore at different times! EVENT START AND END TIME The Cicero Crisis is on now and will end on Monday, January 6 at 12 PM EST. SCORING Upon completing each mission, all Tenno in your Squad will receive the same point score. This score is determined by the rarity of anti-toxins used in the mission: Common anti-toxin = 10 points Uncommon anti-toxin = 15 points Rare anti-toxin = 25 points To achieve a 100 point score, all four Tenno in your Squad must bring a Rare anti-toxin worth 25 points each, and successfully defend the Cicero Toxin injector. Solo and Squad Scoring – Aim for your personal best! Your best mission score will be saved (max 100). Clan Scoring - Clan scores will accumulate to determine Clan winners at the end of the event. REWARDS - Score 10 points and you will receive an Event Badge. - Score 50 points and you will receive a set of 4x Dual Stat Mods (Status chance + Toxic Damage). - Score 100 points and you will earn a set of Twin Wraith Vipers! - A Gold, Silver and Bronze Clan Statue will be distributed to the top three Clans in each Clan Tier. Go forth with your Codex Scanner, search out the ingredients needed and neutralize the Cicero Toxin! [editline]18th December 2013[/editline] UPDATE 11.5: THE CICERO CRISIS [img]https://damrte0h9s7q0.cloudfront.net/sites/default/files/styles/large/public/field/image/Update11_5Promo-Website.jpg[/img] Update 11.5: The Cicero Crisis is here just in time for the holidays! We've decked the Solar System with a new Warframe, new weapons, new gameplay and more! Join your fellow Tenno in the Cicero Crisis Event now! The Forests of Earth have evolved. Centuries of manipulation by the Orokin have created breeds of super plants that grow tougher and faster than anything seen before. Until now the Grineer have been unable to conquer these unruly forests, but Councilor Vay Hek plans to use his Cicero Toxin to clear the land and make way for Grineer settlements. Visit Earth and sabotage the Grineer deforestation efforts! Read on to see what else is new in Update 11.5! NEW WARFRAME OBERON - Equally adept at healing friends or striking down the enemy, Oberon embodies the balance Tenno are sworn to uphold. NEW EARTH FOREST SET - Explore the unruly, overgrown Forests of Earth. OUR GIFT TO YOU - Get in the holiday spirit with the new Candy Cane Scythe skin! ... and that's not all! NEW WEAPONS - Five new weapons including the Burston Prime, Karak rifle, Stug gel gun, Magistar mace and Scoliac whip. NEW GAMETYPE - The Corpus Harvester is hunting for new Warframes to dissect for The Zanuka Project! GAS CITY EXPANSION - Explore new areas of the Corpus Gas City on Jupiter. NEW WEAPON SKIN PACK - The new Forest Camo Skin Pack features 13 new Forest camouflage weapon skins and a Dethcube Sentinel Skin. UPDATES - New updates and fixes to the Damage 2.0 and Trading Systems. Experience the new additions to Update 11.5 today! [editline]18th December 2013[/editline] Link to [url=https://forums.warframe.com/index.php?/topic/150623-update-1150-the-cicero-crisis/]thread[/url]. [editline]18th December 2013[/editline] [video]https://forums.warframe.com/index.php?/topic/150623-update-1150-the-cicero-crisis/[/video] [editline]18th December 2013[/editline] [vid]https://www.youtube.com/watch?v=yAc1tXpH6Ns[/vid] [editline]18th December 2013[/editline] [video=youtube;yAc1tXpH6Ns]https://www.youtube.com/watch?v=yAc1tXpH6Ns[/video]
MACE!
Also, containers are now present piles that when broken explode with snowflake particles! :D
IT'S TIME TO DEER IT UP
So you can't build the Karak because you get an unknown error, and so far it seems you crash to desktop when you scan an ingredient if you're not the host.
Glad they moved Mag's drops to Phobos after I built mine! Seems like a pretty big update and I can't wait to dig into it.
So all you need to do is play one mission, score 100 points and you get a pair of awesome Twin Vipers?
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