• Warframe V. VI - "like Mass effect with jumping"
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[QUOTE=superstepa;43309914]Put this little page together for myself so I don't have to login to warframe and/or think to know whether I should be looking for those damn moonlight plants It's ugly and badly coded but it's somewhat helpful to me and I figured I'd put it up [URL="http://superstepa.me/warframe.html"][img]http://i.imgur.com/vaksD4V.png[/img][/URL][/QUOTE] Why not leech that info from Warbros fancy thing: [url]http://deathsnacks.tk/wf/index.html[/url]
Awww Yiss, great Christmas but used my Christmas + college graduation money to buy a 27' inch LED monitor that I can now use to play more warframe with!
[QUOTE=The Jack;43309921]-snip-[/QUOTE] Considering the fact that Primes are already separate items with their own mastery to gain rather than skins, stat-effecting or not, they're unlikely to change it. Another problem is that while it would make sense to have Prime variants of all frames, some don't really seem... Primable? Anyway, I'm talking frames like Vauban, Nova, and Nekros. There's something about them and their designs that don't really fit with the general Prime aesthetic, and the requirements for getting Vauban and Nekros specifically are more difficult than most of the other frames as it is. Chances are, we'll only ever see the common boss-drop frames become Prime.
The one issue I see is that it will make getting parts for anything from Void missions even harder, since the chances for any one piece dropping will go down across the board. So they'll have to find an alternative to Void stuff eventually.
[QUOTE=Konork;43310820]Considering the fact that Primes are already separate items with their own mastery to gain rather than skins, stat-effecting or not, they're unlikely to change it. Another problem is that while it would make sense to have Prime variants of all frames, some don't really seem... Primable? Anyway, I'm talking frames like Vauban, Nova, and Nekros. There's something about them and their designs that don't really fit with the general Prime aesthetic, and the requirements for getting Vauban and Nekros specifically are more difficult than most of the other frames as it is. Chances are, we'll only ever see the common boss-drop frames become Prime.[/QUOTE] uh no. Platinum sales go up every time a prime is announced. You can bet your ass there will be primes of every warframe.
[QUOTE=Doctor Zedacon;43310929]The one issue I see is that it will make getting parts for anything from Void missions even harder, since the chances for any one piece dropping will go down across the board. So they'll have to find an alternative to Void stuff eventually.[/QUOTE] I have a feeling this is what's gonna push DE to create a new mission type rather than all the cool ideas people have floating around and people being bored of the existing mission types Related, how rad would void invasion and assassination be
[QUOTE=Combine 177;43307807]They should change Ogris so that holding mouse 1 causes it to load multiple rockets up to 3-4 and after releasing mouse 1 it would shoot hem all in a row.[/QUOTE] Then we'd just need an Impact Hammer to have an Unreal Tournament loudout as we already have the Bio Rifle disguised as the Stug.
I should totally get a job as an ideas guy: -Infested Invasion overriding clan component drop to drop Mutagen Samples instead of Fieldron Sample/Detonite Ampule. Side effect: "Why bother with Derelict Void now?" To compensate: -Reduce Dragon Keys debuff from 75% to ~25%, also make any key usable on vault door. -Using compatible key will instantly open the vault (promotes playing with a full team), else trigger Mobile Defense objective and trigger Corrupted spawns. -Getting inside rewards you the usual random Corrupted mods and you can choose to continue (e.g. opening an safebox/archive) which rewards you Void BP/Parts depending on mission type. -Disable vault from spawning in Derelict Defense/Survival. Use Void's approach for rewards; for Derelict Exterminate, override the objective when activated. Still won't fix the VoidItem:VoidMissionTypes ratio in the long run though.
[QUOTE=Konork;43310820]Considering the fact that Primes are already separate items with their own mastery to gain rather than skins, stat-effecting or not, they're unlikely to change it. Another problem is that while it would make sense to have Prime variants of all frames, some don't really seem... Primable? Anyway, I'm talking frames like Vauban, Nova, and Nekros. There's something about them and their designs that don't really fit with the general Prime aesthetic, and the requirements for getting Vauban and Nekros specifically are more difficult than most of the other frames as it is. Chances are, we'll only ever see the common boss-drop frames become Prime.[/QUOTE] I'm not the only one to think that Ember didn't look primable, right? And they did a good job on her Prime
[QUOTE=CrossNgen;43311604]I'm not the only one to think that Ember didn't look primable, right? And they did a good job on her Prime[/QUOTE]I didn't really think about it at first, but now she looks like she always had the potential. Looking at like Frost and Frost Prime I'd say the same thing, can't really see how that came about but it works.
I think all the frames are primable, easily
Especially Rhino.
toblerone prime better have the most sick space-future loincloth ever
I'm happy with my Frost Prime, but I really would like Vauban, but it's a pure luck to get him sadly. So is Glaive(at least I can get Glaive Prime from T2/T3 Defenses)
I really hope they update Trinity and Frost to have those physics Oberon has. Glitchy as they are.
Getting those Ember Prime parts is virtually impossible. Fucking RNG
I hope they will revamp the models of the older frames just look the level of detail put into oberon and compare it to, like, nyx.
Saryn might be difficult to prime. Stug is glorious. Would recommend. It feels weak as you shoot ten little balls of glue on to your opponents. Then they explode. The thing has a great rate of fire, large damage and a big clip size. Only downside is that sometimes the firing arc is not to your advantage, the projectiles are sometimes too slow and there's a delay of explosion.
I keep having hard crash while playing or when joinning a friend. Any solution guys ?
[QUOTE=The Jack;43313090] Stug is glorious. Would recommend. It feels weak as you shoot ten little balls of glue on to your opponents. Then they explode. The thing has a great rate of fire, large damage and a big clip size. Only downside is that sometimes the firing arc is not to your advantage, the projectiles are sometimes too slow and there's a delay of explosion.[/QUOTE] and it looks like shit
I want to know when did space ninjas start using grenade launchers.
[QUOTE=GentlemanLexi;43313263]I want to know when did space ninjas start using grenade launchers.[/QUOTE] When they figured out that they're silent. I wonder if DE will ever fix that?
I just saw Stalker fuck up. I was running alone on an invasion mission when Stalker suddenly pops out of nowhere in front of me in a cloud of fart gas. He turns around, stares at me for a bit like he's forgotten something, then teleports away. [i]Then[/i] he remembers to do his whole "THERE IS NO SALVATION FOR YOUR CRIMES" thing, and when he's finally done he teleports back in front of me and one-hits me with Dread. Next time he'll probably forget his throwing knives or something.
[QUOTE=ChickenMan99;43313317]When they figured out that they're silent. I wonder if DE will ever fix that?[/QUOTE] Rocket launchers are also silent.
[QUOTE=Oizen;43313981]Rocket launchers are also silent.[/QUOTE] And use the rifle ammunition pool. Why. They should flip the Ogris and Miter ammunition dependencies, currently they make no sense.
I have an idea what could solve(partially) the RNG problems in void. I think a token system would work nicely in Warframe. Say, you do a mission, and once you are presented with your reward you have a choice: a) keep the reward b) exchange your reward for a void token(or something along the lines) In the store you can then open a tab that leads you to a token exchange page, where you can buy items from void missions using them as currency. I think it would definietly help people with extremely bad luck, often doing a single mission 20 times.
I had an idea for a new frame who focuses all on guns. Sort of inspired by the Commando from BL1, and Gunzerker from BL2. Arma: 1st Ability: Ammo Rain - Causes the entire team to receive some ammo 2nd Ability: Blitz - For a duration, weapons do not use any ammo. 3rd Ability: 4th Ability: Tenno Turret - Arma summons a turret which will shoot enemy targets in a large radius, and provides healing and ammo to any Tenno in that radius. I just came up with it, thoughts?
[QUOTE=BananaMed;43314394]I have an idea what could solve(partially) the RNG problems in void. I think a token system would work nicely in Warframe. Say, you do a mission, and once you are presented with your reward you have a choice: a) keep the reward b) exchange your reward for a void token(or something along the lines) In the store you can then open a tab that leads you to a token exchange page, where you can buy items from void missions using them as currency. I think it would definietly help people with extremely bad luck, often doing a single mission 20 times.[/QUOTE] This exact thing has pretty much been said over and over in this thread alone :v:
[QUOTE=Aircraft;43314290]And use the rifle ammunition pool. Why. They should flip the Ogris and Miter ammunition dependencies, currently they make no sense.[/QUOTE] Not that it matters, I've never managed to come close in denting Ogris's ammo ammount. I dont get how Tenno can carry 500 Rockets, but only about 100 bullets.
the challenge with the ogris and penta isnt running out of ammo, its running out of revives.
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