How do I go about getting back into the Facepunch clan?
[QUOTE=DrasarSalman;43350289]Isn't J3-Golem stuffed in a box in DE's basement now?[/QUOTE]
It was high time it went.
i thought it was only introduced a month ago?
[QUOTE=lintz;43350810]i thought it was only introduced a month ago?[/QUOTE]
youre thinking of lephantis
what happened to the flux rifle, seriously.
i remember everyone recommending it a while back so i made one.
after using it and noticing its absolute tripe i looked it up on dpsframe and it barely does more dps than the MK1.
obviously damage 2.0 was not kind to it.
slash damage has been seriously nerfed.
damage 1 flux rifle was serrated blade which ignored armour completely.
damage 2.0, slash has been nerfed into the ground and with the retardedly convoluted damage table, it's unable to do anything.
currently, puncture damage seems to be more or less the best damage type (as was armour piercing in 1.0).
Damage 2.0 is shit, bring back old April-June damage system.
[editline]30th December 2013[/editline]
That was the last tim I played, in June.
Yeah, Rainbow Builds... how fun...
While Damage 2.0 may not be perfect, I find it to be a much better system than 1.0.
All it really needs is some tweaking to resistances and more enemies possessing each resistance. i.e. Right now Infested Sinew is only possessed by Ancient Healers and Phorid.
also fix those damn corpus helmets
[QUOTE=PyroCF;43344623]Yeah, Stalker should be a hell of a lot more manoeuvrable and I think Phorid should be able to jump on to the ceiling and stuff.[/QUOTE]
I was hoping we'd get suped up corpus parkour dudes from the alad v experimentation shit
like in mirrors edge, eventually you start getting these parkour cop enemies who can do everything you can do
[QUOTE=dracotonisamond;43350928]what happened to the flux rifle, seriously.
i remember everyone recommending it a while back so i made one.
after using it and noticing its absolute tripe i looked it up on dpsframe and it barely does more dps than the MK1.
obviously damage 2.0 was not kind to it.[/QUOTE]
I still love it
mine does like
111
111
888
999 x
1998 y
where x and y vary per best against a certain faction
and the proc chance is practically the highest in the game
I stopped using the flux rifle because of its utterly atrocious damage per round.
If you thought an unmodified sobek was bad, this is worse. Not only that, even before it was converted to a pure slash damage weapon, it was still trumped by the boltor.
=/
It looks cute though, along with the spectra.
Boltor is actually still an amazing weapon in my opinion. I haven't tried it after damage 2.0, though.
I hope DE makes a prime out of it.
Snipetron is amazing properly modded.
[QUOTE=Skyward;43351002]Yeah, Rainbow Builds... how fun...[/QUOTE]
yeah but all we have now is red-green and other red-green as builds.
All they did was spread it out over two builds.
gas-radiation Infested
radiation-corrosion grineer
really all you need for corpus is magnetic + whatever,
And now with dual state toxic mods coming viral + corrosion is now an actual thing, so you don't even need anything but that, corrosion deals with defense and viral has them continually losing their health which they can't get back .
D2.0 is just an artificially inflated 1.0, and now with the new mods you can stick your cheese combo on one gun again if you participated in the event.
DE's balance is literally the same as some spergy kid's vanity mod, and after a year of this behavior stuff like nerfing the brakk and then introducing a gun [I]the very next week[/I] that does EXACTLY what the [I]brakk used to do[/I] with less damage is not "an accident", it's painfully transparent predatory behavior.
I hope they destroy the mod system.
Like maybe you can put some points into a slash/punc/impact, some points in to rate of fire, reload and one element. Those'd all be on the gun. THEN you can add mods like exploding arrows and heavy calibre and whatnot. (the kind of mods that aren't boring) Same with warframes. Shield and health increases shouldn't be mods. bleedout reduction and jump increases should be mods.
Fuck serration. we can all laugh at the people who spent over 200 plat on a serration mod when they get rid of it.
(I assume none of you did something so stupid as buy one)
Hey could someone send a clan invite to "Ixios", he's a cool dude and wants to donate a metric fucktonne of resources.
[QUOTE=The Jack;43352529]I hope they destroy the mod system.
Like maybe you can put some points into a slash/punc/impact, some points in to rate of fire, reload and one element. Those'd all be on the gun. THEN you can add mods like exploding arrows and heavy calibre and whatnot. (the kind of mods that aren't boring) Same with warframes. Shield and health increases shouldn't be mods. bleedout reduction and jump increases should be mods.
Fuck serration. we can all laugh at the people who spent over 200 plat on a serration mod when they get rid of it.
(I assume none of you did something so stupid as buy one)[/QUOTE]
The 'new' modification system seems to fit the best in conclaves, being able to incrementally boost an attribute for a certain property to a high degree, but only having a limited scope of array. I suppose it would also work well with the normal gameplay, but it won't unless the number of available card slots are reduced.
I really REALLY miss the old modification tree...
Also why do you think shield and health increases are unwarranted? You try a Pluto alert without one of those and report back without needing to be revived..
[QUOTE=The Jack;43349755]
I don't see why a lot of the DE forums seems to be against the corpus having a few agile units.
[/QUOTE]
DE forums are against [i]everything[/i]
You could start a thread called "Warframe should be improved" and people will jump all over it giving long essay-formatted paragraphs and charts about why your opinion is shit and warframe shouldn't be improved.
Shield and health increases are necessary. But they shouldn't be mods.
Imagine shields and health (and energy/power affecting mods) not taking up a mod slot. You can put points into them or out of them but they aren't represented by a little trading card.
Like you could put five points into health, five points into shields and ten points into power based stuff. You could use the remaining points on mods that are still in card form like bleedout reduction, shockwave landings, slide increases... that kind of stuff.
So you mean basic attribute point system?
I never liked tree systems because you couldn't be everything at same time.
I'd kind of like increased proc chance or some shit like that when you level up. When a warframe levels up during a game, it gets something buffed but weapons don't get anything
I think the straight damage mods like serration should be scrapped. No Build doesn't call for one, so all it does is take up a mod slot. They should make damage level up for a weapon outside the mods system so the slot's open for something interesting.
[url]https://forums.warframe.com/index.php?/topic/156725-you-can-split-mods-into-three-categories-the-game-would-be-better-if-you-could-split-them-into-two/[/url]
Wrote an almost-not-fucking-jack-quality thread about the subject.
[QUOTE=The Jack;43353623][url]https://forums.warframe.com/index.php?/topic/156725-you-can-split-mods-into-three-categories-the-game-would-be-better-if-you-could-split-them-into-two/[/url]
Wrote an almost-not-fucking-jack-quality thread about the subject.[/QUOTE]
as you can see, most people are vehemently attached to their 5 million damage somas and 10 megaton nuke novas, so don't expect a sensible/balanced mod overhaul to fly
Shield and health mods make it interesting because you have to balance being a glass cannon (my Nova for example) or someone who can just soak up damage.
[QUOTE=PyroCF;43354409]Shield and health mods make it interesting because you have to balance being a glass cannon (my Nova for example) or someone who can just soak up damage.[/QUOTE]
I find it a bit pointless since I can slap redirection and vitality on every frame, as long as they're potato'd, and have plenty of points left
fully maxed ones might be a different story, but who has the time and creds for that anyway
I don't really use Vitality on my frames. I maxed out Redirection, Vigor, Fast Deflection, and Fortitude and the only time I have an issue with it is Valkyr because of her low base shield. Otherwise, I prefer having a high regenerative health than the a high nonregenerative one. It clearly works since I commonly end up with the majority of the damage received, but rarely get downed.
Sorry, you need to Log In to post a reply to this thread.