• Warframe V. VI - "like Mass effect with jumping"
    39,376 replies, posted
[QUOTE=DrasarSalman;43884956]And you can thank me for that and for discovering the act in time. I may be able to know who did it though: I guess you should know that there are two other active architects working on the dojo right now. Add me, Krail and Aftermathie on steam before you destroy anything else. After Aftermathie started doing stuff in the dojo, it's been way harder to understand who is adding and destroying what. Placing the reactors on the lower floor was Krail's plan (although I haven't seen him actually doing much work right now), along with moving an extension which was added on the top floor a while ago (read: move, not remove).[/QUOTE] Don't worry I demoted Strawberry Not that he was bad, but 2 architects is enough [editline]12th February 2014[/editline] Also I only added decorations to one room, I leave rooms and stuff to krail
Gibe Warlords pls.
Guys dont get the jag kitagg, its unbalanced and buggy rigth now
[QUOTE=-Iker-;43886048]Guys dont get the jag kitagg, its unbalanced and buggy rigth now[/QUOTE] *Cough* Mastery points *cough*
[QUOTE=Ax3l;43885126]My friend just took this. [IMG]http://cloud-4.steampowered.com/ugc/3334091192280814272/EC4339C15783DFDCCD68A4873302D72B41207C91/1024x819.resizedimage[/IMG][/QUOTE] Darvo's a crossdresser? it all makes sense! The real reason Frohd Bek was so upset with him!
[QUOTE=Skyward;43886255]Darvo's a crossdresser? it all makes sense! The real reason Frohd Bek was so upset with him![/QUOTE] He kept moving around while I was trying to take the picture. Somebody didn't want the cat out of the bag.
[QUOTE=StrawberryClock;43880412]Guys, the Orokin Derelict is not hard at all in a team of 4. If you want to farm corrupted mods it's easy as pie. We just need the 4 keys to get a mod every time.[/QUOTE] Burston Prime survival would disagree with you, unless you like quitting at every five minute mark when you don't get a part you like, that would bore me to tears. [editline]12th February 2014[/editline] [QUOTE=Doctor Zedacon;43882374]I just ran in to a Mag over halfway through Uranus still using a Braton, Lato, and Skana.[/QUOTE] Finished the Solar system with a Lato Prime, Hek and Gram, the game doesn't have to be a rat race buying wheel unless you allow it to be.
Calm your tits about the Koi ponds and rebuild if if you like, but they're the first things that will go when we (and by that I mean I) need to cannibalize decorations for resources. I know you're only half-kidding but I think the one pond in the oracle room is the only one that doesn't look out of place. The other ones look pretty shoehorned-in. I prefer a lot of flags everywhere. And we really don't need deco in the barracks now that's just wasteful. Anyway, it's not like it's a big deal since there's no loss of mats when we destroy stuff. It's not like those uncertain times at the beginning where you'd get a nervous breakdown as an architect because you had to assume you'd lose stuff if you had to rebuild. We have it easy. [B]ALSO FORMA ALERT GET THE FUCK ON IT.[/B]
I agree for flags of the reichpunch reeled everywhere
The Jat is slow as hell. At least its pretty to look at, those effects are nice. I hope when they give it real stats it have a nice shockwave ground attack
Oh, that feeling that you don't have the game and you are missing a lot of useful and cool stuff... Dammit craptop
Seriously, just throw a maxed out fury in the Jag Kittag. It even has a polarity for it as I recall. It makes it much faster. And it is exceptionally lethal.
[QUOTE=Doctor Zedacon;43889951]Seriously, just throw a maxed out fury in the Jag Kittag. It even has a polarity for it as I recall. It makes it much faster. And it is exceptionally lethal.[/QUOTE] Its not bad, its just not the Galatine. Which is a lot of melee weapon's problem.
Any reason why we're building a second oracle and elevator down?
[QUOTE=Oizen;43889979]Its not bad, its just not the Galatine. Which is a lot of melee weapon's problem.[/QUOTE] That's the problem with this game in general at this point. Nothing is Galatine, nothing is Soma, nothing is Vipers/whatever else (I don't use secondaries much anyway). There's even pretty much a clique of top frames imo. Everything is viable but it always sucks when there's something that's the most viable.
Does anyone here have T3 mobile defense keys? I want to get ember prime, but I'm stuck with T2 exterminate keys and no T3 mobile defense keys.
[img]https://dl.dropboxusercontent.com/u/7422512/Warframe/yep.png[/img] Time to run Kappa 11 times for Oxium. Patch in 4 minutes, new weapon, GRINLOK.
Welp, update time. "Grinloc". [editline]12th February 2014[/editline] It's the lever action rifle. [editline]12th February 2014[/editline] [thumb]http://cloud-3.steampowered.com/ugc/432647132334346230/46C107AA4FC0941DDAF9365DE05DFC05F1FE8E2D/[/thumb] Sure. Yeah. Ok.
Damn it Grinlok is a ChemLab weapon.
[QUOTE=secundus;43891371]Damn it Grinlok is ChemLab weapon.[/QUOTE]To be fair, the Chem lab has been rather lacking compared to the other two. It's needed some new stuff. Probably should stop being called the Chem lab though.
DEpls [video=youtube;nkPYbGCfz_U]http://www.youtube.com/watch?v=nkPYbGCfz_U[/video]
This is why platformers go for box shaped collider instead of capsule/rectangle shaped collider.
[thumb]http://cloud-3.steampowered.com/ugc/432647132334647801/E6A46BF81280CC5299FB18BBF68A0BB6E9322142/[/thumb] Well, that's taken care of.
[QUOTE=Doctor Zedacon;43891399]To be fair, the Chem lab has been rather lacking compared to the other two. It's needed some new stuff. Probably should stop being called the Chem lab though.[/QUOTE] It needs some other chem based weapons like an acid thrower that isn't infested. Or something that works like jarate
Stug is a corrosive weapon and should be in ChemLab.
If you want to play the helicopter minigame, just login with the username "flappy". You can leave the password section blank.
I feel like they should just drop the labs altogether, as they really have no idea what should be a lab weapon and what should be a market weapon. The only one that makes sense is the Bio lab, because all infested weapons are from the bio lab, not the market (except for the Mire).
It's gonna take me forever to catch up... Still gotta gather enough platinum for weapon slots and frame slots for the 11.5 gear and now i've got to do it for Zephyr as well.
[QUOTE=DeVotchKa;43892104]It's gonna take me forever to catch up... Still gotta gather enough platinum for weapon slots and frame slots for the 11.5 gear and now i've got to do it for Zephyr as well.[/QUOTE] You don't "have" to. Unless you're some sort of freak who has every weapon in the game. [editline]12th February 2014[/editline] Mother of god.
EnergyLab weapons are either electric or projectile-based physical (i-P-s). Lecta, Cestra, Tetra and Penta should've been EnergyLab weapons. BioLab weapons deal poison/toxin damage and have fleshy appearance. Mire should've been a BioLab weapon, but the sword was added before Dojo even existed. Torid and Acrid requires visual overhaul to fit with Biolab's new theme. ChemLab weapons deal fire/blast damage and are also projectile-based. Stug should've been a ChemLab weapon (corrosive and blast). Grinlok doesn't fit in (unless they rename the lab like Zedacon said). All the labs have a common theme. They also have a common colour: EnergyLab is blue, BioLab is red, and ChemLab is yellow.
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