[QUOTE=StrawberryClock;43990409]Hell, if you guys have any suggestions, just PM them to us. It's not like we're in an exclusive club or anything. It's just hard to keep track of the casual observations about the Dojo in the thread so if you REALLY want something to change (instead of just mentioning it in the thread where we could forget about it or miss it) send a PM to me or Krail.[/QUOTE]
I'd like to post my suggestions in the thread, so they're more open for discussion outside the architect branch.
To start off, I'd like to suggest a slight alteration to the current dojo plan:
[t]http://i.minus.com/iwrFh0xg7bMup.png[/t]
The idea is to support Krail's original plan of placing the oracle in the basement, since it's mostly for utility anyway. This will also give room for a minor expansion, which would be easy to get to from the main hall, for example an elevator in case you decide it's time to create a second floor. The other alteration is to expand the social wing to allow for the obstacle course to fit there. This makes a bit more sense logically, because you usually wouldn't expect the obstacle course to be in the research section of the dojo and also allows for a more easy way of expanding the research wing in case DE releases yet another lab.
I've notice your intentions with the dojo seems to be mostly based around efficiency and convenience. While I can see you are trying to fulfill this without altering the dojo too much, I would like to suggest a plan I have from earlier that would revamp how the dojo is being used. It doesn't require the entire dojo to be rebuilt, but simply needs a new section to be added, looking like this:
[t]http://i.minus.com/ibbCoGaS7FPIoY.png[/t]
This design supports all the currently implemented labs as well as a couple of dueling rooms. The grand hall can be made into a spawn room, which allows all players access to the room immediately. Of course this will however have the confusing effects a redesign may have, which is why I'm making this post in the thread for everyone to see. A design like this should not be implemented without input from the rest of the clan and definitively not without warning the other members. Another problem this design has is that it requires both a great hall (which we already have) [I]and[/I] a greater hall to be built before we can even start constructing the grand hall.
On the subject of this design I would also like to point out some expansions it allows for (you might as well stop reading here if you don't like the idea):
[t]http://i.minus.com/in6W4bCvqZ1Au.png[/t][t]http://i.minus.com/iubpQBYvWvgQ2.png[/t]
The first expansion design is rather simple, just the usual corridor expansion in either direction, but with small corridors added to support the width of the grand hall. The +-connector can be replaced by a zen garden for a less boring design.
Speaking of zen gardens:
[t]http://i.minus.com/ibgtcEP5SelEIg.png[/t][t]http://i.minus.com/ihfcloz48uSAE.png[/t]
This second expansion design uses the recently added bigger zen garden. It does support the width issue without a problem, but also adds a new one. The length of the garden adds a requirement for two additional hallways to support the expansion, which may add some inconvenience when moving between labs. This issue does however disappear if you keep expanding this way, but that calls for a longer expansion, which will most likely be unnecessary.
[t]http://i.minus.com/i18cQT8v2T3I2.png[/t]
Finally, the last expansion option uses the grandest hall in addition to the grand one. There are very little issues with this expansion, but the problem is that it can only be done once, since you can only build one of each hall per clan.
I have the newest revision of the .xcf file I'm currently using for the dojo, in case anyone else want to make their own plan:
[url]http://filesmelt.com/dl/dojo_bp1.xcf[/url]
Use [url=http://www.gimp.org]gimp[/url] to edit it. I would recommend using the grid for it, which makes moving the rooms easier. Simply go to "Image>Configure Grid..." and set the spacing height and length to 50. After that, tick "View>Show Grid" and "View>Snap to Grid".
Does anyone have two Fang Prime Handles or a Paris Prime Blueprint to trade? I can trade one of these each if anyone is interested.
[quote]1x Burston Prime Reciever
1x Burston Prime Stock
1x Latron Prime Barrel
1x Dakra Prime Handle
1x Orthos Prime Handle[/quote]
psssst
i need a re-invite into the clan
love,
me
There is a UI dev stream now:
[url]http://www.twitch.tv/warframe[/url]
[QUOTE=RocketRacer;43993655]Akstiletto is gud[/QUOTE]
How do you make it great? Mine is rank 20 and it's only useful against corpus
[QUOTE=Ax3l;43997862]Does anyone have two Fang Prime Handles or a Paris Prime Blueprint to trade? I can trade one of these each if anyone is interested.[/QUOTE]
Dammit, if it was the Latron Prime Receiver it would be helpful but sure man, i can trade if you teach me how i do this, i'm lost
You know when you're doing survivals and Lotus is all like 'distract the enemy while a fellow Tenno operative fucks around for however long"? I think there should be a Harvester-esque side-mission there, where one of you is selected to go on an easter egg hunt or something for items and intel.
[QUOTE=KayoDuck;43998486]Dammit, if it was the Latron Prime Receiver it would be helpful but sure man, i can trade if you teach me how i do this, i'm lost[/QUOTE]
If you are in the facepunch clan, you should be able to meet other people if you have the clan key. The first room you spawn in has a trading outpost thingie.
[QUOTE=Ax3l;43998502]If you are in the facepunch clan, you should be able to meet other people if you have the clan key. The first room you spawn in has a trading outpost thingie.[/QUOTE]
That is the problem: i'm not in the clan because i'm on another clan already, but i want to leave. Any help?
[QUOTE=KayoDuck;43998539]That is the problem: i'm not in the clan because i'm on another clan already, but i want to leave. Any help?[/QUOTE]
You can get someone to invite you.
[QUOTE=DrasarSalman;43998579]You can get someone to invite you.[/QUOTE]
Okey, i did my last contributions for the clan and i left, if someone can invite me search for Harold_Heraldo
[QUOTE=DeVotchKa;43998498]You know when you're doing survivals and Lotus is all like 'distract the enemy while a fellow Tenno operative fucks around for however long"? I think there should be a Harvester-esque side-mission there, where one of you is selected to go on an easter egg hunt or something for items and intel.[/QUOTE]
and then you end up with a level 1 loki w/ mk1 braton doing the job of searching for stuff, and it takes him twenty minutes to find an item and when he does he throws away a melee poison mod in favor of a slash dash
i dont care i dont care what changes about the dojo, as long as we keep the labs close to the spawn room.
i dont want to run a mile and need a map to find a single lab like dojo v1
[QUOTE=Lambda 217;43998691]and then you end up with a level 1 loki w/ mk1 braton doing the job of searching for stuff, and it takes him twenty minutes to find an item and when he does he throws away a melee poison mod in favor of a slash dash[/QUOTE]
Yeah, I was thinking about that while doing a Survival, that'd be the only downfall to it. Maybe select the highest level person? And I dunno, the guy finding things has no bearing on survival as it stands, so I imagine it would be the same with the side-mission, you'd just be able to find more and better rewards faster and exfil whenever.
[QUOTE=DeVotchKa;43999108]Yeah, I was thinking about that while doing a Survival, that'd be the only downfall to it. Maybe select the highest level person? And I dunno, the guy finding things has no bearing on survival as it stands, so I imagine it would be the same with the side-mission, you'd just be able to find more and better rewards faster and exfil whenever.[/QUOTE]
I've kind of been thinking about something similar to this, and here's how I think it should work. That mission type would would be timed, be "paired" with another survival mission, possibly be solo only, and be pretty much clear of enemies, focusing mainly on parkour and puzzles. There would be multiple caches, some of which would block off if you either incorrectly solve a puzzle or take too long getting to them. Opening a cache gives a small reward, and makes the drop list for the paired survival mission more likely to give the higher-end items in general, for everyone in that mission. Getting the higher-end rewards starts to make them less likely, to avoid situations where the rarest always drops because the counter never resets, and the longer people in general tend to go in any given survival mission, the longer people can do the associated "scavenging" mission.
There's a catalyst mod alert on right now
[QUOTE=Doctor Zedacon;43989469]Jeez, you break everything, don't you?[/QUOTE]
and spams the forums
[QUOTE=secundus;43991326]DE should make boss arenas for each boss instead of using a common theme-based arena, at least for the revamped bosses (Vor, Ruk, Kril). Currently Lephantis has the best mission narrative and IMO Sargas Ruk has the worst, he's on a galleon while his backstory is about artifact digging.
Give an excavation site arena to Ruk, a captain's chamber arena to Vor, and whatever arena to Kril.
[editline]21st February 2014[/editline]
Tyl Regor is a cloning master. Maybe he could do some clone bullshit so that every warframe has to fight a copy.[/QUOTE]
Actually some sentai super grineer bodyguards would do the trick. The Lotus is 'ALL OMG SUPER GRINEER MUST KILL, and then all you fight are same the thing you beat up every other map. Kinda hard to say "omg he is so science you must so kill him naow" and then have a guy with a baton kind of flail at you. Pretty underwhelming. Getting beat up by prototype super grineer would actually match the supposed threat, and if they can do it for hyenas, they should be able to do it for Regor.
I'd like to see the void portal from the PS4 trailer make it into the game
[QUOTE=DrasarSalman;43996672]I've notice your intentions with the dojo seems to be mostly based around efficiency and convenience. While I can see you are trying to fulfill this without altering the dojo too much, I would like to suggest a plan I have from earlier that would revamp how the dojo is being used. It doesn't require the entire dojo to be rebuilt, but simply needs a new section to be added, looking like this:
[t]http://i.minus.com/ibbCoGaS7FPIoY.png[/t][/QUOTE]
wow leaking secret architect designs rude
Just had some fun with Frost's avalanche on Kappa with maxed out range and efficnency.
I guess he's not ENTIRELY useless.
Just ran Mab, Eris with a Loki using Mk1, Lato and Dual Ethers.
i need glaive prime stuff
lmk whatcha got and whatcha need
[QUOTE=27X;44002346]Actually, some sentai super grineer bodyguards would do the trick. The Lotus is 'ALL OMG SUPER GRINEER MUST KILL, and then all you fight are same the thing you beat up every other map. Kinda hard to say "omg he is so science you must so kill him naow" and then have a guy with a baton kind of flail at you. Pretty underwhelming. Getting beat up by prototype super grineer would actually match the supposed threat, and if they can do it for hyenas, they should be able to do it for Regor.[/QUOTE]
What if you fight a wave of 30 Regor clones and the number decreases each wave, while the difficulty of the enemies increases, until you fight the real Regor.
[QUOTE=DrasarSalman;44006057]What if you fight a wave of 30 Regor clones and the number decreases each wave, while the difficulty of the enemies increases, until you fight the real Regor.[/QUOTE]
And then Lotus comes over the comms and is all 'No Tenno, you ARE the Regor' and then Tenno is clone.
I finally got nova to level 30... i don't like nova, pressing 4 to win doesn't seem as fun as valkyrs instant spider man or press 4 to go full DOOMGUY!
If I destroy a room will the Forma and all other mats be stored in the Clan Vault Storage thingy?
Edit: Thanks.
I've been intending to forma my Zephyr so I can have the free points to put in a maxed heavy impact if I choose to. Only mod I'm willing to swap out is Turbulence but I don't have enough points as is so I need to Forma another slot to give me the points. I just hate being super weak again, so I'm absolutely going to go in for an affinity booster.
I feel like I'm the only one who finds dive bomb crazy useful, and putting heavy impact in will make it even more so.
[QUOTE=Excalibuurr;44009406]I think dive bomb is pretty situational, sure it's great for stunning but you would have to run up to a group of enemies, and that itself can be risky. You can also dive from the air, but there's not many maps that have an open ceiling for you to easily do that.[/QUOTE]Its actually pretty easy to get in to or over groups of enemies, especially if you take advantage of her speed to get in quickly. Once you're in a group, you basically control them since you can just spam dive bomb to keep them on the ground the whole time. Putting heavy impact on it would make it even better because it could just rip them apart.
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