[QUOTE=Combine 177;44296874]Another Orokin Catalyst/Reactor while I am not at home/awake.
Fun.[/QUOTE]
you have like 30.... OF EACH!
Had 0 and missed this one again by sleeping.
was there an hotfix? Like, in the last couple of days
[editline]20th March 2014[/editline]
Ah yes, new sentinel and syandana.
also Why isn't there Helios blueprint in the market?
[QUOTE=thisguy123;44297043]you have like 30.... OF EACH![/QUOTE]
Still I bet everyone here can agree with me that it isn't enough.
yeah 30 potatoes are still a potato famine
I'm always at like, a potato famine level of Catalysts, but have like 10 Reactors, I always make sure I have at least one of either.
Also, fuck oxium, even when I farm it, I only get like 40 per.
I hate oxium.
[QUOTE=NikoChekhov;44299648]I hate oxium.[/QUOTE]
Have you tried formaing/crafting a new frame and new weapons and level it all on Kappa? It sort of takes care of two birds with one stone.
I managed to get the 550 or so I needed during the double resource drops on St. Patrick's Day. And thank fuck for that, have Zephyr cooking right now. Even with the double drops it was a ridiculous grind.
I'd need 10 extremely good runs to get the rest of the oxium I need for Zephyr, at least at shit times, Rubedo and Alloy plate dropped in sensible amounts.
zephyr's cool and all but I swapped back to nova for all the extra killy power
[QUOTE=Mellowbloom;44299751]zephyr's cool and all but I swapped back to nova for all the extra killy power[/QUOTE]
if you play nova online on farming then you are the worst person in the world
nah I just use her in day to day levels
teleporting around > flappy bird powers
and molecular whatsit ball is better than her ult anyway, which I just use as an oh shit button
Teleporting uses a shit ton more energy though. Flying is far more efficient, especially with all power duration mods.
doesn't really matter how much energy it uses when I have 375 max and efficiency mods
[QUOTE=Mellowbloom;44299958]doesn't really matter how much energy it uses when I have 375 max and efficiency mods[/QUOTE]
Indeed, i'm never really strapped for energy. I have 300 max on my Rhino and I can Stomo just shy of four times :v:
I broke things
[t]http://puu.sh/7CL7O[/t]
[QUOTE=Mellowbloom;44299958]doesn't really matter how much energy it uses when I have 375 max and efficiency mods[/QUOTE]
What's the range on it though? Zephyr can pretty much traverse the biggest tiles in the game with one use tailwind.
[QUOTE=DrasarSalman;44299658]Have you tried formaing/crafting a new frame and new weapons and level it all on Kappa? It sort of takes care of two birds with one stone.[/QUOTE]
I haven't and that actually makes it tolerable, thanks.
[QUOTE=Fish_poke;44300136]I broke things
[t]http://puu.sh/7CL7O[/t][/QUOTE]
nope that's how aura works'
you got +14 from aura, -1 from mods, so you have 7 mod points avaliable
[QUOTE=Max;44300728]nope that's how aura works'
you got +14 from aura, -1 from mods, so you have 7 mod points avaliable[/QUOTE]
I was talking more about the 6 maximum on the side :v:
you have 6 points from your rank 3 potatoed frame
nothing out of the ordinary
I don't really know how to word this but the Aura doesn't change the max possible points that you're getting from your frame, it's still six without the Aura, the Aura just messes with the available max, if that makes sense?
[QUOTE=DeVotchKa;44300815]I don't really know how to word this but the Aura doesn't change the max possible points that you're getting from your frame, it's still six without the Aura, the Aura just messes with the available max, if that makes sense?[/QUOTE]
So you're saying Auras are basically only good for combating inefficient polarities?
My zephyr will finish building tonight. I hope I never have to farm kappa again.
[URL="https://forums.warframe.com/index.php?/topic/197582-how-to-cleanly-remove-82-mods-from-the-drop-table-to-avoid-dilution-when-melee-20-hits/?p=2309502#entry2309502"]The Lotus has spoken, Warframe and Sentinel abilities are probably gonnna be removed from the drop tables.[/URL]
Woo for easy to get rare orokin mods.
I fucking hate mag, I can't stand how fragile she is. Its easy to deal with in the beginning but after a while you start dying after a few hits with shields at max.
[QUOTE=XxThreedogxX;44301553]I fucking hate mag, I can't stand how fragile she is. Its easy to deal with in the beginning but after a while you start dying after a few hits with shields at max.[/QUOTE]
Put a redirection mod on her and start leveling it. Mag has low health, but her shield goes to the highest capacity available for frames. A fully leveled redirection mod will put her shield over 1000. Personally, i also use a health mod, but that mod space can be better used for other things, especially if you don't have a reactor.
[QUOTE=XxThreedogxX;44301553]I fucking hate mag, I can't stand how fragile she is. Its easy to deal with in the beginning but after a while you start dying after a few hits with shields at max.[/QUOTE]
Both Pull and Crush are really good abilities though, so spam those.
Especially Pull since it has a ridiculous range
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