• D&D General v3
    11,241 replies, posted
I always wanted to try playing FATAL for shits and giggles. This is the next best thing. Sign me up.
[QUOTE=Axznma;42322448]Who needs real women anyways when you can have dragons.[/QUOTE] What do you mean? Dragons aren't real? KHALEEEESIIII
[QUOTE=Axznma;42322448]Who needs real women anyways when you can have dragons.[/QUOTE] [img]https://dl.dropboxusercontent.com/u/5636656/old/rrerr.gif[/img]
I know the concept for that RPG is great and all, Gman, but will there be anal circumference?
[QUOTE=croguy;42324158]I know the concept for that RPG is great and all, Gman, but will there be anal circumference?[/QUOTE] Not as such. I have a note-to-self to write some rules for that (otherwise someone will try to, say, shove the entire Eiffel Tower up there), but they aren't done. I was probably going to make it work more like size classes than an actual circumference - conservation of detail and all that.
[QUOTE=gman003-main;42324366]Not as such. I have a note-to-self to write some rules for that (otherwise someone will try to, say, shove the entire Eiffel Tower up there), but they aren't done. I was probably going to make it work more like size classes than an actual circumference - conservation of detail and all that.[/QUOTE] What a shame :v: I was hoping for day one tunnel-wide assholes.
[QUOTE=croguy;42324777]What a shame :v: I was hoping for day one tunnel-wide assholes.[/QUOTE] I can only imagine trying to smuggle entire shipments of banned magical items across a border in your ass.
anal cavity of holding
No wonder they can always carry so much.
Ballbag of holding?
Corset of holding more like
Codpiece of Crackling Power. Shoots lightning out your schlong by pelvic thrusting.
[QUOTE=Eva-1337;42328236]Codpiece of Crackling Power. Shoots lightning out your schlong by pelvic thrusting.[/QUOTE] You've gotta make a con check to use it repeatedly though
I'm currently trying to compile all my scattered character creation stuff into one coherent document for you all. Sorry, Disco, but I it looks like I don't support pixie commandos. Perhaps a faerie warrior or sprite rogue?
[QUOTE=gman003-main;42331248]I'm currently trying to compile all my scattered character creation stuff into one coherent document for you all. Sorry, Disco, but I it looks like I don't support pixie commandos. Perhaps a faerie warrior or sprite rogue?[/QUOTE] Nah, I'd be sitting this one out regardless. I take pixies as serious business.
[QUOTE=Eva-1337;42328236]Codpiece of Crackling Power. Shoots lightning out your schlong by pelvic thrusting.[/QUOTE] Shots are accompanied by totally fucking sweet guitar riffs that daze enemies by the power of awesome (will negates).
[QUOTE=Pixelnator;42333641]Shots are accompanied by totally fucking sweet guitar riffs that daze enemies by the power of awesome (will negates).[/QUOTE] And a slightly more expensive version comes with a speaker that plays this every time you one-hit-kill a higher level enemy with it: [video=youtube;tx1mryKqvT8]http://www.youtube.com/watch?v=tx1mryKqvT8[/video]
Friend's running a GURPs campaign called Time Cops. Going around time stopping criminals and those looking to alter history. My character was Isherwood, a hulking muscular amateur boxer, with a variety of anger issues and the intelligence of a child. Secondly was Millie, an African slave girl who came forward a couple hundred years and then enlisted, the smartest of the group. Then there was Jorgen, a cowardly German. Our ranged fighter. Game was to go back to Middle-Ages France. Where a cache of modern day guns have turned up and been taken to a nearby french fort, we have to get in, take the cache and make sure no one ever knows it was there. We turn up, immediately get into a fight with a traveling merchant. We end up taking him hostage and getting him to give us a ride to the fort (Granted we did break his wagon, kill his guards and then repair his wagon). The planned idea was to pose as pilgrims in a hope they would let us in. Instead we pretend to be travellers from Africa and say that we lost a box of artifiacts and valuables. They let us in. The room with the cache was what our GM planned to be the big fight of the game. We ask the guards if we can see what is in the box. Turns out to be a few rifles, pistols and [b]several pounds of C4[/b]. Millie tries to barter a group of concubines from her home country in exchange. The guard instead says he wants her. Quick thinking prevails as Millie convinces the guards that the C4 is an aphrodisiac taken orally, so they are each to take a piece and wait in their respective quarters. Meanwhile my character (Not really understanding the situation) is showing the knights in training what a great exercise juggling is, using the left over C4 for the task. The guards meanwhile are each holding C4 in their mouths and have gone to their rooms. Using the confusion we drop the cache of weapons into the wagon, detonate all the C4 and smash through the front gate while Jorgen shoots the one remaining guard who gave chase. Then to tie up one last loose end I beat the merchant to death in a fair boxing match out in a nearby field. We return to the present having successfully stopped evil-doers from changing history. The GM confesses he hadn't planned for us to look in the box and accidentally gave us the C4. Then dumped all of his notes the moment he realised what he had just done.
Apparently getting 4 headshots in a row in a single turn on Cyberpunk is too OP, so Ciaster felt the need to make an addendum to the rules of shooting: in order to make a target shot, you need to use one of your two possible actions to take aim. So now I can only make 2 headshots per turn instead of 4 :smith:
[QUOTE=Aperture fan;42341738]Apparently getting 4 headshots in a row in a single turn on Cyberpunk is too OP, so Ciaster felt the need to make an addendum to the rules of shooting: in order to make a target shot, you need to use one of your two possible actions to take aim. So now I can only make 2 headshots per turn instead of 4 :smith:[/QUOTE] my deepest sympathies
[B]Cyberpunk: Session 1: Food Fight[/B] [url]http://pastebin.com/9BMZkx6G[/url] In the local Walmart, four random and unaffiliated people browse for groceries after finding their respecitve fridges empty. Then, a van crashes through the wall, and well armed and armored men start shit. Combat starts, and after poking around trying to figure out how the system works, our Lucha man throws a freezer at two guys, killing them. Gunfire is exchanged all around, and several goons are downed. Entropy peaks out of his cover, taking two shots, hitting them both. His turn ends with him standing in the middle of the aisle. A goon with a shotgun fires at Entropy. Misses as the pellets scatter around him. His reaction? 10:20 PM - Entropy, God of the Sax: Entropy adjusts his mirror shades with two fingers as the light reflects off them. More shots are exchanged and I can't remember anything else particularly significant except Entropy being nerfed like 4 times because he kept winning and not getting shot at all. [editline]29th September 2013[/editline] Entropy is going to continue to be edgy and, if at all possible, even more edgy. I want to be so edgy that I can cut things by looking at them.
[QUOTE=Aperture fan;42342159][B]Cyberpunk: Session 1: Food Fight[/B] [url]http://pastebin.com/9BMZkx6G[/url] In the local Walmart, four random and unaffiliated people browse for groceries after finding their respecitve fridges empty. Then, a van crashes through the wall, and well armed and armored men start shit. Combat starts, and after poking around trying to figure out how the system works, our Lucha man throws a freezer at two guys, killing them. Gunfire is exchanged all around, and several goons are downed. Entropy peaks out of his cover, taking two shots, hitting them both. His turn ends with him standing in the middle of the aisle. A goon with a shotgun fires at Entropy. Misses as the pellets scatter around him. His reaction? 10:20 PM - Entropy, God of the Sax: Entropy adjusts his mirror shades with two fingers as the light reflects off them. More shots are exchanged and I can't remember anything else particularly significant except Entropy being nerfed like 4 times because he kept winning and not getting shot at all. [editline]29th September 2013[/editline] Entropy is going to continue to be edgy and, if at all possible, even more edgy. I want to be so edgy that I can cut things by looking at them.[/QUOTE] My Cyberpunk 2020 character is the edgiest, with shades speriour to yours.
[QUOTE=DiscoInferno;42342215]My Cyberpunk 2020 character is the edgiest, with shades speriour to yours.[/QUOTE] You can't be more edgy than Entropy, Disco. No large-titted lesbian can. Or even medium or small titted, for that matter.
[QUOTE=Aperture fan;42342232]You can't be more edgy than Entropy, Disco. No large-titted lesbian can. Or even medium or small titted, for that matter.[/QUOTE] What about Eve Jensen?
[QUOTE=DiscoInferno;42342412]What about Eve Jensen?[/QUOTE] Women have curves, which are the opposite of edges. checkm8 athetits
[QUOTE=Aperture fan;42341738]Apparently getting 4 headshots in a row in a single turn on Cyberpunk is too OP, so Ciaster felt the need to make an addendum to the rules of shooting: in order to make a target shot, you need to use one of your two possible actions to take aim. So now I can only make 2 headshots per turn instead of 4 :smith:[/QUOTE] Actually, aiming at a body part is an aim action already, so Caister's right
[QUOTE=Rents;42344256]Actually, aiming at a body part is an aim action already, so Caister's right[/QUOTE] But if that wasn't the case I'd have pulled off 4 sweet-ass headshots in a single turn and it would have been awesome.
[QUOTE=Rents;42307819]if I were to run that Shadowrun 5e game, who would be interested and what level of serious would you want it to be, high powered PCs and OTT jobs, goons for hire with less than reputable employers?[/QUOTE] I already told you I'd be interested before the summer.
The resident GM at the FLGS is attempting to make rules for Three Kingdoms china, using homebrew birthright rules. Apparently he's nearly ready for playtesting, and invited me and some of his other frequents over for a quick playtest. From what I've seen, he's got paper tokens in four colours - red, blue, purple, and yellow. Hopefully this'll work as he wants it to - moderately successful with most of the 'bugs' revealed. opinions on the matter?
So making exalted characters is pretty rad Made a character whose whole concept came about as a result of my learning of the Sidereal charm to turn anything into bow ammunition and basically went from there End result, archer who makes sheets of paper into origami, then fires them as roboteching ammunition every bit as lethal as normal arrows And if I really really wanted to, I could dump most of my free points into making it so I could then transform said pieces of origami into basically all sorts of crazy things while they're in flight, like glass, or love, or boulders and so on
Sorry, you need to Log In to post a reply to this thread.