• D&D General v3
    11,241 replies, posted
[QUOTE=Aperture fan;42509217]Uh, no it didn't? Her regular price was 2500. After Orphaner insulted her, she raised it. Then Orphaner used Intimidate and she brought it down to 2000. You really don't pay any attention at all. [editline]13th October 2013[/editline] 10:34 PM - Fuck Airman: "So, what we paying this fuck?" 10:35 PM - Welcome To The Space GM: She turns to the Orphaner "That's gonna cost ya 10% more, buddy." 10:35 PM - Welcome To The Space GM: (she usually takes either a flat fee of 2500 eb/day, or 15% of the payout, depends on which of these is higher, plus further 10%/1000 eb for acting as mission control) ~one Intimidate pass later~ 10:38 PM - Welcome To The Space GM: "Man, you're a scary fucker. Oooh, I'm quakin' in my boots. Alright, two K per day for both?"[/QUOTE] It didn't seem like she was intimidated, plus I thought she might have just been paraphrasing or something.
So, apparently one of my old D&D-mates says that a flying fortress isn't feasible and the excuse "because magic" doesn't work. I then opted to explain that the demi-god that is in charge of the fortress is powering it with the imprisoned remains of his old deity. He called even bigger bullshit on that. I thought it was a cool idea. Maybe the legion of mechanical minions, half-mechanical death priests and prisons made out of toggleable Anti-Life Shells put him in a sour mood.
[QUOTE=Eva-1337;42512885]So, apparently one of my old D&D-mates says that a flying fortress isn't feasible and the excuse "because magic" doesn't work. I then opted to explain that the demi-god that is in charge of the fortress is powering it with the imprisoned remains of his old deity. He called even bigger bullshit on that. I thought it was a cool idea. Maybe the legion of mechanical minions, half-mechanical death priests and prisons made out of toggleable Anti-Life Shells put him in a sour mood.[/QUOTE] Should have had the fortress fall on him due to his disbelief.
[QUOTE=DiscoInferno;42512899]Should have had the fortress fall on him due to his disbelief.[/QUOTE] Alternatively, give it to him Say it's a loot item Let him agonize over having a powerful thing he thinks shouldn't work
Oh, which D&D video game should I play (other than Planescape)? I always get, like, an hour into them before being overwhelmed, not knowing who's who and what's what and what happens if I do X, Y, and Z thinking there's always a better way to do the quest or it's going to screw me over somehow later...
[QUOTE=DiscoInferno;42512899]Should have had the fortress fall on him due to his disbelief.[/QUOTE] That's some Vivec tier shit right there.
[QUOTE=DiscoInferno;42513003]Oh, which D&D video game should I play (other than Planescape)? I always get, like, an hour into them before being overwhelmed, not knowing who's who and what's what and what happens if I do X, Y, and Z thinking there's always a better way to do the quest or it's going to screw me over somehow later...[/QUOTE] Neverwinter Nights for 3rd and Baldur's Gate for 2nd.
[QUOTE=Eva-1337;42512885]So, apparently one of my old D&D-mates says that a flying fortress isn't feasible and the excuse "because magic" doesn't work. I then opted to explain that the demi-god that is in charge of the fortress is powering it with the imprisoned remains of his old deity. He called even bigger bullshit on that. I thought it was a cool idea. Maybe the legion of mechanical minions, half-mechanical death priests and prisons made out of toggleable Anti-Life Shells put him in a sour mood.[/QUOTE] Actually the explanation I have on how flying castles and stuff are made in FR is the blood of storm gods makes clouds able to be built on. They have rules on how you can make a flying castle of your own in 2E... some book, probably a Dragon magazine article.
[QUOTE=cdr248;42512714]It didn't seem like she was intimidated, plus I thought she might have just been paraphrasing or something.[/QUOTE] Well that's Ciaster's fault then. Anyway, people of DnD thread who pay no mind to these posts, I present to you: [B]Cyberpunk: Session 4: Crated for Success[/B] [URL]http://pastebin.com/BZnYS7dr[/URL] I'm too lazy to get anything big and wall of texty written down so I'll summarize very bluntly: We heard about a gang deal that was trading big guns, we planned to steal the big guns, we went to a place, we shot guys, we went inside the warehouse, shot more guys through a smoke grenade I cleverly bought, kidnapped important guy, stole guns, went home.
[QUOTE=Eva-1337;42512885]So, apparently one of my old D&D-mates says that a flying fortress isn't feasible and the excuse "because magic" doesn't work. I then opted to explain that the demi-god that is in charge of the fortress is powering it with the imprisoned remains of his old deity. He called even bigger bullshit on that. I thought it was a cool idea. Maybe the legion of mechanical minions, half-mechanical death priests and prisons made out of toggleable Anti-Life Shells put him in a sour mood.[/QUOTE] Oh, and did I mention the Half-Mechanical Death Priests disintegrated into heated metallic slag on death? And some of the mechanical minions were specialized at assassinations and could turn invisible and had paralyzing poison that pumped into claws in its hands? Oh, and other ones were designed for live capture that shot nets from their abdomens and could fire large, rubber bullets from powder muskets on their arms. In hindsight, it was a pretty fucking awful idea for a D&D module. Maybe something more steam punk-esque, but I feel it was a bit ludicrous for the time period.
So in yesterdays session, I'm playing a used to be, Chaotic Neutral char and my friend playing Neutral Evil. I'm now Neutral Evil due to Feat restrictions. We found a chest which my friend decided to open and it sucked him into the chest and closed behind him. My character was currently looting another chest and piling gold into a loot bag, he didn't notice the other guy get sucked into the chest so as soon as he finished looting, my character decided to open the chest and get sucked in too. So now we're both stuck inside the chest. The other party members had no idea what to do, there was a neutral character, neutral lawful and lawful evil. The lawful evil decided to help us, the Neutral was scared of the chest but the Neutral lawful decided that he would attempt to lock the chest and lock us inside, since we were the 'bad' party members. This guy has a history of being a cunt, me and my friend may be playing not commonly used Alignments, but we have done nothing to hinder the party. Now this guy is attempting to basically lock us into the chest forever... Luckily the DM says it can't be locked and instead, the two other guys smash it open. I just find it hilarious how these two ~~~evillll~~~ characters haven't hindered the party at all and then you get one stuck up autist who wants to ruin the game for everyone. rant
[QUOTE=TrannyAlert;42520264]rant[/QUOTE] I find it hard to play with those kind of players. Most people have a mentality where, in the back of their head, they do not want to actually hurt the party or "ruin the fun" by killing off characters who aren't actively fucking things up and making the life of the DM harder. Like, no matter what alignment my characters have been, I've never had my characters fuck over my party in such a severe way. (Eg, barring a door with a few party member sin, causing them to all choke and die in a gas filled room.) Nobody likes it when a party loses some of it's members due to non story related shit. The party shouldn't be actively stabbing one another in the back to such extremes. I've stolen from party members, made life a little bit more difficult during roleplay (an example of this would be punching a guy instead of being nice) but I'd never just lock party members in a chest. Even if you're the most in depth roleplayer, you shouldn't be a legitimate enemy to the rest of the party. That's up to the DM. One of the best D&D players I've ever met played a Neutral Evil character in a party that was mostly Good/Good Neutral, and he wasn't actively causing the death of the party. There are so very very very few situations in which you could actually justify wiping a party member with your own. In my experience, players that do carry out actions (or attempt to) that you described are often... "eh"? For me, they've either been bad players, bad people or nothing spectacular. This is not to say that having some friction between the party is a bad thing. I actually like that. But when a character is in a situation in which they outright determine the fate of a pair of party members and decide to kill them off for the hell of it, they're idiots (in-character and out of character)
So my Legend of the Five Rings game last night was a roller-coaster of emotions. "Kazuma vs. the world" is what we've referred to it as since then. Our cast: Yoritomo Kazuma, AKA Horse Killer Kazuma, AKA One-Strike Kazuma, AKA The Mountain That Moves, AKA Kazuma the Untouchable, tallest motherfucker in Rokugan (My character has quite the reputation it seems) Haku, The Ronin Duelist with a lot of skill and everything to prove. Also he has epilepsy. Yoritomo Damoto, Fat Merchant Extraordinaire Kitsune Kazuo, AKA Boat Killer Kazuo, Earth Shugenja that can speak to animals Usegi Sho, Hare Bushi that can jump like 15 feet into the air because just because that's why don't question it (probably scorpion sleeper agent ninja that uses pulleys and shit I don't know he always mysteriously knows things) and last but not least, Kitsune Suichi, Actor, Playwright, and Archer. Few tidbits of info: This is a Mantis Clan campaign so most of us are Mantis Samurai. The two of us that aren't (Haku, and Sho) are working for the Mantis. We're currently at war with the Crane and Lion clans because our Clan Champion threw the Crane Ancestral teaset off a boat into the ocean. The Crane and Lion are allies currently (it's weird I know) so the Lion sent their best Courtier to negotiate with our Clan Champion, and they basically told us that they would declare war on us if we didn't rescind great clan status. He was promptly beaten to death with a chair. His corpse, and a letter that read "I await your counter proposal" was sent to the Lion Clan. And that's when the fight started. So back in time to a couple weeks ago, Suichi was trying to seduce an imperial lady because she's being a total douche and trying to block our alliance with the Unicorn Clan. Essentially she's just a Crane that's Imperial. Didn't go so well. Her Yojimbo ambushed him in an alley and tried to kill him later that night. He ran like a motherfucker to the markets where there would hopefully be Samurai to witness this shit. Of course he has the small disadvantage (4'8) so he waddles away as fast as he can, but she doesn't have much trouble keeping up, and slashes him pretty good across the back. Eventually he makes it to the market where there actually aren't any Samurai around, but she gets cold feet and wanders off to go shit on somebody else's day. Cut back to this week, where he has a Ronin waiting outside a big party they're at, to tip him off when they leave. They finally leave after a couple hours of waiting, and he gets a message telling him where they're going. This entire time I'm asking him not to do this, because it's going to end poorly. "It's what my character would do." he says. Fair enough. Water under the bridge. Turns out this guy is a fucking crack shot with a bow, and he snipes the Yojimbo in the throat from like half a mile away. Dat bitch be dead as fuck. A couple hours later, myself and Damoto are planning the opening of our brewery, Natsu's Finest Rum & Sake, in honor of our fallen friend, who won a bet that obligated an entire clan to tell his story to their children and their childrens' children and then immediately got cut in half the next morning. (This was like 7-8 months ago IRL we're slow ok we had another brewery but it got burned down by the asshole Lion clan because they're douchebags like that) Anyways, we're sitting there planning, and suddenly the fuckin' Magistrates roll on in on their big fuck off horses, and demand to see Suichi. We don't know where he is, we tell them. They take us to the magistrate area (ionno what that shit's called) and separate us into different rooms. Apparently the Imperial hoe told them that not just Suichi, but Kazuma, Damoto, and Haku, were all involved in the attack, and that her Yojimbo heroically sacrificed herself so she could get away unharmed. Bullshit. But she's Imperial, and has high status. Damoto has the same status as her, but he's not imperial. Damoto is informed that because of his status he won't be tortured. But Kazuma and Haku will. Luckily, Damoto has been reading the law books lately, and manages to intimidate the guy into making sure that any damage to us is not permanent. That's good I guess, right? Well, jumpcut over to Kazuma (me) and he's sitting in a chair alone in a room. The door opens, and in come two men, one of them the magistrate, the other some creepy fuckin etta dude named Togo. We talk back and forth for a bit, and eventually they tell me to place my hands in a wooden locking mechanism. Turns out this shit is totally not made for a dude that's 6'4" in a country where 5'7" is considered very tall. Kazuma's hands are a bit too big for the device, and I am informed by the GM that I could easily break out of it at any time if I so wished. They ask me all the same questions again, stressing very heavily that if I just confess I will be given a swift death in the morning. "Fuck you." The Magistrate nods to Togo and he gleefully begins to insert long needles under my finger nails. Ouch. I roll willpower, and I make the TN. Kazuma just stands there burning a hole in Togo's forehead with his "you're dead" gaze. Same questions again, same response. Eventually they've pulled out all the fingernails on my left hand, and pushed a needle into the corner of my eye. They seem impressed, and ask if I want any water. "Only for you to drown in it." They dip Kazuma's fucked up hand into salt water. I keep making my willpower rolls, and they don't even make him flinch. During most of this Kazuo has had Skype muted because the GM is going into great detail with this and it's making him uneasy. I guess he doesn't like needles? Haku's turn. They collect him from his Dojo, and bring him down town. Same thing as Kazuma, they torture him. He isn't quite the stubborn bastard Kazuma is, and he's not doing so well. Right when it looks like he's about to break, the GM says "Roll for epilepsy." He fails. Haku starts flailing around with needles under his fingernails, and Togo ends up having to drag Haku back to the cell while he flops around like a fish out of water. They throw him in the cell unconscious, where Kazuma is waiting for his next torture session. Finally, after 3 hours of awful awful torture porn help finally arrives. Rikaya, one of the Unicorn higher ups that we've befriended, shows up, and he makes quite the scene. After a brief shouting match he pulls out the Magistrate's wakizashi and tells him to commit seppuku. There's no time to inform his family or anything, so he doesn't have a second. Togo is about to fetch a machete when suddenly everybody hears "I'll do it." from the back room. It's Kazuma. Rikaya allows it, and the Magistrate does his thing with the knife and the disemboweling and the unhappy times and Kazuma decapitates his ass. For a minute I was considering intentionally botching it, and being like "Sorry, it's hard to swing a sword with one hand." But I didn't do it. :( After some effort, we're able to convince the popo to not just execute us as criminals, and to give us a fair duel. Unfortunately, Suichi has killed the Imperial's Yojimbo, and a champion must be sent to duel in her sted. After sending letters back and forth with an ally from the Imperial court, we learn they're sending the goddamn Emerald Champion to duel Haku. This is bad news bears, because the Emerald Champion is essentially the best duelist ever, and has all the techniques and is super OP. Somehow, Sho tells us that the Scorpion Clan has been buying up all the Crane debts they've been accumulating because Damoto is a bastard and intimidated all the Merchants in town and fucked them economically. Damoto heads on over to the Scorpion compound, and after some discussion offers to buy up the Crane debts from the Scorpion. They want something in return for this, of course, as Scorpion are devious pricks and we don't like them. Damoto ends up literally selling them his first born son for the debts. The boy will be sent to Scorpion lands at the age of 5, and will be trained as a Scorpion. When he reaches Gempukku he will return to the Mantis and hate us probably because the Scorpion brain washed him. Using the debts we force the Crane to tell their Imperial puppet to back down, and she changes her story so that a group of Ronin attacked her. We're okay with this. We still don't know where Suichi is, and his player is already making a new character because when we find him he's dead. Back to getting this alliance with the Unicorn finally. Unfortunately, the Unicorn are currenly in a civil war because their Clan Champion died (Sho booted him off a cliff whoops) and his son is unproven in war. One of the Unicorn families, the Moto (essentially the mongols), want to instate a Khan to control their armies. Currently the new Clan Champion is to marry Yoritomo Hana, to seal the deal on our alliance. Damoto is a paranoid motherfucker as usual and decides that the Moto will probably try to attack us to kill Hana, and prevent the marriage from happening. He's dead on. By the time they've arrived we're already fortified and have doubled the house guard. So they roll in on their big fuck off horses and shout at us to send out Hana or we'll all be killed. We of course tell them to fuck off. They attach grappling hooks to the wall and proceed to pull it down. Or at least they tried. During all this Kazuo is upstairs channeling a spell that makes the building nigh indestructable. "AWH FUCK" we hear as about 10 men are yanked off their horses because our wall didn't fall over. We hear their commander ordering the archers to fire flaming arrows to burn us out. Did I mention that Kazuo's spell also makes it impossible to burn the building? Damoto shouts out the window "WE SURVIVED THE SIEGE OF MURAI SUBASHI TOSHI. WE'VE DONE THIS BEFORE. WE KNOW WHAT WE'RE DOING!" This just seems to piss them off even more and they start climbing over the wall. The first guy makes it over and all they hear are screams. Second guy is on the wall, and he shouts "THERE'S A BEAR! THEY HAVE A BEAR!?" We have a bear. They think they can take a bear, so several of them jump over the wall and get shredded. After a while, Kazuo sense the water Kami flowing out of the ground and in front of the wall. He turns and shouts out the window for the bear to get out of the way, and then hears the bear shouting "FUCK! FUCK! FUCK! FUCK!" as it gets hit by a tidal wave and knocked into the wall. Kazuo identifies the individual that is casting the spell, and orders archers to fire on him. They do alright, but only one of them actually hits the guy and does enough damage to disrupt the spell. After getting tired of waiting for the Archers to down the guy, he walks up to the window and announces his and the bear's names to the attackers. "Greetings! The bear slaughtering your friends is Unjo of the South Paw, and I am Kitsune Kazuo. It's been nice having you. Goodbye!" and then a fucking boulder slams into the water Shugenja out front and knocks him over pinning him under his horse. Unjo wanders out and legit bites the dude's head off. Meanwhile, downstairs, two guys managed to get past Unjo, and are entering the house where Sho is waiting for them, and they get into a big fight where Sho is doing flips over tables and shit to dodge their attacks. He keeps hitting them but not doing much damage. He manages to 1000 cuts his way to victory, however, and barely defeats the two men having taken only minor damage. During all this, Damoto, Hana, and Kazuo are all upstairs drinking tea, while Haku plays the flute. Un-fucking-phased. Some of the Moto figure they'll have better luck around back where there's probably not a bear. They climb the back wall and make it to the door unharmed. All is looking good for them. Until they open the door. They opened the door, and Kazuma is standing there. Kazuma feints and pretends to run and when the guy tries to attack him he turns around and puts his No-Dachi up through his throat and out the back of his head then boots his ass out the door. "WHO'S NEXT!?" and 3 more guys charge in. Kazuma swings, and manages to sever the first dude's sword arm. Then comes back around and cleaves his sword through the second, cutting off the top third of him. The final man attempts to hit me but misses because Kazuma's sword is like 7 feet long and he's miles away. Kazuma quickly slashes him twice before he even knows that he missed and he goes down. Around this time 2 archers are standing on top of the wall about to fire on Kazuma. He quickly grabs the guy missing an arm who's still alive (don't want to touch dead bodies that'd be gross) and uses him as a shield as he runs across the courtyard towards the archers. They only manage to fire once, one missing, and the other hitting my meatshield (who's still alive and is very confused) Because rule of cool, I throw the guy at one of the archers and manage to hit him somehow knocking back off the wall. Second archer looks very panicked and is trying to notch and arrow as fast as he can, but it's not fast enough. He takes a No-Dachi to the face and goes down aswell. Seeing as how there are no longer any targets out back I walk back inside to see another Moto climbing the stairs. Kazuma kicks him in the chest and he tumbles back down only to get shanked before he could get up. Kazuo launches a boulder at the Moto Commander. It doesn't manage to knock him down, but his horse gets spooked and tries to run away. Unjo chases him down and puts the ghetto beat down on this guy. Those remaining decide they're not having an A1 day and fuck off to somewhere else. This is where the session finally ended because we'd been going for 7 hours. Anyways, moral of the story is ain't nobody fucks with the Mantis and gets away with it. Sorry for the long post, but I had to share this with somebody, and none of my friends that weren't in this game are into tabletop. This is the longest thing I've ever written, and probably focuses too much on my character because that's what I was paying the most attention to during the game.
Sweet, you're playing Lot5R?
[QUOTE=TrannyAlert;42520264]So in yesterdays session, I'm playing a used to be, Chaotic Neutral char and my friend playing Neutral Evil. I'm now Neutral Evil due to Feat restrictions. We found a chest which my friend decided to open and it sucked him into the chest and closed behind him. My character was currently looting another chest and piling gold into a loot bag, he didn't notice the other guy get sucked into the chest so as soon as he finished looting, my character decided to open the chest and get sucked in too. So now we're both stuck inside the chest. The other party members had no idea what to do, there was a neutral character, neutral lawful and lawful evil. The lawful evil decided to help us, the Neutral was scared of the chest but the Neutral lawful decided that he would attempt to lock the chest and lock us inside, since we were the 'bad' party members. This guy has a history of being a cunt, me and my friend may be playing not commonly used Alignments, but we have done nothing to hinder the party. Now this guy is attempting to basically lock us into the chest forever... Luckily the DM says it can't be locked and instead, the two other guys smash it open. I just find it hilarious how these two ~~~evillll~~~ characters haven't hindered the party at all and then you get one stuck up autist who wants to ruin the game for everyone. rant[/QUOTE] Had one of those moments with my 3.5 group. It consisted of an Neutral-Evil Human Ranger, a Neutral Dwarf Warrior, a Neutral-Good Human Wizard and a Neutral Dwarf Bard. So we just finished a long wagon ride into a village that was being bullied by local bandits, selling them much needed supplies for obnoxiously high prices. We managed to arrive just in time to find such bandits extorting tons of cash from the villagers for water, which we all agreed was downright shitty, so we decided to go have a word with them. Just then, the Evil Ranger decided to nock an arrow and readied his aim on the lead bandit. We told him to stand down, but fired anyway. Wizard even used Mage Hand to grab the arrow right as it left to bow, expressedly telling him to hold off on the shooty shooty. He nocked another arrow regardless and let it fly, heavily wounding one of the weaker bandits and angering the entire group. He then directed his character to turn completely around and walk away. He then stood up, informed us he had to go to work at his steakhouse job and left, leaving us to fight the bandits without him. He never really was that into D&D, only played because we did. Jokes on him, his character later slipped into a venom induce coma brought on by his past encounter with a group of five or so tiny vipers we fought a day prior. I called it a delayed reaction brought on by the stress of combat... and drinking some of the booze the dwarf bard laced with the same tiny viper venom he thought would give it some 'kick'. I'm going to get my old Halfling Rogue character I made way back when, who now became an assassin, to kill him in his sleep.
How is L5R? I've been wanting to play for a while but I'm interested in hearing what players and GMs of the system think.
[QUOTE=DeeCeeTeeBee;42520435]I find it hard to play with those kind of players. Most people have a mentality where, in the back of their head, they do not want to actually hurt the party or "ruin the fun" by killing off characters who aren't actively fucking things up and making the life of the DM harder. Like, no matter what alignment my characters have been, I've never had my characters fuck over my party in such a severe way. (Eg, barring a door with a few party member sin, causing them to all choke and die in a gas filled room.) Nobody likes it when a party loses some of it's members due to non story related shit. The party shouldn't be actively stabbing one another in the back to such extremes. I've stolen from party members, made life a little bit more difficult during roleplay (an example of this would be punching a guy instead of being nice) but I'd never just lock party members in a chest. Even if you're the most in depth roleplayer, you shouldn't be a legitimate enemy to the rest of the party. That's up to the DM. One of the best D&D players I've ever met played a Neutral Evil character in a party that was mostly Good/Good Neutral, and he wasn't actively causing the death of the party. There are so very very very few situations in which you could actually justify wiping a party member with your own. In my experience, players that do carry out actions (or attempt to) that you described are often... "eh"? For me, they've either been bad players, bad people or nothing spectacular. This is not to say that having some friction between the party is a bad thing. I actually like that. But when a character is in a situation in which they outright determine the fate of a pair of party members and decide to kill them off for the hell of it, they're idiots (in-character and out of character)[/QUOTE] My Character is an Orc, was Chaotic Neutral, now Neutral Evil. I actively act how I would IC, use brawn before brains but I do listen to those who I think are worthy and if they tell me to stand down or to not do something, I will. However there are obviously times where I would go into a blind rage and go crazy, but that's roleplay for you. He's also a very bad roleplayer and literally stands there and says nothing for the whole of the session, IC or OOC and he does 0 damage in combat, no CC and says he's a "skill monkey" but never makes any good rolls or bothers rolling for skills. I don't understand why he is even playing.
I've joined a PF game where the party is trying to destabilise a country, the first step is helping an army of bugbears invade a keep, they had been snooping around the town for about a week, during which they had already killed, framed and stole everything of the keep archizard's, blew up the messenger pigeon roost to prevent the keep calling for help (putting the keep on lockdown, unfortunately) and defiled all the town's holy water. The first session I joined in on, they had planned to raise part of a graveyard, have the undead attack the town and then get them to demand protection from the keep, spreading the soldiers thinner, giving them more work and lifting the lockdown which would allow us to get in at some point. The necromancer had already disguised herself as a priestess, thankfully, so we spread word that she was going to give a speech to the people about the danger of undead in the area (That was entirely our fault, that's a secret, though). We managed to get about a hundred people to show up, about a third of the town and everyone else knew it was happening, she started giving the speech, the rest of the party were disguised and hidden in the crowd, or with the necromancer, as per their cover. Using either a feat, item or spell, not sure, she held the complete attention of the crowd, giving an impassioned speech calling the keep's lockdown cowardly, playing up the danger of undead and calling on the people to demand protection. Then BAM, spell ends, and the entire crowd collectively shit their pants as zombies start lurching out of an alleyway nearby, the party spring into action, attacking the undead, valiantly "saving" the townsfolk from certain doom, earning their trust and adoration! Being a sneaky fucker (Only two party members actually know what my character looks like, thanks to a hat of disguise) I blended in with the panicked crowd, following them up to the keep in a rush. They didn't let us in, but I spent a few hours snooping around the place and learned that; One, the commander is a paladin who's a fan of strict order and discipline, two, a inquisitor arrived that afternoon following the lack of messages and knows of the attack, likely wishes to speak with our "priestess", three, wizard guy has been branded a traitor, believed to still be alive and their number one suspect for the attack, making him a good boogey man since we have a couple of hats of disguise, and four, the priest in the keep has some sort of iffy background, something about being banished from his last post so that sounds like blackmail material to me. Did I mention we're evil?
[media]http://www.youtube.com/watch?v=crmCWHbOE0s[/media] Here, have a this. Still no luck with any GM letting me play a pixie...
Turns out that that amnesiac warlock who also absorbed the powers of a Staff of Creation and sold his soul to Asmodeus before said amnesia kicked in is, indeed, a bastard prince of the player's previous character, currently a king. Oh well. Also finally got into his 18-charisma pants thanks to an opportune yearlong timeskip.
[QUOTE=DiscoInferno;42525819]Here, have a this. Still no luck with any GM letting me play a pixie...[/QUOTE] I've been playing as one in Wednesday Night Pathfinder. Diminuitive Size's bonus to AC means I don't think I've ever been hit.
[QUOTE=DiscoInferno;42525819]Here, have a this. Still no luck with any GM letting me play a pixie...[/QUOTE] id let u ply a pixi aniday xoxo
Hey guys, is there any program out there that will help me make dungeons and overworlds on a grid system? If not, I might have to do it the old fashioned way with Mspaint =/
Roll20.net is a pretty sweet web app that lets you do it.
[img]http://i.imgur.com/JTLNTWE.png[/img] Fresh off of /tg/.
Paladin best RP class.
[QUOTE=Canuhearme?;42549681][img]http://i.imgur.com/JTLNTWE.png[/img] Fresh off of /tg/.[/QUOTE] This is why I consider Paladins the ultimate bro-class.
[QUOTE=Eva-1337;42553873]This is why I consider Paladins the ultimate bro-class.[/QUOTE] just too bad that in practice most of them are stuck up dicks atleast in my experience
[QUOTE=elowin;42554037]just too bad that in practice most of them are stuck up dicks atleast in my experience[/QUOTE] Your games attract the less-than-serious types, and dickitry is more enjoyable to those more often than not.
[QUOTE=DiscoInferno;42554193]Your games attract the less-than-serious types, and dickitry is more enjoyable to those more often than not.[/QUOTE] Actually, i'm talking from the perspective of a player. I've pretty much never had any paladins in any game that I DM'ed. dickitry definately is enjoyable tho
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