[QUOTE=DeeCeeTeeBee;42635079]Anyone have any ad&d 2e modules that they'd recommend? Preferably ones that don't come in a bunch of separate parts, for low-level-ish groups of 4-6?
My current 2e sessions are going pretty well, especially considering that this is the first time that the DM has DM'd. But he has had trouble finding decent campaigns or picking out published modules in the normal D&D settings. I've heard of a pretty large one titled Greyhawk, but nobody I know even played it.[/QUOTE]
Tomb of Horrors.
so my first time been a GM went ok (was running a pathfinder game), it lasted about 4/5 weeks, I just ran out of plot, so me and the people that I play with decided to end it and someone else is going to run an only war game.
our platoons favoured weapons been a bolt gun and a missile launcher. gets even better when I'm playing a heavy trooper and I start with a missile launcher, though we also start with a bolt gun due us spending 20 points of 32 to get us all kitted out with a bolt guns from the start.
[QUOTE=DeeCeeTeeBee;42635079]Anyone have any ad&d 2e modules that they'd recommend? Preferably ones that don't come in a bunch of separate parts, for low-level-ish groups of 4-6?
My current 2e sessions are going pretty well, especially considering that this is the first time that the DM has DM'd. But he has had trouble finding decent campaigns or picking out published modules in the normal D&D settings. I've heard of a pretty large one titled Greyhawk, but nobody I know even played it.[/QUOTE]
Ravenloft is 5th level, but 1st edition.
[QUOTE=Glent;42636199]Ravenloft is 5th level, but 1st edition.[/QUOTE]
You mean the House on Griffin Hill set. There's 2 modules for that one.
It's a good one though, actually. If the party is from 4-7th level you can handle it.
Dungeonland is a good one too, but it's just a non-stop slaughterfest.
White Plume Mountain is alright as well. You could do Wildspace to pull the party into Spelljammer, the best AD&D setting! Dead Gods or the Die, Vecna, Die series could pull them into Planescape, the other best setting in AD&D.
I really have to say, I think Dark Heresy has my favorite roleplaying game combat system
mostly because it's got just enough mechanics to be interesting and have awesome things happen, but not so much it slows down to molasses (I'm looking at you, Eclipse Phase).
Also I literally cannot get enough of the critical tables
Dark Heresy Story Time Part 2: [I]I've had just about enough of these orks.[/I]
So, at the end of last session, we found a plane at the starport. This session, we took off, and started looking for a town to land in/near, in order to get away from the blissvine-infested capital of the planet. Unfortunately, when we found one, they had nothing for us to land on; our best bet for landing [I]in[/I] the city would have been to pull a Con-Air and land in the main street. Instead, I managed to use Spectral Hands to lower us in to a nearby forest. We began making our way south, toward the town.
On the way there, we found a group of orks, mostly grotts, but with a single nob backing them all up. The ensuing fight saw all of the orks dying, and me going down to -2(critical) wounds. The rest of the party carried me in to town, where we met the cleric Gregory and he gave us 2 injectors of a medical stimulant he'd made himself, plus a third which he used on me. We learned, from him, that the town was actually an imperial installation, and that they'd previously been a xeno-research facility, which shut down shortly after a large tyranid vine escaped.
We had 2 days to rest up, and on the third the town was attacked by a massive army of orks. We, and the towns 40 guardsmen, stood atop the walls and held them off pretty well, with Siberys dealing a massive 29 damage to a single ork in a headshot, which obliterated all of the gretchin near him. At the end of it all, we could hear the other guardsmen talking about wanting to eat the ork flesh, and licking green and red blood of their own lips. We chose not to do anything about it.
After that, I healed all of the injured with my new Psy Rating 2 and psychic healing, and got my first psychic phenomena after healing 14 different people. The result was, to put it simply, a wounded soldier getting angry at the man who healed him and gaining a corruption point.
[QUOTE=SiberysTranq;42637175]I really have to say, I think Dark Heresy has my favorite roleplaying game combat system
mostly because it's got just enough mechanics to be interesting and have awesome things happen, but not so much it slows down to molasses (I'm looking at you, Eclipse Phase).
Also I literally cannot get enough of the critical tables[/QUOTE]
more importantly, psykers
Hopefully gonna get it coloured soon.
[img]http://i.imgur.com/zESq5zU.jpg[/img]
that is a big
I really really really really really really wanna GM a Call of Cthulhu game.
The system is so fucking rad, and I absolutely adore Cosmic Horror stories.
[QUOTE=elowin;42639820]that is a big[/QUOTE]
I know some people that do all their art at resolutions of 10000x10000. They had to buy extra ram for their computer to do it. So at least it's not one of those images.
[t] tags aren't hard to do though
[QUOTE=Funktastic Dog;42644177]I really really really really really really wanna GM a Call of Cthulhu game.
The system is so fucking rad, and I absolutely adore Cosmic Horror stories.[/QUOTE]
Coming from a former CoC GM and player, I can say that genuinely scaring people is really really hard. Especially when your players are used to light-hearted, comedic games such as Dark Heresy.
I had this huge game planned out set in a modern-day, rural town in Northern California. At the time we were using Roll20 for stock background images and I had compiled an entire sound library's worth of relevant music and sound effects to provide atmosphere for the players whether they were walking down a busy street or in the heart of the great redwood forests that surround the town at midnight.
Additionally, I had used the documents section of Roll20 to create character bios for the NPC's they came across on their investigations so that they could call back to them at any time - these files all had photographs of real people who would likely match the character so that, again, they could imagine talking to these individuals rather than just speaking to faceless entities.
When the session eventually started we ended up getting distracted by the far-too-large group of PC's squabbling over who wants to show up first or how awesome their characters were. This was my first mistake.
In the end, our team of "investigators" was comprised of a scummy politician/former movie star looking out for good PR, a PI trying to find out why his client's husband went missing in this town, a reporter trying to get the scoop, a forest ranger who had been missing for days on end, a SWAT team commander from Las Vegas looking for his old mentor, and a former mob hitman laying low as a children's karate instructor who decided to help with the search. Yep.
They end up getting roped into searching for missing hikers who get lost in the massive forests that surround the small town where the obvious monster-of-the-week resides. Events occur, suspicions are raised, and conspiracy is found. Turns out that the local authorities have been suppressing info about the dozens of missing persons who end up 'getting lost' in the woods, most of which seemed to have a connection to a local Masonic lodge nestled high in the mountains just outside of town, the party decides to infiltrate the club to see what they can find out. They scale a sheer cliff face, making sure to fail their climb checks several times, and find that mountain lodge looks more like a military compound than an outdoors center; guard towers, searchlights, heavily armed guards, attack dogs, the works. They manage to sneak in through an unlocked window regardless and disguise themselves as guests to the party taking place in the lodge.
Things started to get slightly weird from then on. The PC Forest Ranger was seemingly inspired to climb onto the snow-covered roof of this three-story lodge and ended up slipping on a patch of ice and fell to his death despite numerous skill checks and the large snowbank on the ground. Metagaming a little, the hitman-turned-karate-instructor decided to take a stroll outside to where his compatriot had just fallen to his death. He was escorted the entire time by a suspicious-as-fuck, assault-rifle wielding, Kevlar-clad, attackdog-leading, guard who he then decided to work his 'karate skillz' on. Needless to say this didn't go well for him and his last few hitpoints were shamefully stripped from him when the guard dog bit him in the buttocks. His body, like the Ranger's, was thrown off the very cliff they had scaled to get here in the first place.
This turn of events kinda upset everyone as they were the first deaths any of us had experienced in ages and most of us were used to having 'Fate Points' or some backup to have another shot. CoC is quite unforgiving in this manner. The game just sorta broke apart after that and all my scheming, bios, music, SFX, images, and actual eldritch stuff just sorta went to waste.
My advice to you? Improv is far better than overplanning and horror is really hard to get across to multiple people at the same time without great effort.
Angel #3 in Adeva
Basically fucked us up
The only way to get through it's shields was to take damage to ego (basically, sense of self, if it gets to zero, you turn into orange jello), and it had a fuckload of shields. So, we basically screwed up the start, and it ended with two people down and out unable to do anything, and one guy plinking away with his sniper rifle.
And then, as the angel hit me while I was down, I berserked, and then just kept fucking going and keeping it occupied and dodging, and our sniper kept hitting it and eventually I ended up still sitting there with only one arm, all my other limbs destroyed, Eva still fucking going somehow, and smacked it with a concrete column and finally we killed it and reduced my eva to a limbless charred husk, boston destroyed once again, and we nearly had to enact our contingency plan (which probably involved nukes) BUT WE STILL FUCKING DID IT
And it was amazing
7 TB in Dark Heresy rules is great for making your players mad :o)
[editline]26th October 2013[/editline]
Especially with a deflection rating on 16 and AP of 6. combined with ego damage if they attempt to neutralise it.
[QUOTE=RearAdmiral;42648059]7 TB in Dark Heresy rules[/QUOTE]
That's a ton of rules. :v:
[img]http://i.imgur.com/e8x1PVR.png[/img]
7,000,000 thick books worth apparently.
So we're doing Mekton Zeta right now. We're in our first combat (with a boss, Black Death, a centipede-like mecha that can burrow in the sand of the desert).
Black Death moves first, and targets me with its tail gun thing. It takes out my head, and thus my sensors. It lands, and has no more actions to burrow underground. It landed next to me. Right in front of me. I comment as I open my cockpit to be able to see, since I lack sensors, 12:21 AM - Perseus Carpedim: "You fight with cheap tricks! You show no true soul!"
It responds 12:21 AM - Narrator: Through your comm set, you can hear that it's pilot has tuned in "You show no signs of sssssskill, and I show no sign of sssssoul"
Bad move.
I go next, and punch it 4 times. All hit, but the second punch rolls a 10. A crit. I roll again. Another 10. A third roll gives me a 4, making a total of 39 with my skills.
[quote]12:25 AM - Perseus Carpedim: "WHO LACKS IN SKILL NOW, CREATIN?"
12:25 AM - Narrator: 3 Kills of damage for the normal punches
12:25 AM - Narrator: But the 4th
12:25 AM - Narrator: Is Special
12:26 AM - Cedric: (back)
12:26 AM - Narrator: Take it away Perseus
12:26 AM - Perseus Carpedim: "I!"
12:26 AM - Perseus Carpedim: "FIGHT!"
12:26 AM - Perseus Carpedim: "FOR!"
12:26 AM - Perseus Carpedim: "MY!"
12:26 AM - Perseus Carpedim: "LOVE!"
12:27 AM - Perseus Carpedim: Ken Kare's fists fly at light speed as they pummel the tail end of the opposing mecha. You're pretty sure you hear a number of sonic booms in sucsession
12:30 AM - Perseus Carpedim: Ken Kare's fists move with such speed as to be invisible, and when he finally ceases his attack, they glow red from friction
12:30 AM - Narrator: The fist smashes into the tail of the Serpent Mecha, blowing it into a million pieces and doing damage to the varies servos making up the torso as well. "Imposssssible! A single punch cannot do so much!"
12:30 AM - Perseus Carpedim: "That is the power of the soul."
[/quote]
I love this game.
[editline]26th October 2013[/editline]
[B]Mekton: Episode 1: Guns of Fate, Fists of Fury[/B]
[url]http://pastebin.com/wjwiMFGs[/url]
In a ship investigating a planet reported to have life. Take heavy shelling fire. Bail out in mechas. Crash land, see town, walk to town. Friendly conversation and exposition when suddenly conflict! Head to conflict, BOSS FIGHT. See above post for abridged and biased results.
Head back with new loot and mecha to pillage parts from. A nice reward awaits us. End session.
In a nutshell.
Y'know I just realized why I absolutely love Eclipse Phase, Shadowrun and Numenera more than D&D/Pathfinder/Dark Heresy but feel uncomfortable running them. Because EP, SR and Numenera all encourage gridless combat, and I have been playing RPGs, especially d20, that use grid combat ever since I started playing tabletops years ago. And as I play more and more Pathfinder I find grid combat to be slow, cumbersome and utterly boring, whereas the few RPGs I played (not ran) that used gridless combat, or at least more abstract combat (zones of combat rather than precise measurements) to be much more fun and interesting. But when I run it? No bloody idea.
And now I'm gonna run SR 5th edition and Numenera. Frakking fantastic. How the hell do I deal with this shit?
[QUOTE=Aperture fan;42649025]So we're doing Mekton Zeta right now. We're in our first combat (with a boss, Black Death, a centipede-like mecha that can burrow in the sand of the desert).
Black Death moves first, and targets me with its tail gun thing. It takes out my head, and thus my sensors. It lands, and has no more actions to burrow underground. It landed next to me. Right in front of me. I comment as I open my cockpit to be able to see, since I lack sensors, 12:21 AM - Perseus Carpedim: "You fight with cheap tricks! You show no true soul!"
It responds 12:21 AM - Narrator: Through your comm set, you can hear that it's pilot has tuned in "You show no signs of sssssskill, and I show no sign of sssssoul"
Bad move.
I go next, and punch it 4 times. All hit, but the second punch rolls a 10. A crit. I roll again. Another 10. A third roll gives me a 4, making a total of 39 with my skills.
I love this game.
[editline]26th October 2013[/editline]
[B]Mekton: Episode 1: Guns of Fate, Fists of Fury[/B]
[url]http://pastebin.com/wjwiMFGs[/url]
In a ship investigating a planet reported to have life. Take heavy shelling fire. Bail out in mechas. Crash land, see town, walk to town. Friendly conversation and exposition when suddenly conflict! Head to conflict, BOSS FIGHT. See above post for abridged and biased results.
Head back with new loot and mecha to pillage parts from. A nice reward awaits us. End session.
In a nutshell.[/QUOTE]
I told you motherfuckers I could GM an amazing session, and this is proof.
[QUOTE=LiquidNazgul;42650722]Y'know I just realized why I absolutely love Eclipse Phase, Shadowrun and Numenera more than D&D/Pathfinder/Dark Heresy but feel uncomfortable running them. Because EP, SR and Numenera all encourage gridless combat, and I have been playing RPGs, especially d20, that use grid combat ever since I started playing tabletops years ago. And as I play more and more Pathfinder I find grid combat to be slow, cumbersome and utterly boring, whereas the few RPGs I played (not ran) that used gridless combat, or at least more abstract combat (zones of combat rather than precise measurements) to be much more fun and interesting. But when I run it? No bloody idea.
And now I'm gonna run SR 5th edition and Numenera. Frakking fantastic. How the hell do I deal with this shit?[/QUOTE]
I tend to use a map for Numenera on roll20 anyway to give the party a sense of where they are and the enemies are. I do think the gridless combat is nice but a bit confusing when adjusting it to a map.
Also that Mekton Zeta game sounds amazing. I have a rulebook but I don't even remember how I acquired it.
[QUOTE=Dwarfy77;42653155]I told you motherfuckers I could GM an amazing session, and this is proof.[/QUOTE]
And it only took several months of prior planning!
I mostly use grids to avoid arguments and confusion as everyone knows exactly where they are in relation to the enemy. It also saves me as the GM having to constantly remind people of their relative position in the fight
I might not use it in ASOIAF unless the party enters group combat or mass warfare rules or something, and even then it lends itself more to a narrative style of fighting than anything else.
[QUOTE=Trooper-guy1;42653203]I tend to use a map for Numenera on roll20 anyway to give the party a sense of where they are and the enemies are. I do think the gridless combat is nice but a bit confusing when adjusting it to a map.
Also that Mekton Zeta game sounds amazing. I have a rulebook but I don't even remember how I acquired it.[/QUOTE]
It's a bit sad that it's a some what obscure game, though a damn good system for the giant robots, pretty fun to run as GM too.
I have mixed feeling towards the system itself but I'm having fun in the game so who cares
[editline]26th October 2013[/editline]
[QUOTE=LiquidNazgul;42650722]And now I'm gonna run SR 5th edition and Numenera. Frakking fantastic. How the hell do I deal with this shit?[/QUOTE]
From what I've seen Numenera prioritises playing fast and loose with the rules. I could be wrong as I've never actually GMed it myself but it's certainly the impression I got with all the universal target numbers and vague combat rules
Joined cyberpunk game
GM bans heavy weapons
0/10
[QUOTE=Dwarfy77;42654257]It's a bit sad that it's a some what obscure game, though a damn good system for the giant robots, pretty fun to run as GM too.[/QUOTE]
The homebrewed AdEva (based on Evangelion) that used Dark Heresy rules is fun for monstrous robots fighting monstrous enemies. I enjoy the idea of a system leaning toward traditional robots and mechs/gundams. If you can have laser swords and rocket fists in Mekton Zeta then I'm completely sold for trying it out one day (would try it out anyway).
[QUOTE=Trooper-guy1;42654544]The homebrewed AdEva (based on Evangelion) that used Dark Heresy rules is fun for monstrous robots fighting monstrous enemies. I enjoy the idea of a system leaning toward traditional robots and mechs/gundams. If you can have laser swords and rocket fists in Mekton Zeta then I'm completely sold for trying it out one day (would try it out anyway).[/QUOTE]
Far as I know, Mekton is entirely 100% customizable. I'm hoping to later get rocket fists that I can detatch and control with the precision and thruster strength to allow them to lift and throw myself. I want to [I]throw myself.[/I] Assuming Ryan is OK with it then I'm doing it, no exceptions.
Then I want a removable arm I can throw as a boomerang, and a removable, throwable head. Finally, during a combat sequence, I want to remove my left arm, place my head in the hand, then throw it with my right, detatch the rocket fist on my right hand to give it extra oomph, have the left armerang do its thing, detatch [I]that[/I] rocket fist, then finally have that rocket fist throw the head it was holding.
Completely and utterly pointless, but it would be ridiculously hilarious, I think.
I also want to end up with at least 8 arms, so if they were all detatchable and armerangs, I could just have a literal chain of arms grabbing onto and throwing each other with rocket fists.
[QUOTE=elowin;42654538]Joined cyberpunk game
GM bans heavy weapons
0/10[/QUOTE]
Unless you're playing a game with no combat why would you ever ban heavy weapons
How are you supposed to RP if you can't quote action movies while firing heavy machine guns/grenade launchers/rockets/miniguns
[QUOTE=SiberysTranq;42654881]Unless you're playing a game with no combat why would you ever ban heavy weapons
How are you supposed to RP if you can't quote action movies while firing heavy machine guns/grenade launchers/rockets/miniguns[/QUOTE]
To clarify, the GM didn't outright ban heavy weapons. He banned [I]starting[/I] with heavy weapons, because to quote, "If you're gonna use a goddamned rocket launcher, you're gonna earn it."
[QUOTE=Dwarfy77;42654257]It's a bit sad that it's a some what obscure game, though a damn good system for the giant robots, pretty fun to run as GM too.[/QUOTE]
I wouldn't call it "obscure" per se, since it did raise half a million dollars on Kickstarter (which, for an RPG, is huge). Of course it's not up there in recognition compared to stuff from Paizo or Wizards or Catalyst Labs, but "obscure"? Not so sure about that
Sorry, you need to Log In to post a reply to this thread.