[QUOTE=RearAdmiral;42654349]I have mixed feeling towards the system itself but I'm having fun in the game so who cares[/QUOTE]
[QUOTE=LiquidNazgul;42655428]I wouldn't call it "obscure" per se, since it did raise half a million dollars on Kickstarter (which, for an RPG, is huge). Of course it's not up there in recognition compared to stuff from Paizo or Wizards or Catalyst Labs, but "obscure"? Not so sure about that[/QUOTE]
He's talking about Mekton Zeta (the mech rpg), not Numenera :v:
I'm not sure how big in popularity Numenera is getting but, once Monte Cook comes out with 'The Strange' I don't even know what I'll do with that. It uses the Numenera engine but the setting goes on a galactic scale.
[QUOTE=Trooper-guy1;42655621]He's talking about Mekton Zeta (the mech rpg), not Numenera :v:[/QUOTE]
My shame is eternal
[QUOTE=Aperture fan;42654652]Far as I know, Mekton is entirely 100% customizable. I'm hoping to later get rocket fists that I can detatch and control with the precision and thruster strength to allow them to lift and throw myself. I want to [I]throw myself.[/I] Assuming Ryan is OK with it then I'm doing it, no exceptions.
Then I want a removable arm I can throw as a boomerang, and a removable, throwable head. Finally, during a combat sequence, I want to remove my left arm, place my head in the hand, then throw it with my right, detatch the rocket fist on my right hand to give it extra oomph, have the left armerang do its thing, detatch [I]that[/I] rocket fist, then finally have that rocket fist throw the head it was holding.
Completely and utterly pointless, but it would be ridiculously hilarious, I think.
I also want to end up with at least 8 arms, so if they were all detatchable and armerangs, I could just have a literal chain of arms grabbing onto and throwing each other with rocket fists.[/QUOTE]
That sounds beyond amazing. Attach a blade to the head and you're good to go.
I'd construct a mech that had missiles stored in every body part possible and have spinning laser sword arms with two shoulder-mounted chainguns. Maximum Dakka.
[editline]26th October 2013[/editline]
[QUOTE=RearAdmiral;42655797]My shame is eternal[/QUOTE]
You know what to do.
[QUOTE=Trooper-guy1;42656247]That sounds beyond amazing. Attach a blade to the head and you're good to go.
I'd construct a mech that had missiles stored in every body part possible and have spinning laser sword arms with two shoulder-mounted chainguns. Maximum Dakka.
[/QUOTE]
Only problem though are the limits you get. What with a certain amount of points to assign to things like limbs, individual body part armor, weapons, systems and the like, you can't really start with an OP Super Tengen Toppa Gurren Lagann mecha from the start.
Well... I guess it depends on the campaign and GM. But you get the idea.
[QUOTE=Aperture fan;42654652]Far as I know, Mekton is entirely 100% customizable. I'm hoping to later get rocket fists that I can detatch and control with the precision and thruster strength to allow them to lift and throw myself. I want to [I]throw myself.[/I] Assuming Ryan is OK with it then I'm doing it, no exceptions.
Then I want a removable arm I can throw as a boomerang, and a removable, throwable head. Finally, during a combat sequence, I want to remove my left arm, place my head in the hand, then throw it with my right, detatch the rocket fist on my right hand to give it extra oomph, have the left armerang do its thing, detatch [I]that[/I] rocket fist, then finally have that rocket fist throw the head it was holding.
Completely and utterly pointless, but it would be ridiculously hilarious, I think.
I also want to end up with at least 8 arms, so if they were all detatchable and armerangs, I could just have a literal chain of arms grabbing onto and throwing each other with rocket fists.[/QUOTE]
Dude, not only am I okay with it, I'm currently doing custom stats for removable and throwable/firable limbs. Anything goes, and I don't ban certain weapons, like other GMs (Shot's fired, though not from a heavy weapon).
High tension, high stakes roleplaying where no GM is safe from scrutiny.
[B]Mekton: Episode 2: Fires of War[/B]
[url]http://pastebin.com/XZH0rNZW[/url]
Stuff happens.
[QUOTE=Aperture fan;42659254][B]Mekton: Episode 2: Fires of War[/B]
[url]http://pastebin.com/XZH0rNZW[/url]
Stuff happens.[/QUOTE]
Since Dan is half asleep I'll sum up.
-Party realizes their host for the night is an Ex-Mecha pilot, who insists on protection them from the Arch-Bishop and Executioner hunting them
-Arch-Bishop Kornev get's fucking body slammed by a jet
-Executioner Tyrhus ends up being a prisoner hooked to a brain washing device
-The town of Azhari burns to the ground
-Armen, Skyren (Pilot of the Black Death), and Tyrhus, with no where else to go, join the party
-The party steals the mecha carrier of the Arch-Bishop
[QUOTE=Dwarfy77;42658121]Anything goes, and I don't ban certain weapons, like other GMs (Shot's fired, though not from a heavy weapon).[/QUOTE]
wow rude
I'd say "at least I'm always on time" but I wasn't yesterday so yeah (once again sorry for that guys my polish hibernation powers kicked in)
[QUOTE=M.Ciaster;42663781]wow rude
I'd say "at least I'm always on time" but I wasn't yesterday so yeah (once again sorry for that guys my polish hibernation powers kicked in)[/QUOTE]
that's a shitty super power
you should get a refund
[QUOTE=Dwarfy77;42659447]Since Dan is half asleep I'll sum up.
-Party realizes their host for the night is an Ex-Mecha pilot, who insists on protection them from the [B]Arch-Bishop[/B] and [B]Executioner[/B] hunting them
-[B]Arch-Bishop Kornev[/B] get's fucking body slammed by a jet
-[B]Executioner Tyrhus[/B] ends up being a prisoner hooked to a brain washing device
-The [B]town of Azhari[/B] burns to the ground
-[B]Armen, Skyren (Pilot of the Black Death), and Tyrhus[/B], with no where else to go, join the party
-The party steals the mecha carrier of the [B]Arch-Bishop[/B][/QUOTE]
You may need to make a codex for us.
[QUOTE=cdr248;42664179]You may need to make a codex for us.[/QUOTE]
I could take the spoilery bits out of my notes and make them into a journal about characters you met and places you been, would that be a good idea? The notes into a journal, not the spoilery bits, to clarify.
[QUOTE=Nitrowing;42648036]Coming from a former CoC GM and player, I can say that genuinely scaring people is really really hard. Especially when your players are used to light-hearted, comedic games such as Dark Heresy.
My advice to you? Improv is far better than overplanning and horror is really hard to get across to multiple people at the same time without great effort.[/QUOTE]
Yeah, I've accepted that I won't scare people in my CoC game, I'm just going to make them feel really really fragile, which is like half the reason you play CoC, to get away from the standard "Your PC lives forever" type of game.
I'm currently in an incredibly vanilla 3.5 game with a bunch of newbies, so after thats done I'm gonna GM a Call of Cthulu game with them. I'm gonna take the feeling of invincibility they have from 3.5 and just stomp all over it in the second session.
My party just fireballed a crowd of innocent people, and now the DM is playing the Benny Hill theme through roll20 as the guards chase us.
[QUOTE=Rents;42666409]My party just fireballed a crowd of innocent people, and now the DM is playing the Benny Hill theme through roll20 as the guards chase us.[/QUOTE]
is that GM my identical twin brother?
[QUOTE=Rents;42666409]My party just fireballed a crowd of innocent people, and now the DM is playing the Benny Hill theme through roll20 as the guards chase us.[/QUOTE]
Funny enough, our party just incendiary-shot a crowd of innocent people too. No benny hill, sadly.
[QUOTE=MeltingData;42666628]Funny enough, our party just incendiary-shot a crowd of innocent people too. No benny hill, sadly.[/QUOTE]
Did you raise the bodies as zombies and have them attack the rest of the town too?
[QUOTE=Rents;42667478]Did you raise the bodies as zombies and have them attack the rest of the town too?[/QUOTE]
that's a little difficult to do in a cyberpunk 2020 game
also I threw a HE grenade in there two seconds later so I'm not so sure if the corpses are quite intact
He made the axe better, fixed the sword and added a shield.
[img_thumb]http://i.imgur.com/T6DOLzk.jpg[/img_thumb]
Just waiting on it to be coloured now!
[QUOTE=MeltingData;42666628]Funny enough, our party just incendiary-shot a crowd of innocent people too. No benny hill, sadly.[/QUOTE]
[QUOTE=elowin;42667582]that's a little difficult to do in a cyberpunk 2020 game
also I threw a HE grenade in there two seconds later so I'm not so sure if the corpses are quite intact[/QUOTE]
Indeed. I even got the best title for it.
[B]Cyberpunk: Session 6: Panic at the Disco[/B]
[URL]http://pastebin.com/1qLK1sUW[/URL]
We return from our previous escapade and chill at Entropy's pad for a while. Entropy makes a new album and gets more dosh for the next 2 months, then visits his brother's grave.
Merchant gets an email telling the party of a new possible candidate to replace Orphaner in a cryptic way. The guy's at a dance club and about to be assissinated. We go to pull his ass out of the fire, though I doubt if he needs it.
6 goons and a boss charge into the place while we all wander around, looking for trouble. I toss a flashbang, blinding them all, as the boss charges into the crowd in the middle. Me and Merchant fire at him with incendary ammo. He catches fire, then the fire spreads to other club goers.
The new guy, Ash Ketchup, tosses a pokeball-painted HE at the goons by the door. It explodes, taking out several goons and civvies.
I toss a smoke and tear gas grenade to cover our super stealthy escape, get Ash, loot the bodies amidst the smoke and tear gas, then we make our way out of the club.
Merchant leaves the party, sick of us killing civvies and Bruce gets pretty peeved at the night's events as well. Ash and Entropy are cool with it though. They're both cool.
Bought a novelty giant d20 for important rolls.
[t]http://puu.sh/51s9V.jpg[/t]
Shame I only noticed it was a spindown afterwards. But as long as I make people roll it a good distance it should be fair enough.
Traveler session #5: First party member permanently killed.
Chalk one up for the Referee.
We bit off way more than we could chew.
Our hull was wrecked, our armor is almost non-existent, our main fusion gun exploded, 2 of our side guns exploded, cryo exploded(ironically), half our engines exploded, one of our 2 J-drives exploded, 2 walls exploded, Rear's character went out in a blaze of glory to destroy the enemy ship and kill all of them at the same time, the rest of us are almost dead(except 1 guy who completely avoided combat).
Basically, shit's fucked.
Traveller
never 5get
So in Mekton Zeta, a mecha's price is measured in Construction Points (Shortened to CP usually.) Your average mecha costs 100-400, a bit of a teaser for the party, next week's big bad is going to break 1000. This is what happens when you ask for a difficulty increase :v:
[QUOTE=Dwarfy77;42670287]So in Mekton Zeta, a mecha's price is measured in Construction Points (Shortened to CP usually.) Your average mecha costs 100-400, a bit of a teaser for the party, next week's big bad is going to break 1000. This is what happens when you ask for a difficulty increase :v:[/QUOTE]
I couldn't ask for more, really. I mean, within two sessions our measily group of 3 doubled to 6, all with their own special abilities. And hey, the last two fights have been kinda easy for the most part, with Aperature beating the shit out of snakeman with his fists, me dropkicking a jet with my own jet, and Trog kinda just being Trog and shooting missiles everywhere. So far, I don't think our enemies have lasted more than 3 rounds of combat. :V
[QUOTE=Smas;42670566]I couldn't ask for more, really. I mean, within two sessions our measily group of 3 doubled to 6, all with their own special abilities. And hey, the last two fights have been kinda easy for the most part, with Aperature beating the shit out of snakeman with his fists, me dropkicking a jet with my own jet, and Trog kinda just being Trog and shooting missiles everywhere. So far, I don't think our enemies have lasted more than 3 rounds of combat. :V[/QUOTE]
You're forgetting the part where you got critted and almost dropped a bomb on me accidentally before I caught it, threw it behind me, rode the concussive wave of the explosion twice the distance I could run in two actions, in one, then finally punched the other mecha twice after coming out of the blast.
[QUOTE=Aperture fan;42649025][B]Mekton[/B][/QUOTE]
So, the session turned into an episode of G Gundam?
[editline]28th October 2013[/editline]
Sweet shit, I page kinged using a gloriously stereotypical mecha anime in the D&D thread.
[QUOTE=Wlfius28;42674461]So, the session turned into an episode of G Gundam?
[editline]28th October 2013[/editline]
Sweet shit, I page kinged using a gloriously stereotypical mecha anime in the D&D thread.[/QUOTE]
The Gundam references go even further than that. Trog's mecha is basically GunTank from the original manga/anime, but with only one cannon.
[quote][img]http://www.tokyohobby.net/media/catalog/product/cache/1/image/5e06319eda06f020e43594a9c230972d/g/u/guntank.jpg[/img][/quote]
Here's an interesting question for you: when did Paladins stop being a human-only class in D&D/Pathfinder?
Reason I ask is that I'm letting one of my players take a turn at GMing an in-canon Pathfinder game, although most players will be getting one-off characters save myself and the one person who's character got killed in the last session. He was asking about the character I was making, and I told him he was an elven paladin.
Now, this guy hasn't played since (IIRC) AD&D, way back when, so I'm not surprised the official lore has changed. I'm just wondering when that happened.
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