Anyone here know anything at all about Shadowrun? Like which edition is good, what each one has good rules for, etc.
[QUOTE=Rats808;42743540]If you do go for Pathfinder you wouldn't even need to buy any books; almost everything(save for the newest books, depending on how long they've been out), is up on d20pfsrd.com or Paizo's website.[/QUOTE]
Pathfinder? Never heard of it. Gimme a quick description. I take it all the dice-rolls, etc. would be digitized, too?
[QUOTE=ChickenMan99;42743570]Pathfinder? Never heard of it. Gimme a quick description. I take it all the dice-rolls, etc. would be digitized, too?[/QUOTE]
It's basically D&D 3.75. D&D is made by Wizards of the Coast, and they used to have a magazine until they split it off into its own company. When D&D 4e came out, a lot of people didn't like the changes, so the former magazine division created Pathfinder, which is essentially just 3.5e with some more revisions and some new game mythology.
Pathfinder isn't an online game, although it can be played online (ask other people about that, I don't do it). All that's online are most of the [url=http://www.d20pfsrd.com/home]game info[/url] - monsters, classes, feats, things like that. Although even if you do buy the books, they do tend to be cheaper than D&D books.
If you're just looking to get started, let me give you the advice this forum gave me when I was starting: get the [url=http://paizo.com/pathfinderRPG/products/beginnerbox]Pathfinder Beginner Box[/url]. It doesn't have the full game, by far, but it takes everything you need to get started and puts it in one box. You get an abridged DM guide, an abridged player handbook, a complete set of dice, and a very convenient erasable map and some paper miniatures.
[QUOTE=Smas;42743313]Eh, I suppose you're right. I think I'll just have to liberally apply my super lucky luck to fudge all my higher dice rolls up to crits, and see how that works out. Surely something great'll come from that.[/QUOTE]
Not only that, but you need to think that this is super robot, throw realism out the god damn window. Dan has rocket fists and can combine. If you want, I can help you come up with a few ideas for stupid mecha tricks like that.
This PF session is going well, so far all I've done is drink brandy and insult servants.
[QUOTE=Dwarfy77;42744499]Not only that, but you need to think that this is super robot, throw realism out the god damn window. Dan has rocket fists and can combine. If you want, I can help you come up with a few ideas for stupid mecha tricks like that.[/QUOTE]
Yeah, I suppose you are right. I've got more of the mentality of the original Gundam going on, while you are trying to play it up to Gurren Lagann levels of crazy. Don't worry, I'll think of something.
"Lyee (GM): You hold your drink like a boss and drink a local dwarf under the table, getting a high five from the guy next to you."
Best session
[QUOTE=Alice3173;42740478]That's more a DM problem as far as I see it. The DM shouldn't be requiring rolls for things that would be obvious.[/QUOTE]
[url=http://1d4chan.org/images/thumb/7/7d/Bear_lore.png/300px-Bear_lore.png]It was listed in the sourcebook.[/url]
[editline]3rd November 2013[/editline]
DC 20 to know bears attack with their claws
[QUOTE=DarkMonkey;42741798]Drow cleric mummy, fluffed as a dessicated spider-meal wrapped in silk instead of bandages. I am really liking this as a concept.[/QUOTE]
Yeah I am definitely gonna use this character in the future, she was hella fun to play
[QUOTE=RearAdmiral;42746732][url=http://1d4chan.org/images/thumb/7/7d/Bear_lore.png/300px-Bear_lore.png]It was listed in the sourcebook.[/url]
[editline]3rd November 2013[/editline]
DC 20 to know bears attack with their claws[/QUOTE]
Those are things that the DM should see though and immediately think the authors must be mentally challenged over though. Any good DM would come across something like that and not bother with a roll, especially if the person trying to figure it out was a ranger or druid in those instances.
[QUOTE=Alice3173;42750972]Those are things that the DM should see though and immediately think the authors must be mentally challenged over though. Any good DM would come across something like that and not bother with a roll, especially if the person trying to figure it out was a ranger or druid in those instances.[/QUOTE]
that doesnt make it any less stupid
The awkward moment when you walk into a room that quite clearly has a fortune in gemstones, left completely unguarded, no traps or monsters, and ripe to pinch the lot. Who do they belong to? if it was the mated pair of great wyrm red dragons we offed to get there, then well and good, otherwise........
My group/dm keeps making stupid remarks about my 6 INT character not knowing about traps and if I avoid one, I'm not roleplaying my character properly.
Also 6 INT means I can't remember the colour of a ring.
nice
[QUOTE=elowin;42751282]that doesnt make it any less stupid[/QUOTE]
It doesn't but there's a reason the books specifically say the DM has the final say even above the rulebooks themselves.
[QUOTE=TrannyAlert;42751820]My group/dm keeps making stupid remarks about my 6 INT character not knowing about traps and if I avoid one, I'm not roleplaying my character properly.
Also 6 INT means I can't remember the colour of a ring.
nice[/QUOTE]
It'd probably just mean that you can't read or do math in even the most basic forms.
Yeah my character can read orcish and speak orcish fine
Though he is bad at speaking common and reading common.
He isn't very good at counting too.
I have a friend who tried to make a INT 4 character, by that level he wouldn't even know how to speak, would probably be on HODOR level :v: (the DM didn't let him do that)
4 INT is getting pretty damn low.
Even at that level though you would be able to know that things are different colours and not to step into a spiked pit.
[QUOTE=TrannyAlert;42752713]4 INT is getting pretty damn low.
Even at that level though you would be able to know that things are different colours and not to step into a spiked pit.[/QUOTE]
Even animals (which are INT 3 and less if I remember right) can do that. Assuming they aren't color blind.
[QUOTE=TrannyAlert;42751820]Also 6 INT means I can't remember the colour of a ring.[/QUOTE]
Wouldn't remembering things be more of a wisdom sort of thing anyway?
Plus spotting things and such (perception) is often keyed off wisdom too, so your character should definitely be going "Hmm... Stone plate look funny. Trog thinks should poke with stick first"
[QUOTE=Pixelnator;42753512]Wouldn't remembering things be more of a wisdom sort of thing anyway?
Plus spotting things and such (perception) is often keyed off wisdom too, so your character should definitely be going "Hmm... Stone plate look funny. Trog thinks should poke with stick first"[/QUOTE]
Intelligence in D&D refers to knowledge and reason, while wisdom in D&D refers to intuition and willpower, so remembering things would be intelligence.
I need to stop making concept characters for exalted
because at this point I have so many I'd have trouble actually picking one to play if I ever played a game
But damn this system tickles my min-maxer side so much it's ridiculous
[QUOTE=Glent;42753579]Intelligence in D&D refers to knowledge and reason, while wisdom in D&D refers to intuition and willpower, so remembering things would be intelligence.[/QUOTE]
It just makes it feel kinda wonky since an absent-minded professor should have a high intelligence score yet still be forgetful.
I guess that's just an inherent issue with trying to tie a character to a few numbers v:v:v
[QUOTE=Pixelnator;42754527]It just makes it feel kinda wonky since an absent-minded professor should have a high intelligence score yet still be forgetful.
I guess that's just an inherent issue with trying to tie a character to a few numbers v:v:v[/QUOTE]
Trying to make sense of D&D's mental stats has never made that much sense
Like how people's hearing and eyesight get better as they age because those are linked to wisdom
Or how becoming a better diplomat is just as easy as honing your senses.
I'd say those things are fairly minor, after all this is the game in which a completely regular fighter with no special magic-y abilities whatsoever can eventually, through sheer experience, become strong enough to break down walls with his bare hands, tough enough to survive entire battalions of archers firing arrows exclusively at him for hours on end, and then procceed to cut down an entire of those battalions in six seconds.
In pathfinder one skillpoint can either increase every single sense you have, it can massively increase your knowledge of magical items and spells, or it can make you better at basketweaving.
So Bestiary 4 and Blood of the Moon are now [i]officially[/i] out. And I got PDFs.
Here have some pictures of the new playable races.
[img]http://puu.sh/58IxK.jpg[/img]
[img]http://puu.sh/58Irp.jpg[/img]
[img]http://puu.sh/58ItC.jpg[/img]
[img]http://puu.sh/58JoL.jpg[/img]
[img]http://puu.sh/58Ist.jpg[/img]
I'd post pictures of the Skinwalkers but there's like 8 different kinds of them so fuck that.
As far as stats go I've been using [URL="http://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2"]The Alexandrian[/URL] as my basis for what the numbers mean in the more abstract than strictly mechanical.
Wow that huge beast thing looks fucking sexual.
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