• D&D General v3
    11,241 replies, posted
[QUOTE=SiberysTranq;42789396]Endless water! But it comes out of your lungs![/QUOTE] Or perhaps just drawn straight from the user's body.
[QUOTE=Alxnotorious;42789344]The trick is to always make dat shit cursed yo.[/QUOTE] Cursed items are best when they aren't generic -whatever, or stuck to the body. See: Ravenloft curses. There's an item that grants immortality and a couple other rad abilities, but it is fueled by murder and blood sacrifices... and doing those things in Ravenloft requires a powers check (basically a chance to turn ever so slightly more towards the dark powers, ever so slightly losing control of your character) There's another that is a suit of armor that causes foes that touch it to save vs. death or die instantly. However, once you've worn it you have about 60 days until YOU die. It drains levels from you at about one/week, non-restorable without destroying the armor. I like curses that have positives so you can choose to weigh your options.
[QUOTE=Chronische;42789509]Cursed items are best when they aren't generic -whatever, or stuck to the body. See: Ravenloft curses. There's an item that grants immortality and a couple other rad abilities, but it is fueled by murder and blood sacrifices... and doing those things in Ravenloft requires a powers check (basically a chance to turn ever so slightly more towards the dark powers, ever so slightly losing control of your character) There's another that is a suit of armor that causes foes that touch it to save vs. death or die instantly. However, once you've worn it you have about 60 days until YOU die. It drains levels from you at about one/week, non-restorable without destroying the armor. I like curses that have positives so you can choose to weigh your options.[/QUOTE] These are great ideas. I'm totally not going to insert these in to my pathfinder game in any way nope not at all.
That armour of death sounds like an endgame item where the heroes have to sacrifice one for the good of all. Allows you to fight the big bad, but drains you of lifeforce in the process.
[QUOTE=Alxnotorious;42789675]That armour of death sounds like an endgame item where the heroes have to sacrifice one for the good of all. Allows you to fight the big bad, but drains you of lifeforce in the process.[/QUOTE] I don't think the Dark Powers would allow the party to destroy one of their favourite playtoys, expecially not in such a self-sacrificing manner.
[QUOTE=DiscoInferno;42789792]I don't think the Dark Powers would allow the party to destroy one of their favourite playtoys, expecially not in such a self-sacrificing manner.[/QUOTE] It's just one of the items Azalin the Great made, not all that special to them. If it were something related directly to the power of the darklord, or to their becoming a darklord in the first place, that's one thing. These are just unpleasant magical items made by a lich king. edit: let me look through my Ravenloft magic items, there's some really good ones there.
First session of Deadlands went very nicely. Though it turned out the entirety of it was just a dream sequence set up by the GM to get us used to the combat mechanics, I managed to shoot a Wendigo in both it's eyes with a pair of revolvers, dealing the killing blow. I then blew the ends of my barrels, slipped them back in their holsters, tipped my hat at the female party member and walked off.
[QUOTE=Mellowbloom;42793301]First session of Deadlands went very nicely. Though it turned out the entirety of it was just a dream sequence set up by the GM to get us used to the combat mechanics, I managed to shoot a Wendigo in both it's eyes with a pair of revolvers, dealing the killing blow. I then blew the ends of my barrels, slipped them back in their holsters, tipped my [B]fedora [/B]at the female party member and walked off.[/QUOTE]
[QUOTE=Alxnotorious;42793528][/QUOTE] M'lady.
[QUOTE=Alxnotorious;42793528][/QUOTE] woah mate I bought a stetson I'll have you know
OK, finally had the second session for my Black Crusade/Pathfinder crossover game. After three delays, one of the players braved a minor concussion to be there. It took about two and a half hours to finish the dungeon started in the last session. I did speed up some of the later bits - I dropped a three-skelly battle down to one (for pacing), and dropped the AC of the final boss (a young black dragon) from 21 to 18 so they could actually hit it. I did have to give them some pretty heavy blatant reminders about a certain plot hint. Somehow, the guy who "wrote down everything" (his words) neglected to record [i]the last words of an obscenely-powerful magical artifact speaking in the voice of Tzeentch himself[/i]. Once I repeated that bit, they figured it out. But other than that I kept the hinting to a minimum.
[B]Mekton: Episode 4: Critically Acclaimed[/B] [URL]http://pastebin.com/8fu0mr4k[/URL] holy sweet mother of all things critical Batman House rules dictate that when a critical pass or failure is rolled, roll 1d10 again. If another pass or fail, continue chaining the rolls until you don't get another crit. Roll to scan enemy mecha. Critpass. Roll again. Another critpass. Third roll was 4 or 5 or something. He scans the enemy mecha, finds out literally everything about it, then it blows up. New flying party member rolls to avoid a missile. Critfail. She chained 4 critfails in a row. That's maybe a 1 in 10,000 chance. She grabs the missile flying towards her, and beats herself in the chest with it. On giant flying enemy ship. Roll 1d10 to fuck shit up. Someone rolls a 1. He builds a mecha from spare parts and hands it to the enemy. Two others roll 10s. They party so hard the ship we're on flips, and a nearby ship catches fire. Last person rolls another 10. He casually reaches an arm out the hole we created on our way in, grabs a nearby ship, and hurls it to the ground Among a plethora of others.
Let's see... The Sword of Arak, a Sword of Sharpness +2 that requires a blood sacrifice once per day. It must take blood from a foe that dies within the hour (doesn't have to be a killing blow) If you fail to provide for it, it drains 1 point EACH of Wis, Int, and Cha... adding 1 point EACH to str, dex, and con. Once ANY of your drained stats fall to 3 or below you transform into a monstrous being, removing it from player control. You are incurable at that point, and desire nothing but to draw blood from foes to feed the sword. The draining isn't noticeable, but the boosting is, by the way, so wondrous sneaky times await. There's a lot of nasty, NASTY curses to go along with the powerful benefits that magic items provide, but they don't even have to be really nasty. A sword that cannot be used underground, or a wand that doesn't have a limited amount of charges, but has a cumulative 1% chance at backfiring, potentially destroying the wand and the user at the same time. Wish there was more things like that rather than straight penalties or bonuses on magic gear.
Rod of Wonder is the best magical item. [sp]except for the Greater Rod of Wonder[/sp]
Rod of Wonderbluss is best [sp]A bunch of rods of wonder tied together that all go off at the same time[/sp]
[QUOTE=Rents;42797322]Rod of Wonderbluss is best [sp]A bunch of rods of wonder tied together that all go off at the same time[/sp][/QUOTE] whywhywhywhywhy
[QUOTE=elowin;42796746]Rod of Wonder is the best magical item. [sp]except for the Greater Rod of Wonder[/sp][/QUOTE] If I ever GM D&D or Pathfinder or whatever I will never include any because of the inevitable dick jokes
[QUOTE=RearAdmiral;42799349]If I ever GM D&D or Pathfinder or whatever I will never include any because of the inevitable dick jokes[/QUOTE] Just don't use rods in general. All of them have horrible names. Rod of Lordly Might, Rod of Python, Rod of Metamagic(Enlarge), Rod of Splendor. The list goes on and on. [editline]8th November 2013[/editline] Always include Ioun stones though. That shit be cash, yo.
[QUOTE=Alxnotorious;42799821]Always include Ioun stones though. That shit be cash, yo.[/QUOTE] my stones are full of magic
[QUOTE=Aperture fan;42795539][B]Mekton: Episode 4: Critically Acclaimed[/B] [URL]http://pastebin.com/8fu0mr4k[/URL] holy sweet mother of all things critical Batman House rules dictate that when a critical pass or failure is rolled, roll 1d10 again. If another pass or fail, continue chaining the rolls until you don't get another crit. Roll to scan enemy mecha. Critpass. Roll again. Another critpass. Third roll was 4 or 5 or something. He scans the enemy mecha, finds out literally everything about it, then it blows up. New flying party member rolls to avoid a missile. Critfail. She chained 4 critfails in a row. That's maybe a 1 in 10,000 chance. She grabs the missile flying towards her, and beats herself in the chest with it. On giant flying enemy ship. Roll 1d10 to fuck shit up. Someone rolls a 1. He builds a mecha from spare parts and hands it to the enemy. Two others roll 10s. They party so hard the ship we're on flips, and a nearby ship catches fire. Last person rolls another 10. He casually reaches an arm out the hole we created on our way in, grabs a nearby ship, and hurls it to the ground Among a plethora of others.[/QUOTE] I just want to say, that it was not 4 crit fails, it was 5 including the initial crit, so technically it was a 1 in 100,000 roll. Also cut a bit short because a migraine hit towards the end and I just wanted to die. Game possibly up tonight (Might be doing Friday Night Magic again, I'll confirm yes or no on the game once I get a message from a friend to see if we're going.)
[QUOTE=Aperture fan;42795539][B]Mekton: Episode 4: Critically Acclaimed[/B] [URL]http://pastebin.com/8fu0mr4k[/URL] holy sweet mother of all things critical Batman House rules dictate that when a critical pass or failure is rolled, roll 1d10 again. If another pass or fail, continue chaining the rolls until you don't get another crit. Roll to scan enemy mecha. Critpass. Roll again. Another critpass. Third roll was 4 or 5 or something. He scans the enemy mecha, finds out literally everything about it, then it blows up. New flying party member rolls to avoid a missile. Critfail. She chained 4 critfails in a row. That's maybe a 1 in 10,000 chance. She grabs the missile flying towards her, and beats herself in the chest with it. On giant flying enemy ship. Roll 1d10 to fuck shit up. Someone rolls a 1. He builds a mecha from spare parts and hands it to the enemy. Two others roll 10s. They party so hard the ship we're on flips, and a nearby ship catches fire. Last person rolls another 10. He casually reaches an arm out the hole we created on our way in, grabs a nearby ship, and hurls it to the ground Among a plethora of others.[/QUOTE] My favorite part was when I got irradiated to the point of having a permanent glow because I was concerned about the back up generators. I just hope that a Rad Suit doesn't become a permanent part of my attire, since taking it off might just give everyone cancer.
[QUOTE=Smas;42801933]My favorite part was when I got irradiated to the point of having a permanent glow because I was concerned about the back up generators. I just hope that a Rad Suit doesn't become a permanent part of my attire, since taking it off might just give everyone cancer.[/QUOTE] Silly Smas, lethal radiation around you is a GOOD thing!
[QUOTE=Smas;42801933]My favorite part was when I got irradiated to the point of having a permanent glow because I was concerned about the back up generators. I just hope that a Rad Suit doesn't become a permanent part of my attire, since taking it off might just give everyone cancer.[/QUOTE] Think about it this way, you can break into an enemy facility and kill them all by doing the Full Monty.
[QUOTE=Rents;42802422]Think about it this way, you can break into an enemy facility and kill them all by doing the Full Monty.[/QUOTE] He might be able to break in, but he won't be able to sneak around very effectively as a human glowstick.
[QUOTE=Smas;42801933]My favorite part was when I got irradiated to the point of having a permanent glow because I was concerned about the back up generators. I just hope that a Rad Suit doesn't become a permanent part of my attire, since taking it off might just give everyone cancer.[/QUOTE] Paint him blue and carve a hydrogen atom on his forehead.
[QUOTE=Canuhearme?;42804274]Paint him blue and carve a hydrogen atom on his forehead.[/QUOTE] I'd rather not. I'd like to think that my PC is a bit more well endowed than that. :v: However, I do think that I'll exploit my newfound super powers for the greater good. My GM has already agreed to me being immune to all other forms of radiation, and I have the passive ability to roast marshmallows when they are within 3 feet of my person. At this rate, I'll be able to beat out Superman within a month.
[QUOTE=Smas;42804454]I'd rather not. I'd like to think that my PC is a bit more well endowed than that. :v: However, I do think that I'll exploit my newfound super powers for the greater good. My GM has already agreed to me being immune to all other forms of radiation, and I have the passive ability to roast marshmallows when they are within 3 feet of my person. At this rate, I'll be able to beat out Superman within a month.[/QUOTE] He needs to acquire a huge God complex. Megalomania is best mania.
[QUOTE=Canuhearme?;42804593]He needs to acquire a huge God complex. Megalomania is best mania.[/QUOTE] "I AM SO MUCH BETTER THAN YOU! I CAN ROAST A MARSHMALLOW TO SCIENTIFIC PERFECTION WITH MY PROXIMITY ALONE! YOU CAN NOT HOPE TO DEFEAT ME!"
[QUOTE=Aperture fan;42805636]"I AM SO MUCH BETTER THAN YOU! I CAN ROAST A MARSHMALLOW TO SCIENTIFIC PERFECTION WITH MY PROXIMITY ALONE! YOU CAN NOT HOPE TO DEFEAT ME!"[/QUOTE] He'll show you! One day he'll train himself to direct his radiation into a ray and give people [I]sunburns![/I]
[QUOTE=Canuhearme?;42805836]He'll show you! One day he'll train himself to direct his radiation into a ray and give people [I]sunburns![/I][/QUOTE] Today, marshmallows and sunburns, tomorrow, the WORLD! [quote][img]http://rafiba.files.wordpress.com/2010/12/dr-evil_800.jpg[/img][/quote] [sp]In all seriousness though, I just hope I don't keel over from sudden radiation sickness next session. That'd put a damper on things.[/sp]
Sorry, you need to Log In to post a reply to this thread.