[QUOTE=Newbienice99;42929374]Well healing is boring, so all the clerics that consider themselves 'good' at the game always talk about how they aren't healbots and use buffs and whatever[/QUOTE]
Hey man, I heal and I'm proud of it. A healy cleric is my favorite class to play.
Nobody will die on my watch. [b]NOBODY[/b]
Actually one of my favorite characters was a Dragonborn Cleric who carried around a huge tower shield. He healed his friends and bitch slapped the shit out of his enemies with his big "fuck you" shield. Mostly healing tho.
A self buffing cleric is an engine of destruction.
[QUOTE=RearAdmiral;42938191]A self buffing cleric is an engine of destruction.[/QUOTE]
My Seagon senses are tingling.
I've been tempted to make a cleric for the hell of it. Now cause of this I'm wondering if I should go with one-many army or actually make a supportive/healing cleric.
[QUOTE=Trooper-guy1;42938268]I've been tempted to make a cleric for the hell of it. Now cause of this I'm wondering if I should go with one-many army or actually make a supportive/healing cleric.[/QUOTE]
If you want to smash things then go CoDzilla
if you want to heal, be an Oracle of Life(assuming you're playing pathfinder)
[QUOTE=elowin;42937970]Well, when we go into the realms of magical items, anyone can be a healer, really.
Problem is most low level PCs generally won't have the dosh for decent magic items, and even if they did they would still have to find someone who's selling them, which depending on the GM can be fairly rare.[/QUOTE]
One of the things that makes me sad about D&D is how completely useless the Heal skill is made by magical healing, and how rare things that ignore the latter are
it's like, oh yea, either you spend ten minutes bandaging his foot, or you poke him with some magic light and he's fine. Same deal with, you can spend an hour going over someone's wounds to stitch them up and whatnot, or you spend one standard action and a 1rst level spell slot. And that can be applied to like, everything. Why anyone in the D&D verse would ever learn surgery when they could probably spend the same amount of time learning to be a priest and just do everything with magic is just one of those things that seems kind of weird about the world as a whole
Not that I don't like having the heal skill anyway, it's flavorful if nothing else even if it's cross-class on like, everyone
[QUOTE=SiberysTranq;42938294]One of the things that makes me sad about D&D is how completely useless the Heal skill is made by magical healing, and how rare things that ignore the latter are
it's like, oh yea, either you spend ten minutes bandaging his foot, or you poke him with some magic light and he's fine. Same deal with, you can spend an hour going over someone's wounds to stitch them up and whatnot, or you spend one standard action and a 1rst level spell slot. And that can be applied to like, everything. Why anyone in the D&D verse would ever learn surgery when they could probably spend the same amount of time learning to be a priest and just do everything with magic is just one of those things that seems kind of weird about the world as a whole
Not that I don't like having the heal skill anyway, it's flavorful if nothing else even if it's cross-class on like, everyone[/QUOTE]
The heal skill is incredibly useless at low levels. Stabilizing a dying character with first aid is a DC15 check. Just getting even odds of success requires a healer's kit (+2), a rank in heal (+1), and a +2 Wisdom modifier.
To put that in perspective, the person who is dying and at -5HP (nearly dead, for most characters) would have the same odds of success as an untrained healer trying to stabilize them.
Meanwhile, Clerics get a stabilize orison, and any magical healing (channel energy or CLW potion/spell) automatically stabilizes as well.
Really, it ought to be the other way around. A basic heal skill should be able to do the basic stabilize or heal 1-2HP easily at low levels, with healing magic being used only in dire emergencies, or having some drawback (an orison to *transfer* your hit points onto someone else, for example). Then at high levels, the healing magic starts becoming more powerful, to make up for how many damn hit points characters have.
Heal skill is pretty much only good for two things.
Slightly helping people with poisons/diseases, and when the healer is the one bleeding out on the ground and you already used all your potions.
[QUOTE=RearAdmiral;42938191]A self buffing cleric is an engine of destruction.[/QUOTE]
A fighter buffed to hell by a cleric is better though.
[QUOTE=SiberysTranq;42938294]One of the things that makes me sad about D&D is how completely useless the Heal skill is made by magical healing, and how rare things that ignore the latter are[/QUOTE]
I house ruled the Heal skill to make it useful again, and also to prevent anyone in my group from being forced into the healer roll to negate downtime.
[QUOTE][URL="http://www.d20pfsrd.com/equipment---final/goods-and-services/tools-kits#TOC-Kit-Healer-s"]Healer Kits[/URL] can be used to heal yourself or others using your Heal skill. The total number healed is determined by your Heal roll, whatever you get is what you healed for. This allows early game healing to be a decent skill that negates excessive downtime, while allowing it to be worthwhile at higher levels so long as you invest points into it.
You can use your own kits to heal someone else, or use their own with your Heal roll; the choice is yours (and theirs in the latter).
Note: Unless otherwise noted by the DM, Healer Kits cannot be used during combat or other similar scenarios.[/QUOTE]
We also use the variant vigor system too though, so we have much more health than normal. If we used the normal HP values I would just make the Heal skill modifier the amount you heal instead of the total roll.
[QUOTE=elowin;42938765]
A fighter buffed to hell by a cleric is better though.[/QUOTE]
Clerics generally don't like to share.
Just like how Wizards use their spells not so much to help the party, but help themselves and coincidentally help the people that seem to follow him around.
[QUOTE=DrugUnit;42934652]Also on the topic of Mekton again. ANyone have a .txt file thats pre made so to say so our GM doesn't have to make one from scratch.[/QUOTE]
A .txt for what? I have ones for mecha, character sheets, star ships, and a few other concepts I was dicking about with, pm me.
[QUOTE=Canuhearme?;42939683]Clerics generally don't like to share.
Just like how Wizards use their spells not so much to help the party, but help themselves and coincidentally help the people that seem to follow him around.[/QUOTE]
That's casters in a nutshell. Selfish pricks who think the party is about them.
Too bad they are also FAR AND AWAY the most powerful, non-casting classes just can't compete. Not unless you put some restrictions on casters that aren't in the rules, like casting times from AD&D or something like that. Something that would let non-casters interrupt or otherwise make casting right in the middle of combat not be a thing.
My dm lets me use heal checks to investigate wounds, corpses, diagnose circumstances of death, etc. Also some esoteric animal husbandry
So since Mekton had no good editable PDF for Mechs im making my own. Should be done in a couple hours.
Just wrapped up a two-hour session, finishing my second party's second real quest.
Today alone, the following were set on fire: the inn they stayed at, the ship they weren't trying to steal, and one party member. This is in addition to one of the player's homes being burned down last session.
Every single one of them was deliberate.
In addition:
Prince Silaka could [i]not[/i] smell what the Rock was cooking
They reverse-shanghaid themselves onto a ship
I should have made far more Red vs. Blue jokes - because they didn't have any info on which side was which in the civil war at first, they knew each faction only by the color of their capes, red (royalist) and blue (revolutionaries).
Somehow they did not kill a single person today, but only because nearly every time, I had them totally outnumbered, so they decided to run instead of fight. One player still ended up at -4HP.
[QUOTE=gman003-main;42941609]Just wrapped up a two-hour session, finishing my second party's second real quest.
Today alone, the following were set on fire: the inn they stayed at, the ship they weren't trying to steal, and one party member. This is in addition to one of the player's homes being burned down last session.
Every single one of them was deliberate.
In addition:
Prince Silaka could [i]not[/i] smell what the Rock was cooking
They reverse-shanghaid themselves onto a ship
I should have made far more Red vs. Blue jokes - because they didn't have any info on which side was which in the civil war at first, they knew each faction only by the color of their capes, red (royalist) and blue (revolutionaries).
Somehow they did not kill a single person today, but only because nearly every time, I had them totally outnumbered, so they decided to run instead of fight. One player still ended up at -4HP.[/QUOTE]
whats the rpg/setting?
[QUOTE=Wingz;42941678]whats the rpg/setting?[/QUOTE]
Currently Pathfinder, custom setting. However, two of the characters were warped in from a Black Crusade game - they've got some WH40K stuff, but nothing actually sci-fi.
[QUOTE=DrugUnit;42941542]So since Mekton had no good editable PDF for Mechs im making my own. Should be done in a couple hours.[/QUOTE]
um
[QUOTE=LobsterPastry;42918267][url=http://filesmelt.com/dl/Mekton_Zeta_-_Mekton_Build_Sheet.pdf]I made an editable mekton build sheet, but not character sheet.[/url]
[editline]19th November 2013[/editline]
Right click and save as if it doesn't download already.[/QUOTE]
???
[QUOTE=Aperture fan;42942597]um
???[/QUOTE]
Yeah that one is kinda crappy(no offense to the guy who made it) So i made a higher quality one with some other stuff. I'm gonna upload it after I'm certain it works.
[editline]22nd November 2013[/editline]
[url]https://mega.co.nz/#!pl1zAQwD!Crk_ZkZdKTkXi-300J5t2EIyPrgPrLr9bMGZqJMFpWQ[/url] Here is the new and improved editable Mech sheet for mekton, might do the Pilot/Char one tomorrow. If you find any issues send me a PM.
[QUOTE=DrugUnit;42942624]Yeah that one is kinda crappy(no offense to the guy who made it) So i made a higher quality one with some other stuff. I'm gonna upload it after I'm certain it works.
[editline]22nd November 2013[/editline]
[url]https://mega.co.nz/#!pl1zAQwD!Crk_ZkZdKTkXi-300J5t2EIyPrgPrLr9bMGZqJMFpWQ[/url] Here is the new and improved editable Mech sheet for mekton, might do the Pilot/Char one tomorrow. If you find any issues send me a PM.[/QUOTE]Sorry, I just didn't feel like making 300 individual text fields.
[editline]21st November 2013[/editline]
I was kind of angry about the whole deal when I made it.
[QUOTE=LobsterPastry;42943150]Sorry, I just didn't feel like making 300 individual text fields.
[editline]21st November 2013[/editline]
I was kind of angry about the whole deal when I made it.[/QUOTE]
Its fine. Though it took me like 15 minutes to make this one.
[QUOTE=Fremontsmith;42938250]My Seagon senses are tingling.[/QUOTE]
Ugh... Seagon. Is he still in the game? I found him super annoying.
First, he's a self buffing cleric, Two, he wouldn't ever really roleplay outside of combat except for maybe one or two religion rolls here and there. And three, worst of all, he wouldn't ever go on mumble, forcing us to type down everything we said, even our discussion about strategy, because he "found one of our voices annoying".
Ugh, he bothered me.
[editline]22nd November 2013[/editline]
On a better note, I had my first game of "Only War" today. My party was tasked with hunting down an Severan Dominate encampment and killing the commander there. They did a stand up job, in fact, they did so much ass-wrecking that an ork rot struck down between them and their home base.
So now their stuck in the middle of the woods. Funtimes. So far nobody has died... next session will change that.
[QUOTE=Funktastic Dog;42944690]First, he's a self buffing cleric, Two, he wouldn't ever really roleplay outside of combat except for maybe one or two religion rolls here and there. And three, worst of all, he wouldn't ever go on mumble, forcing us to type down everything we said, even our discussion about strategy, because he "found one of our voices annoying".
Ugh, he bothered me.[/QUOTE]
Sounds awfully familiar to a couple party members in my games.
They are there to get loot and kill things, not talk or roleplay. Who needs to talk when the only question you should be asking them is "What do you want to do in your combat phase?"
Actually, I feel like that might have been trooper, if it was, disregard everything I said.
Trooper is cool with a mic.
First session with a new campaign was super fun, had a few regular players and a few new players.
They are in the service of a God of Lies, who told them he was a god of truth, and he values the death of authors and the burning of books and sacrificing magic items.
Anyway they come to a locked door with a guy set into the door. Pulling a lever flips over a combination lock and sets a timer going. Timer runs out and the guy gets ripped apart as the door opens, solve the lock puzzle and the door opens leaving the guy safe and able to be released. (they could also chop off the guys limbs to free him and then use a heal spell to keep him alive which they were planning to do if they couldn't solve it in time but they left it too late (3 seconds to chop off all his limbs).
The guy was talking to them the whole time pleading with them, he told them he was an author. They didn't solve the puzzle, the guy got ripped apart and the door was opened. Person who pulled the lever gets a divine boon from the god who appreciated his death.
Next room they find his possessions, an unfinished manuscript and a letter from his loved one, Eloin.
The party was totally devestated and a few of them have vowed to return his belongings to Eloin.
The last 30 seconds of the timer was beautiful, desperately try combinations on the lock, the guy strapped into the door asking how much time do i have left, the mad dash to try and cut his limbs off in time.
I love being a DM
Had a session last night, the barkeeper and the patrons of a bar didn't appreciate my character starting to walk up the walls and ceiling with spider climb :(
Guys, guys I've figured it out
Mithril
is a titanium/silver alloy
Mithril is aluminium we've established this
[editline]22nd November 2013[/editline]
It's a malleable but strong metal that's also incredibly rare to find in its pure form naturally.
[editline]22nd November 2013[/editline]
Also can we not talk shit about specific named players in the thread kthanks
So, what's everyones feels on D&D Next? I've been looking into getting into an actual D&D system as opposed to the current system I'm using (which is Basic Roleplay system, used in Call of Cthulhu). So far I've heard good things so far, but I'd like to hear some more opinions. I've never used a D&D system for a long time and I'd like to know what the benefits and drawbacks of Next are.
[QUOTE=Shanto;42946222]So, what's everyones feels on D&D Next? I've been looking into getting into an actual D&D system as opposed to the current system I'm using (which is Basic Roleplay system, used in Call of Cthulhu). So far I've heard good things so far, but I'd like to hear some more opinions. I've never used a D&D system for a long time and I'd like to know what the benefits and drawbacks of Next are.[/QUOTE]
Are pixies a core player race?
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