[QUOTE=DiscoInferno;42946245]Are pixies a core player race?[/QUOTE]
[img]http://i.imgur.com/ME1CB9n.gif[/img]
[QUOTE=RearAdmiral;42946134]Mithril is aluminium we've established this
[editline]22nd November 2013[/editline]
It's a malleable but strong metal that's also incredibly rare to find in its pure form naturally.
[editline]22nd November 2013[/editline]
Also can we not talk shit about specific named players in the thread kthanks[/QUOTE]
In D&D, the D stands for Drama.
[QUOTE=Alxnotorious;42946273][img]http://i.imgur.com/ME1CB9n.gif[/img][/QUOTE]
0/10 worser than Chainmail, D&D 1e, AD&D, AD&D 2e, D&D 3.0e, D&D 3.5e, and D&D 4e combined would play because that's what everyone else will do
[QUOTE=DiscoInferno;42946312]0/10 worser than Chainmail, D&D 1e, AD&D, AD&D 2e, D&D 3.0e, D&D 3.5e, and D&D 4e combined would play because that's what everyone else will do[/QUOTE]
Pixies can fly. Fly = bad.
[QUOTE=Alxnotorious;42946346]Pixies can fly. Fly = bad.[/QUOTE]
play a wingless pixie
except then everyone will step on you
Oh, forgot the best part of my PF game last night.
So the three players stole a ship. None of them had any ranks in Profession (Sailing) until the rogue put a point in after leveling up last night.
Even as a house-ruled 40ft Brigantine, it needs six people to sail, and the only other crew member is the ship's captain, who is so drunk he doesn't even realize he's been shipjacked.
So right now they're just letting the river carry them down to the next city. I'm thinking I'll have them crash into something.
Have them crash into Atlantis as it rises out of the ocean
[QUOTE=TrannyAlert;42946618]Have them crash into Atlantis as it rises out of the ocean[/QUOTE]
The city they're floating towards is basically "Venice, if it was built in Northern Russia". The flavor text I gave them has large buildings being built directly in the water, and waterways large enough for battleships.
Basically, I could have them accidentally take down a skyscraper.
Have them hit some rich asshole's house, who then demands a stupid amount of compensation.
Have the rich guy be Poseiden
and they are teleported to Atlantis
[QUOTE=Rents;42946675]Have them hit some rich asshole's house, who then demands a stupid amount of compensation.[/QUOTE]
I'm actually considering having them knock down two large towers, killing thousands, and being branded as terrorists. Mostly because my players are horrible people who would laugh their asses off at that.
[QUOTE=gman003-main;42946708]I'm actually considering having them knock down two large towers, killing thousands, and being branded as terrorists. Mostly because my players are horrible people who would laugh their asses off at that.[/QUOTE]
Have them run away to a desert hideout afterwards, and after a while have dragon riders attack them. :v:
and then find atlantis under the desert
??????????????????????
[QUOTE=croguy;42946752]Have them run away to a desert hideout afterwards, and after a while have dragon riders attack them. :v:[/QUOTE]
Nah, I'd probably have the country in question attack a completely unrelated country instead of the one they actually flee to.
Besides I've given them a full world map, and I prefer letting them decide which way to go over railroading them. All they have is a destination conveniently (for me) located on exactly the opposite side of the planet from where they started - they get to decide how to get there.
Makes me improvise a lot more as a GM, but I feel it's worth it.
[QUOTE=gman003-main;42946708]I'm actually considering having them knock down two large towers, killing thousands, and being branded as terrorists. Mostly because my players are horrible people who would laugh their asses off at that.[/QUOTE]
They then get attacked by wizards who use HAARPS to manipulate the weather and shape-shifting reptile-men.
[QUOTE=Alxnotorious;42946346]Pixies can fly. Fly = bad.[/QUOTE]
You know, the ability to fly (preferably) at will is one of the first things I try to find how to do in any game.
[QUOTE=gman003-main;42946708]I'm actually considering having them knock down two large towers, killing thousands, and being branded as terrorists. Mostly because my players are horrible people who would laugh their asses off at that.[/QUOTE]
Towers full of poor orphan children.
[editline]22nd November 2013[/editline]
And nuns.
My last session ended very darkly.
The party had been infected with 'something' other than the Paladin who is immune to diseases.
Overtime some of the party members started doing weird shit, like the Cleric who started knocking things off tables without him even meaning too. He also started doing some scottish dancing in his room in the middle of the night.
The next morning they were all sat drinking in the bar when the Cleric pulls out a small knife and holds it infront of him, examining it. The whole party were pretty unsure what the hell he was doing, and they tried to get his attention but to no avail.
As the Paladin reached for the knife to take it off him, the Cleric swung the knife, into his own throat, and slit his throat from left to right, spraying a fountain of blood across the table as everyone stared in awe.
The party tried everything they could to stop the bleeding but couldn't.
As the last bit of life drained from the Cleric a man materialised infront of the group, wiped himself down and said "Well, I better get off then." and started walking out of the bar.
The Wizard fired Scorching Ray at the man. He simply flinched and said "Don't test my patience" and summoned a swarm of 15 rats from his body which lept at the party.
The man ran out of the bar and wasn't seen again.
o dear
[QUOTE=TrannyAlert;42947224] The Wizard fired Scorching Ray at the man. He simply flinched and said "Don't test my patience" and summoned a swarm of 15 rats from his body which lept at the party.
The man ran out of the bar and wasn't seen again.
o dear[/QUOTE]
I like how the cleric let himself die, that was pretty cool of the player but... ugh...
I really really really hate when godmode characters come into the game, they ruin everyone's fun, because suddenly, control is wrestled away from the players, which is a shitty thing in any game.
Even Call of Cthulu let's you prevent the eldrich abominations from killing everyone.
Next time you should straight out of the gate let your party have some idea of how to get back at this god-like figure.
The Cleric was the one who wanted to die, he wanted to reroll so I thought it could go out with a bang.
I think those "godmode" characters are useful up to a point, since it shows you how weak you actually are. You can't expect every NPC to be scaled to the partys level.
It would be retarded if I made them fight him, but he simply walked out, knowing none of them were worth his time. Maybe they will slay him one day and it will show how far they've come to defeat this man who they couldn't even injure.
It is quite a useful tool.
I strongly disagree, the reason people play D&D and stuff is so that they can feel like they're in charge in a way most videogames don't let you.
You show them how far they've come by giving them obviously more challenging enemies, like going from weak little kobolds to elementals to demons.
The minute you present them with a demon at low level you make them feel weak in a bad way, even worse if that person just killed a party member.
I made the same mistake that you did, in spycraft I had the big bad kill around 500,000 people with the players just in sight, it's cool in a movie, but in a tabletop game... it feels like a kick in the balls.
That's all up to a players perspective.
In my opinion it shows the dangers of the worlds and will probably make them more cautious for what's out there.
and when they do finally defeat this guy, if they get to that point. It will be more rewarding than just killing some random ass mage in a cave.
But the thing is, there's a difference between someone who you can beat and are unlikely to, and someone just GM-fiated invulnerable. Yes, there are probably people you'd rather not have die, but that doesn't mean they have to just go 'lolnope' to everything the players throw at them, especially when its someone who shows up out of nowhere
In gameplay it's mostly a perception thing, because unless it's really blindingly obvious something is out of the players league they're probably going to try and fight it, and even if they don't kill them they should feel like they at least inconvenienced or affected them in some way, as opposed to just being backdrop for your story
Like, it doesn't have to be much. Even just the slightest indication that the players are being effective (like if, in that above case, the wizards scorching ray had made him transform into those rats and run off to escape) it at least appears that they had agency and got some short-term retribution. It's not going to change the long run but in the now it helps them feel like they didn't just get bent over at the GM's whim
[QUOTE=SiberysTranq;42947666]But the thing is, there's a difference between someone who you can beat and are unlikely to, and someone just GM-fiated invulnerable. Yes, there are probably people you'd rather not have die, but that doesn't mean they have to just go 'lolnope' to everything the players throw at them, especially when its someone who shows up out of nowhere
In gameplay it's mostly a perception thing, because unless it's really blindingly obvious something is out of the players league they're probably going to try and fight it, and even if they don't kill them they should feel like they at least inconvenienced or affected them in some way, as opposed to just being backdrop for your story
Like, it doesn't have to be much. Even just the slightest indication that the players are being effective (like if, in that above case, the wizards scorching ray had made him transform into those rats and run off to escape) it at least appears that they had agency and got some short-term retribution. It's not going to change the long run but in the now it helps them feel like they didn't just get bent over at the GM's whim[/QUOTE]
But do that unnecessarily and you have your party of level 5 PCs chasing a level 18+ wizard.
[QUOTE=HellSoldier;42948075]But do that unnecessarily and you have your party of level 5 PCs chasing a level 18+ wizard.[/QUOTE]
That sort of thing falls under the 'blindingly obviously dangerous' category
you know, visible auras of magical power, coated in magic items, arcane energy seeping out of every pore, surrounded by summoned monsters, the works
[QUOTE=HellSoldier;42948075]But do that unnecessarily and you have your party of level 5 PCs chasing a level 18+ wizard.[/QUOTE]
So you make it obvious that you won't see the wizard again until he wants to show up.
(Or you don't put the wizard in in the first place).
One of the best roleplaying sessions I've played was the eclipse phase game where we had a massive psychotic childlike robot chase us around an abandoned space station relentlessly.
The reason it was so fun was because it was obvious that we could defeat him, we just needed to figure out how.
Goddamn that was a good session, props rear.
i think it would be great if the mysterious dude in tranny's campaign was the main antagonist, but he never took a direct approach until the end
then, when he finally decides to take the direct approach, the party has already discovered how to, and found the items or whatever, to defeat him, while still not being able to beat him in direct combat.
seems like that'd be pretty good
sort of what funktastic said with the giant robot baby
[QUOTE=Funktastic Dog;42948429]So you make it obvious that you won't see the wizard again until he wants to show up.
(Or you don't put the wizard in in the first place).
One of the best roleplaying sessions I've played was the eclipse phase game where we had a massive psychotic childlike robot chase us around an abandoned space station relentlessly.
The reason it was so fun was because it was obvious that we could defeat him, we just needed to figure out how.
Goddamn that was a good session, props rear.[/QUOTE]
That song. THAT SONG.
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