• D&D General v3
    11,241 replies, posted
[QUOTE=gman003-main;42963053] Still, it was quite funny when he was describing a mysterious fire and I pretty much instantly called it as being a Fire Elemental. The look on his face was worth the immediate attack - and wiping it out with only one character taking any damage was even better.[/QUOTE] Now wouldn't YOU have been surprised if it was a Pyre elemental or something equally FUCK YOU in nature?
[QUOTE=Aperture fan;42963323]it is severely lacking in rocket artillery [editline]24th November 2013[/editline] [B]Cyberpunk: Session 10: 100% Pure Loot[/B] [url]http://pastebin.com/h8fmUVD7[/url] title says it all, but Ciaster said he was gonna start doing the writeups for the sessions, so I suppose ask him if you want more details :v: but don't fret, citizens! Next week (assuming we play) we've got a concrete plan that is sure to liven things up.[/QUOTE] Yeah, not much really happened aside from me giving the party a shitload of loot (which is gonna get taken away probably) and some drama between players (read: Elowin vs. everyone else)
[QUOTE=M.Ciaster;42966851]and some drama between players (read: ciaster vs. fun)[/QUOTE] fixed
Alright, I have two ideas kicking around for my "Only War" game. The players are trying to flee orks, the first idea I have is that they come upon an abandoned factory, and have to make home alone style warfare. The second of which involves my players stumbling into the factory, but since it's been so tainted by corruption, it's become a maze. [img]http://www.facepunch.com/fp/ratings/tick.png[/img] for Home AlORK. [img]http://www.facepunch.com/fp/ratings/zing.png[/img] for Maze Craze
[QUOTE=Funktastic Dog;42969075]Alright, I have two ideas kicking around for my "Only War" game. The players are trying to flee orks, the first idea I have is that they come upon an abandoned factory, and have to make home alone style warfare. The second of which involves my players stumbling into the factory, but since it's been so tainted by corruption, it's become a maze. [img]http://www.facepunch.com/fp/ratings/tick.png[/img] for Home AlORK. [img]http://www.facepunch.com/fp/ratings/zing.png[/img] for Maze Craze[/QUOTE] I suggest the factory being home to a crazy Mekboy. They must navigate a maze of deadly oky contraptions and escape by the experimental tellyporta he built from junk and a few unlucky squigs.
[QUOTE=Funktastic Dog;42969075]Alright, I have two ideas kicking around for my "Only War" game. The players are trying to flee orks, the first idea I have is that they come upon an abandoned factory, and have to make home alone style warfare. The second of which involves my players stumbling into the factory, but since it's been so tainted by corruption, it's become a maze. [IMG]http://www.facepunch.com/fp/ratings/tick.png[/IMG] for Home AlORK. [IMG]http://www.facepunch.com/fp/ratings/zing.png[/IMG] for Maze Craze[/QUOTE] If you end up doing the first choice, you have to use at least one quote from the movie.
[QUOTE=Alxnotorious;42969411]If you end up doing the first choice, you have to use at least one quote from the movie.[/QUOTE] And several trap references. If you don't use the marbles down a staircase I will be incredibly disappointed in you.
[QUOTE=lintz;42969569]And several trap references. If you don't use the marbles down a staircase I will be incredibly disappointed in you.[/QUOTE] Done. I'm also making the big boss Ork wear a kind of hockey mask and travel in weird Ork bondage. [media]http://www.youtube.com/watch?v=ZfL4xKQeSfo[/media]
Pathfinder question: What two-handed weapons can be used on horseback? The only rule I can explicitly find forbids longbows. And there is the DC5 handless riding check to consider. Obviously something like a greatsword can't be used on horseback, but it's equally obvious that a lance would be usable on horseback. What the current DM ruled is that polearms are usable, but other two-handed weapons are not. I'm thinking of continuing with that rule when I resume DM duties, but I'd like to see what the official rules are.
I'd say spears really. There's not really much you can use two handed that isn't a stabbing weapon. Halberds sort of count since some of them have the spear at the tip but it's rather heavy and not really something you want to be holding up when you're charging the enemy.
[QUOTE=lintz;42970458]I'd say spears really. There's not really much you can use two handed that isn't a stabbing weapon. Halberds sort of count since some of them have the spear at the tip but it's rather heavy and not really something you want to be holding up when you're charging the enemy.[/QUOTE] So piercing damage only, maybe? That limits it to the Bec de Corbin, Halberd, Lucerne Hammer, Horsechopper, Lance, Pikes, Ranseur, and Spears. Most of those seem reasonable - maybe cut out the Lucerne Hammer (which is mostly blunt) and the horsechopper, which is hook-shaped. I'd also house-rule that mounted polearms have to attack forward, not to the sides or rear. I never did anything else anyways - although one particular moment is worth telling: While trying to flank an obvious ambush, our rogues got counter-flanked by enemy rogues, including Scoundrél Bodeen, an infamous thief. My paladin *had* been distracting the ambushers, but charged off to rescue the rogues. I charge, but Scoundrél fires off his crossbow, causing my horse to rear back, preventing my attack. On my next round, I jump off (natural 20 on my acrobatics check), impaling Scoundrél on the way down while using Smite Evil. Didn't one-shot him, unfortunately, because he was two levels above me, but that took out half his health in one shot *and* left him open to sneak attacks from the rogues.
[QUOTE=gman003-main;42970397]Pathfinder question: What two-handed weapons can be used on horseback? The only rule I can explicitly find forbids longbows. And there is the DC5 handless riding check to consider. Obviously something like a greatsword can't be used on horseback, but it's equally obvious that a lance would be usable on horseback. What the current DM ruled is that polearms are usable, but other two-handed weapons are not. I'm thinking of continuing with that rule when I resume DM duties, but I'd like to see what the official rules are.[/QUOTE] If they steer their horse with their knees they can probably use most weapons except for attacks that'd generate a large amount of momentum, such as actively swinging a greatsword as mentioned or a greataxe. You can probably stab with a greatsword, but that's not exactly what they are meant for, and it'd be fairly awkward.
what about throwing weapons like, it'd probably be possible to ride horseback and throw hatchets at the same time and it would look so cool
So I decided last week to stop GMing my Pathfinder game on Saturdays, and switch to Exalted, after some of the players got excited about the things they could do in it. It took me a few hours to read the Setting chapter of the Core book, and I still have to read the rest of the chapter about the city I'm gonna start it in, as well as any other relevant reading materials that could become important in the course of the first session or two. BOOKS.
[QUOTE=Wingz;42970729]what about throwing weapons like, it'd probably be possible to ride horseback and throw hatchets at the same time and it would look so cool[/QUOTE] [quote=http://www.d20pfsrd.com/gamemastering/combat#TOC-Mounted-Combat]You can use ranged weapons while your mount is taking a double move, but at a –4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed) at a –8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally.[/quote]
My party have just beat a hydra unconscious and dragged it back to the caves under our fortress of doom to be trained as a guard animal.
[QUOTE=gman003-main;42970397]Pathfinder question: What two-handed weapons can be used on horseback? The only rule I can explicitly find forbids longbows. And there is the DC5 handless riding check to consider. Obviously something like a greatsword can't be used on horseback, but it's equally obvious that a lance would be usable on horseback. What the current DM ruled is that polearms are usable, but other two-handed weapons are not. I'm thinking of continuing with that rule when I resume DM duties, but I'd like to see what the official rules are.[/QUOTE] A two-handed lance in the hands of a power-attacking Paladin with smite is quite terrifying to behold. One-shotting dragons becomes a possibility.
They are now trying to tame it, I'm being sent into town to buy 900gp of chains.
So I might have lost my crew in Mongoose Traveller 50,000,000 credits by doing the right thing
[QUOTE=RearAdmiral;42972653]So I might have lost my crew in Mongoose Traveller 50,000,000 credits by doing the right thing[/QUOTE] I should have known you lot would do something foolish the one time I had to leave a session early
Going to be DMing my first game of D&D this week. Feeling nervous in case I mess up the rules.
[QUOTE=Shanto;42974795]Going to be DMing my first game of D&D this week. Feeling nervous in case I mess up the rules.[/QUOTE] Don't worry too much about the rules, it'll just slow down play. Try and get yourself familiar with combat rules but if something comes up you aren't sure about just make a decision about it, don't spend too much time flipping through rulebooks, that's not much fun! [editline]25th November 2013[/editline] Obviously it's nice to get them correct but there is no reason to make sure everything is correct on your first game
[QUOTE=Shanto;42974795]Going to be DMing my first game of D&D this week. Feeling nervous in case I mess up the rules.[/QUOTE] If you've played D&D before, it is quite easy in my opinion. I DM'd for the first time 3 weeks ago and I found it quite natural. You just have to make sure you plan ahead and if you are having a free roam type campaign, make sure you are good at improvisation. There's also nothing worse than a DM that tries to force you down a certain path. If you really need to force them to do something, come up with a way so the players think they have a choice.
Concerning mounted combat, I'd say you should keep almost all weapons usable, but I do have to object against polearms - I'd say only spears and lances should be usable, since most others require very large swings to be effective, something that is really difficult to do on a horse, and pikes are just way too long. Generally, I'd say that most things that require swinging and have reach should stay off horses.
My party met the main boss last night, they all shit themselves and one of them ran off until he collapsed. Not an hour later they were confronted with a 16ft Warforged and nearly shit themselves again until they knew he was friendly.
[QUOTE=hobothehero;42974844]Don't worry too much about the rules, it'll just slow down play. Try and get yourself familiar with combat rules but if something comes up you aren't sure about just make a decision about it, don't spend too much time flipping through rulebooks, that's not much fun! [editline]25th November 2013[/editline] Obviously it's nice to get them correct but there is no reason to make sure everything is correct on your first game[/QUOTE] Yeah, I've DM'd like a couple other systems, but this is our groups first D&D, decided to use the D&D next stuff. I like the look of it so far, although I have a player who likes to try and play vs the DM as opposed to letting the DM just guide them through the story. So I do need to know the rules a bit so that I know what everyone can and can't do. Still unsure about how a PVP type thing works, for example, casting on another player or how to deal with a Paladin and a Kender (not sure if that's the spelling) rogue. [QUOTE=TrannyAlert;42974851]If you've played D&D before, it is quite easy in my opinion. I DM'd for the first time 3 weeks ago and I found it quite natural. You just have to make sure you plan ahead and if you are having a free roam type campaign, make sure you are good at improvisation. There's also nothing worse than a DM that tries to force you down a certain path. If you really need to force them to do something, come up with a way so the players think they have a choice.[/QUOTE] I've got an idea for what I want them to do and got enough hooks that they'll take some sort of bait. I'm okay at improvisation, so I should be fine on that front, I just want to make sure I know rules and how the system works so that it can be streamlined.
[QUOTE=gman003-main;42970397]Obviously something like a greatsword can't be used on horseback, but it's equally obvious that a lance would be usable on horseback.[/QUOTE] Mounted greatswords are the shit though [IMG]https://dl.dropboxusercontent.com/u/9673253/KE.png[/IMG] I will never prohibit them personally.
[QUOTE=Shanto;42974795]Going to be DMing my first game of D&D this week. Feeling nervous in case I mess up the rules.[/QUOTE] Do what I do when I forget how the rules work, pull something awesome out of my ass and have the party gawk at it while I do a quick once over of the section of the rulebook I need.
[QUOTE=Dwarfy77;42975180]Do what I do when I forget how the rules work, pull something awesome out of my ass and have the party gawk at it while I do a quick once over of the section of the rulebook I need.[/QUOTE] But then you get that one player who refuses to do anything useful and instead elects to read porn in the middle of combat.
I'm still not sure if that game was terrible or brilliant.
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