[QUOTE=DiscoInferno;42975193]But then you get that one player who refuses to do anything useful and instead elects to read porn in the middle of combat.[/QUOTE]
That hasn't happened yet with mekton, mostly because the combat system in this game has room for some pretty fucking awesome (or stupid) things. Why read porn when you can fire rocket fists?
[QUOTE=Dwarfy77;42975200]That hasn't happened yet with mekton, mostly because the combat system in this game has room for some pretty fucking awesome (or stupid) things. Why read porn when you can fire rocket fists?[/QUOTE]
Read porn [B]while[/B] firing rocket-powered fists!
[editline]25th November 2013[/editline]
[QUOTE=Rents;42975198]I'm still not sure if that game was terrible or brilliant.[/QUOTE]
It was memorable, I'll give it that for certain.
[url]http://www.d20pfsrd.com/races/other-races/more-races/skinwalkers-10-rp#TOC-Wereshark-Kin-Seascarred-[/url]
Best race
[QUOTE=DiscoInferno;42975227]Read porn [B]while[/B] firing rocket-powered fists![/QUOTE]
But how will you flip the pages while your rocket-powered fists are punching people?
[QUOTE=croguy;42975492]But how will you flip the pages while your rocket-powered fists are punching people?[/QUOTE]
Rocket-powered feet.
[QUOTE=DiscoInferno;42975541]Rocket-powered feet.[/QUOTE]
Sounds like a kind of thing meant for Quentin Tarantino. :v:
[QUOTE=DiscoInferno;42975541]Rocket-powered feet.[/QUOTE]
Well I did stick my mecha's lower body into the mouth of a giant bird mecha thing and activate the thrusters on my legs.
Does that count?
Tension in Wednesday Pathfinder game, and not the good kind of tension. One player, who I will call Ginger, apparently portrays annoying habits both in-game and out of game. Long story short, I am apparently the only one defending him at this point, everyone else writing him off as irredeemable, a bad player, and just a bad person in general.
Maybe this is just my venting side saying this, but with these friends of mine it seems like if you don't master Pathfinder perfectly and don't make any mistakes, then you're an acceptable member of society. Otherwise, if you make mistakes, fuck off. OK they're not that black and white but [I]christ[/I] that's what it seems like.
I'm considering leaving the game to make a point. Which sucks because all of these guys, including Ginger, I am good friends with, but if the GM continues this whole neutral attitude and doesn't make a statement, I'm done.
Two questions:
What do you mean by "mastering Pathfinder?"
And a question for everyone: Should GMs be neutral to party arguments?
No, the GM should try to keep the game going, asking one guy to leave if the majority of the players don't get along with them is perfectly acceptable.
[QUOTE=Alxnotorious;42977073]And a question for everyone: Should GMs be neutral to party arguments?[/QUOTE]
Generally, I'd say yes. But if for some reason it's obvious that the party is leaning towards doing something monumentally stupid (and not the good or hilarious kind of stupid either) then I'd try and gently prod them the other way.
Depends on the argument too. Sometimes one side is obviously correct but the other is adamant about their standpoint, in which case you could just quell any hostility right there by saying the obviously right side is correct and that talks end there, GM's rule.
The problem lies in the situation where both parties have some ground beneath them, in which case I'd try and keep out unless the argument really starts to heat up to the point of ruining the fun for everyone.
As a GM one of your roles is that of a referee. If the argument is about mechanics then it's down to you to step in and set things straight before things get derailed.
I'd say that in most cases where a party, through it's own process, starts arguing or makes stupid calls, the GM should leave himself out of it. However, should the players start doing some serious derails, like killing vital NPCs or just doing random nonsense purely for the sake of it, the GM could undertake some actions to quiet down the crazy outbursts.
[quote]Ability Scores:
+2 wis, -2 int, [+2 dex]
Skill Traits:
+2 Perception, +2 Acrobatics
Size:
Medium, no bonuses or penalties due to size.
Type:
As base creature, with the skinwalker and shapechanger subtypes.
Movement:
Land speed of 30ft
Spell-like Ability:
Expeditious Retreat 1/day
Beastial Form:
Change Shape (Su): A skinwalker can change shape into a bestial form as a standard action. In bestial form, a skinwalker gains a +2 racial bonus to Dexterity. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, she can choose to gain one of the following features:
Two slam attacks at 1d4 damage
Jumper: Always considered to have a running start when making Acrobatics checks to jump.
+10ft racial bonus to land speed
Blindsense, 30ft
The racial ability score bonus and additional feature last as long as the skinwalker remains in that form, and a skinwalker can remain in bestial form for as long as she wants. While in bestial form, a skinwalker takes a –4 penalty on Charisma and Charisma-based checks when interacting with humanoids that lack the shapechanger subtype.
A skinwalker can return to her humanoid form as a swift action. To change forms and gain a different benefit, a skinwalker must first return to her humanoid form then use her shapechange ability again. A skinwalker can shapechange into bestial form a number of times per day equal to 3 + 1/2 her character level.[/quote]
Fear the were-bunny.
Land speed of only 30ft? The Rabbit of Caerbannog is most certainly not pleased with such a stat.
[QUOTE=croguy;42979400]Land speed of only 30ft? The Rabbit of Caerbannog is most certainly not pleased with such a stat.[/QUOTE]
40ft in beast form and +30ft for a minute every day with the spell-like.
[QUOTE=DiscoInferno;42975193]But then you get that one player who refuses to do anything useful and instead elects to [B]read [/B]porn in the middle of combat.[/QUOTE]
lol
[QUOTE=cdr248;42979615]lol[/QUOTE]
Alright, alright, [B]peruse[/B] porn. Happy now, Mr Pedantic?
[editline]25th November 2013[/editline]
i have ascended
Are there any good Sentai/Kamen Rider-type PNPs?
[QUOTE=Alxnotorious;42977073] Should GMs be neutral to party arguments?[/QUOTE]
They should be neutral in how they treat everyone, and if a party is arguing constantly they should break it up on both sides.
E.G. Last thursday's only war game had my Sgt arguing with my Psychotic gunner and the "sensible" sniper (who was decidedly not sensible). And basically I had to break up the fight without siding sides, even though the sergeant was right.
Next time people get into a big fight I'm gonna roll up a Commisar NPC.
Guys, I recently watched the WH 40k thing that Totalbuiscuit is doing with DJWheat and others and they done this whole bonds thing at the start, I'd really like to add something like that in to my game before it starts, I'm wondering if there's any resources with examples for a fantasy setting with these kinds of bonds that I could take a look at?
[QUOTE=Shanto;42987546]Guys, I recently watched the WH 40k thing that Totalbuiscuit is doing with DJWheat and others and they done this whole bonds thing at the start, I'd really like to add something like that in to my game before it starts, I'm wondering if there's any resources with examples for a fantasy setting with these kinds of bonds that I could take a look at?[/QUOTE]
That's more of a roleplaying element than anything else. You'd have to work it into your story somehow, otherwise it would be somewhat arbitrary. Also, since it's a roleplay element, you can use any game really.
I was hoping to have that PCs weave it into their story to kinda make them more of a party, because usually they are all very disconnected from one another, whereas this bonds thing seems to add a bit of potential comradery to the party. So I was just really wondering what other systems use that feature just so I can look and see how it works mechanically, and to get some inspiration for what to use for my game.
It's a system I've only really seen from the Rogue Trader series.
[QUOTE=Justnobody;42980979]Are there any good Sentai/Kamen Rider-type PNPs?[/QUOTE]
Exalted
[editline]26th November 2013[/editline]
Dark Heresy if you do it right
[editline]26th November 2013[/editline]
[url=http://cdn.themetapicture.com/media/funny-van-hiding-Kamen-Rider-tree.jpg]"That's one heretical van."[/url]
I'm running Rogue Trader for my mates at University, only one of them knows a little bit about 40k so I'm doing a series of sessions to teach them the basics. They've learnt that most Aliens are bad, as is most ancient Xenotech. This session, they're learning that Chaos is bad.
A bit of backstory that sets up the session: 93 years ago, a Rogue Inquisitor named Luxus captured a Navigator belonging to another Inquisitor. He removed his 3rd eye, and bound a Horror of Tzeentch in its place, erasing any hope that the Navigator would survive such an ordeal. The Navigators ally, an Astropath by the name of Tybalt, and his team extracted the Navigator. A chase began, culminating in both of the mens ships crash-landing on a planet below.
Being a feudal world, the arrival of these travellers from the stars was unprecedented. Three kings from the most powerful city states fought bitterly over ownership of these Star travellers, wars were fought and men and women died by the score. Ultimately, each City claimed one Star Traveller for itself. To the city of Stargrace went Luxus, dazed from the crash and weakened as he was. To the cultured city of Everport, the Astropath was taken. In the marshlands to the south, the possessed Navigator Alaric is held.
Over the past 90 years, the Horror holding sway over Alarics body has been busy. It has weaved plots and schemes innumerable and now, with the arrival of the Rogue Trader and his retinue, the time has come for these ploys to blossom. In the mountains south of Everport, a cabal of Mutants await the foretold time, when a Brotherhood of Khornate Knights will lay waste to the city and allow them access to an item of Untold power buried within its boundaries. The Knights themselves wait for a sign, a traveller from the stars bearing Heraldry of their own, who will lead them in their savage assault upon the civilian populace. This leads to many who wonder, is the crash landing on this planet as unfortunate, even unintended, as it first appears.
In Stargrace, the captive Inquisitor speaks to the leader of the city, urging a Divine war against Lights End. His captive cannot be allowed to roam free, for much havoc would it wreak. Across the sea in Everport, the blinded Tybalt likewise urges a similar war. In his sleep, a figure in Brass armour visits him and tells of a mighty battle coming to the walls of Everport, unless the threat can be eradicated before it even rears its head. Their motives clouded, both Star Travellers conspire to lay waste to the Navigator and the city that has adopted him. In his cell, Alaric smiles as the pieces fall into place.
Now, the players become involved. The shuttles that bore the Inquisitorial agents to this planet have been transmitting a distress signal that has only just been heard. The party make landfall outside Stargrace, half a kilometre from the crashsite of the ship that bore Luxus. As the Seneschal and Rogue Trader are welcomed into the city with a grand parade and promises of a feast, the Explorator and Arch Militant explore the crash site. Radiation, spilled fuel and something far more sinister has poisoned the land for nearly a century, it is barren. Pilgrims visit the site, attempting to touch the metal of the craft before succumbing to the poison ingrained in the very land and air about it. It causes much joy and merriment as the Explorator, in a Rad-suit, touches the vessel and steps inside to investigate. She returns half an hour later, concealed in her pocket is a human eyeball, withered and dead, suspended on a pin in a glass case.
Within the city walls, the Rogue Trader and Seneschal partake of the merriment in their honour. Councils of war are put on hold to welcome these prestigious guests. Eventually, talk turns to the cities own Star Traveller, a man of much mystery for few see him. He is kept within the Kings keep, they are told that the age has taken its toll on his mind and that he is sick and seeks to escape. As it turns out, Luxus is relatively lucid. He is kept chained to the floor and walls of a cellar in the grounds. He warns the group of the threat of Chaos to the far east but is quickly sedated by his tender, the group are asked to leave for they have a feast to attend.
Meanwhile, the Explorator and Arch Militant have crossed the ocean in a shuttle to visit the other crash site. It is in a similar state, with the land poisoned and tainted for miles about. In a vox call, the Seneschal expresses interest in visiting the city of Everport, suspecting foul play on the part of the kings of these lands. The Explorator and Militant elect that they shall visit the last city, Lights End, home to Alaric. They land their vessel in the stagnant swamp lands, beholding the stone city before them. As they disembark, the Militant spies a brigade of Knights on horseback as they sally forth from the city. He recognises a Bow and Arrow being drawn and takes the initiative, opening fire on the welcome committee. The Explorator does likewise, her Boltgun blowing both Man and Horse into bloody giblets. War has been declared early as the two climb into the Shuttle with intent to invade the city and rescue the Star Traveller, who they have decided is being held hostage against his will. A man with a big sword, a metal woman with a boltgun in a shuttle armed with Lascannons versus a city full of crossbowmen, halberdiers, knights and cannons. Oh dear.
[B]Mekton: Episode 6: Scrap Happy[/B]
[url]http://pastebin.com/Lz5KcPNx[/url]
Starting where we left off on the desert floor after we beat the giant airship thing, we made our way back to the crashed ship fragment, only to find it get pulled under the sand by a number of large metal tentacles.
Brick kindly informs us that it is something even he wouldn't tussle with, tells us if we want the ship it just took, we can find it in the north, then buggers off. The party makes their way north where they encounter a vast scrapheap with a small community of tents pitched in a clearing.
Talking with their purported leader Xylia, we uncover that the thing that stole our ship is known as the Mechromancer, and that it's not smart to battle with it, but if we insisted on being stupid and fighting a losing battle against it, we could find some help at the Clockwork Kingdom.
We stayed the night, and the session ended there.
That's about it.
[editline]26th November 2013[/editline]
Also turns out that Bishop's mutation he got from walking around a leaky reactor without protection was beneficial and increased his radiation resistance, as well as making him glow like a lightbulb constantly and open up an entirely new world of puns.
[editline]26th November 2013[/editline]
[QUOTE]11:01 PM - Bishop Hemway: Hey, how bright am I glowing?
11:01 PM - Bishop Hemway: like,
11:01 PM - Bishop Hemway: in units of light
11:01 PM - SDFN: Lightbulb bright
11:01 PM - Bishop Hemway: I must look soooo weird
11:02 PM - Perseus: but
11:02 PM - Perseus: look on the
11:02 PM - Perseus: BRIGHT
11:02 PM - Perseus: side
11:02 PM - Perseus: imagine all the puns
11:02 PM - Perseus: that can be brought to light
11:03 PM - Bishop Hemway: god damnit I hate you already :V
11:03 PM - Perseus: so they can shine
11:03 PM - Perseus: I don't know about you, but I'm glowing in anticipation of the upcoming punstorm
11:03 PM - Perseus: your glow might just be the radiation though
11:03 PM - Bishop Hemway: sneak peak as to what I probably look like in the sand
11:04 PM - Bishop Hemway: [url]http://b.vimeocdn.com/ts/253/838/253838469_640.jpg[/url]
11:04 PM - Bishop Hemway: *snowboard not included*
11:05 PM - SDFN: "Its the stigs glow in the dark cousin!"
11:05 PM - Bishop Hemway: damnit
[/QUOTE]
Haha, ran my first D&D Next session last night. Went well, was a fair amount of fucking around with character stuff that hadn't been done at the start so we didn't get to do too much. Basically the players got to the a town and started a Spanish inquisition about a unknown deity that performed miracles for the town. Little do they know they're asking too many questions which is going to get them in trouble with the local cult who worships this "deity". Fun times all round.
[QUOTE=Shanto;42996418]Haha, ran my first D&D Next session last night. Went well, was a fair amount of fucking around with character stuff that hadn't been done at the start so we didn't get to do too much. Basically the players got to the a town and started a Spanish inquisition about a unknown deity that performed miracles for the town. Little do they know they're asking too many questions which is going to get them in trouble with the local cult who worships this "deity". Fun times all round.[/QUOTE]
I ran a Next game a few months back where the PCs wake up on the Isle of Dread and have no idea why and how they got there. Oh and they're being stalked by a plant T-rex.
Makes me wonder what they're actually gonna call their next iteration of D&D. I gotta say I enjoyed the playtest and I think Next is starting to become my favorite incarnation of D&D, including Pathfinder. But "D&D Next" as an actual name sounds kinda weird honestly.
[QUOTE=LiquidNazgul;42996756]I ran a Next game a few months back where the PCs wake up on the Isle of Dread and have no idea why and how they got there. Oh and they're being stalked by a plant T-rex.
Makes me wonder what they're actually gonna call their next iteration of D&D. I gotta say I enjoyed the playtest and I think Next is starting to become my favorite incarnation of D&D, including Pathfinder. But "D&D Next" as an actual name sounds kinda weird honestly.[/QUOTE]
I do really like it so far, it's my first time DMing a D&D system but I've played in a 3.5 and 4e but that a long time ago so I'm not entirely sure of all the changes. So far though all the shit makes sense and I don't feel the rules are restrictive or badly worded.
The only thing I'm unsure of at the moment is what deities to use and how religion as a whole works in a standard D&D type of world, I mean the world itself is homebrew so I know it's up to me but the paladin wanted to use D&D deities and I was cool with that then I looked and saw there were like 50 odd. So I'm unsure of what gods to include and what the powers of these gods are because I'm assuming they're real.
Currently I have and evil god portraying a good god in order to trick the party into killing someone. I mean the god could do it himself but he is an asshole so he wants to make the good guys do something bad, shit if he's lucky maybe the paladin will kill the guy and then lose favor with his god, that'd be delicious.
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