• D&D General v3
    11,241 replies, posted
This is why I can only play male characters.
[QUOTE=SiberysTranq;43286363]I play girls in almost all my campaigns just because I like playing female characters, but in pretty much every case it's just a case of 'this is a character who happens to be female' as opposed to someone who is defined by their gender and all that unless the campaign or specific concept is really focused around that being an important thing, of course. But usually, I don't consider gender as part of how my characters act any more than I would any other facet of the character It's part of them but it's not the only or most important part, basically[/QUOTE] This is pretty much what I'm trying to go by. I'm not gonna go out of my way to highlight gender any more than other aspects of her character, but not downplay it to the point where the other players start accidently referring to her as a "he" just because I'm playing her. Basically I don't want to go down the whole "just one one of the guys" route. Which I think I've done good in so far. [QUOTE=croguy;43286586]I don't play girls 'cause they're icky and full of cooties ew Seriously though, practicing characters with other genders is interesting to see how flexible you can get with creating dynamic characters. Personally, I'd like to see a whole bunch of dudebro tropes applied to a female character in a serious setting, but I've never had the chance to try it.[/QUOTE] Something I've seen in the group I play with, and myself, is that we tend to imprint our own personalities on our characters, whether we try to or not. Playing as the opposite gender tends to throw that out the window since you gotta think about the personality traits of someone who isn't you. At least, that's how some people work. I get that others are way more adept at switching to their IC personality and OOC one.
[QUOTE=cdr248;43286640]This is why I can only play male characters.[/QUOTE] I only play ladies, even my lone male character is a girl (sort of, in actuality some sort of enforced genderqueerness).
do you guys only text rp as girls or do you like speak with a feminine voice, I don't think I could ever RP as a female.
[QUOTE=Baggerbean;43286994]do you guys only text rp as girls or do you like speak with a feminine voice, I don't think I could ever RP as a female.[/QUOTE] Yeah, can't really pull it off as well in person.
I think even text RP in general is hard to pull off, I feel as though you need to hear the emotions to be able to respond properly - might just be me though.
I used to allow male players to play female characters, but eventually I stopped allowing it. It was mostly a 'one person ruined it for everyone' moment. I had one player in Exalted- A straight white man, who refused to play anything but extremely flat, sex crazed lesbians. He was not doing this ironically.
[QUOTE=Baggerbean;43287070]I think even text RP in general is hard to pull off, I feel as though you need to hear the emotions to be able to respond properly - might just be me though.[/QUOTE] this is why i play exaggerated characters. Sir Smipply was comic relief as hell, so everything he did was like super cheery. Khalil Monsusamadi (The OD for RearAdmiral's AdEva campaign) was also someone who was generally cheery no matter what, at least before he died. FABU-L0N is a robot straight HK-47 style so you don't need to feel emotions, he jus says em yo
[QUOTE=Baggerbean;43287070]I think even text RP in general is hard to pull off, I feel as though you need to hear the emotions to be able to respond properly - might just be me though.[/QUOTE] If text RP was so hard, books would be really terrible in general.
you don't interact with books
i usually just flip a coin for gender woah am i late, that's what i get for not refreshing
[QUOTE=Baggerbean;43287197]you don't interact with books[/QUOTE] He means the books themselves would be terrible because writing character interaction would be more difficult. [editline]23rd December 2013[/editline] Topic of character sex: I usually play gay dudes because it's what I feel most comfortable doing.
[QUOTE=Baggerbean;43287197]you don't interact with books[/QUOTE] I'll aim much lower next time. If an author can successfully inject emotion into his book, you can do the same with your roleplaying.
[QUOTE=Oliolio;43287157]I used to allow male players to play female characters, but eventually I stopped allowing it. It was mostly a 'one person ruined it for everyone' moment. I had one player in Exalted- A straight white man, who refused to play anything but extremely flat, sex crazed lesbians. He was not doing this ironically.[/QUOTE] Would you allow a sex crazed lesbian to play a sex crazed lesbian though?
[QUOTE=DiscoInferno;43287300]Would you allow a sex crazed lesbian to play a sex crazed lesbian though?[/QUOTE] Yes. The only reason I'd let her play at all though is because I know her sexual preferences would never disrupt the game, as my player base is overwhelmingly comprised of sausages.
[QUOTE=Baggerbean;43287070]I think even text RP in general is hard to pull off, I feel as though you need to hear the emotions to be able to respond properly - might just be me though.[/QUOTE] Yeah, that's why if I ever do a game online I'm going to make it mandatory to have voice chat at the very least. The last Eclipse Phase game I ran online was kinda awkward since one player, a close friend of mine, was talking to me via voice. Everyone else was using text. Egh. [QUOTE=Baggerbean;43286994]do you guys only text rp as girls or do you like speak with a feminine voice, I don't think I could ever RP as a female.[/QUOTE] Well with my spellslinger I usually have only a slightly higher pitched voice with a thick German accent, that's really it. I know damn well I couldn't pull off a feminine-sounding voice if I tried.
[QUOTE=Baggerbean;43287070]I think even text RP in general is hard to pull off, I feel as though you need to hear the emotions to be able to respond properly - might just be me though.[/QUOTE] Voice RP just sounds like a bunch of nerds trying to act. With text you can interpret the voices and emotions pretty well.
[QUOTE=cdr248;43287481]Voice RP just sounds like a bunch of nerds trying to act. With text you can interpret the voices and emotions pretty well.[/QUOTE] And text RP reads like a bunch of nerds trying to be writers. Either you're gonna have pseudo-actors or pseudo-writers. Take your pick :v:
I guess it's just different for different people. One thing I don't think would work together at all would be some people speaking and others writing in the same campaign.
Speaking is only accountable if said person has a fine voice/impersonation capabilities. Most people I know in the contrary cases(me included) can't change the way they speak no matter how much they try, so it often makes others misinterpret/not understand what said person was trying to say. Though it's always nice to hear sexy accents. I know a guy from Texas which basically pulled a perfect cowboy act in one party. :v:
[QUOTE=Oliolio;43287183]If text RP was so hard, books would be really terrible in general.[/QUOTE] Depends on your standards. If you suck at writing and your group comprises of people that likewise suck, then you'll find roleplaying via text to be an easy experience. Problems arise when you have certain members that are better or worse than others. If you have very high literary standards then most books will also be terrible.
[QUOTE=SiberysTranq;43286363]I play girls in almost all my campaigns just because I like playing female characters, but in pretty much every case it's just a case of 'this is a character who happens to be female' as opposed to someone who is defined by their gender and all that unless the campaign or specific concept is really focused around that being an important thing, of course. But usually, I don't consider gender as part of how my characters act any more than I would any other facet of the character It's part of them but it's not the only or most important part, basically[/QUOTE] I typically feel that way too (even though I always play dudes, simply for the fact that it's easier to roleplay as a dude), except when gender actually plays a role. Like in ASOIAF, or in Pendragon, you pretty much have to be a dude to be a knight, and on the flipside, you have to be a woman to be a sneaky courtier. In Pendragon they pretty much say "Listen, just everyone be dudes, it'll be easier." ASOIAF is a little more flexible in that you can be a female knight, if you're basically a dude. One of my players did the thing where she was a woman raised as a man and as a result was sort of messed up because of it. It was cool.
I like playing walking cliches so gender is usually fairly impactful on my character
The best part about magical girls PnP is that [I]every[/I] player plays as a girl! :v: There were angsty teenage lesbians in the first session.
I've played a number of female characters before, never had any issue with it. Mind you I've always played with good people, in settings where gender roles aren't an integral aspect of it. My urrent D&D character is female, and amusingly enough is romantically involved with a male character run by a female player. It's something that depends on your group and your self for the most part, methinks.
Played a session with a 3 of my friends the other day. We were at my house, I was DM and had a pretty complex scenario planned with lots of plot twists and political intrigue and different factions and stuff. Now that I think about it, it was quite complex. Think Fallout: NV rep system sorta. However it did not go as planned, AT ALL. Here's a little background. The setting; The Divide, a city split in two both literally and socially. The divide itself is the iconic ravine that split the city in two during the last great era of magic. At a depth of 300 leagues or more few adventurers are bold enough to venture its depths. The city itself is ripe with social turmoil. On the north side of the divide behind the formidable outer wall poverty runs rampant. Here among the mazes of alleys and side-streets, the pickpockets and gangs are part of everyday life. Your life is not worth much to the fiends and thugs that roam these parts. The south side behind the gates that block the only bridges to the other side. Is a utopia compared to the north side. But behind this carefully crafted illusion, the harsh reality of political intrigue. As the many house clans wage their game of thrones, where peasant is pawn and citizens in their way are either used or disposed. Above them all stands the great keep of the provincial duke. From this formidable fortress he collects taxes from the people and exercises his authority under imperial authority. So I drop the party of 3 in North side by the city gates. A paladin, a knight/warrior normalfag and a mad/crazy old man (that's all he wanted to be). They immediately head to the nearest inn to ask for directions and hints. Tells them he dosen't know shit (hint for them that he does know shit). The party leaves and goes into store across the street. Finds old man selling junk and antiques. Friend playing crazy old man investigates and sees a magical item, steals it, bye. Go back to inn, finally figure out the hint. story moves forward, they kidnap a pickpocket street rat kid and gives him to a mafia dude in exchange for passports across one of the divide bridges (getting across is kinda like a border crossing, papers please). Come out onto street and get into a braavosi style sword duel wins. Head to the bridge can't cross because passports fake (i knew). THEY FUCKING ROLL AND TALK THEIR WAY THROUGH. Imagine talking your way across the border from south-Korea into north-Korea. On the other side they just wander around aimlessly and don't do shit, the plot might have been too deep. Go into an inn to chill. Super high end place that only serves fine wine to aristocrats and rich people. I had quite a story planned for this location. They sit down and the waitress comes. Tell them she has bruises on her face and looks scared. Suddenly I'm interrupted. Mad old guy: "Can I roll to have a cursed skull?" Me: "Uhm, what?" Him: "It's a skull that drives people mad, like me." I shrug my shoulders and tell him to roll. He rolls a fkn 20... Give him the skull. He gives it to the waitress and tell her it's a gift. She hesitates but takes it and goes into the back of the restaurant. They wait for her to come back with their wine. She opens the door with a tray of wine and throws it on the nearest customer. The chaos skull has already begun driving people insane. The friend playing warrior tells them to nope the fuck out. They walk out of the inn and go on normally. They still don't know what to do. I tell them they see a bunch of soldiers from the keep running to the inn they were in. They follow, and I begin to describe to them a scene of carnage and destruction. The buildings windows are all smashed and outside on the street people are fighting each other in an orgy of violence. Guards are fighting aristocrats who in turn are fighting one another. All the while people walking by join into the fray. Paladin and Warrior friends look at the mad old guy friend with the expressions to funny describe. They head into the Inn through a broken window. Inside they find that everything is smashed to bits with dead bodies and gore everywhere. They open the back door. There they find that a cult has formed around the skull. The cultist are feasting on a dead body and some have gathered around the skull atop of a stool, and are worshiping it. The cultists disturbed attack. The skirmish ends with all of them almost dying. Mostly due to crazy friend raising a zombie from the half eaten corpse and failing. The zombie in turn killing like 2 guards and almost finishing the paladin and warrior through some hilarious but grave fighting. The paladin at his last hp narrowly smashing the skull with a holy blow from his war-hammer. Mad old guy friend starts crying saying that they didn't need to destroy it. Completely ignoring the fact that he just caused the deaths of hundreds of people. This is getting long so I will just cut it short. Guards arrest old man put him in cage. Paladin does some awesome rolls and converts the whole city to his faith after saving them from the ruinous powers of chaos. They build a temple in his honor. The duke executes old crazy guy. Warrior normal guy got demoted to side kick.
[QUOTE=Baggerbean;43287568]I guess it's just different for different people. One thing I don't think would work together at all would be some people speaking and others writing in the same campaign.[/QUOTE] actually doing that in this pirates pathfinder campaign im in i'm like the only person who doesn't have a microphone, and then another guy uses text most of the time it kinda works although it could be better
Just got off a four-hour Pathfinder session. The infamous testicle-snatching player had to bail at the last minute, but we collectively agreed "fuck that guy" and I wrote him out of the session (he spent the entire time drinking with the NPC captain of the ship). The story, as you know, was basically Die Hard. The three original players roll up to a town in a ship, get recruited by a villain (Richard Alman, a reversed loose-homophone of Alan Rickman) (who had already recruited the two new players) in his plot which is literally Die Hard. Storm into a tower? Check. Act like terrorists as a cover for robbing their shit? Check, even tied it into another plotline (a prince from the last town is trying to trigger a war between two of his neighbors to weaken them for conquest, and hired Richard to frame the Imperio de Drakoj) Kill hostages? Check. People thrown off tower? Check. Bruce Willis? Check, but I vaguely translated John McClane into "Ivan Okhotnik". Numerous explosions, fires, and running gun battles occurred. The plot mostly worked as you would expect from Die Hard, until the end. They'd been in a *very* tough and lengthy battle with Ivan, two of the four players were in the stable negatives, when the remaining two each do something to screw up the plans. One leaves the battle to go confront Richard, who somehow talked him into going down to fight the *entire* city guard to get the bombs set. The other manages to talk Ivan into not fighting, and they're trying to solve their differences diplomatically. Long story short, it's about to end up in a massive four-way brawl between the players, Richard, Ivan, and the city guard, when the first-level wizard manages to Charm Person Ivan. The fight is avoided. Ivan isn't fighting, Richard says "fuck you, I'm double-crossing you as expected" and jumps out the window with sacks of loot chugging potions of Feather Fall and Invisibility. One of the players gets the brilliant idea to drop his armor and weapons and try to disguise himself as a hostage, which (natural 2 on a Bluff check, no skill ranks and 0 charisma) leads to him being arrested. The others manage to scrounge up feather fall and invisibility of their own, and escape as planned. I had them roll for number of treasures. 1d20+WIS Minor Treasures, 1d8+WIS Major Treasures, plus some amount of gold to be determined. Each. This is probably going to disrupt the game balance for the remainder of the game, I now realize, but they already rolled. I'll be handing out nine medium magic items plus nearly forty minor magic items to a group of first+second level characters. The quest for the next session? Jailbreaks. The MIA player was arrested for inebriation and public nudity, and the arrested player is taking the legal fall for the entire act of armed-robbery-disguised-as-terrorism. And the best part? My own PC, an annoyingly-lawful-good paladin, is returning next session. Which will add wrinkles to any jailbreak plan. Wait, I lied. The real best part is that the annoying player isn't going to be told any of this. He just wakes up in a cell with the other guy, and only finds out about their mad loot when it gets used.
[QUOTE=Oliolio;43287336]Yes. The only reason I'd let her play at all though is because I know her sexual preferences would never disrupt the game, as my player base is overwhelmingly comprised of sausages.[/QUOTE] Phew, I'm safe then. [editline]24th December 2013[/editline] [QUOTE=Funktastic Dog;43288005]I typically feel that way too (even though I always play dudes, simply for the fact that it's easier to roleplay as a dude), except when gender actually plays a role. Like in ASOIAF, or in Pendragon, you pretty much have to be a dude to be a knight, and on the flipside, you have to be a woman to be a sneaky courtier. In Pendragon they pretty much say "Listen, just everyone be dudes, it'll be easier." ASOIAF is a little more flexible in that you can be a female knight, if you're basically a dude.[b]One of my players did the thing where she was a woman raised as a man and as a result was sort of messed up because of it. It was cool.[/b][/QUOTE] Hello, it was mostly because I didn't want to play an expy of Bienne of Tarth (the only ASOIAF character worth diddly) so I had to come up with a different reason to "justify" playing a woman with a weapon. Also Pendragon sounds like it was made in the 80s. If it wasn't then it certainly seems trapped there.
Damn, they really did end up with some badass loot. +1 ghost touch glowing dagger, +1 flaming burst longsword, +3 shock undead-bane warhammer, a scroll of raise dead, headbands of inspired wisdom +4 and alluring charisma +4, +1 shock heavy crossbow, rod of the viper, 4th-level pearl of power and a max-sized bag of holding, to name some of the best stuff. Plenty of crap too - I suppose the potion of detect magic could help the rogue in a tight spot, but a potion of light? or potion of read magic? And the +1 sling isn't exactly cool either. I still don't WANT to add up how much money this all is worth, because it's too much. Guaranteed.
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