I found podcasts very good, also advice or anecdotal videos give you a very good idea of how it works (if not always the exact mechanics but they differ from game to game and edition to edition so eh)
e.g the guy Disco recommended a while back who does the Counter Monkey series, they're fun to listen to
This thread seems like a pretty good place to find/start games up too
Actually a friend of mine is starting a D&D/homebrew game sometime soon, There were a couple of spots open that I don't know if he's filled yet. If you're keen and he needs to fill the last seat or something I can mention it to him
[QUOTE=Rats808;43382131]But in real life people aren't usually listening to music in the background and browsing other tabs while the session is going.
Also, it's easier to create atmosphere when you can do shit like Alxnotorius mentioned and have music playing at a volume you choose.[/QUOTE]
But that just means the players aren't interested enough and you should find better ones, not that text tabletop gaming is worse.
And Roll20 lets you play music at a volume you choose.
[QUOTE=Jrose14;43387137]How would one actually go about learning how to play this game or finding people to play with? I've always been curious about D&D.[/QUOTE]
If you are looking for players, ask your friends. If you want to learn, Counter Monkey tells you things NOT to do but if you want help learning how to play any given system you can ask here.
This is also a good place to recruit players, if you don't mind playing with strangers.
[editline]2nd January 2014[/editline]
[QUOTE=Antary;43388184]But that just means the players aren't interested enough and you should find better ones, not that text tabletop gaming is worse.
And Roll20 lets you play music at a volume you choose.[/QUOTE]
Text tabletop gaming is the worst, stop defending it. It's boring and people get bored because typing shit takes a LOT longer than just saying it. It takes us 5-10 times as long to get shit done in your game or the RL game due to all text than it would if we just used voice for everyone... or better yet did it in person. Too bad you are all in random countries in Europe.
[QUOTE=Chronische;43389496]Text tabletop gaming is the worst, stop defending it. It's boring and people get bored because typing shit takes a LOT longer than just saying it. It takes us 5-10 times as long to get shit done in your game or the RL game due to all text than it would if we just used voice for everyone... or better yet did it in person. Too bad you are all in random countries in Europe.[/QUOTE]
Well... I have fun :(
[QUOTE=RearAdmiral;43389521]Well... I have fun :([/QUOTE]
How dare you have fun in a way I don't like!
Mostly it's just the players that aren't Antary that take a million years to say anything.
[QUOTE=Chronische;43389526]How dare you have fun in a way I don't like!
Mostly it's just the players that aren't Antary that take a million years to say anything.[/QUOTE]
are you saying I'm slow or fast
[sp]fight me for it either way[/sp]
[QUOTE=Antary;43389567]are you saying I'm slow or fast
[sp]fight me for it either way[/sp][/QUOTE]
It's lockdown and phil that don't even pay attention half the time that are slow as hell.
You aren't all that fast either, even in your own game.
And we are already fighting kind of. Magnus will have vengeance for his unjust betrayal!
[QUOTE=Antary;43388184]And Roll20 lets you play music at a volume you choose.[/QUOTE]
And then it gives players the option to lower or raise the volume of your cultist chanting or blood-curdling screams, or even outright mute them.
I honestly don't think one is better than any other
Yes, you can multitask while doing a text RP, but it also gives you a bit of time to actually think about what you're going to do so you can generally build a more coherent and consistent character while doing so
and yes voice chat goes fast, but if you're trying to say, keep a record for later because you forgot something, unless you record your entire sessions and can sift through that you're out of luck
and while I love RL stuff, the inevitable fact is unless your entire group is super dedicated at some point people are going to get a little bored and want to go do other things at least for a while, and it's easy to get distracted because hey we have everyone here hey there's a TV here hey let's play video games
personally I like text for online stuff because especially for people like me who have horrible horrible network reliability issues most of the time, there being an actual record of what's been said instead of just having to ask people constantly for repeats is pretty simple and easy and doesn't break the flow much
I'd prefer playing in real life, but it's just not possible.
Very few people are interested in it around here, and the very few people who are all play it in danish.
no fucking way i'm playing DnD in danish eararhghgh
[QUOTE=Rats808;43389697]And then it gives players the option to lower or raise the volume of your cultist chanting or blood-curdling screams, or even outright mute them.[/QUOTE]
thank god for that
if it didn't i couldn't mute antary's ever-present naruto music
[QUOTE=elowin;43389971]no fucking way i'm playing DnD in danish eararhghgh[/QUOTE]
Too much translating?
[QUOTE=Newbienice99;43390002]Too much translating?[/QUOTE]
we have no words for 99% of the things in DnD so you have to constantly be switching between danish and english and it sounds horrible
[QUOTE=elowin;43390020]we have no words for 99% of the things in DnD so you have to constantly be switching between danish and english and it sounds horrible[/QUOTE]
I want to hear a session like that, I bet it would be hilarious.
[QUOTE=elowin;43390020]we have no words for 99% of the things in DnD so you have to constantly be switching between danish and english and it sounds horrible[/QUOTE]
Don't you just say bork bork bork at the end of everything?
[editline]2nd January 2014[/editline]
No wait that's Swedish.
[QUOTE=Chronische;43389496]Text tabletop gaming is the worst, stop defending it. It's boring and people get bored because typing shit takes a LOT longer than just saying it. It takes us 5-10 times as long to get shit done in your game or the RL game due to all text than it would if we just used voice for everyone... or better yet did it in person. Too bad you are all in random countries in Europe.[/QUOTE]
Basically my stance on it. I don't get how people can play using text online. At that point it basically becomes really quick play by post. (ALSO FUCK PLAY BY POST)
[QUOTE=Chronische;43389496]
Text tabletop gaming is the worst, stop defending it. It's boring and people get bored because typing shit takes a LOT longer than just saying it. It takes us 5-10 times as long to get shit done in your game or the RL game due to all text than it would if we just used voice for everyone... or better yet did it in person. Too bad you are all in random countries in Europe.[/QUOTE]
I run a campaign in text, works fine
I mean how slow do you have to be so that it actually holds up the game while you type a sentence? It's people not paying attention that make it slow if anything
Having said that combat can take a little while, but dialogue is perfectly fine
[QUOTE=SiberysTranq;43389769]I honestly don't think one is better than any other
Yes, you can multitask while doing a text RP, but it also gives you a bit of time to actually think about what you're going to do so you can generally build a more coherent and consistent character while doing so
and yes voice chat goes fast, but if you're trying to say, keep a record for later because you forgot something, unless you record your entire sessions and can sift through that you're out of luck
and while I love RL stuff, the inevitable fact is unless your entire group is super dedicated at some point people are going to get a little bored and want to go do other things at least for a while, and it's easy to get distracted because hey we have everyone here hey there's a TV here hey let's play video games
personally I like text for online stuff because especially for people like me who have horrible horrible network reliability issues most of the time, there being an actual record of what's been said instead of just having to ask people constantly for repeats is pretty simple and easy and doesn't break the flow much[/QUOTE]
This all also ties in really well with the conversation we had previously about female characters. Or hell, any character with a difficult to mimic voice.
Text chats let anybody play as anything with relative ease, and even go so far as to let you describe that character's voice in greater detail, while voicing or playing in person with a character that is nothing like you is a difficult prospect. If you can't do a good female impression, it'll be a little jarring trying to remember that [I]he[/I] is actually playing a [I]she[/I].
[QUOTE=elowin;43389971]
thank god for that
if it didn't i couldn't mute antary's ever-present naruto music[/QUOTE]
you dont get the full naurto experience if you do this
I only played several RL D&D games, and even though I had a lot of of fun I prefer online games. You get to have a whole lot more variety because you don't need to print books and there's also the issue of not being able to find players where I am. I know that the scene is real big to the point of envy both in the US and West Europe, but unless you go online or get real lucky you won't be able to form a party proper in here.
[QUOTE=MakoSkyDub;43390143]I run a campaign in text, works fine
I mean how slow do you have to be so that it actually holds up the game while you type a sentence? It's people not paying attention that make it slow if anything
Having said that combat can take a little while, but dialogue is perfectly fine[/QUOTE]
Talking dialogue:
"You walk into the store"
"Hey, can I purchase 3 potions?"
"Sure what kind of potions"
"Health potions"
"Alright, that'll be four gold"
Text dialogue:
"You walk into the store"
(Player calculates the correct number of potions to last three encounters, factoring in for randomness)
"Hey, can I buy 7 potions"
"Sure what kind"
(Player finds the cheapest most effective health potion that he can buy, factoring in for his barter skill)
"Distilled monk's brew"
"The fu-.... okay, that'll be three gold"
Basically what I'm trying to say is, in text, you get way more time to mull over your options in a way that doesn't make logical sense.
[QUOTE=Funktastic Dog;43390195]Talking dialogue:
Basically what I'm trying to say is, in text, you get way more time to mull over your options in a way that doesn't make logical sense.[/QUOTE]
That's not why I hate it but it's a good point. IRL gaming I enforce time limits on actions. You take too long, you are lost in thought and do nothing. You have plenty of time to think about your actions on other people's turns you don't need to hold the game up for 5 minutes doing fucking calculus on the optimum ability to use.
[QUOTE=Funktastic Dog;43390195]Talking dialogue:
"You walk into the store"
"Hey, can I purchase 3 potions?"
"Sure what kind of potions"
"Health potions"
"Alright, that'll be four gold"
Text dialogue:
"You walk into the store"
(Player calculates the correct number of potions to last three encounters, factoring in for randomness)
"Hey, can I buy 7 potions"
"Sure what kind"
(Player finds the cheapest most effective health potion that he can buy, factoring in for his barter skill)
"Distilled monk's brew"
"The fu-.... okay, that'll be three gold"
Basically what I'm trying to say is, in text, you get way more time to mull over your options in a way that doesn't make logical sense.[/QUOTE]
Because nobody in real life ever thinks about the most cost-effective way to buy anything ever.
I've actually never seen anybody do that. The last 2 games I was in where shopping actually happened, it was actually the exact opposite, with people(me in one case) saying they were gonna buy something before the party left town, then taking 10 minutes to finally decide what they actually wanted.
And hell, if it does get to that point, just outright tell the players that they don't sell that potion in this part of town/the country/the world.
Can we just agree that neither text nor voice are 'better' than the other, and it's just a matter of preference?
[QUOTE=Funktastic Dog;43390195]Talking dialogue:
"You walk into the store"
"Hey, can I purchase 3 potions?"
"Sure what kind of potions"
"Health potions"
"Alright, that'll be four gold"
Text dialogue:
"You walk into the store"
(Player calculates the correct number of potions to last three encounters, factoring in for randomness)
"Hey, can I buy 7 potions"
"Sure what kind"
(Player finds the cheapest most effective health potion that he can buy, factoring in for his barter skill)
"Distilled monk's brew"
"The fu-.... okay, that'll be three gold"
Basically what I'm trying to say is, in text, you get way more time to mull over your options in a way that doesn't make logical sense.[/QUOTE]
I don't know who you're playing with, but we've never had that problem in our online text games. I know that I personally roughly gauge what is or isn't helpful for present and future encounters quickly then buy from there.
In Cyberpunk I bought a crate of each grenade type just because I could :v:
[QUOTE=Rats808;43390324]Missing the point.[/QUOTE]
[QUOTE=Aperture fan;43390382]Missing the point.[/QUOTE]
Basically, what I'm trying to say is, in normal conversation you have to actually speak and think like a human being.
[QUOTE=Funktastic Dog;43390689]Basically, what I'm trying to say is, in normal conversation you have to actually speak and think like a human being.[/QUOTE]
I don't see how translating your thoughts into keystrokes instead of vocalizations can have any effect on your humanity.
[QUOTE=Aperture fan;43390875]I don't see how translating your thoughts into keystrokes instead of vocalizations can have any effect on your humanity.[/QUOTE]
If you take 5 minutes to respond to a question like "What's your name?" it does... and that is what happens.
[QUOTE=Antary;43390162]you dont get the full naurto experience if you do this[/QUOTE]
good
i dont want the naruto experience i want the "dude who shoots alcohol at people and sets them on fire" experience
[QUOTE=Chronische;43390918]If you take 5 minutes to respond to a question like "What's your name?" it does... and that is what happens.[/QUOTE]
Then in that case, there is nothing to blame but a player's typing speed and concentration. That 5 minutes could be anything, such as an unannounced bathroom break, a quick leave to help someone around the house, or whatever. If a person takes 5 minutes to physically go through the effort of typing "Hello, my name is X" then they personally should probably stop playing text based because of the inconvenience to not only themselves but others. In either case, that doesn't have an effect on the actual subject and coherence of the response, so it shouldn't be any more or less "human."
[QUOTE=elowin;43390939]good
i dont want the naruto experience i want the "dude who shoots alcohol at people and sets them on fire" experience[/QUOTE]
You'd better get some this time, was pretty embarrassing for you to be able to do exactly jack shit last fight.
Sorry, you need to Log In to post a reply to this thread.