[QUOTE=Funktastic Dog;43390195]
Basically what I'm trying to say is, in text, you get way more time to mull over your options in a way that doesn't make logical sense.[/QUOTE]
makes perfect sense to actually consider how many potions you want
Do you go to the supermarket and just buy a random amount of bread and milk because you're too busy being a human being to plan ahead
[QUOTE=Chronische;43390918]If you take 5 minutes to respond to a question like "What's your name?" it does... and that is what happens.[/QUOTE]
Clearly having bad players has biased you against something unrelated
i prefer text rps for actually roleplaying, since it's easier to type their actions without sounding like a nerd speaking into the microphone.
i'd prefer "lintz rolls his eyes before getting to his feet and challenging the newcomers" in text rather than saying it.
[QUOTE=Funktastic Dog;43390689]Basically, what I'm trying to say is, in normal conversation you have to actually speak and think like a human being.[/QUOTE]
No?
I don't think I've ever seen any of my players actually behave like people even when we're talking right there
Yes, you can end up with people who play like that, but it is not an inherent feature of the method of communication
actually, that's basically just representative of this whole discussion. Maybe for the people you play with one system doesn't work or is better or whatever but that doesn't mean that's true for everyone
[QUOTE=Funktastic Dog;43390689]Basically, what I'm trying to say is, in normal conversation you have to actually speak and think like a human being.[/QUOTE]
Writing up a shopping list is inhuman
[QUOTE=Rats808;43389697]And then it gives players the option to lower or raise the volume of your cultist chanting or blood-curdling screams, or even outright mute them.[/QUOTE]
Sometimes the music just sounds dumb and campy. Good descriptions can go a long way.
I definitely prefer face-to-face when playing RPGs, partly because it's a socialization thing which I enjoy, and partly because I've had nothing but the worst experiences with text-based RPGs.
[QUOTE=LiquidNazgul;43392531]I definitely prefer face-to-face when playing RPGs, partly because it's a socialization thing which I enjoy, and partly because I've had nothing but the worst experiences with text-based RPGs.[/QUOTE]
I've always had marvelous in-person games. It's like a small party with roleplaying going on, it's great.
[QUOTE=Funktastic Dog;43390195]Talking dialogue:
"You walk into the store"
"Hey, can I purchase 3 potions?"
"Sure what kind of potions"
"Health potions"
"Alright, that'll be four gold"
Text dialogue:
"You walk into the store"
(Player calculates the correct number of potions to last three encounters, factoring in for randomness)
"Hey, can I buy 7 potions"
"Sure what kind"
(Player finds the cheapest most effective health potion that he can buy, factoring in for his barter skill)
"Distilled monk's brew"
"The fu-.... okay, that'll be three gold"
Basically what I'm trying to say is, in text, you get way more time to mull over your options in a way that doesn't make logical sense.[/QUOTE]
You have never been in any kind of actual trade situation have you. People go to great lengths to get the best deal for their needs; far more so if their life may depend on the product.
One of my players characters is a greedy Dwarf (it's even his Drawback trait) that is obsessed with making coin and mining copper. If he ever [I]just[/I] bought something he would be out of character. You just play with shitty people.
[QUOTE=MeltingData;43376780]Call of Cthulhu seems really interesting. And deadly. But mostly interesting.[/QUOTE]
damn you guys gotta stop associating CoC tabletop with horror.
CoC tends to play out more like a Twin Peaks type thing than anything, it's not like you're constantly fighting some eldritch horrors
[editline]2nd January 2014[/editline]
[QUOTE=Funktastic Dog;43390689]Basically, what I'm trying to say is, in normal conversation you have to actually speak and think like a human being.[/QUOTE]
that's a really really dumb point and if you just walk up to someone and ask for a really broad item without doing any personal consideration in the real world you are not smart
[QUOTE=Axznma;43392611]You have never been in any kind of actual trade situation have you. People go to great lengths to get the best deal for their needs; far more so if their life may depend on the product.
One of my players characters is a greedy Dwarf (it's even his Drawback trait) that is obsessed with making coin and mining copper. If he ever [I]just[/I] bought something he would be out of character. You just play with shitty people.[/QUOTE]
This. I don't know how much you guys you guys do it, but back when I could I bartered the fuck out of everything. If a trade deal ends when it starts it's not a trade deal, you're being ripped off.
Funktastic sounds like the type of guy that would either fold instantly or gaze blankly at a trader which would go "I'll sell that potion to you. For five. Dozen. Silver." after he'd find out it's only 30 silver in the book.
text sucks
talked to the guy who made the fan-made naruto game i'm currently playing with Antary
giant is me, kuma is the creator
<giant> well technically scrolls carry things depending on their resource cost, and water has no resource cost, so based on my completely logical deduction and not at all from wanting to break all the things, you should be able to carry infinite water in a scroll
<giant> and thus i should be able to drain the entire ocean with a scroll and hold the world for ransom
<giant> have i won the game yet
<KumaSennin-Main> Looks like it :V
<giant> fuck yeah i am winner
looks like i won the game we can all pack up our bags and leave
[QUOTE=elowin;43393043]talked to the guy who made the fan-made naruto game i'm currently playing with Antary
giant is me, kuma is the creator
<giant> well technically scrolls carry things depending on their resource cost, and water has no resource cost, so based on my completely logical deduction and not at all from wanting to break all the things, you should be able to carry infinite water in a scroll
<giant> and thus i should be able to drain the entire ocean with a scroll and hold the world for ransom
<giant> have i won the game yet
<KumaSennin-Main> Looks like it :V
<giant> fuck yeah i am winner
looks like i won the game we can all pack up our bags and leave[/QUOTE]
Nope, I win. You can clearly do the same with lava or fire, since they aren't listed as having a resource cost either. Or you can just do it for chunks of earth, eating the whole planet into one scroll.
[QUOTE=Chronische;43393140]Nope, I win. You can clearly do the same with lava or fire, since they aren't listed as having a resource cost either. Or you can just do it for chunks of earth, eating the whole planet into one scroll.[/QUOTE]
no because they aren't liquids. except lava maybe
with water you could just put it at the bottom of the ocean and let it all slowly drain in there, cant do that with earth!
[QUOTE=elowin;43393163]no because they aren't liquids. except lava maybe
with water you could just put it at the bottom of the ocean and let it all slowly drain in there, cant do that with earth![/QUOTE]
Place it face down, have it absorb it's way into the center of the earth, then it starts to eat the rest of the world as it starts to collapse in on itself.
Fucking ninjas man.
seems like the designers never faced the terrifying minds of elowin and chronische
[QUOTE=lintz;43393222]seems like the designers never faced the terrifying minds of elowin and chronische[/QUOTE]
Or really thought about the fucking insane universe that they were making a system in. Clearly they need to put limits on that shit, maybe have artifact tier scrolls that can do crap like that, otherwise why has no one else in the setting done it before?
[QUOTE=lintz;43393222]seems like the designers never faced the terrifying minds of elowin and chronische[/QUOTE]
i shall take this as a compliment
ninjas in the narutardverse don't tend to think outside the box.
[QUOTE=lintz;43393269]ninjas in the narutardverse don't tend to think outside the box.[/QUOTE]
Throwing fireballs and using JUST AS PLANNED illusions is about as clever as they get. To be fair though, sniping and traps do exactly jack shit when you can dodge it without even knowing it's coming, because ninja bullshit magic.
[QUOTE=Everyone]Of course you're going to want to know what the best deals are.[/QUOTE]
Okay, I picked a bad example, but basically in some games youll have to talk or do something else that is time dependent, like quickly think up a way out of a chasm that's closing on you. I don't know.
Basically, text gets rid of time restraints.
[QUOTE=lintz;43393222]seems like the designers never faced the terrifying minds of elowin and chronische[/QUOTE]
I'd love to see what madness they could wreak in my vaguely-oglaf-ish RPG. I'm sure there's some weird spell combination that can completely break things.
[QUOTE=Funktastic Dog;43393320]Okay, I picked a bad example, but basically in some games youll have to talk or do something else that is time dependent, like quickly think up a way out of a chasm that's closing on you. I don't know.
Basically, text gets rid of time restraints.[/QUOTE]
Only if you let it
Ultimately, the GM can say, think fast, and be it text or voice players are still going to spend much more time actually thinking than they would in a true survival situation, because they are, at their heart, players and thus always scheming some cool thing to do even if it's really not the time
But again, there's no need for it to be just pure, one system or the other. Most of the games I'm in, we do text for all the RP and the fluffiness and such, but if we're in combat or whatever we just talk since we can, and neither interminably slows down the process, nor does one or the other really slow it down. Hell, I'm an impatient fuck a lot when people are taking forever typing, and I'm not even the GM
But again, this keeps boiling down to 'it depends on the people you've got as opposed to the system you play'
[QUOTE=SiberysTranq;43393429]
But again, this keeps boiling down to 'it depends on the people you've got as opposed to the system you play'[/QUOTE]
Sure, but text over the internet encourages it since you only need to pop in every once in a while to see what people have been saying rather than just listening to people talk. It's harder to ignore people talking if you aren't doing so intentionally, rather than just text where you can switch tabs to watch a movie or something like that.
[editline]2nd January 2014[/editline]
[QUOTE=gman003-main;43393340]I'd love to see what madness they could wreak in my vaguely-oglaf-ish RPG. I'm sure there's some weird spell combination that can completely break things.[/QUOTE]
Link me the rules you have, I'll see what I can come up with.
[QUOTE=gman003-main;43393340]I'd love to see what madness they could wreak in my vaguely-oglaf-ish RPG. I'm sure there's some weird spell combination that can completely break things.[/QUOTE]
well a pretty large part of the system is that at every rank you get a new "Unique Ability" which you are supposed to mostly make up the rules for yourself, there's very little rules for it and it's ultimately up to you and the GM
mine is that I can shoot alcohol at people.
Text vs Voice, neither is inherently better or worse. It all boils down to the type of people you're playing with and their interest in what's going on. If they're watching a movie instead of paying attention, they obviously just don't give a shit about the game. They could do that even if you were keeping voice contact, they're just more likely to have subtitles on.
So at Templecon here in Rhode Island, one of the creators of Eclipse Phase is gonna run some games. And he's super cool with me bringing my Jovian soldier dude.
Holyshiimfinnallygonnaplayaninpersongameofeclipsephaseiamsoexcite
[QUOTE=No Party Hats;43392624]damn you guys gotta stop associating CoC tabletop with horror.
CoC tends to play out more like a Twin Peaks type thing than anything, it's not like you're constantly fighting some eldritch horrors
[editline]2nd January 2014[/editline]
that's a really really dumb point and if you just walk up to someone and ask for a really broad item without doing any personal consideration in the real world you are not smart[/QUOTE]
That's kind of want when I mean horror. Strange premonitions, unexplainable coincidences, and weird but seemly normal people.
[QUOTE=Chronische;43393527]Link me the rules you have, I'll see what I can come up with.[/QUOTE]
I don't really have anything publishable yet. Most of the functional stuff is just character creation (and even that's being rewritten), the stuff like spells and traits are mostly just notes to myself.
Plus, none of it's online yet.
I don't think I've ever seen so many new replies in this thread in such a short amount of time.
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