[QUOTE=Alxnotorious;43394310]I don't think I've ever seen so many new replies in this thread in such a short amount of time.[/QUOTE]
It's beautiful, isn't it.
Oh noooooo
So I've avoided World of Darkness for the longest time but recently I've been reading up on it (new world, not old). Vampire is too gothic angsty, Werewolf and Mage seems OK but I wouldn't try seeking out a game of them, and the rest are meh. Except for Hunter: the Vigil. Nothing is more appealing to me than ordinary humans kicking the snot out of monsters and making the world of "darkness" a little more brighter.
That, and it has something to do with my unchanging bias of always playing humans in every RPG ever. (OK mostly humans)
[QUOTE=Chronische;43393233]Or really thought about the fucking insane universe that they were making a system in. Clearly they need to put limits on that shit, maybe have artifact tier scrolls that can do crap like that, otherwise why has no one else in the setting done it before?[/QUOTE]
he wasnt being completely serious you know
[QUOTE=LiquidNazgul;43395018]Oh noooooo
So I've avoided World of Darkness for the longest time but recently I've been reading up on it (new world, not old). Vampire is too gothic angsty, Werewolf and Mage seems OK but I wouldn't try seeking out a game of them, and the rest are meh. Except for Hunter: the Vigil. Nothing is more appealing to me than ordinary humans kicking the snot out of monsters and making the world of "darkness" a little more brighter.
That, and it has something to do with my unchanging bias of always playing humans in every RPG ever. (OK mostly humans)[/QUOTE]
except hunters in WoD are generally portrayed as being just as huge cocks as the monsters. sometimes bigger.
[QUOTE=LiquidNazgul;43395018]Oh noooooo
So I've avoided World of Darkness for the longest time but recently I've been reading up on it (new world, not old). Vampire is too gothic angsty, Werewolf and Mage seems OK but I wouldn't try seeking out a game of them, and the rest are meh. Except for Hunter: the Vigil. Nothing is more appealing to me than ordinary humans kicking the snot out of monsters and making the world of "darkness" a little more brighter.
That, and it has something to do with my unchanging bias of always playing humans in every RPG ever. (OK mostly humans)[/QUOTE]
Hunters are usually either mental or not hardcore enough to survive very long.
Ones that last a while end up both.
[QUOTE=elowin;43395387]except hunters in WoD are generally portrayed as being just as huge cocks as the monsters. sometimes bigger.[/QUOTE]
Yeah I get the whole "humans can be vile and monsters can be good" deal. I just got this vibe from the book that "yeah the world's a crapshoot but you have the potential to not be a totally angsty dude and kick around some dumb bloodsuckers and smelly manwolves and get away with it as a mere mortal".
[QUOTE=elowin;43395387]except hunters in WoD are generally portrayed as being just as huge cocks as the monsters. sometimes bigger.[/QUOTE]
Well there are rules for just playing as basic humans.
They are, of course, extremely limited in their potential and can't really do much to a supernatural beast in combat. A direct missile hit might singe the hairs on a werewolf, for example.
You could always play basic GURPS if you like the system but don't like the gothic dark emo edgy bullshit that WoD did with monster races.
[QUOTE=Chronische;43395582]Well there are rules for just playing as basic humans.
They are, of course, extremely limited in their potential and can't really do much to a supernatural beast in combat. A direct missile hit might singe the hairs on a werewolf, for example.
You could always play basic GURPS if you like the system but don't like the gothic dark emo edgy bullshit that WoD did with monster races.[/QUOTE]
I actually kinda like the nWoD system and the concept is surprisingly appealing to me. It's certainly much more up my alley than Pathfinder, but if I did anything with it I'd definitely let the players know that I only expect a semi-serious game at best, since I don't buy the whole edgy angst thing.
[QUOTE=Chronische;43395582]Well there are rules for just playing as basic humans.
They are, of course, extremely limited in their potential and can't really do much to a supernatural beast in combat. A direct missile hit might singe the hairs on a werewolf, for example.
You could always play basic GURPS if you like the system but don't like the gothic dark emo edgy bullshit that WoD did with monster races.[/QUOTE]
uhh WoD doesn't use GURPS rules
[QUOTE=elowin;43395722]uhh WoD doesn't use GURPS rules[/QUOTE]
d6 dicepool rules, like GURPS, right? It's been a long time since I read the rulebooks.
[QUOTE=Chronische;43395989]d6 dicepool rules, like GURPS, right? It's been a long time since I read the rulebooks.[/QUOTE]
D10s with way different skills and stats.
[QUOTE=Chronische;43395989]d6 dicepool rules, like GURPS, right? It's been a long time since I read the rulebooks.[/QUOTE]
no it's completely different
[QUOTE=elowin;43393043]talked to the guy who made the fan-made naruto game i'm currently playing with Antary
giant is me, kuma is the creator
<giant> well technically scrolls carry things depending on their resource cost, and water has no resource cost, so based on my completely logical deduction and not at all from wanting to break all the things, you should be able to carry infinite water in a scroll
<giant> and thus i should be able to drain the entire ocean with a scroll and hold the world for ransom
<giant> have i won the game yet
<KumaSennin-Main> Looks like it :V
<giant> fuck yeah i am winner
looks like i won the game we can all pack up our bags and leave[/QUOTE]
Naruto RPG? One one hand, Ninja RPGs in general sound like they'd be amazing, on the other hand. Naruto was good first season before the wall of filler, and then it basically turned into an even dumber Dragon Ball Z type show.
[QUOTE=Dwarfy77;43397699]Naruto RPG? One one hand, Ninja RPGs in general sound like they'd be amazing, on the other hand. Naruto was good first season before the wall of filler, and then it basically turned into an even dumber Dragon Ball Z type show.[/QUOTE]
dont talk crap about dbz mang
[QUOTE=MakoSkyDub;43387935]
Actually a friend of mine is starting a D&D/homebrew game sometime soon, There were a couple of spots open that I don't know if he's filled yet. If you're keen and he needs to fill the last seat or something I can mention it to him[/QUOTE]
Well, I wouldn't even know where or how to start. I'd rather have something that I can read to figure out the mechanics, rather than podcasts and such. When reading I can look back easily and find something I missed or skipped, and go as fast as I choose. With audio and visual tutorials, its annoying to go back and pick up what you may have missed, at least to me.
Thanks for the offer, and I'd be happy to come along to get my first step into D&D, but again, how would I even begin?
[QUOTE=Jrose14;43398079]Well, I wouldn't even know where or how to start. I'd rather have something that I can read to figure out the mechanics, rather than podcasts and such. When reading I can look back easily and find something I missed or skipped, and go as fast as I choose. With audio and visual tutorials, its annoying to go back and pick up what you may have missed, at least to me.
Thanks for the offer, and I'd be happy to come along to get my first step into D&D, but again, how would I even begin?[/QUOTE]
Just pretend you're a kid again playing in the playground only instead of "nuh uh, I had a forcefield all this time" you roll dice.
[QUOTE=DiscoInferno;43398296]Instead of "nuh uh, I had a forcefield all this time" you roll dice.[/QUOTE]
But that's how wizards work!
[QUOTE=Wingz;43397837]dont talk crap about dbz mang[/QUOTE]
I wont, but do admit, it's dumb, Pacific Rim dumb, fun dumb. Naruto is not fun dumb, it is just dumb.
[QUOTE=Dwarfy77;43398422]I wont, but do admit, it's dumb, Pacific Rim dumb, fun dumb. Naruto is not fun dumb, it is just dumb.[/QUOTE]
You haven't had the pleasure of adventuring with Long Wang, master of fluids.
[QUOTE=Funktastic Dog;43393320]
Basically, text gets rid of time restraints.[/QUOTE]
Now there's a valid point. But it has benefits as well as downsides so it's still very much down to preference
[QUOTE=Chronische;43393527]Sure, but text over the internet encourages it since you only need to pop in every once in a while to see what people have been saying rather than just listening to people talk. It's harder to ignore people talking if you aren't doing so intentionally, rather than just text where you can switch tabs to watch a movie or something like that.[/QUOTE]
Again bad players
Just because there's more opportunity to be a bad player doesn't mean anything, just don't be that guy/girl who watches a fucking film alongside their D&D game, it's not hard to pay attention
[QUOTE=Jrose14;43398079]Well, I wouldn't even know where or how to start. I'd rather have something that I can read to figure out the mechanics, rather than podcasts and such. When reading I can look back easily and find something I missed or skipped, and go as fast as I choose. With audio and visual tutorials, its annoying to go back and pick up what you may have missed, at least to me.
Thanks for the offer, and I'd be happy to come along to get my first step into D&D, but again, how would I even begin?[/QUOTE]
Well when I said podcasts I meant of people actually playing. That way you just absorb how it works as opposed to learning it like it's school or something.. You just get used to the routine of rolling dice to determine things.
I know WotC have a step 1 basics sheet on the D20 system, but personally I prefer to just hear things in practice. [url=http://www.wizards.com/dnd/files/QuickStartRules.pdf]here[/url]
And the blurb: [I]At its heart, the D&D game uses a core game mechanic. Once you master this, you know how to play the game. It all revolves around task resolution. How do you know if a sword swing hits the owlbear? If an outrageous bluff tricks the guards? If a fireblast spell hits the charging kobolds? It all depends on these basic rules:
Decide what your character wants to do and tell the Dungeon Master.
Roll a d20 (the higher the roll, the better).
Add any relevant modifiers (as shown on your character sheet).
Compare the total result to a target number determined by the Dungeon Master.
If the result is equal to or higher than the target number, the task succeeds. If the result is lower than the target number, the task fails. There’s a little more to it than that, but the core mechanic governs all D&D game play. Everything else is an extension or refinement of the core mechanic.[/I]
But yeah various TRPGs have their own systems, so if you were trying out various games without going so far as to buy books and stuff, you would go into them with a deal to learn about the mechanics. Which is fine. You can go into a game with 0 experience and learn as you go along, so long as the DM is capable of explaining the rules you pick it up in no time. Answering a question here and there doesn't spoil the game in any way.
I put the word in with my friend, he'll let me know about places for the game soon.
[editline]3rd January 2014[/editline]
N.B the link I gave you pertains to 4th edition which lots of people don't like, but for grasping the basic basics it should be fine
[QUOTE=MakoSkyDub;43398918]
N.B the link I gave you pertains to 4th edition which lots of people don't like, but for grasping the basic basics it should be fine[/QUOTE]
I don't know if I have the time to read around 800+ pages to learn the basics and try the game out, because my god even the character sheet is massive, complex, and a bit overwhelming. I can understand that it all comes down to die rolls, that's simple enough, and I can understand that whatever you think of can become a possibility (which is what has me interested in the first place). But Christ, these are massive chunks of information I've just been given. Do I need to read ALL of this just to get a grasp of how this game works?
[QUOTE=Jrose14;43399038]I don't know if I have the time to read around 800+ pages to learn the basics and try the game out, because my god even the character sheet is massive, complex, and a bit overwhelming. I can understand that it all comes down to die rolls, that's simple enough, and I can understand that whatever you think of can become a possibility (which is what has me interested in the first place). But Christ, these are massive chunks of information I've just been given. Do I need to read ALL of this just to get a grasp of how this game works?[/QUOTE]
Not really. Once you realize that everything comes down to a d20 and your modifiers to that roll, it's easy. Want to hit a target? What's it's armor class? 25? OK, so you roll d20, and if it's a melee attack add your strength bonus, then add your base attack bonus (from your class) and any other bonuses you have. If it's 25 or higher it's a hit.
d20 is super simple, it just seems complicated.
So... (excuse these numbers, I don't know whats a high number and whats a low number), if I have a strength of, say, 7, base attack bonus of... 4? And roll a 16, then I just broke through their 25 armor? And them however damage works? And then just replace those numbers with different stats and its pretty much all just lots of simple addition?
Well, that's simple enough I suppose.
This fucking character sheet is making my eyes bleed, though. I mean, I've made characters on an old private WoW RP server before. Had to make applications for certain things. Big backstory, height (maybe not weight, I can't remember), strengths, weaknesses, alignments, but then there's this massive list of abilities on the right, inventory weight, etc...
There's so much info in one clustered space.
[QUOTE=Jrose14;43399038]I don't know if I have the time to read around 800+ pages to learn the basics and try the game out, because my god even the character sheet is massive, complex, and a bit overwhelming. I can understand that it all comes down to die rolls, that's simple enough, and I can understand that whatever you think of can become a possibility (which is what has me interested in the first place). But Christ, these are massive chunks of information I've just been given. Do I need to read ALL of this just to get a grasp of how this game works?[/QUOTE]
Do yourself and everyone you play with a favor and just read the damn book.
[QUOTE=Jrose14;43399173]So... (excuse these numbers, I don't know whats a high number and whats a low number), if I have a strength of, say, 7, base attack bonus of... 4? And roll a 16, then I just broke through their 25 armor? And them however damage works? And then just replace those numbers with different stats and its pretty much all just lots of simple addition?
Well, that's simple enough I suppose.
This fucking character sheet is making my eyes bleed, though. I mean, I've made characters on an old private WoW RP server before. Had to make applications for certain things. Big backstory, height (maybe not weight, I can't remember), strengths, weaknesses, alignments, but then there's this massive list of abilities on the right, inventory weight, etc...
There's so much info in one clustered space.[/QUOTE]
Wait, strength of 7? The modifier on that would be -2 so it would be -2 + 4 +16 = 18 so no it would not hit.
[QUOTE=doomkiwi;43399249]Wait, strength of 7? The modifier on that would be -2 so it would be -2 + 4 +16 = 18 so no it would not hit.[/QUOTE]
Well shit I said I didn't know how the numbers really worked.
I thought they all just added up.
[editline]3rd January 2014[/editline]
[QUOTE=Oliolio;43399240]Do yourself and everyone you play with a favor and just read the damn book.[/QUOTE]
I've been skimming through it throughout the night and the more I look at it the more complicated it gets.
Don't sweat it, new players always seem to have trouble with the difference between ability scores and modifiers. But yeah the example of play is actually a good primer for the completely fresh
this is why it's easier to just learn as you're required to apply each new bit of information, instead of trying to remember reams of stuff
An ability score of 10 corresponds to a 0 modifier for that ability when applied. So if you're trying to pick up something heavy and you need to roll a STR check, you don't "modify" the d20 roll, it's just a flat d20.
Every two points above 10 give you +1 for your modifier. So if your Strength is 14, you add +2 to any d20 roll using STR.
I [I]think[/I] (but could be wrong idk if I remember this correctly) that you go into negative modifiers on an ability score of 9, and it goes down in twos from there. So that's why if your STR is 7, you take a -2 penalty to your roll.
You deal damage through a separate roll when attacking, after your d20 to determine whether you hit your foe, you might roll say a d6 plus your strength mod to see how many points of damage you deal. It would change depending on your weapon and what attack you're using etc.
[editline]3rd January 2014[/editline]
All that @ jrose obviously
[QUOTE=MakoSkyDub;43399569]this is why it's easier to just learn as you're required to apply each new bit of information, instead of trying to remember reams of stuff
An ability score of 10 corresponds to a 0 modifier for that ability when applied. So if you're trying to pick up something heavy and you need to roll a STR check, you don't "modify" the d20 roll, it's just a flat d20.
Every two points above 10 give you +1 for your modifier. So if your Strength is 14, you add +2 to any d20 roll using STR.
I [I]think[/I] (but could be wrong idk if I remember this correctly) that you go into negative modifiers on an ability score of 9, and it goes down in twos from there. So that's why if your STR is 7, you take a -2 penalty to your roll.
You deal damage through a separate roll when attacking, after your d20 to determine whether you hit your foe, you might roll say a d6 plus your strength mod to see how many points of damage you deal. It would change depending on your weapon and what attack you're using etc.
[editline]3rd January 2014[/editline]
All that @ jrose obviously[/QUOTE]
Thank you for explaining that, I guess it makes sense.
What do you guys use for your online sessions anyways? Roll20?
[editline]3rd January 2014[/editline]
Well, looking through active games on Roll20 was awkward. Half of them are NSFW 'erotic sagas.'
Okay then.
I run my current game through a Steam group chat. Maps sit in photoshop on my other monitor, and I use Gyazo to instantly upload the map to an image host as I update it.
Not 100% perfect honestly but I've been told that Roll20 and Maptools and so on are fiddly and annoying to learn, so I didn't want the extra hassle factor. I might run future campaigns differently though.
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