[QUOTE=Mellowbloom;43428944]Can someone point me as to where I might find rules etc for Legend Of The Five Rings
Someone dropped out of my housemates game and I've been invited to join in their place[/QUOTE]
Short of the source books I don't know where else you'll find the rules. As far as I can tell there's no srd for L5R.
Anyone running a pathfinder, D&d, Dark Sun, or some other semi serious game and looking for a player? I have't played Pathfinder in so long.
Heeheehee, casting speak with dead on the corpse of a god
[QUOTE=DarkMonkey;43431496]Heeheehee, casting speak with dead on the corpse of a god[/QUOTE]
"Tell us of your vast knowledge, o' ancient one!"
"I'm really bored."
[QUOTE=DarkMonkey;43431496]Heeheehee, casting speak with dead on the corpse of a god[/QUOTE]
[video=youtube;jW5EMFpEEBY]http://www.youtube.com/watch?v=jW5EMFpEEBY[/video]
He was rather pissed off at his burial arrangements. Gave him his last rites properly.
[QUOTE=Mellowbloom;43428944]Can someone point me as to where I might find rules etc for Legend Of The Five Rings
Someone dropped out of my housemates game and I've been invited to join in their place[/QUOTE]
You're in for a real treat depending on how good the GM is. I've been in an L5R game for about a year now, and it's easily my favorite system.
Here's my character that I commissioned MakoSkyDub to draw: [url]http://s21.postimg.org/qsho5ucbp/Kazuma_RS.png[/url]
(If you want your character drawn, Mako is the person to go to. Dude is talented to hell and back.)
My commission is basically done, just some things need touching up.
[img]http://imgur.com/InRexPI.png[/img]
I've always thought the Warforged were totally badass.
If there was ever a race I would play that would not be a human (or a changeling), it would definitely have to be a warforged.
So in a game of Traveller(Modified), I played the pilot with no combat ability at all. I found the best way to make use of myself was to target my allies and allow my massive penalties to hit, hit the enemy instead. The GM didn't like this so I ended up blowing my own leg off and dieing when I tried this (except it was, aim down a hallway with a shotgun and I'm sure I'll hit something.)
Gun Combat 0 really is kind of an essential skill in that game
You don't need to be good at it since therr are a zillion ways to shoot more accurately (hell, bar penalties my current trav char is pretty much guaranteed to hit because of all sorts of bonuses) but with that untrained penalty its kind of iffy
Unless you're playing some other edition and not mongoose in which case idk
I finally sent my players the list of loot they got from their last quest. It was... massively overpowered. They're first and second level characters, but because of all this, I'm having to send them against CR4 or higher encounters regularly. Seriously, one of the weapons deals 7d6 damage in the right conditions.
You want to know how you know you've given your players too much awesome shit? When one of the players asks if you're actually serious.
[QUOTE=Zeroarmorclo;43446374]So in a game of Traveller(Modified), I played the pilot with no combat ability at all. I found the best way to make use of myself was to target my allies and allow my massive penalties to hit, hit the enemy instead. The GM didn't like this so I ended up blowing my own leg off and dieing when I tried this (except it was, aim down a hallway with a shotgun and I'm sure I'll hit something.)[/QUOTE]
Who cares if you can't shoot straight? When you're a decent pilot you can be the most valuable party member during space combat; my old traveller character had a +5 to Pilot Spacecraft checks and did pretty well until he exploded
[editline]7th January 2014[/editline]
You should also aim for having decent dexterity as a pilot, which lends itself to gun combat.
[QUOTE=RearAdmiral;43448981]Who cares if you can't shoot straight? When you're a decent pilot you can be the most valuable party member during space combat; my old traveller character had a +5 to Pilot Spacecraft checks and did pretty well until he exploded
[editline]7th January 2014[/editline]
You should also aim for having decent dexterity as a pilot, which lends itself to gun combat.[/QUOTE]
The thing about my character, he was originally supposed to be the communications officer of the ship and ended up being the only character with the pilot skill. And now the party is stuck without a pilot... on a planet with no pilots.
[QUOTE=gman003-main;43448961]I finally sent my players the list of loot they got from their last quest. It was... massively overpowered. They're first and second level characters, but because of all this, I'm having to send them against CR4 or higher encounters regularly. Seriously, one of the weapons deals 7d6 damage in the right conditions.
You want to know how you know you've given your players too much awesome shit? When one of the players asks if you're actually serious.[/QUOTE]
If I may ask, what system are you using?
[QUOTE=LiquidNazgul;43450615]If I may ask, what system are you using?[/QUOTE]
Pathfinder, with a homebrew setting.
They managed to grab from a rather substantial treasure hoard, I had them roll 1d20 for minor treasures and 1d8 for medium treasures. Which was either a horrible mistake or the BEST IDEA EVER.
[QUOTE=gman003-main;43450651]Pathfinder, with a homebrew setting.
They managed to grab from a rather substantial treasure hoard, I had them roll 1d20 for minor treasures and 1d8 for medium treasures. Which was either a horrible mistake or the BEST IDEA EVER.[/QUOTE]
It was a terrible mistake.
At level 2, an average treasure encounter only has a 15% chance of producing a single minor magical item, that's very likely to just be a potion or a scroll.
The first time medium magical items show up on the loot list is level 6, and it's only a 1% chance.
[QUOTE=Oliolio;43451034]It was a terrible mistake.
At level 2, an average treasure encounter only has a 15% chance of producing a single minor magical item, that's very likely to just be a potion or a scroll.
The first time medium magical items show up on the loot list is level 6, and it's only a 1% chance.[/QUOTE]
average treasure is boring though
[QUOTE=elowin;43451102]average treasure is boring though[/QUOTE]
I disagree. If you give out too much loot at the early levels of the game, it trivializes most of the content you can throw at your players, and makes one-upping yourself a lot more difficult in the future.
[QUOTE=Oliolio;43451034]It was a terrible mistake.
At level 2, an average treasure encounter only has a 15% chance of producing a single minor magical item, that's very likely to just be a potion or a scroll.
The first time medium magical items show up on the loot list is level 6, and it's only a 1% chance.[/QUOTE]
Yes, that's what the rules say. But I'm wondering how it will affect the game for them to have much higher-level equipment - because I will *not* be holding back on them now. So if their new gear is usable, they can face down much tougher things - but if I suddenly hit them with something immune to their stuff, it's even more effective since they'll have become used to having such an advantage over what they "should" have.
Example: In the adventure to get this treasure, one of the combat encounters was three guards - each specced as CR1, although the caster *might* have been a CR2. This was challenging to them, getting a two players down to negative HP (one *twice*). For the coming adventure, I'm having roughly a dozen of the same guards, plus archers and attack dogs. I'm considering including a Hound Archon (CR4) in there, depending on how they decide to play it and if it's challenging enough.
Also, since this is high-profile stolen property, they'll be very hard-pressed to sell any of the good stuff for even a fraction of its stated price, so they can't swap it for things more suitable to them (the cleric has a warhammer he cannot use, for instance, and the rogue got piles of scrolls he can't cast). They might be able to shuffle things around within the party to optimize it, but they can't just stroll into a shop and get something they can use in exchange.
I'm running a game for two level 3 commoners right now. They're running off of a 10 point buy, and they're very poorly optimized.
Because of conveniently rolled magical items, they easily slaughtered the group of six CR 3 wights I threw at them.
These were very basic lesser magical items. How much more drastic do you think it's going to be in a 20-25 point buy game, with more players and actual PC class levels?
[QUOTE=Oliolio;43451164]I disagree. If you give out too much loot at the early levels of the game, it trivializes most of the content you can throw at your players, and makes one-upping yourself a lot more difficult in the future.[/QUOTE]
Hardly, it gives martial classes more of an equal footing with casters since a fighter is far more dependent on loot than a wizard.
[QUOTE=Oliolio;43451164]I disagree. If you give out too much loot at the early levels of the game, it trivializes most of the content you can throw at your players, and makes one-upping yourself a lot more difficult in the future.[/QUOTE]
I'm also planning to "end" the campaign around tenth level. This game started as a Black Crusade game, the characters were warped into this Pathfinder world (extradiegetic reason: the Black Crusade GM lost interest in GMing, I took over but didn't want to run a game I was so unfamiliar with).
The game is probably going to "end" like this:
> Finally make it to floating magic city where we supposedly can finally find a way home
> Couple epic finishing quests to make it interesting
> Finally open a portal back to 40,000AE
> Something goes wrong
> [sp]Exalted[/sp]
And that, I think, makes giving everyone overpowered weapons make some amount of story sense - because we're going to end up even more crazily overpowered.
[QUOTE=Canuhearme?;43451796]Hardly, it gives martial classes more of an equal footing with casters since a fighter is far more dependent on loot than a wizard.[/QUOTE]
well that's not really an issue at lower levels to begin with, since at that point they already outmatch casters greatly
[QUOTE=Canuhearme?;43451796]Hardly, it gives martial classes more of an equal footing with casters since a fighter is far more dependent on loot than a wizard.[/QUOTE]
Did I mention one of these characters ( At the time Commoner 1/ Warrior 1 ) managed to, through highly unusual circumstances, find and wield a +2 Igniting Longbow, and managed to out dps the rest of the party combined.
I should mention that the rest of the party comprised of a (commoner 1/ warrior 1/ monk 1) player decked out in +1's an a variety of other minor magical items, a level 2 hired arcanist NPC, and a pair of trained warhorses.
It was quite remarkable, really.
[QUOTE=Zeroarmorclo;43450548]The thing about my character, he was originally supposed to be the communications officer of the ship and ended up being the only character with the pilot skill. And now the party is stuck without a pilot... on a planet with no pilots.[/QUOTE]
Such is the life of Travellers
[QUOTE=RearAdmiral;43453831]Such is the life of Travellers[/QUOTE]
The tracks led them to some kind of abandoned lab full of radioactive zombies. They heard banging behind a locked door so they decided to help break it open and got swarmed.
[QUOTE=gman003-main;43451818]I'm also planning to "end" the campaign around tenth level. This game started as a Black Crusade game, the characters were warped into this Pathfinder world (extradiegetic reason: the Black Crusade GM lost interest in GMing, I took over but didn't want to run a game I was so unfamiliar with).
The game is probably going to "end" like this:
> Finally make it to floating magic city where we supposedly can finally find a way home
> Couple epic finishing quests to make it interesting
> Finally open a portal back to 40,000AE
> Something goes wrong
> [sp]Exalted[/sp]
And that, I think, makes giving everyone overpowered weapons make some amount of story sense - because we're going to end up even more crazily overpowered.[/QUOTE]
Wait... how do you have ANY black crusade characters that are considered low level pathfinder characters.
There are fucking Space Marines in Black Crusade, everyone should be at least level 10, that's your biggest mistake man.
Also, hopefully their alignments are all evil.
[QUOTE=gman003-main;43451818]I'm also planning to "end" the campaign around tenth level. This game started as a Black Crusade game, the characters were warped into this Pathfinder world (extradiegetic reason: the Black Crusade GM lost interest in GMing, I took over but didn't want to run a game I was so unfamiliar with).
The game is probably going to "end" like this:
> Finally make it to floating magic city where we supposedly can finally find a way home
> Couple epic finishing quests to make it interesting
> Finally open a portal back to 40,000AE
> Something goes wrong
> [sp]Exalted[/sp]
And that, I think, makes giving everyone overpowered weapons make some amount of story sense - because we're going to end up even more crazily overpowered.[/QUOTE]
Make them all Infernals. Or Abyssals. Anything else and you're doing it wrong.
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